Search found 13 matches

by captain_wiggles
Sun Nov 17, 2024 4:21 pm
Forum: Duplicates
Topic: [2.0.19] Fulgoran Lightning Attractor can't be destructed
Replies: 2
Views: 177

[2.0.19] Fulgoran Lightning Attractor can't be destructed

Potentially not a bug, but I think it's worth reporting. Previously in 2.0.17 and earlier (maybe 2.0.18 too) you could use the destruction planner to destruct the "native" lightning attractors. This was a bit annoying when you were suddenly "unprotected", but fine. You could set ...
by captain_wiggles
Sat Nov 16, 2024 6:39 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.19] Elevated rails placement in rail planner can fail silently
Replies: 1
Views: 516

[boskid][2.0.19] Elevated rails placement in rail planner can fail silently

steps: Load the attached save (sandbox). Attempt to place the rails as shown in the images. expected: rails placed as shown in the preview actual: no rails are placed, no error produced 11-16-2024, 15-37-17.png 11-16-2024, 15-37-40.png After clicking to confirm the result is nothing is built, and yo...
by captain_wiggles
Sat Nov 02, 2024 3:13 pm
Forum: Duplicates
Topic: [2.0.13] Super Force build balancer over existing belts incorrect
Replies: 2
Views: 155

[2.0.13] Super Force build balancer over existing belts incorrect

steps: Build four belts side by side long enough to place a typical 4 belt balancer on. Super force build the balancer (place an item in the gaps of the balancer). expected: your 4 belt bus now has a balancer. actual: The preview for super force build looks correct (middle image) but the placed ghos...
by captain_wiggles
Fri Nov 01, 2024 11:34 pm
Forum: Not a bug
Topic: [2.0.13] Can place train stop not connected to rails via blueprints
Replies: 1
Views: 114

[2.0.13] Can place train stop not connected to rails via blueprints

Steps: copy a train stop, place it disconnected from rails. Expected: "Train stop must be built next to rails error" Actual: You can place the ghost, and it will get built. This differs from what happens when holding a train stop in your hand and trying to place it. Or holding a ghost in y...
by captain_wiggles
Wed Oct 30, 2024 11:15 pm
Forum: Duplicates
Topic: [BUG] Quality Modules Broken in Assembling Machines 3 and also Chemical Plants
Replies: 5
Views: 677

Re: [BUG] Quality Modules Broken in Assembling Machines 3 and also Chemical Plants

Speed modules decrease quality percentage. Why this only occurs in tier 3 and not tier 2s is maybe interesting but I think you'll find that is your problem. Disable your beacons and see if anything changes.
by captain_wiggles
Wed Oct 30, 2024 12:58 am
Forum: Duplicates
Topic: [2.0.11] Minor graphical issue with cliffs and belts
Replies: 3
Views: 189

Re: [2.0.11] Minor graphical issue with cliffs and belts

No problem, thank you for all the hard work.
by captain_wiggles
Wed Oct 30, 2024 12:55 am
Forum: Duplicates
Topic: [2.0.12] Text overflow on research screen for Agriculture
Replies: 2
Views: 115

[2.0.12] Text overflow on research screen for Agriculture

steps: Hover over "Agriculture" research.
expected: All text fits in the box
actual: The unlock condition goes out of the edge of the box
10-29-2024, 21-53-23.png
10-29-2024, 21-53-23.png (167 KiB) Viewed 115 times
I've not seen this for any other items yet.
by captain_wiggles
Sun Oct 27, 2024 3:07 pm
Forum: Not a bug
Topic: [2.0.11] Can't delete ghost behind a tree in remote view
Replies: 2
Views: 182

[2.0.11] Can't delete ghost behind a tree in remote view

Step: In remote view build a vertical line of belts that goes throw a tree. You can hold shift to mark the tree for destruction, or don't hold shift to place an underground belt ghost. Then right click on the belt and move up / down to delete all the ghosts. The ghost behind the tree can't be remove...
by captain_wiggles
Sat Oct 26, 2024 3:38 pm
Forum: Duplicates
Topic: [2.0.11] Minor graphical issue with cliffs and belts
Replies: 3
Views: 189

[2.0.11] Minor graphical issue with cliffs and belts

Steps: build a belt going under a particular cliff
Expected: Belt should render correctly
Actual: Some of the cliff is rendered over the top of the belt.
10-26-2024, 12-34-55.png
10-26-2024, 12-34-55.png (212.54 KiB) Viewed 189 times
save attached.
by captain_wiggles
Thu Oct 24, 2024 12:42 am
Forum: Duplicates
Topic: [2.0.10] Holding an underground belt over an existing underground exit, the arrows point the wrong way.
Replies: 2
Views: 185

[2.0.10] Holding an underground belt over an existing underground exit, the arrows point the wrong way.

Pretty minimal issue but a bit confusing. Steps: place a yellow underground belt pick up a red underground belt and hover over the exit Expected: Belt should be shown coming out of the underground and arrows on the "hood" should point outwards. Actual: Belt is shown entering and the arrows...

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