Search found 7 matches

by Cheesestick
Wed Sep 10, 2025 9:41 am
Forum: Resolved for the next release
Topic: [2.0.65] Wrong prototype properties with some technologies
Replies: 7
Views: 241

Re: [2.0.65] Wrong prototype properties with some technologies

boskid wrote: Wed Sep 10, 2025 9:37 am I know i know, i looked at the unreleased 2.0.67 where it was already changed by Bilka and i did not realize it was changed. It is fixed for 2.0.67 so relax.
You answer faster than I write my answers on the phone. Problem is solved. Thank you!
by Cheesestick
Wed Sep 10, 2025 9:39 am
Forum: Resolved for the next release
Topic: [2.0.65] Wrong prototype properties with some technologies
Replies: 7
Views: 241

Re: [2.0.65] Wrong prototype properties with some technologies


I changes these techs for 2.0.67 a week ago for my own convenience. However, as boskid notes, this is an allowed and supported format.


Thanks. Its a valid format, I agree, but it's a bit inconsistent that 3 out of 100 technologies behave differently for no apparent reason. When I was iterating ...
by Cheesestick
Wed Sep 10, 2025 9:35 am
Forum: Resolved for the next release
Topic: [2.0.65] Wrong prototype properties with some technologies
Replies: 7
Views: 241

Re: [2.0.65] Wrong prototype properties with some technologies

Its strange. I am playing standalone versions from factorio.com on PC that isnt connected to the internet, so I attach photos from smartphone, sorry about that.

I have various standalone versions and in both 2.0.65 and 2.0.55 fish-breeding technology store that value in "count_formula".

And if in ...
by Cheesestick
Wed Sep 10, 2025 9:11 am
Forum: Duplicates
Topic: [2.0.65] Technology GUI search quircks
Replies: 1
Views: 105

[2.0.65] Technology GUI search quircks

Hello.
Im writing this not from my PC, but from smartphone, so no screenshots.
But it easy to reproduce.
If you search "quality" in technology GUI, it would find: "quality module 1", "epic quality", "legendary quality". But dont find "quality module 2" and "quality module 3" for some reason.
Thanks.
by Cheesestick
Wed Sep 10, 2025 8:54 am
Forum: Resolved for the next release
Topic: [2.0.65] Wrong prototype properties with some technologies
Replies: 7
Views: 241

[2.0.65] Wrong prototype properties with some technologies

Hello.
I'm currently making a mod (thanks for such a great API), and I've discovered three technologies where the number of packs is specified in the wrong field. All three technologies (fish breeding, promethium science pack, foundation) are not infinite, but their packs values are specified in the ...
by Cheesestick
Wed Sep 10, 2025 8:39 am
Forum: Bug Reports
Topic: [2.0.65] Selector combinator update interval field does not take math expressions
Replies: 1
Views: 306

Re: [2.0.65] Selector combinator update interval field does not take math expressions

I want to add, that it will also be usefull if this field could be setted in parametrization.
Thanks.
by Cheesestick
Wed Oct 23, 2024 10:43 am
Forum: Not a bug
Topic: [2.0.7] Gleba map generation place stromatolites in water
Replies: 1
Views: 575

[2.0.7] Gleba map generation place stromatolites in water

Something tells me that this arrangement of these stromatolites was not intended.

seed 1501660311
location -218, 122
Screenshot from 2024-10-23 13-14-04.png
Screenshot from 2024-10-23 13-14-04.png (1.81 MiB) Viewed 575 times

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