Steps:
* Place some ghost space platform tiles.
* Place a ghost object on them
* Run a belt (ghosts) over that object
Expected: Underground belts get placed where needed
Actual: No underground belts are placed
12-28-2024, 17-00-28.png
Bonus <maybe bug>
Steps:
* As above, but place the ...
Search found 19 matches
- Sat Dec 28, 2024 8:00 pm
- Forum: Minor issues
- Topic: [2.0.28] Smart belt placement doesn't place undergrounds on ghost space platform tiles
- Replies: 2
- Views: 639
- Tue Dec 24, 2024 8:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.28] alt click on recipe name in building takes you to the factoriopedia article for the tile below where you click
- Replies: 5
- Views: 527
[2.0.28] alt click on recipe name in building takes you to the factoriopedia article for the tile below where you click
Steps:
* Open an assembler / biochamber / ... any building that takes a recipe
* set the recipe to whatever you want
* alt+click on the recipe name (as shown below)
12-24-2024, 16-57-49.png
Expected: Takes you to the factoriopedia article for the recipe / item in question
Actual: Takes you to ...
* Open an assembler / biochamber / ... any building that takes a recipe
* set the recipe to whatever you want
* alt+click on the recipe name (as shown below)
12-24-2024, 16-57-49.png
Expected: Takes you to the factoriopedia article for the recipe / item in question
Actual: Takes you to ...
- Mon Dec 23, 2024 2:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.28] Asteroid chunk is sometimes ignored by collector
- Replies: 8
- Views: 2174
Re: [2.0.28] Asteroid chunk is sometimes ignored by collector
I've seen this happen when not using filters and no wire connections at all, the collector was not full. Unfortunately I don't have a repo / screen shot to back it up.
- Sat Dec 21, 2024 7:52 pm
- Forum: Duplicates
- Topic: [2.0.28] Belt placement is broken when dragging over perpendicular belts with a 1 tile gap
- Replies: 1
- Views: 221
[2.0.28] Belt placement is broken when dragging over perpendicular belts with a 1 tile gap
Steps: drag belt over multiple horizontal belts with one tile gap between them. For example in the below image, drag a red belt from the top belt to the bottom belt
12-21-2024, 16-44-23.png
expected: underground belt goes under all 3 horizontal belts.
actual: The entrance underground belt is ...
12-21-2024, 16-44-23.png
expected: underground belt goes under all 3 horizontal belts.
actual: The entrance underground belt is ...
- Sat Dec 21, 2024 7:40 pm
- Forum: Assigned
- Topic: [Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count
- Replies: 2
- Views: 1393
Re: [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count
It's definitely copying the tiles. If you copy a building but don't catch the full building in the copy rectangle then it goes red when you try to paste it in space, with the error that you can't build in empty space.
12-21-2024, 16-37-49.png
12-21-2024, 16-38-18.png
12-21-2024, 16-38-55.png ...
12-21-2024, 16-37-49.png
12-21-2024, 16-38-18.png
12-21-2024, 16-38-55.png ...
- Sat Dec 21, 2024 3:59 pm
- Forum: Assigned
- Topic: [Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count
- Replies: 2
- Views: 1393
[Lou] [2.0.28] Copying items from a space platform includes tiles but doesn't list it in the item count
Steps: Build something on a space tile, say some underground pipes. Copy them.
Expected: Tiles don't get copied (same as when copying on land), or tiles get listed in the item counts.
Actual: Tiles get copied.
12-21-2024, 12-53-34.png
12-21-2024, 12-54-13.png
The same thing happens when ...
Expected: Tiles don't get copied (same as when copying on land), or tiles get listed in the item counts.
Actual: Tiles get copied.
12-21-2024, 12-53-34.png
12-21-2024, 12-54-13.png
The same thing happens when ...
- Sun Nov 17, 2024 9:24 pm
- Forum: Duplicates
- Topic: [2.0.19] Fulgoran Lightning Attractor can't be destructed
- Replies: 2
- Views: 357
- Sun Nov 17, 2024 4:21 pm
- Forum: Duplicates
- Topic: [2.0.19] Fulgoran Lightning Attractor can't be destructed
- Replies: 2
- Views: 357
[2.0.19] Fulgoran Lightning Attractor can't be destructed
Potentially not a bug, but I think it's worth reporting.
Previously in 2.0.17 and earlier (maybe 2.0.18 too) you could use the destruction planner to destruct the "native" lightning attractors. This was a bit annoying when you were suddenly "unprotected", but fine. You could set up a deconstruction ...
Previously in 2.0.17 and earlier (maybe 2.0.18 too) you could use the destruction planner to destruct the "native" lightning attractors. This was a bit annoying when you were suddenly "unprotected", but fine. You could set up a deconstruction ...
- Sat Nov 16, 2024 6:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.19] Elevated rails placement in rail planner can fail silently
- Replies: 1
- Views: 1250
[boskid][2.0.19] Elevated rails placement in rail planner can fail silently
steps: Load the attached save (sandbox). Attempt to place the rails as shown in the images.
expected: rails placed as shown in the preview
actual: no rails are placed, no error produced
11-16-2024, 15-37-17.png
11-16-2024, 15-37-40.png
After clicking to confirm the result is nothing is built ...
expected: rails placed as shown in the preview
actual: no rails are placed, no error produced
11-16-2024, 15-37-17.png
11-16-2024, 15-37-40.png
After clicking to confirm the result is nothing is built ...
