I wanted to suggest the same idea and found this topic.
I also immediately thought that it was unlikely to be done because of the technical difficulties.
But it would open up so many new possibilities. Let's say we make a new planet on which there would be a very toxic atmosphere and ALL the items ...
					Search found 11 matches
- Wed Oct 29, 2025 8:16 am
- Forum: Modding interface requests
- Topic: Add a surface property for a spoilage time multiplier
- Replies: 5
- Views: 562
- Wed Oct 01, 2025 9:00 pm
- Forum: Implemented mod requests
- Topic: Prevent multiple level jump with quality
- Replies: 2
- Views: 731
Re: Prevent multiple level jump with quality
You are the best.
- Mon Sep 15, 2025 9:42 am
- Forum: Combinator Creations
- Topic: combinator with useful lists
- Replies: 2
- Views: 1052
Re: combinator with useful lists
Thanks, very usefull.
It would be cool if you attached the script that you used to do this. So that anyone can update this combinator if additional mods are used.
					It would be cool if you attached the script that you used to do this. So that anyone can update this combinator if additional mods are used.
- Mon Sep 15, 2025 7:34 am
- Forum: Implemented mod requests
- Topic: Prevent multiple level jump with quality
- Replies: 2
- Views: 731
Prevent multiple level jump with quality
I really like the quality mechanic, but looking at how many players use it, I noticed that many do not use quality levels except legendary. In practice, this happens like this, the player ignores quality until the late stage of the game, and then immediately crafts legendary items. It seems to me ...
					- Wed Sep 10, 2025 9:41 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.65] Wrong prototype properties with some technologies
- Replies: 7
- Views: 483
Re: [2.0.65] Wrong prototype properties with some technologies
You answer faster than I write my answers on the phone. Problem is solved. Thank you!boskid wrote: Wed Sep 10, 2025 9:37 am I know i know, i looked at the unreleased 2.0.67 where it was already changed by Bilka and i did not realize it was changed. It is fixed for 2.0.67 so relax.
- Wed Sep 10, 2025 9:39 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.65] Wrong prototype properties with some technologies
- Replies: 7
- Views: 483
Re: [2.0.65] Wrong prototype properties with some technologies
I changes these techs for 2.0.67 a week ago for my own convenience. However, as boskid notes, this is an allowed and supported format.
Thanks. Its a valid format, I agree, but it's a bit inconsistent that 3 out of 100 technologies behave differently for no apparent reason. When I was iterating ...
- Wed Sep 10, 2025 9:35 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.65] Wrong prototype properties with some technologies
- Replies: 7
- Views: 483
Re: [2.0.65] Wrong prototype properties with some technologies
Its strange. I am playing standalone versions from factorio.com on PC that isnt connected to the internet, so I attach photos from smartphone, sorry about that.
I have various standalone versions and in both 2.0.65 and 2.0.55 fish-breeding technology store that value in "count_formula".
And if in ...
					I have various standalone versions and in both 2.0.65 and 2.0.55 fish-breeding technology store that value in "count_formula".
And if in ...
- Wed Sep 10, 2025 9:11 am
- Forum: Duplicates
- Topic: [2.0.65] Technology GUI search quircks
- Replies: 1
- Views: 291
[2.0.65] Technology GUI search quircks
Hello.
Im writing this not from my PC, but from smartphone, so no screenshots.
But it easy to reproduce.
If you search "quality" in technology GUI, it would find: "quality module 1", "epic quality", "legendary quality". But dont find "quality module 2" and "quality module 3" for some reason.
Thanks.
					Im writing this not from my PC, but from smartphone, so no screenshots.
But it easy to reproduce.
If you search "quality" in technology GUI, it would find: "quality module 1", "epic quality", "legendary quality". But dont find "quality module 2" and "quality module 3" for some reason.
Thanks.
- Wed Sep 10, 2025 8:54 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.65] Wrong prototype properties with some technologies
- Replies: 7
- Views: 483
[2.0.65] Wrong prototype properties with some technologies
Hello.
I'm currently making a mod (thanks for such a great API), and I've discovered three technologies where the number of packs is specified in the wrong field. All three technologies (fish breeding, promethium science pack, foundation) are not infinite, but their packs values are specified in the ...
					I'm currently making a mod (thanks for such a great API), and I've discovered three technologies where the number of packs is specified in the wrong field. All three technologies (fish breeding, promethium science pack, foundation) are not infinite, but their packs values are specified in the ...
- Wed Sep 10, 2025 8:39 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.65] Selector combinator update interval field does not take math expressions
- Replies: 2
- Views: 1330
Re: [2.0.65] Selector combinator update interval field does not take math expressions
I want to add, that it will also be usefull if this field could be setted in parametrization.
Thanks.
					Thanks.
- Wed Oct 23, 2024 10:43 am
- Forum: Not a bug
- Topic: [2.0.7] Gleba map generation place stromatolites in water
- Replies: 1
- Views: 629
[2.0.7] Gleba map generation place stromatolites in water
Something tells me that this arrangement of these stromatolites was not intended.
seed 1501660311
location -218, 122
					seed 1501660311
location -218, 122