I really like the quality mechanic, but looking at how many players use it, I noticed that many do not use quality levels except legendary. In practice, this happens like this, the player ignores quality until the late stage of the game, and then immediately crafts legendary items. It seems to me that many simply do not bother with this mechanic in the early and mid-game, since it leads to many complications without the corresponding reward. Uncommon and rare items are mostly not so cool compared to the problems that arise when you want to craft them.
How can this be fixed? There is a parameter in the mod API for the chance to jump over a level. It is 10% by default for all quality levels. This can be changed in mods and it is cool and it solves part of the problem. But not completely. It would be really cool if there was a parameter that determines how many levels you can jump from the current quality. With this parameter, you could limit the number of levels, for example, from normal quality you cannot jump beyond rare. With uncommon you cannot jump beyond epic and so on. I think the point is clear.
This will make it impossible to brute force from normal to legendary quality and in theory will encourage players to use qualities other than legendary. Of course, I am only talking about adding this parameter to the mod API, for vanilla Factorio this is too radical.
Prevent multiple level jump with quality
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- Burner Inserter
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Re: Prevent multiple level jump with quality
Okay, added maximum_quality_jump utility constant for 2.0.69.
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