Search found 52 matches

by JigSaW
Wed Oct 15, 2025 8:36 pm
Forum: Bug Reports
Topic: [2.0.69] Cannot select unresearched items on blueprints with multiple parameters
Replies: 2
Views: 181

Re: [2.0.69] Cannot select unresearched items on blueprints with multiple parameters

Techjar wrote: Tue Oct 14, 2025 8:34 pm You have to enable "Show all items in selection lists" in interface settings.
ty for the tip but the bug report still stands i think cos with that setting off i shouldn't be able to see a full list in BPs with a single parameter
by JigSaW
Tue Oct 14, 2025 3:12 pm
Forum: Bug Reports
Topic: [2.0.69] Cannot select unresearched items on blueprints with multiple parameters
Replies: 2
Views: 181

[2.0.69] Cannot select unresearched items on blueprints with multiple parameters



Pretty annoying, when you're building a train station ahead of time for something that's only in the process of being researched
by JigSaW
Mon Jun 16, 2025 2:58 pm
Forum: Bug Reports
Topic: [2.0.55] Random gaps between items on belts created for inserters to drop into
Replies: 6
Views: 1218

Re: [2.0.55] Random gaps between items on belts created for inserters to drop into


I have also noticed this in my attempt at pymods, where doing prioritization without splitters is important in the early game. I was surprised to need to add belts and do side loading, not being able to rely on inserters to be lower priority than items already on a full belt.

I don't think ...
by JigSaW
Mon Jun 16, 2025 12:12 pm
Forum: Bug Reports
Topic: [2.0.55] Random gaps between items on belts created for inserters to drop into
Replies: 6
Views: 1218

[2.0.55] Random gaps between items on belts created for inserters to drop into

https://cdn.imgchest.com/files/yd5cel69br4.mp4

Some testing with debug visuals

https://cdn.imgchest.com/files/ye3c23mwbz4.mp4

https://cdn.imgchest.com/files/4gdcxrqwnq4.mp4

https://cdn.imgchest.com/files/yvdcwomzdwy.mp4

Save: https://drive.google.com/file/d/1omCZb90Rzgv4fjxyBTGA ...
by JigSaW
Fri May 16, 2025 3:07 pm
Forum: Implemented mod requests
Topic: LuaRendering.draw_on_map
Replies: 32
Views: 14276

Re: LuaRendering.draw_on_map

+1. Just look at the sheer fucking number of established modders that have replied in this thread, the amount of mods that'd benefit from this would've been huge.
raiguard wrote: Sat Sep 26, 2020 12:36 am Here to give my enthusiastic +1.
ahem ahem 😏
by JigSaW
Sun Mar 30, 2025 1:00 pm
Forum: Not a bug
Topic: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type
Replies: 5
Views: 717

Re: [2.0.41] Smart pipe dragging replaces an already placed pipe with another if you're pipeweaving with two different p

Why does it say "Maximum filesize per attachment: 1 GiB" when in reality it's "Upload files <30MB as direct forum attachment"??

Save: https://drive.google.com/file/d/1THs1Cp ... sp=sharing
by JigSaW
Thu Feb 06, 2025 5:52 pm
Forum: Not a bug
Topic: [2.0.32] Selection drag tool is unable to select different entities in the same tile row
Replies: 2
Views: 342

[2.0.32] Selection drag tool is unable to select different entities in the same tile row

In 1.1 the selection drag tool was based on the entity collision box which made it very convenient and useful for selecting and moving rows of pipes without also moving the entities in the same tile row (among other stuff). It was a very nice "smart" QoL feature.

https://i.imgur.com/IDD1dwq.jpeg ...
by JigSaW
Sun Feb 02, 2025 4:49 pm
Forum: Duplicates
Topic: [2.0.32] When stopped at a curved rail wagon's sprite doesn't open up despite inserters being able to unload it
Replies: 1
Views: 312

[2.0.32] When stopped at a curved rail wagon's sprite doesn't open up despite inserters being able to unload it

From what I understand, wagons are suppose to the be closed when inserters are unable to unload them and open when stopped at a station ready for unload, however when a part of a wagon is partially stopped on a curved rail the graphics aren't opening up despite inserters being able to take stuff ...
by JigSaW
Sat Jan 04, 2025 12:39 pm
Forum: Ideas and Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 33
Views: 6750

Re: Add setting to hide unresearched items/recipes in factoriopdia

+1 for the suggestion but the topic doesn't propose a good solution to the problem in the title. you don't want locked/unresearched recipes to be hidden, in big overhauls you want to see both unlocked and locked recipes, you just need to see which is which. for example, when i unlock a new t2 recipe ...
by JigSaW
Fri Dec 20, 2024 1:59 am
Forum: Resolved Problems and Bugs
Topic: [2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface
Replies: 3
Views: 1011

Re: [2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface

Rseding91 wrote: Thu Dec 19, 2024 7:11 pm Infinity pipe ghosts never showed any fluid filter so this is actually a feature request. But it seems harmless enough and is simple to do, so I'll add it for the next release.
Thank you very much, this will improve at least my workflow in the game a lot
by JigSaW
Thu Dec 19, 2024 1:15 pm
Forum: Not a bug
Topic: [2.0.27] Shortcut bar icons inconsistent with tool icons
Replies: 7
Views: 1136

Re: [2.0.27] Shortcut bar icons inconsistent with tool icons

Just look at the other icons in that factoriopedia tab
They're all screenshots of game entites

Which is no longer appropriate as they are not items anymore
First of all, circuit wires are still items as they appear/materialize in the game world (and they aren't those thick outlined things that ...
by JigSaW
Thu Dec 19, 2024 12:53 pm
Forum: Not a bug
Topic: [2.0.27] Shortcut bar icons inconsistent with tool icons
Replies: 7
Views: 1136

Re: [2.0.27] Shortcut bar icons inconsistent with tool icons

New icons suck btw, very out of place and ugly minimalistic design that isn't present anywhere else in the game or its other icons. Nothing like completely redesigning a thing people being using for the past 5 years just for the sake of it.
by JigSaW
Thu Dec 19, 2024 12:49 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface
Replies: 3
Views: 1011

[2.0.25] Infinity pipe doesn't show picked liquid when placed as a ghost on the game's surface

In the blueprint sandbox mod both infinity loader and infinity pipe show their filters

397178954-c514abfe-2f0b-4f91-8dc.jpg

However when pasted into the game's surface as ghosts pipe's chosen liquid filter doesn't show anymore (which is pretty annoying cos those filter icons serve as indicators ...
by JigSaW
Tue Nov 12, 2024 6:32 pm
Forum: Pending
Topic: [2.0.15] Stopped getting ALL alerts
Replies: 3
Views: 736

Re: [2.0.15] Stopped getting ALL alerts


Hello,

Can you provide your save game?


https://drive.google.com/file/d/1F0x2T_O-XZJ1_rwWUd0ekOPGFwfl8oac/view?usp=sharing

I couldn't replicate the bug but I have a suspicion that is has something to do with the empty mod GUI toolbox (top left corner on my 1st and 3rd screenshot) that has been ...

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