[2.0.55] Random gaps between items on belts created for inserters to drop into
Re: [2.0.55] Random gaps between items on belts created for inserters to drop into
I have also noticed this in my attempt at pymods, where doing prioritization without splitters is important in the early game. I was surprised to need to add belts and do side loading, not being able to rely on inserters to be lower priority than items already on a full belt.
Re: [2.0.55] Random gaps between items on belts created for inserters to drop into
I don't think sideloading would fix this issue. The problem is not inserters inserting when they shouldn't, it's belts creating gaps (for some reason) for any items to be inserted into them in any way.sparr wrote: Mon Jun 16, 2025 2:35 pm I have also noticed this in my attempt at pymods, where doing prioritization without splitters is important in the early game. I was surprised to need to add belts and do side loading, not being able to rely on inserters to be lower priority than items already on a full belt.