Search found 18 matches

by JigSaW
Fri Sep 27, 2024 5:12 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 295
Views: 29432

Re: Friday Facts #430 - Drowning in Fluids

"Just" being able to toggle the fluid system is completely infeasible, sorry. I'm 99% sure that it is only "completely infeasible" because devs didn't have the player choice in mind from the start. It's not physically impossible to implement, you/they just didn't account for tha...
by JigSaW
Fri Sep 27, 2024 12:02 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 295
Views: 29432

Re: Friday Facts #430 - Drowning in Fluids

One step forward, two steps back Pipelines are constrained to a 250x250 tile area Cool feature if it wasn't for the fact that the game highlights for you where the issue is so you don't have to think about it. It's a puzzle that literally shows you the solution for itself. Imagine if your science pr...
by JigSaW
Fri Sep 13, 2024 3:57 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 13820

Re: Friday Facts #428 - Reactor & Logistics circuit control

If the numbers in the wiki are correct I highly doubt that it's the case. A Nuclear Reactor can store up to 5GJ of heat energy, the fuel cell has 8GJ of energy, multipled with the neighbour bonus, so in a 2x2 setup it has 24GJ. Heat exchangers and heat pipes have 1/10 of the heat capacity of the re...
by JigSaW
Fri Sep 13, 2024 3:13 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 13820

Re: Friday Facts #428 - Reactor & Logistics circuit control

I already described you a situation where reading steam will be lossless while reading temperature won't to which you didn't reply. The only way to have losses is if the reactor is burning fuel while at 999°C. You do not have losses if you heat up the reactor while your steam is full, you just stor...
by JigSaW
Fri Sep 13, 2024 2:20 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 13820

Re: Friday Facts #428 - Reactor & Logistics circuit control

The steam itself was always just an indicator because we could not read the reactor temperature directly. Now the logic is simply insert fuel if reactor fuel is 0 and temperature is <= 500° or something in that range. But that's not how (smart/lossless) steam battery setup works. It shouldn't resta...
by JigSaW
Fri Sep 13, 2024 1:55 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 13820

Re: Friday Facts #428 - Reactor & Logistics circuit control

Granted, I may have designed it wrong, but when I played with reactor setups in AB/Seablock , there was always a delay in maximum power while the reactors ramp up. So in a 2GW setup with cold reactors and zero steam, the immediately available power was lower. To have maximum power always available ...
by JigSaW
Fri Sep 13, 2024 1:28 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 13820

Re: Friday Facts #428 - Reactor & Logistics circuit control

So how would reading the temperature or the amount of fuel cells let you make the same setup without steam reading? Both values have no relation to the amount of steam being produced and it's always the same amount you can't change or save, only waste. The steam itself was always just an indicator ...
by JigSaW
Fri Sep 13, 2024 1:08 pm
Forum: News
Topic: Friday Facts #428 - Reactor & Logistics circuit control
Replies: 118
Views: 13820

Re: Friday Facts #428 - Reactor & Logistics circuit control

With the new fluid system and these changes reactors become a little bit easy. For a „compensation“ could they make booom reaching 1000°C ? Or reducing health at a rate faster than possible repairing? Idk but they were only ever really complicated if you wanted to save on fuel, so what you are aski...
by JigSaW
Sun Aug 11, 2024 2:55 am
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 111
Views: 17674

Re: Friday Facts #422 - Tesla Turret

It is indeed a standard practice that benefits the developer, I think having more content and a game optimized while the price doesn't increase because i bought it early and the devs keep working on it while not trying to make me buy a DLC during few years is a practice that benefit me. I have well...
by JigSaW
Sun Aug 11, 2024 1:22 am
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 111
Views: 17674

Re: Friday Facts #422 - Tesla Turret

If the price is lowered at some point, why put it back up ? according to you ? isn't that what a sale is ? how do you justify the second part of putting back up the price then ? Yes, I was talking about the sale discounts. I wasn't suggesting for a price to go lower indefinitely, I was referring to...
by JigSaW
Sat Aug 10, 2024 4:31 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 111
Views: 17674

Re: Friday Facts #422 - Tesla Turret

Yet another "new" thing I've already seen and experienced in the completely free Space Exploration mod mad? just dont buy the dlc then b0z0 i won't, i'll pirate it Why would you ? you have a free mod that does all what you want and even beyond. That's a good point, in the current state th...
by JigSaW
Sat Aug 10, 2024 3:16 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 111
Views: 17674

Re: Friday Facts #422 - Tesla Turret

DaDrunkCow wrote:
Fri Aug 02, 2024 3:38 pm
JigSaW wrote:
Fri Aug 02, 2024 1:01 pm
Yet another "new" thing I've already seen and experienced in the
completely free
Space Exploration mod
mad?
just dont buy the dlc then b0z0
i won't, i'll pirate it
by JigSaW
Fri Aug 02, 2024 1:01 pm
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 111
Views: 17674

Re: Friday Facts #422 - Tesla Turret

Yet another "new" thing I've already seen and experienced in the
completely free
Space Exploration mod
by JigSaW
Fri Jul 19, 2024 1:49 pm
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 22177

Re: Friday Facts #420 - Fusion Reactor

While good on its own this addition is yet another "new" thing I already experienced in Space Exploration, including the thermofluid mechanic.
by JigSaW
Fri Jul 12, 2024 2:28 pm
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 19422

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

I like the Display Panel and the fact that it functions like a combinator (great for debugging) but the actual display being less than 1x1 block is too small, this needs to be 2x2/have a 2x2 variant to be able to catch your eye in all the visual noise. In the fff-419-display-monitor-use-case.mp4 vid...
by JigSaW
Sat Jun 22, 2024 1:23 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 65444

Re: Friday Facts #416 - Fluids 2.0

People are still discussing "fun vs. realism" topic while i have a strong feeling it was a deliberate misdirection to distract people from the real change that was made to the game. At the base gameplay level this change is nothing short of straight up simplification of the fluid handling....
by JigSaW
Fri Jun 21, 2024 8:08 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 65444

Re: Friday Facts #416 - Fluids 2.0

It's really disappointing to see a game that use to embrace its niche begin to lower the bar for mass appeal. This. Seeing so much of gameplay aspects get simplified (combinators, trains, rails, etc.) with every month of FFFs makes me glad I've experienced Factorio at 1.x. Now i wonder if in a simi...
by JigSaW
Fri Jun 21, 2024 7:28 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 461
Views: 65444

Re: Friday Facts #416 - Fluids 2.0

This isn't fluids 2.0, it's fluids 0.5. Absolutely horrendous decision, it completely removes the complex logistical puzzles related to fluids which were also unique to each big overhaul. The flow was an original mechanic with which you had to experiment, learn and master it, be aware of it's aspect...

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