Search found 20 matches

by apcnc
Tue May 03, 2016 5:06 pm
Forum: Mods
Topic: [MOD 0.13] Megamind - control alien brains !
Replies: 20
Views: 18686

Re: [MOD 0.12.X] Megamind 1.0.1

[item-group-name]
alien-mind-control = Alien Gedankenkontrolle

[technology-name]
alien-mind-control = Alien Gedankenkontrolle

[item-name]
mind-controller = Gedankenkontrolleinheit
mind-controller-charge-empty = Gedankenkontrolleinheit Ladung (leer)
mind-controller-charge-full ...
by apcnc
Wed Apr 27, 2016 1:33 pm
Forum: Mods
Topic: [MOD 0.13] Ground Printer - print large texts
Replies: 15
Views: 13354

Re: [MOD 0.12.X] Ground Printer 1.0.0

gui-ground-neutral-frame = Bodenplattenfarbenauswähler
gui-ground-printer-frame = Bodendrucker #__1__
gui-ground-printer-text = Text
gui-ground-printer-front = Farbe 1:
gui-ground-printer-back = Farbe 2:
gui-ground-printer-font = Schriftart
gui-ground-printer-border = Grenze: __1__
gui-ground ...
by apcnc
Wed Apr 27, 2016 1:23 pm
Forum: Mods
Topic: [MOD 0.12.31] Corpse Chest 1.0.0
Replies: 10
Views: 12707

Re: [MOD 0.12.31] Corpse Chest 1.0.0

german locale
by apcnc
Mon Apr 25, 2016 7:32 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 98191

Re: [MOD 0.12.x] Robot Mining Site 0.2.2

updated german locale (v.0.2.2)
[item-name]
mining-roboport=Abbauroboterhangar
mining-roboport-large=Abbauroboterhangar
mining-roboport-extra=Abbauroboterhangar

[item-description]
mining-roboport=Lokale Kontrollstation für Abbauroboter
mining-roboport-large=Lokale Kontrollstation für Abbauroboter ...
by apcnc
Mon Apr 25, 2016 4:07 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 98191

Re: [MOD 0.12.x] Robot Mining Site 0.2.1

updates german locales
[item-name]
empty-item=falsch generiertes Item

[item-description]
empty-item=Steht für einen fehlgeschlagenen Abbau eines Abbauroboters, du kanst dieses Item vernichten. Platziere es in einem Abbaugebiet um es zu vernichten.

[item-group-name]
generated=Generierte Items ...
by apcnc
Sat Apr 23, 2016 7:26 am
Forum: Mods
Topic: [MOD 0.13] Alien Eggs - grow your own zoo
Replies: 28
Views: 26962

Re: [MOD 0.12.X] Alien Eggs 1.0.1

[technology-name]
alien-eggs = Alieneier

[item-name]
alien-eggs-heater = Alieneiererhitzer
alien-inhibitor = Alieninhibitor
alien-egg-b1 = Kleines Beißer Alienei
alien-egg-b2 = Mittleres Beißer Alienei
alien-egg-b3 = Großes Beißer Alienei
alien-egg-b4 = Behemoth Beißer Alienei
alien-egg-s1 ...
by apcnc
Mon Apr 18, 2016 8:18 am
Forum: Mods
Topic: [MOD 0.13] Mining Tools - resources generation
Replies: 177
Views: 107711

Re: [MOD 0.12.X] Mining Tools 1.0.3

[technology-name]
advanced-mining = Fortgeschrittener Bergbau

[item-name]
water-injector = Hochdruckwassereinspritzer
water-injection = Hochdruckwassereinspritzung
pneumatic-drill = Presslufthammer
electric-pneumatic-drill = Elektrischer Presslufthammer
fast-mining-drill = Schneller Elektrischer ...
by apcnc
Sat Apr 16, 2016 8:15 pm
Forum: Mods
Topic: [MOD 0.13] Electric Void
Replies: 22
Views: 20438

Re: [MOD 0.12.X] Electric Void 1.0.0

german locale
by apcnc
Wed Apr 13, 2016 6:23 pm
Forum: Mods
Topic: [MOD 0.12.x] Plasma Shotgun Shells
Replies: 11
Views: 13538

Re: [MOD 0.12.x] Plasma Shotgun Shells

german locale
by apcnc
Wed Apr 13, 2016 3:07 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 253905

Re: [MOD 0.12.18] Warehousing v0.0.7

german locale for storehouses

[item-name]
storehouse-basic = Lagerhaus
storehouse-passive = Anbieterlagerhaus
storehouse-storage = Speicherlagerhaus
storehouse-active = Aktives Anbieterlagerhaus
storehouse-requester = Anforderungslagerhaus
storehouse-smart = Intelligentes Lagerhaus

[entity-name ...
by apcnc
Tue Apr 12, 2016 6:47 pm
Forum: Mods
Topic: [MOD 0.12.30] Combat Units
Replies: 11
Views: 10654

