Search found 15 matches

by poisonousbeetle
Tue Nov 18, 2025 5:00 pm
Forum: Ideas and Suggestions
Topic: Improve chests replacement logic during force printing
Replies: 4
Views: 369

Re: Improve chests replacement logic during force printing

I see all the concerns, and mostly they are reasonable.

What about forceprinting over something completely different, I'd say usually you should not do that, you should use a decon planner anyway, because of there might left some inserters that will mix belts content or some belt which will screw ...
by poisonousbeetle
Tue Nov 18, 2025 3:01 pm
Forum: Ideas and Suggestions
Topic: Improve chests replacement logic during force printing
Replies: 4
Views: 369

Re: Improve chests replacement logic during force printing

So basically it is a more technical limitation and this design was chosen not because of you believe it is better but because it was much simpler to implement with existing constraints. Anyway, doesn't look as something impossible but it would improve quality of life.
by poisonousbeetle
Tue Nov 18, 2025 2:25 pm
Forum: Ideas and Suggestions
Topic: Improve chests replacement logic during force printing
Replies: 4
Views: 369

Improve chests replacement logic during force printing

TL;DR
We need some better way to upgrade chests with an existing blueprint, not deconstructing them entirely before put a replacement chest.

What?
When I make my malls sometimes i use storage chest to store items that can be recycled or even for all the items instead of a regular passive ...
by poisonousbeetle
Mon Nov 17, 2025 8:55 pm
Forum: Duplicates
Topic: [2.0.72] when you replace a chest with a storage chest which have a filter it gets deconstructed
Replies: 3
Views: 286

Re: [2.0.72] when you replace a chest with a storage chest which have a filter it gets deconstructed

Thanks for your reply. I am trying to understand the rationale behind this. I mean, i can't see any reasons from a user perspective for decon+ghost in the first place except maybe the (really rare) case when you have some trash inside a chest and it will prevent requests to be fulfilled or something ...
by poisonousbeetle
Mon Nov 17, 2025 7:00 pm
Forum: Duplicates
Topic: [2.0.72] when you replace a chest with a storage chest which have a filter it gets deconstructed
Replies: 3
Views: 286

[2.0.72] when you replace a chest with a storage chest which have a filter it gets deconstructed

That said. I sometimes use storage chest with a filter in my malls, so you can avoid overproduction, because if you decon something it returns to a dedicated storage chest, not random one. I can actually understand current behavior, it was an easy fix to cleanup a chest before place a filtered ...
by poisonousbeetle
Wed Oct 29, 2025 8:02 pm
Forum: Ideas and Suggestions
Topic: Blueprint parametrization of item tier
Replies: 1
Views: 535

Re: Blueprint parametrization of item tier

I'd like to have that too.
by poisonousbeetle
Tue Apr 15, 2025 12:30 am
Forum: Ideas and Suggestions
Topic: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
Replies: 12
Views: 7061

Re: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor

I also would like to have some command to at least cycle over my armors. It would be also extremely nice to have some record about the last equipped armor before you was killed to put on exactly the same one when you pick your body. Because i literally always put on the wrong armor unless i take ...
by poisonousbeetle
Tue Apr 15, 2025 12:12 am
Forum: Not a bug
Topic: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request
Replies: 7
Views: 1844

Re: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request

lol. very nasty and evil, also discovered recently)
This way someone can steal literally anything not just an armor. But i guess it was made for the sake of consistency. My particular use case that justifies that: sometimes i equip tanks/spidertrones with exos/shields/etc while have something in my ...
by poisonousbeetle
Mon Apr 14, 2025 10:31 pm
Forum: Ideas and Suggestions
Topic: Enable an "Anything" icon to the alarm of Programmable Speaker
Replies: 3
Views: 1054

Re: Enable an "Anything" icon to the alarm of Programmable Speaker

Always wanted something similar. And came to almost the same idea. So a speaker could have a switch which makes it's text field parameterized, and then some of icons could have special meaning such as [virtual-signal=signal-everything] / [virtual-signal=signal-each] / [virtual-signal=signal-anything ...
by poisonousbeetle
Tue Apr 08, 2025 5:14 pm
Forum: Wiki Talk
Topic: Radars are no longer military targets
Replies: 8
Views: 3026

Re: Radars are no longer military targets

any chance that this flag could be controlled via scripting? i was playing fish defense map where old behavior was good to distract spitters while turrets stay relatively untouched.
by poisonousbeetle
Wed Apr 02, 2025 9:45 pm
Forum: Ideas and Suggestions
Topic: Smart rotation while dragging underground pipes
Replies: 1
Views: 484

Re: Smart rotation while dragging underground pipes

When i discovered fast rotation for a belt under construction it was a big game changer. I'd like to see it for pipes too.
by poisonousbeetle
Wed Apr 02, 2025 9:38 pm
Forum: Ideas and Suggestions
Topic: Idea: Mark Drill etc. for Deconstruction Conditionally
Replies: 5
Views: 913

Re: Idea: Mark Drill etc. for Deconstruction Conditionally

While original idea looks like a very specific use case, i always wanted at least a deconstruction planner with a possibility to remove the drills which have no resources underneath.
by poisonousbeetle
Tue Apr 01, 2025 7:27 pm
Forum: Ideas and Suggestions
Topic: Make live display of other player's cursor position optional
Replies: 4
Views: 1176

Re: Make live display of other player's cursor position optional

Super annoying when you are trying to figure out if it's a spiderton of the enemy or just watchers.
The feature itself is too invasive to not have a posibility to disable.
by poisonousbeetle
Sun Mar 30, 2025 2:46 pm
Forum: Ideas and Suggestions
Topic: Increase Character Limit of Blueprint Description Textbox
Replies: 2
Views: 749

Re: Increase Character Limit of Blueprint Description Textbox

Looks too restrictive for me too, please fix this. Also icons take too much space (like few dozens characters per icon) you can easily exceed blueprint title limit, so you'll see like

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