Search found 13 matches
- Sun Nov 17, 2024 9:24 pm
- Forum: Duplicates
- Topic: [2.0.19] Fulgoran Lightning Attractor can't be destructed
- Replies: 2
- Views: 177
- Sun Nov 17, 2024 4:21 pm
- Forum: Duplicates
- Topic: [2.0.19] Fulgoran Lightning Attractor can't be destructed
- Replies: 2
- Views: 177
[2.0.19] Fulgoran Lightning Attractor can't be destructed
Potentially not a bug, but I think it's worth reporting. Previously in 2.0.17 and earlier (maybe 2.0.18 too) you could use the destruction planner to destruct the "native" lightning attractors. This was a bit annoying when you were suddenly "unprotected", but fine. You could set ...
- Sat Nov 16, 2024 6:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.19] Elevated rails placement in rail planner can fail silently
- Replies: 1
- Views: 516
[boskid][2.0.19] Elevated rails placement in rail planner can fail silently
steps: Load the attached save (sandbox). Attempt to place the rails as shown in the images. expected: rails placed as shown in the preview actual: no rails are placed, no error produced 11-16-2024, 15-37-17.png 11-16-2024, 15-37-40.png After clicking to confirm the result is nothing is built, and yo...
- Sat Nov 02, 2024 6:43 pm
- Forum: Duplicates
- Topic: [2.0.13] Super Force build balancer over existing belts incorrect
- Replies: 2
- Views: 155
- Sat Nov 02, 2024 3:13 pm
- Forum: Duplicates
- Topic: [2.0.13] Super Force build balancer over existing belts incorrect
- Replies: 2
- Views: 155
[2.0.13] Super Force build balancer over existing belts incorrect
steps: Build four belts side by side long enough to place a typical 4 belt balancer on. Super force build the balancer (place an item in the gaps of the balancer). expected: your 4 belt bus now has a balancer. actual: The preview for super force build looks correct (middle image) but the placed ghos...
- Fri Nov 01, 2024 11:34 pm
- Forum: Not a bug
- Topic: [2.0.13] Can place train stop not connected to rails via blueprints
- Replies: 1
- Views: 114
[2.0.13] Can place train stop not connected to rails via blueprints
Steps: copy a train stop, place it disconnected from rails. Expected: "Train stop must be built next to rails error" Actual: You can place the ghost, and it will get built. This differs from what happens when holding a train stop in your hand and trying to place it. Or holding a ghost in y...
- Wed Oct 30, 2024 11:15 pm
- Forum: Duplicates
- Topic: [BUG] Quality Modules Broken in Assembling Machines 3 and also Chemical Plants
- Replies: 5
- Views: 677
Re: [BUG] Quality Modules Broken in Assembling Machines 3 and also Chemical Plants
Speed modules decrease quality percentage. Why this only occurs in tier 3 and not tier 2s is maybe interesting but I think you'll find that is your problem. Disable your beacons and see if anything changes.
- Wed Oct 30, 2024 1:12 pm
- Forum: Duplicates
- Topic: [2.0.12] Text overflow on research screen for Agriculture
- Replies: 2
- Views: 115
- Wed Oct 30, 2024 12:58 am
- Forum: Duplicates
- Topic: [2.0.11] Minor graphical issue with cliffs and belts
- Replies: 3
- Views: 189
Re: [2.0.11] Minor graphical issue with cliffs and belts
No problem, thank you for all the hard work.
- Wed Oct 30, 2024 12:55 am
- Forum: Duplicates
- Topic: [2.0.12] Text overflow on research screen for Agriculture
- Replies: 2
- Views: 115
[2.0.12] Text overflow on research screen for Agriculture
steps: Hover over "Agriculture" research.
expected: All text fits in the box
actual: The unlock condition goes out of the edge of the box
I've not seen this for any other items yet.
expected: All text fits in the box
actual: The unlock condition goes out of the edge of the box
I've not seen this for any other items yet.
- Sun Oct 27, 2024 3:07 pm
- Forum: Not a bug
- Topic: [2.0.11] Can't delete ghost behind a tree in remote view
- Replies: 2
- Views: 182
[2.0.11] Can't delete ghost behind a tree in remote view
Step: In remote view build a vertical line of belts that goes throw a tree. You can hold shift to mark the tree for destruction, or don't hold shift to place an underground belt ghost. Then right click on the belt and move up / down to delete all the ghosts. The ghost behind the tree can't be remove...
- Sat Oct 26, 2024 3:38 pm
- Forum: Duplicates
- Topic: [2.0.11] Minor graphical issue with cliffs and belts
- Replies: 3
- Views: 189
[2.0.11] Minor graphical issue with cliffs and belts
Steps: build a belt going under a particular cliff
Expected: Belt should render correctly
Actual: Some of the cliff is rendered over the top of the belt.
save attached.
Expected: Belt should render correctly
Actual: Some of the cliff is rendered over the top of the belt.
save attached.
- Thu Oct 24, 2024 12:42 am
- Forum: Duplicates
- Topic: [2.0.10] Holding an underground belt over an existing underground exit, the arrows point the wrong way.
- Replies: 2
- Views: 185
[2.0.10] Holding an underground belt over an existing underground exit, the arrows point the wrong way.
Pretty minimal issue but a bit confusing. Steps: place a yellow underground belt pick up a red underground belt and hover over the exit Expected: Belt should be shown coming out of the underground and arrows on the "hood" should point outwards. Actual: Belt is shown entering and the arrows...