Search found 77 matches
- Thu Jun 25, 2026 9:43 am
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 176
- Views: 68636
Re: Version 2.1.7
-snip-
I suppose you can still do so by just surrounding the nests with turrets with priorities enabled but it certainly becomes a much bigger hassle now.
ESPECIALLY if you constantly get the "turrets are firing" warning flashing on your screen. If this has become an intentional gameplay ...
- Wed Jun 24, 2026 11:03 pm
- Forum: Balancing
- Topic: Decrease centrifuge stack size
- Replies: 14
- Views: 2714
Re: Decrease centrifuge stack size
I guess this is why you should just always circuit disable the inserter between the assembler and chest based on if the chest has more than x amount of item in it...
- Sat Mar 09, 2019 9:37 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.3] Train leaves disabled station
- Replies: 30
- Views: 24714
Re: [kovarex] [0.17.3] Train leaves disabled station
5thHorseman wrote: Sat Mar 09, 2019 3:59 amAmusingly they could have posted this in response to the original bug report.
Which was the whole point; see relevant xkcd.
- Fri Mar 08, 2019 3:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.3] Train leaves disabled station
- Replies: 30
- Views: 24714
Re: [kovarex] [0.17.3] Train leaves disabled station
I wasn't sure whether it is a feature or a bug, but after reading through, the decision is to revert it to the 0.16 behaviour:
- Disabling station with train waiting in it doesn't force the train to departure anymore so it works as it worked in 0.16.
It looked like a useful change for 0.17 ...
- Tue Mar 05, 2019 3:26 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 61975
Re: Version 0.17.5
Nice work, Antun.
It looks like it will be slightly more expensive in 0.17.6 than before 0.17.5, but it looks like they're asymptotically so close that it will be treated as a rounding error by most players. When you get to that point you don't really care about the resource costs as much as the ...
It looks like it will be slightly more expensive in 0.17.6 than before 0.17.5, but it looks like they're asymptotically so close that it will be treated as a rounding error by most players. When you get to that point you don't really care about the resource costs as much as the ...
- Fri Mar 01, 2019 6:21 am
- Forum: Wiki Talk
- Topic: Updates to Wiki for 0.17
- Replies: 15
- Views: 11186
Re: Updates to Wiki for 0.17
EDIT: I have updated the wiki with the update history for laser turret.
- Fri Mar 01, 2019 6:02 am
- Forum: Not a bug
- Topic: [0.17.3] Cliff Explosives are non-lethal
- Replies: 2
- Views: 2157
Re: [0.17.3] Cliff Explosives are non-lethal
I'd say that's probably working as intended, as if the developers wanted damage from cliff explosives they could have just added the option to blow up cliffs with normal grenades. However, I think it's great that you submit a report for something you feel isn't correct, as it is possible that the ...
- Thu Feb 28, 2019 8:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] Dropping fuel with drop key doesn't refuel trains
- Replies: 5
- Views: 5086
Re: [0.17.x] dropping fuel with drop key doesn't refuel trains
That seems to be a bug.
I'd like to remind you that the version number in square brackets in the title of the post should be the last version you encountered the bug in, so if you encountered it in 0.17.3 you'd put [0.17.3] in the title, but if you didn't encounter it in 0.17.3 yet but encountered ...
I'd like to remind you that the version number in square brackets in the title of the post should be the last version you encountered the bug in, so if you encountered it in 0.17.3 you'd put [0.17.3] in the title, but if you didn't encounter it in 0.17.3 yet but encountered ...
- Thu Feb 28, 2019 5:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [0.17.2] [Minor] [Graphical] Belt deconstruction planner overlap graphical bug
- Replies: 2
- Views: 3569
[posila] [0.17.2] [Minor] [Graphical] Belt deconstruction planner overlap graphical bug
I didn't find this bug anywhere by a few searches through the forum, so I'll add it as a posting.
Using the deconstruction planner on one belt with moving belts before and/or behind presents a graphical glitch/bug where the ends of the planned deconstructed belt is visible on top of the belts ...
Using the deconstruction planner on one belt with moving belts before and/or behind presents a graphical glitch/bug where the ends of the planned deconstructed belt is visible on top of the belts ...
- Sat Jun 11, 2016 10:24 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460
- Wed May 25, 2016 10:00 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460
Re: Random Word Association Game
Tracy Jordan
- Sun May 15, 2016 7:03 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460
Re: Random Word Association Game
procreation 
- Thu May 12, 2016 5:09 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460
Re: Random Word Association Game
Sleepless
- Wed May 11, 2016 5:49 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460
- Mon May 09, 2016 5:18 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460
- Mon May 09, 2016 4:15 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460
Re: Random Word Association Game
Research Pack 1
- Sat May 07, 2016 2:18 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460
Re: Random Word Association Game
Harry Potter
- Fri May 06, 2016 2:01 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460
- Mon May 02, 2016 6:52 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460
Re: Random Word Association Game
Prince of Persia
- Sun Apr 24, 2016 5:46 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 242460