To illustrate the issue I use the following example:
In the example picture the left setup has 240% crafting speed on the assembler, but it is slightly below the required output to achieve a compressed belt with an even number of units. When adding another beacon with a speed & efficiency module to 'push it over the threshold', contrary to expectations this actually has a net negative effect as the crafting speed drops to 222% in the right setup when adding a beacon.
Thus the issue is that returns in this case are not diminishing (=weaker), but actually negative. The expectation is that adding a beacon would still provide a small bonus with progressively weaker effect.
Gripes with the application of transmission based on the number of beacons are:
- Can have weaker total effect, which may be unintuitive (when using empty beacons, beacons with lower tier modules, efficiency modules).
- Penalizes lower tier modules more than max tier.
So how can diminishing returns be applied without negatively impacting efficiency modules or having weaker effects for lower tiers? The suggestion is: applying beacon diminishing returns based on cumulative base effects.
The notion is that by simply calculating the sum of effects per beacon, and applying a scaling function based on the total will do the trick. This would be done per effect type:
E.g.
Code: Select all
Applied per module type:
Beacon effect = sum of [module effect] x [beacon transmission rate]
Sum of beacon effects = sum of effects (from all modules/beacons)
Applied effect = f(sum of effects), e.g. sqrt(sum of effects)
An argument for this change is the negative impact of the current calculation on design freedom:
- current system promotes the use of beacon rows of the same type
- discouraging the use of mixed modules
- discourages using interspersed efficiency beacons
- penalizes lower tier modules more than it should