I can see this being used most often by new planet mods, to add new challenges with the spoilage mechanic. (I'd specifically like to use it for planets like aquilo, where due to its sub-zero temperatures, spoilage is slowed considerably

that sounds pretty good to me!Rseding91 wrote: Wed Aug 13, 2025 6:18 pm Something that *might* be possible is a value that modifies the spoil time on item creation. But it would be permanent for that item and I have no idea how it would interact when merging with other items made on different surfaces.
That seems fun, i can think of a few interesting use cases where the current system fails. Stuff like preserved items, things that spoil "faster" etcMrSmoothieHuman wrote: Thu Aug 14, 2025 12:26 amthat sounds pretty good to me! :)Rseding91 wrote: Wed Aug 13, 2025 6:18 pm Something that *might* be possible is a value that modifies the spoil time on item creation. But it would be permanent for that item and I have no idea how it would interact when merging with other items made on different surfaces.
I imagine, if im reading correctly that it'd just merge the times, ignoring the fact one is longer then the other? similar to the concept of merging stacks of different quality spoilable items.