- Sat Nov 02, 2024 6:43 pm
- Forum: Duplicates
- Topic: [2.0.13] Super Force build balancer over existing belts incorrect
- Replies: 2
- Views: 296
- Sat Nov 02, 2024 3:13 pm
- Forum: Duplicates
- Topic: [2.0.13] Super Force build balancer over existing belts incorrect
- Replies: 2
- Views: 296
[2.0.13] Super Force build balancer over existing belts incorrect
steps: Build four belts side by side long enough to place a typical 4 belt balancer on. Super force build the balancer (place an item in the gaps of the balancer).
expected: your 4 belt bus now has a balancer.
actual: The preview for super force build looks correct (middle image) but the placed ...
expected: your 4 belt bus now has a balancer.
actual: The preview for super force build looks correct (middle image) but the placed ...
- Fri Nov 01, 2024 11:34 pm
- Forum: Not a bug
- Topic: [2.0.13] Can place train stop not connected to rails via blueprints
- Replies: 1
- Views: 222
[2.0.13] Can place train stop not connected to rails via blueprints
Steps: copy a train stop, place it disconnected from rails.
Expected: "Train stop must be built next to rails error"
Actual: You can place the ghost, and it will get built. This differs from what happens when holding a train stop in your hand and trying to place it. Or holding a ghost in your hand ...
Expected: "Train stop must be built next to rails error"
Actual: You can place the ghost, and it will get built. This differs from what happens when holding a train stop in your hand and trying to place it. Or holding a ghost in your hand ...
- Wed Oct 30, 2024 11:15 pm
- Forum: Duplicates
- Topic: [BUG] Quality Modules Broken in Assembling Machines 3 and also Chemical Plants
- Replies: 5
- Views: 1409
Re: [BUG] Quality Modules Broken in Assembling Machines 3 and also Chemical Plants
Speed modules decrease quality percentage. Why this only occurs in tier 3 and not tier 2s is maybe interesting but I think you'll find that is your problem. Disable your beacons and see if anything changes.
- Wed Oct 30, 2024 1:12 pm
- Forum: Duplicates
- Topic: [2.0.12] Text overflow on research screen for Agriculture
- Replies: 2
- Views: 231
- Wed Oct 30, 2024 12:58 am
- Forum: Duplicates
- Topic: [2.0.11] Minor graphical issue with cliffs and belts
- Replies: 3
- Views: 341
Re: [2.0.11] Minor graphical issue with cliffs and belts
No problem, thank you for all the hard work.
- Wed Oct 30, 2024 12:55 am
- Forum: Duplicates
- Topic: [2.0.12] Text overflow on research screen for Agriculture
- Replies: 2
- Views: 231
[2.0.12] Text overflow on research screen for Agriculture
steps: Hover over "Agriculture" research.
expected: All text fits in the box
actual: The unlock condition goes out of the edge of the box
I've not seen this for any other items yet.
expected: All text fits in the box
actual: The unlock condition goes out of the edge of the box
I've not seen this for any other items yet.
- Sun Oct 27, 2024 3:07 pm
- Forum: Not a bug
- Topic: [2.0.11] Can't delete ghost behind a tree in remote view
- Replies: 2
- Views: 344
[2.0.11] Can't delete ghost behind a tree in remote view
Step: In remote view build a vertical line of belts that goes throw a tree. You can hold shift to mark the tree for destruction, or don't hold shift to place an underground belt ghost. Then right click on the belt and move up / down to delete all the ghosts. The ghost behind the tree can't be ...
- Sat Oct 26, 2024 3:38 pm
- Forum: Duplicates
- Topic: [2.0.11] Minor graphical issue with cliffs and belts
- Replies: 3
- Views: 341
[2.0.11] Minor graphical issue with cliffs and belts
Steps: build a belt going under a particular cliff
Expected: Belt should render correctly
Actual: Some of the cliff is rendered over the top of the belt.
save attached.
Expected: Belt should render correctly
Actual: Some of the cliff is rendered over the top of the belt.
save attached.
- Thu Oct 24, 2024 12:42 am
- Forum: Duplicates
- Topic: [2.0.10] Holding an underground belt over an existing underground exit, the arrows point the wrong way.
- Replies: 2
- Views: 325
[2.0.10] Holding an underground belt over an existing underground exit, the arrows point the wrong way.
Pretty minimal issue but a bit confusing.
Steps:
place a yellow underground belt
pick up a red underground belt and hover over the exit
Expected:
Belt should be shown coming out of the underground and arrows on the "hood" should point outwards.
Actual:
Belt is shown entering and the arrows ...
Steps:
place a yellow underground belt
pick up a red underground belt and hover over the exit
Expected:
Belt should be shown coming out of the underground and arrows on the "hood" should point outwards.
Actual:
Belt is shown entering and the arrows ...