Search found 11 matches

by 4wry
Wed Oct 30, 2024 8:35 pm
Forum: Pending
Topic: Copy-pasting assemblers with <4 modules will duplicate the existing ones
Replies: 1
Views: 57

Copy-pasting assemblers with <4 modules will duplicate the existing ones

I noticed this while re-designing a mall. For context this is 'sandbox', i.e. using creative mod. Assemblers that have 2 efficiency module 2s originally would always fill up to use 4. This happend when copy-pasting them with modules present, but not all slots filled. This applies to any modules. Whe...
by 4wry
Tue Oct 29, 2024 2:51 pm
Forum: Won't fix.
Topic: [kovarex] [2.0.11] Interrupts: the [Station Name] is not full condition isn't parameterized
Replies: 5
Views: 422

Re: [kovarex] [2.0.11] Interrupts: the [Station Name] is not full condition isn't parameterized

If the interrupt is global it is a different thing, but I believe the main issue is the lack of generic 'next destination free/full' conditions, because a typical use case would be to re-direct a train to a waiting position to wait there. A workaround would be to repeat the interrupt using just a ti...
by 4wry
Sun Oct 27, 2024 6:34 pm
Forum: Ideas and Suggestions
Topic: Splitter Improvements - Multi-filter and Circuit controls
Replies: 1
Views: 115

Splitter Improvements - Multi-filter and Circuit controls

Splitters are great, but they currently cannot be connected to the circuit network and only have one filter (unlike inserters). The notion is rather straightforward, and would be extremely useful in various context, especially for Space Age. Enable multiple filters (equivalent to inserters) - being ...
by 4wry
Sat Oct 26, 2024 10:32 am
Forum: Won't fix.
Topic: [kovarex] [2.0.11] Interrupts: the [Station Name] is not full condition isn't parameterized
Replies: 5
Views: 422

Re: Interrupts: the [Station Name] is not full condition isn't parameterized

Thanks for adding the screenshots and blueprint. These are very useful to better explain the issue.
by 4wry
Thu Oct 24, 2024 9:16 pm
Forum: Won't fix.
Topic: [kovarex] [2.0.11] Interrupts: the [Station Name] is not full condition isn't parameterized
Replies: 5
Views: 422

[kovarex] [2.0.11] Interrupts: the [Station Name] is not full condition isn't parameterized

Reproduction: Setup a train with an interrupt with the waiting condition of station not full (or full, this applies to both). Assign a station using a icon parameter Create a blueprint: parameterize the icon used in the station name assigned in the waiting condition Save an build Outcome: The Param...
by 4wry
Thu Oct 24, 2024 9:02 pm
Forum: Ideas and Suggestions
Topic: Conditions: Stack size multiplier for values?
Replies: 0
Views: 58

Conditions: Stack size multiplier for values?

Struggling with this in the context of the generic Fuel(Any) interrupt, but technically this has wide application potential across circuits. The issue is that stack sizes vary widely. Using fuel as an example nuclear = 1, rocket = 10, coal = 50 etc. This makes setting a dynamic cutoff applicable to ...
by 4wry
Thu Oct 24, 2024 8:27 pm
Forum: Ideas and Suggestions
Topic: Additional train interrupt conditions
Replies: 8
Views: 1393

Re: Additional train interrupt conditions

Especially for interrupts the following would be useful:
  • Next destination is free
  • Next destination is full
by 4wry
Wed Oct 23, 2024 10:15 pm
Forum: Ideas and Suggestions
Topic: Circuits - options for ANY quality / SUM of quality / IGNORE quality?
Replies: 0
Views: 230

Circuits - options for ANY quality / SUM of quality / IGNORE quality?

Quality is poised to be something you need to keep tight control over in a base since it potentially causes a lot of disruption if intermingled into normal production. One reason is that regular counts will no longer work. E.g. stacks get split (no full trains), recipes become incompatible, conditio...
by 4wry
Wed Oct 23, 2024 9:45 pm
Forum: Duplicates
Topic: Train interrupts - insert temporary before current destination
Replies: 1
Views: 296

Train interrupts - insert temporary before current destination

I'm exploring the potential of train interrupts and blueprint parameters. Generally this is fantastic addition and offers a lot. A gripe with the system is that the temporary station is inserted after the station the train was heading to, and I believe this is the same when using shift/crtl+click to...
by 4wry
Wed Oct 23, 2024 8:54 pm
Forum: Questions, reviews and ratings
Topic: Space Age - Creative Mod bugs
Replies: 4
Views: 393

Re: Space Age - Creative Mod bugs

Just to clarify: creative mod is a mod that comes with tools that are great for sandboxing. You simply start a normal scenario and are then prompted to activate. This is what I use for testing and designing. The map editor also still exists, simply type /editor in the console chat.
by 4wry
Mon Oct 21, 2024 11:04 pm
Forum: Questions, reviews and ratings
Topic: Space Age - Creative Mod bugs
Replies: 4
Views: 393

Space Age - Creative Mod bugs

Hi, this will not be a complete list, but a few things I noticed (as of launch day) in the first hours toying around in the sandbox using Creative Mod: You cannot request quality items via logistics (but crafting them works) It is no longer possible to use the wand in the remote/map view The passive...

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