Re: [MOD 0.12.30] Combat Units

german locale

[entity-name]
distractor-unit = Ablenkungseinheit
defender-unit = Verteidigungseinheit
destroyer-unit = Zerstörereinheit
unit-launcher = Einheitenspawner
[item-name]
distractor-unit-ammo = Ablenkungseinheit
defender-unit-ammo = Verteidigungseinheit
destroyer-unit-ammo ...
by apcnc
Sun Apr 10, 2016 3:38 pm
Forum: Mods
Topic: [MOD 0.13.X] Fractional Distillation
Replies: 22
Views: 14387

Re: [MOD 0.12.30] Fractional Distillation

no problem
by apcnc
Sun Apr 10, 2016 2:28 pm
Forum: Mods
Topic: [MOD 0.13] Time Tools (& Clock Combinator)
Replies: 100
Views: 80080

Re: [MOD 0.12.X] Time Tools 1.0.1 (& Clock Combinator)

german locale

[item-name]
clock-combinator = Uhrenkombinator

[recipe-name]
clock-combinator = Uhrenkombinator

[entity-name]
clock-combinator = Uhrenkombinator

[virtual-signal-name]
signal-clock-gametick=Uhr/Gameticks
signal-clock-day=Uhr/Tag
signal-clock-hour=Uhr/Stunde
signal-clock-minute=Uhr ...
by apcnc
Sun Apr 10, 2016 12:59 pm
Forum: Mods
Topic: [MOD 0.13.X] Fractional Distillation
Replies: 22
Views: 14387

Re: [MOD 0.12.30] Fractional Distillation

german locale

[item-name]

fd-distillation-column = teilweise Destillationsraffinerie
fd-raw-iron = Roheisen
fd-raw-copper = Rohkupfer
fd-road = Straße
fd-canister = leerer Kanister
fd-kerosene-canister = Kerosinkanister
fd-diesel-canister = Dieselkanister
fd-petrol-canister = Benzinkanister ...
by apcnc
Sun Apr 10, 2016 12:19 pm
Forum: Mods
Topic: [MOD 0.13] Water Well - pump water from the underground
Replies: 123
Views: 103849

Re: [MOD 0.12.X] Water Well 1.0.2

german locale

[item-name]
water-well-pump = Wasserbrunnenpumpe

[recipe-category]
water-well-production = Wasserbrunnenproduktion

[recipe-name]
water-well-pump = Wasserbrunnenpumpe
water-well-flow = Wasserbrunnenfluss
water-well-flow-depleted = Wasserbrunnenfluss aufgebraucht

[entity-name]
water ...
by apcnc
Sun Apr 10, 2016 12:13 pm
Forum: Mods
Topic: [MOD 0.13] Super Tank - harder, better, faster, stronger
Replies: 28
Views: 28640

Re: [MOD 0.12.X] Super Tank 1.0.1

german locale

[entity-name]
supertank = SuperPanzer
[item-name]
supertank = SuperPanzer
super-tank-cannon = SuperPanzer Kanone
super-tank-machine-gun = SuperPanzer Maschinengewehr
super-piercing-bullet-magazine = Superdurchschlagsgeschossmagazin
super-explosive-cannon-shell ...
by apcnc
Sun Apr 10, 2016 8:01 am
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 105153

Re: [MOD 0.12.30] Satellite Uplink Station 0.1.3

german locale

terminate-uplink = Verbindung beenden
initiating-uplink = Beginne Satellitenverbindung
uplink-terminated = Satellitenverbindung beendet
first-satellite-sent = Nun da du einen Satelliten um Orbit hast, kannst du eine Satellitenverbindungsstation bauen und erforschen!
critical ...
by apcnc
Sat Apr 09, 2016 7:20 pm
Forum: Mods
Topic: [MOD 0.12.x] Wallcraft [0.0.2]
Replies: 21
Views: 17898

Re: [MOD 0.12.x] Wallcraft [0.0.1]

The stone wall is also called "Steinwand" so i called the new walls also "Wand" but yes "mauer" would be better
by apcnc
Sat Apr 09, 2016 6:25 pm
Forum: Mods
Topic: [MOD 0.12.x] Wallcraft [0.0.2]
Replies: 21
Views: 17898

Re: [MOD 0.12.x] Wallcraft [0.0.1]

german local

[entity-name]
copper-wall = Kupferwand
iron-wall = Eisenwand
steel-wall = Stahlwand
concrete-wall = Betonwand

[item-name]
copper-wall = Kupferwand
iron-wall = Eisenwand
steel-wall = Stahlwand
concrete-wall = Betonwand

[technology-name]
copper-wall = Kupferwand
iron-wall = Eisenwand ...
by apcnc
Fri Apr 08, 2016 1:39 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 253905

Re: [MOD 0.12.18] Warehousing v0.0.7

german locale
[item-name]
warehouse-basic = Warenhaus
warehouse-passive-provider = Anbieterwarenhaus
warehouse-storage = Lagerhalle
warehouse-active-provider = Aktives Anbieterwarenhaus
warehouse-requester = Anforderungswarenhaus
warehouse-smart = Intelligentes Warenhaus

[entity-name]
warehouse ...

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