Search found 35 matches
- Sun Sep 01, 2024 1:30 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 89
- Views: 12844
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
The Map view where train tracks go diagonal thru the wall makes me wonder whether rail gates will work on diagonal or curved tracks now. Looking at the map some more, they're actually elevated tracks going *above* the wall. Looking at the map even more, the fact that there are walls & defenses ...
- Tue Aug 27, 2024 5:25 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 98
- Views: 13442
Re: Friday Facts #425 - Behind the legs
I think I agree that the old Spidertron movement looks better. Works great for the Pentapods, doesn't look nearly as good on a robot. It's kind of twitchy and jerky. It's lost some of what made mechanical and cool. So regarding the twitching/jerking: that's my bad. The video I uploaded to FFF actua...
- Sat Aug 17, 2024 11:22 pm
- Forum: Ideas and Suggestions
- Topic: Buttons, Levers, and Pressure plates
- Replies: 2
- Views: 253
Buttons, Levers, and Pressure plates
TL;DR Pretty much just Minecraft Buttons, Levers, and Pressure plates for circuit networks. What? I think these could work by pressing and holding interact for Buttons, tapping interact for Levers, and walking on Pressure plates, and they all output their state to the circuit network. Why? I think ...
- Fri Aug 16, 2024 12:41 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 204
- Views: 28201
Re: Friday Facts #424 - Gleba Pentapod Enemies
From how they wrote it I assumed similar, that one kinda could make something like a "Pentapod nature reserve", and occasionally culling them when you need more. That said, they have not written anything whether the egg rafts respawn somehow (and if then I overlooked it). But I assume the...
- Sun Aug 11, 2024 5:54 am
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 62
- Views: 10593
Re: Friday Facts #423 - Research info tooltip & Online players GUI
It might be nice if the research info also had some way of presenting βyour research is currently limited by the supply of <name> science packβ. Perhaps it could count and graph the number of labs that are idle because they have some, but not all, required science packs. That would help spot βoopsΒ ...
- Sun Aug 11, 2024 3:45 am
- Forum: Ideas and Suggestions
- Topic: The Blueprint Hub
- Replies: 49
- Views: 3400
Re: The Blueprint Hub
There is no current alternative for console players aside from either building their blueprints entirely by hand or asking friends on PC to bring it to them. I think the third one is the main point we're trying to address here, so does anyone have ideas on how to work with that? Probably not what y...
- Fri Aug 09, 2024 7:01 am
- Forum: Ideas and Suggestions
- Topic: The Blueprint Hub
- Replies: 49
- Views: 3400
Re: The Blueprint Hub
what games?Melodi-of-Crystals wrote: βTue Aug 06, 2024 5:55 am.
As to the idea of having an in-game browser that connects to a specific website, I know of at least two games that currently run on the switch that currently have that function.
- Thu Aug 08, 2024 12:35 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 151
- Views: 41601
- Thu Aug 08, 2024 12:02 pm
- Forum: General discussion
- Topic: Just bought the game; What were Your first impressions?
- Replies: 460
- Views: 295686
Re: Just bought the game; What were Your first impressions?
First impression: *Gets demo* YES. *Buys game*
- Wed Jul 31, 2024 10:06 pm
- Forum: General discussion
- Topic: When can we expect 2.0?
- Replies: 18
- Views: 43906
Re: When can we expect 2.0?
Iknow the date is 21, do we have a time for the release? Im planning a week of work for the release. So i just want to know if i should take the 21 off aswell or the game first will release at 7pm on the 21 Will your life end abruptly just if you miss the very first hours after the release ? prolly...
- Fri Jul 26, 2024 1:36 am
- Forum: Balancing
- Topic: Change Concrete Recipe to something more 'realistic'
- Replies: 9
- Views: 4011
Re: Change Concrete Recipe to something more 'realistic'
Oh, right, what I missed because I didn't search deep enough is that Portland cement is 95% blast-furnace slag - a by-product of smelting iron (& steel) from... iron ore ! P.S.: It would be *very* nice if Factorio had a built-in "Factoriopedia" - I learned quite a bit of history "...
- Thu Jul 25, 2024 7:36 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor (Blueprint God Mode Planet)
- Replies: 6
- Views: 640
- Thu Jul 25, 2024 7:30 pm
- Forum: Ideas and Suggestions
- Topic: Steamworks Steam Timelines
- Replies: 2
- Views: 321
Re: Steamworks Steam Timelines
maybe research too?
- Tue Jul 23, 2024 3:53 pm
- Forum: Technical Help
- Topic: let people who don't have factorio on steam add mods to their bookmarks
- Replies: 9
- Views: 655
Re: let people who don't have factorio on steam add mods to their bookmarks
- Tue Jul 23, 2024 12:34 am
- Forum: Technical Help
- Topic: let people who don't have factorio on steam add mods to their bookmarks
- Replies: 9
- Views: 655
Re: let people who don't have factorio on steam add mods to their bookmarks
ohhhhhh i have to have bought the game here or on steam ohhhhhhhhh
but still, it would be nice if anybody could use bookmarks.
also i have it on switch. (ik not moddable)
- Tue Jul 23, 2024 12:10 am
- Forum: Technical Help
- Topic: let people who don't have factorio on steam add mods to their bookmarks
- Replies: 9
- Views: 655
Re: let people who don't have factorio on steam add mods to their bookmarks
There is no such limit, you can even set the bookmarks on https://mods.factorio.com/library/bookmarks in the browser. nope, i need factorio on steam to do that - i was suggesting removing that limit there. How do you know Steam has anything to do with it? Can you provide an error message screenshot...
- Mon Jul 22, 2024 11:43 pm
- Forum: Technical Help
- Topic: let people who don't have factorio on steam add mods to their bookmarks
- Replies: 9
- Views: 655
Re: let people who don't have factorio on steam add mods to their bookmarks
nope, i need factorio on steam to do that - i was suggesting removing that limit there.Loewchen wrote: βMon Jul 22, 2024 11:05 pmThere is no such limit, you can even set the bookmarks on https://mods.factorio.com/library/bookmarks in the browser.
- Mon Jul 22, 2024 10:59 pm
- Forum: Technical Help
- Topic: let people who don't have factorio on steam add mods to their bookmarks
- Replies: 9
- Views: 655
let people who don't have factorio on steam add mods to their bookmarks
TL;DR make it so that anyone with a factorio.com account can add mods to their bookmarks. What ? read TL;DR Why ? there are some players (like me), that don't have factorio on steam, but would like to have a list of mods they would like to use, but they can't, because only people with factorio on s...
- Sun Jul 21, 2024 10:13 pm
- Forum: Ideas and Suggestions
- Topic: The Blueprint Hub
- Replies: 49
- Views: 3400
Re: The Blueprint Hub
no, it's okay, i like all the attention my idea is getting
- Sun Jul 21, 2024 10:07 pm
- Forum: Ideas and Suggestions
- Topic: The Blueprint Hub
- Replies: 49
- Views: 3400
Re: The Blueprint Hub
I'm curious to understand how it works, like the blueprinthub is downloaded with the game ? so you can accesss it in singleplayer/offline ? So if there are 12 million blueprint, you need to have the whole folder somewhere in your computer ? and you update it everytime you play, to see if your frien...