Search found 9 matches

by poisonousbeetle
Tue Apr 15, 2025 12:30 am
Forum: Ideas and Suggestions
Topic: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
Replies: 12
Views: 5882

Re: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor

I also would like to have some command to at least cycle over my armors. It would be also extremely nice to have some record about the last equipped armor before you was killed to put on exactly the same one when you pick your body. Because i literally always put on the wrong armor unless i take ...
by poisonousbeetle
Tue Apr 15, 2025 12:12 am
Forum: Not a bug
Topic: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request
Replies: 7
Views: 1046

Re: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request

lol. very nasty and evil, also discovered recently)
This way someone can steal literally anything not just an armor. But i guess it was made for the sake of consistency. My particular use case that justifies that: sometimes i equip tanks/spidertrones with exos/shields/etc while have something in my ...
by poisonousbeetle
Mon Apr 14, 2025 10:31 pm
Forum: Ideas and Suggestions
Topic: Enable an "Anything" icon to the alarm of Programmable Speaker
Replies: 2
Views: 285

Re: Enable an "Anything" icon to the alarm of Programmable Speaker

Always wanted something similar. And came to almost the same idea. So a speaker could have a switch which makes it's text field parameterized, and then some of icons could have special meaning such as [virtual-signal=signal-everything] / [virtual-signal=signal-each] / [virtual-signal=signal-anything ...
by poisonousbeetle
Tue Apr 08, 2025 5:14 pm
Forum: Wiki Talk
Topic: Radars are no longer military targets
Replies: 8
Views: 1462

Re: Radars are no longer military targets

any chance that this flag could be controlled via scripting? i was playing fish defense map where old behavior was good to distract spitters while turrets stay relatively untouched.
by poisonousbeetle
Wed Apr 02, 2025 9:45 pm
Forum: Ideas and Suggestions
Topic: Smart rotation while dragging underground pipes
Replies: 1
Views: 271

Re: Smart rotation while dragging underground pipes

When i discovered fast rotation for a belt under construction it was a big game changer. I'd like to see it for pipes too.
by poisonousbeetle
Wed Apr 02, 2025 9:38 pm
Forum: Ideas and Suggestions
Topic: Idea: Mark Drill etc. for Deconstruction Conditionally
Replies: 5
Views: 306

Re: Idea: Mark Drill etc. for Deconstruction Conditionally

While original idea looks like a very specific use case, i always wanted at least a deconstruction planner with a possibility to remove the drills which have no resources underneath.
by poisonousbeetle
Tue Apr 01, 2025 7:27 pm
Forum: Ideas and Suggestions
Topic: Make live display of other player's cursor position optional
Replies: 4
Views: 676

Re: Make live display of other player's cursor position optional

Super annoying when you are trying to figure out if it's a spiderton of the enemy or just watchers.
The feature itself is too invasive to not have a posibility to disable.
by poisonousbeetle
Sun Mar 30, 2025 2:46 pm
Forum: Ideas and Suggestions
Topic: Increase Character Limit of Blueprint Description Textbox
Replies: 2
Views: 422

Re: Increase Character Limit of Blueprint Description Textbox

Looks too restrictive for me too, please fix this. Also icons take too much space (like few dozens characters per icon) you can easily exceed blueprint title limit, so you'll see like

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