Search found 45 matches

by JigSaW
Sun Mar 30, 2025 1:00 pm
Forum: Pending
Topic: [2.0.41] Smart pipe dragging replaces existing pipe of other type
Replies: 4
Views: 114

Re: [2.0.41] Smart pipe dragging replaces an already placed pipe with another if you're pipeweaving with two different p

Why does it say "Maximum filesize per attachment: 1 GiB" when in reality it's "Upload files <30MB as direct forum attachment"??

Save: https://drive.google.com/file/d/1THs1Cp ... sp=sharing
by JigSaW
Thu Feb 06, 2025 5:52 pm
Forum: Not a bug
Topic: [2.0.32] Selection drag tool is unable to select different entities in the same tile row
Replies: 2
Views: 152

[2.0.32] Selection drag tool is unable to select different entities in the same tile row

In 1.1 the selection drag tool was based on the entity collision box which made it very convenient and useful for selecting and moving rows of pipes without also moving the entities in the same tile row (among other stuff). It was a very nice "smart" QoL feature.

https://i.imgur.com/IDD1dwq.jpeg ...
by JigSaW
Sun Feb 02, 2025 4:49 pm
Forum: Duplicates
Topic: [2.0.32] When stopped at a curved rail wagon's sprite doesn't open up despite inserters being able to unload it
Replies: 1
Views: 131

[2.0.32] When stopped at a curved rail wagon's sprite doesn't open up despite inserters being able to unload it

From what I understand, wagons are suppose to the be closed when inserters are unable to unload them and open when stopped at a station ready for unload, however when a part of a wagon is partially stopped on a curved rail the graphics aren't opening up despite inserters being able to take stuff ...
by JigSaW
Sat Jan 04, 2025 12:39 pm
Forum: Ideas and Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 29
Views: 3037

Re: Add setting to hide unresearched items/recipes in factoriopdia

+1 for the suggestion but the topic doesn't propose a good solution to the problem in the title. you don't want locked/unresearched recipes to be hidden, in big overhauls you want to see both unlocked and locked recipes, you just need to see which is which. for example, when i unlock a new t2 recipe ...
by JigSaW
Fri Dec 20, 2024 1:59 am
Forum: Resolved Problems and Bugs
Topic: [2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface
Replies: 3
Views: 437

Re: [2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface

Rseding91 wrote: Thu Dec 19, 2024 7:11 pm Infinity pipe ghosts never showed any fluid filter so this is actually a feature request. But it seems harmless enough and is simple to do, so I'll add it for the next release.
Thank you very much, this will improve at least my workflow in the game a lot
by JigSaW
Thu Dec 19, 2024 1:15 pm
Forum: Not a bug
Topic: [2.0.27] Shortcut bar icons inconsistent with tool icons
Replies: 7
Views: 567

Re: [2.0.27] Shortcut bar icons inconsistent with tool icons

Just look at the other icons in that factoriopedia tab
They're all screenshots of game entites

Which is no longer appropriate as they are not items anymore
First of all, circuit wires are still items as they appear/materialize in the game world (and they aren't those thick outlined things that ...
by JigSaW
Thu Dec 19, 2024 12:53 pm
Forum: Not a bug
Topic: [2.0.27] Shortcut bar icons inconsistent with tool icons
Replies: 7
Views: 567

Re: [2.0.27] Shortcut bar icons inconsistent with tool icons

New icons suck btw, very out of place and ugly minimalistic design that isn't present anywhere else in the game or its other icons. Nothing like completely redesigning a thing people being using for the past 5 years just for the sake of it.
by JigSaW
Thu Dec 19, 2024 12:49 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface
Replies: 3
Views: 437

[2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface

In the blueprint sandbox mod both infinity loader and infinity pipe show their filters

397178954-c514abfe-2f0b-4f91-8dc.jpg

However when pasted into the game's surface as ghosts pipe's chosen liquid filter doesn't show anymore (which is pretty annoying cos those filter icons serve as indicators ...
by JigSaW
Tue Nov 12, 2024 6:32 pm
Forum: Pending
Topic: [2.0.15] Stopped getting ALL alerts
Replies: 3
Views: 383

Re: [2.0.15] Stopped getting ALL alerts


Hello,

Can you provide your save game?


https://drive.google.com/file/d/1F0x2T_O-XZJ1_rwWUd0ekOPGFwfl8oac/view?usp=sharing

I couldn't replicate the bug but I have a suspicion that is has something to do with the empty mod GUI toolbox (top left corner on my 1st and 3rd screenshot) that has been ...
by JigSaW
Thu Nov 07, 2024 12:07 pm
Forum: Not a bug
Topic: [2.0.15] Can't go back to the 2.0.14 with a save from both 2.0.14 and 2.0.15
Replies: 1
Views: 343

[2.0.15] Can't go back to the 2.0.14 with a save from both 2.0.14 and 2.0.15

After updating to 2.0.15 I've caught a bug that makes the game pretty much unplayable (https://forums.factorio.com/viewtopic.php?f=7&t=120154&p=634244) but can't downgrade to 2.0.14 (to continue playing) and go back to my old or current save: the current save from 2.0.15 simply isn't loading on 2.0 ...
by JigSaW
Thu Nov 07, 2024 11:56 am
Forum: Balancing
Topic: Gleba is a problem
Replies: 17
Views: 17144

Re: Gleba is a problem

The planets should not be balanced for you going out of your way to rush for them and arriving with very little progress made on Nauvis. With that said tho, the game has almost a built-in easy mode - If any planet is too much of a hassle just make a good Nauvis base and send everything you need via ...
by JigSaW
Wed Nov 06, 2024 11:20 pm
Forum: Pending
Topic: [2.0.15] Stopped getting ALL alerts
Replies: 3
Views: 383

[2.0.15] Stopped getting ALL alerts

The GUI thingy isn't showing anymore. No sounds of things being destroyed/attacked either. If i wire a speaker I can hear it but no icon.

https://imgur.com/a/YOA6VVU You can see on the map i have unbuilt entities but no alert. Same for a wired speaker.
by JigSaW
Tue Nov 05, 2024 4:10 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.14] Purple lines appearing on Gleba again
Replies: 4
Views: 1346

Re: [2.0.14] Purple lines appearing on Gleba again

Also they constantly appear and reappear when you zoom in and out. On a certain level of zoom there won't be any.
by JigSaW
Tue Nov 05, 2024 3:51 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.14] Purple lines appearing on Gleba again
Replies: 4
Views: 1346

[posila][2.0.14] Purple lines appearing on Gleba again

The issue was fixed in 2.0.13 (117261) but seems to reappear in 2.0.14

P.S. They're obviously blue, I just copied the title from the previous thread and didn't notice.

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