Search found 18 matches
- Fri Sep 27, 2024 5:12 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 295
- Views: 29432
Re: Friday Facts #430 - Drowning in Fluids
"Just" being able to toggle the fluid system is completely infeasible, sorry. I'm 99% sure that it is only "completely infeasible" because devs didn't have the player choice in mind from the start. It's not physically impossible to implement, you/they just didn't account for tha...
- Fri Sep 27, 2024 12:02 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 295
- Views: 29432
Re: Friday Facts #430 - Drowning in Fluids
One step forward, two steps back Pipelines are constrained to a 250x250 tile area Cool feature if it wasn't for the fact that the game highlights for you where the issue is so you don't have to think about it. It's a puzzle that literally shows you the solution for itself. Imagine if your science pr...
- Fri Sep 13, 2024 3:57 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 13820
Re: Friday Facts #428 - Reactor & Logistics circuit control
If the numbers in the wiki are correct I highly doubt that it's the case. A Nuclear Reactor can store up to 5GJ of heat energy, the fuel cell has 8GJ of energy, multipled with the neighbour bonus, so in a 2x2 setup it has 24GJ. Heat exchangers and heat pipes have 1/10 of the heat capacity of the re...
- Fri Sep 13, 2024 3:13 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 13820
Re: Friday Facts #428 - Reactor & Logistics circuit control
I already described you a situation where reading steam will be lossless while reading temperature won't to which you didn't reply. The only way to have losses is if the reactor is burning fuel while at 999°C. You do not have losses if you heat up the reactor while your steam is full, you just stor...
- Fri Sep 13, 2024 2:20 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 13820
Re: Friday Facts #428 - Reactor & Logistics circuit control
The steam itself was always just an indicator because we could not read the reactor temperature directly. Now the logic is simply insert fuel if reactor fuel is 0 and temperature is <= 500° or something in that range. But that's not how (smart/lossless) steam battery setup works. It shouldn't resta...
- Fri Sep 13, 2024 1:55 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 13820
Re: Friday Facts #428 - Reactor & Logistics circuit control
Granted, I may have designed it wrong, but when I played with reactor setups in AB/Seablock , there was always a delay in maximum power while the reactors ramp up. So in a 2GW setup with cold reactors and zero steam, the immediately available power was lower. To have maximum power always available ...
- Fri Sep 13, 2024 1:28 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 13820
Re: Friday Facts #428 - Reactor & Logistics circuit control
So how would reading the temperature or the amount of fuel cells let you make the same setup without steam reading? Both values have no relation to the amount of steam being produced and it's always the same amount you can't change or save, only waste. The steam itself was always just an indicator ...
- Fri Sep 13, 2024 1:08 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 13820
Re: Friday Facts #428 - Reactor & Logistics circuit control
With the new fluid system and these changes reactors become a little bit easy. For a „compensation“ could they make booom reaching 1000°C ? Or reducing health at a rate faster than possible repairing? Idk but they were only ever really complicated if you wanted to save on fuel, so what you are aski...
- Sun Aug 11, 2024 2:55 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 17674
Re: Friday Facts #422 - Tesla Turret
It is indeed a standard practice that benefits the developer, I think having more content and a game optimized while the price doesn't increase because i bought it early and the devs keep working on it while not trying to make me buy a DLC during few years is a practice that benefit me. I have well...
- Sun Aug 11, 2024 1:22 am
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 17674
Re: Friday Facts #422 - Tesla Turret
If the price is lowered at some point, why put it back up ? according to you ? isn't that what a sale is ? how do you justify the second part of putting back up the price then ? Yes, I was talking about the sale discounts. I wasn't suggesting for a price to go lower indefinitely, I was referring to...
- Sat Aug 10, 2024 4:31 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 17674
Re: Friday Facts #422 - Tesla Turret
Yet another "new" thing I've already seen and experienced in the completely free Space Exploration mod mad? just dont buy the dlc then b0z0 i won't, i'll pirate it Why would you ? you have a free mod that does all what you want and even beyond. That's a good point, in the current state th...
- Sat Aug 10, 2024 3:16 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 17674
Re: Friday Facts #422 - Tesla Turret
i won't, i'll pirate it
- Fri Aug 02, 2024 1:01 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 17674
Re: Friday Facts #422 - Tesla Turret
Yet another "new" thing I've already seen and experienced in the
completely free
Space Exploration mod- Fri Jul 19, 2024 1:49 pm
- Forum: News
- Topic: Friday Facts #420 - Fusion Reactor
- Replies: 108
- Views: 22177
Re: Friday Facts #420 - Fusion Reactor
While good on its own this addition is yet another "new" thing I already experienced in Space Exploration, including the thermofluid mechanic.
- Fri Jul 12, 2024 2:28 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 117
- Views: 19422
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
I like the Display Panel and the fact that it functions like a combinator (great for debugging) but the actual display being less than 1x1 block is too small, this needs to be 2x2/have a 2x2 variant to be able to catch your eye in all the visual noise. In the fff-419-display-monitor-use-case.mp4 vid...
- Sat Jun 22, 2024 1:23 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 65444
Re: Friday Facts #416 - Fluids 2.0
People are still discussing "fun vs. realism" topic while i have a strong feeling it was a deliberate misdirection to distract people from the real change that was made to the game. At the base gameplay level this change is nothing short of straight up simplification of the fluid handling....
- Fri Jun 21, 2024 8:08 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 65444
Re: Friday Facts #416 - Fluids 2.0
It's really disappointing to see a game that use to embrace its niche begin to lower the bar for mass appeal. This. Seeing so much of gameplay aspects get simplified (combinators, trains, rails, etc.) with every month of FFFs makes me glad I've experienced Factorio at 1.x. Now i wonder if in a simi...
- Fri Jun 21, 2024 7:28 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 461
- Views: 65444
Re: Friday Facts #416 - Fluids 2.0
This isn't fluids 2.0, it's fluids 0.5. Absolutely horrendous decision, it completely removes the complex logistical puzzles related to fluids which were also unique to each big overhaul. The flow was an original mechanic with which you had to experiment, learn and master it, be aware of it's aspect...