qMNmebil.jpg
Here is the sorter I use on my main island. There must be a better way to create stacked belts off the recycler, but I just sideload them into splitters which unfortunately doesn't stack them I guess.
A compact self-balancing main recycling station for Fulgora with support for ...
Search found 12 matches
- Mon Dec 09, 2024 5:56 am
- Forum: Show your Creations
- Topic: Recyclatron 4.0 - 4 Belt Fulgora Sorter + Quality + Dashboard
- Replies: 1
- Views: 2026
- Sun Sep 15, 2024 7:43 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 53416
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
I hope they release it early!
- Thu Sep 12, 2024 5:09 am
- Forum: Gameplay Help
- Topic: Do I remove the chain signals in the middle?
- Replies: 2
- Views: 702
Do I remove the chain signals in the middle?
Practicing trains before Space Age comes out. Trying to get a feel for rails. Do these signals make sense? Am I supposed to remove the two central chain signals so that no trains can enter or exit the intersection at all unless its clear?
- Wed Sep 11, 2024 7:19 pm
- Forum: General discussion
- Topic: Possible unlimited resources exploit in Space Age ?
- Replies: 8
- Views: 8062
Re: Possible unlimited resources exploit in Space Age ?
There's a prod cap
And theres a 25% resource drop chance with the recycler.
I think this will add up to 65-70% of the resources being available.
And theres a 25% resource drop chance with the recycler.
I think this will add up to 65-70% of the resources being available.
- Sat Aug 31, 2024 11:09 am
- Forum: Gameplay Help
- Topic: Why doesn't this "simple" dynamic train limit combinator setup work?
- Replies: 4
- Views: 942
Re: Why doesn't this "simple" dynamic train limit combinator setup work?
By the way2, it's possible to do this limit calculation with 2 combinators instead of 5 for loading stations and with 3 combinators for unloading stations (since they additionally have to multiply by -1 to calculate the free space from station buffer size and chest content). You can do this by ...
- Sat Aug 31, 2024 9:26 am
- Forum: Gameplay Help
- Topic: Why doesn't this "simple" dynamic train limit combinator setup work?
- Replies: 4
- Views: 942
Why doesn't this "simple" dynamic train limit combinator setup work?
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- Sat Aug 24, 2024 12:08 am
- Forum: Combinator Creations
- Topic: Is this the best simple Kovarex design ever? Can this possibly be improved?
- Replies: 6
- Views: 3015
Re: Is this the best simple Kovarex design ever? Can this possibly be improved?
(having said that, I have yet to find a beautiful kovarex design. They're all just nice. Even the thing I created for my own use isn't nice enough to satisfy me)
I guess there is no perfect design huh... Everything has its upside and its downside. But actually, this isn't too bad, I feel like I ...
- Fri Aug 23, 2024 4:43 am
- Forum: Combinator Creations
- Topic: Is this the best simple Kovarex design ever? Can this possibly be improved?
- Replies: 6
- Views: 3015
Re: Is this the best simple Kovarex design ever? Can this possibly be improved?
Works with productivity modules as well.
WOW. I did not know this was possible. I'm trying to understand exactly what is going on here, and can't quite figure it out.
The stack and filter inserters for 235 input are only active when U235=39, but where is it looking for this U235 value? The ...
- Fri Aug 23, 2024 12:45 am
- Forum: Combinator Creations
- Topic: Is this the best simple Kovarex design ever? Can this possibly be improved?
- Replies: 6
- Views: 3015
Is this the best simple Kovarex design ever? Can this possibly be improved?
I believe I have discovered the perfect 12 beacon Kovarex setup . It is very simple. All outputs are stack inserted into a main chest, and a filtered inserter takes U-235 out of it until there are only 40 left (i.e. a single U235), and places it into the bottom chest.
I have another inserter ...
I have another inserter ...
- Sun Jul 28, 2024 1:05 am
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 73
- Views: 25282
Re: Friday Facts #390 - Noise expressions 2.0
Surprised that you guys stuck with Perlin Noise instead of doing some advanced Wave Function Collapse type stuff to give scripted areas, like dungeons or mountains/volcanoes on Nauvis!
- Sat Jul 27, 2024 11:15 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 268240
Re: Friday Facts #375 - Quality
Please make the quality modules have White lights on top to indicate the tier.
Blue has Blue lights
Green has Green lights
Why doesn't Red have Red lights and
Why doesn't White have White lights?
Blue has Blue lights
Green has Green lights
Why doesn't Red have Red lights and
Why doesn't White have White lights?
- Fri Jul 26, 2024 4:05 pm
- Forum: News
- Topic: Friday Facts #421 - Optimizations 2.0
- Replies: 109
- Views: 29841
Re: Friday Facts #421 - Optimizations 2.0
What are the chances of getting higher FPS / decoupling the FPS from the UPS?
Something like DLSS3 with its frame generation would be incredibly useful for higher refresh rate gamers
Something like DLSS3 with its frame generation would be incredibly useful for higher refresh rate gamers