Search found 9 matches
- Tue Apr 15, 2025 12:30 am
- Forum: Ideas and Suggestions
- Topic: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
- Replies: 12
- Views: 5882
Re: Smarter Armor Behavior on Quickbar / Swapping armors / Manage item spilling when swapping armor
I also would like to have some command to at least cycle over my armors. It would be also extremely nice to have some record about the last equipped armor before you was killed to put on exactly the same one when you pick your body. Because i literally always put on the wrong armor unless i take ...
- Tue Apr 15, 2025 12:12 am
- Forum: Not a bug
- Topic: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request
- Replies: 7
- Views: 1046
Re: [2.0.20] Personal construction bots will take equipped armor/inventory from remote view ghost request
lol. very nasty and evil, also discovered recently)
This way someone can steal literally anything not just an armor. But i guess it was made for the sake of consistency. My particular use case that justifies that: sometimes i equip tanks/spidertrones with exos/shields/etc while have something in my ...
This way someone can steal literally anything not just an armor. But i guess it was made for the sake of consistency. My particular use case that justifies that: sometimes i equip tanks/spidertrones with exos/shields/etc while have something in my ...
- Mon Apr 14, 2025 10:31 pm
- Forum: Ideas and Suggestions
- Topic: Enable an "Anything" icon to the alarm of Programmable Speaker
- Replies: 2
- Views: 285
Re: Enable an "Anything" icon to the alarm of Programmable Speaker
Always wanted something similar. And came to almost the same idea. So a speaker could have a switch which makes it's text field parameterized, and then some of icons could have special meaning such as [virtual-signal=signal-everything] / [virtual-signal=signal-each] / [virtual-signal=signal-anything ...
- Tue Apr 08, 2025 5:14 pm
- Forum: Wiki Talk
- Topic: Radars are no longer military targets
- Replies: 8
- Views: 1462
Re: Radars are no longer military targets
any chance that this flag could be controlled via scripting? i was playing fish defense map where old behavior was good to distract spitters while turrets stay relatively untouched.
- Wed Apr 02, 2025 9:45 pm
- Forum: Ideas and Suggestions
- Topic: Smart rotation while dragging underground pipes
- Replies: 1
- Views: 271
Re: Smart rotation while dragging underground pipes
When i discovered fast rotation for a belt under construction it was a big game changer. I'd like to see it for pipes too.
- Wed Apr 02, 2025 9:38 pm
- Forum: Ideas and Suggestions
- Topic: Idea: Mark Drill etc. for Deconstruction Conditionally
- Replies: 5
- Views: 306
Re: Idea: Mark Drill etc. for Deconstruction Conditionally
While original idea looks like a very specific use case, i always wanted at least a deconstruction planner with a possibility to remove the drills which have no resources underneath.
- Tue Apr 01, 2025 7:27 pm
- Forum: Ideas and Suggestions
- Topic: Make live display of other player's cursor position optional
- Replies: 4
- Views: 676
Re: Make live display of other player's cursor position optional
Super annoying when you are trying to figure out if it's a spiderton of the enemy or just watchers.
The feature itself is too invasive to not have a posibility to disable.
The feature itself is too invasive to not have a posibility to disable.
- Sun Mar 30, 2025 2:46 pm
- Forum: Ideas and Suggestions
- Topic: Increase Character Limit of Blueprint Description Textbox
- Replies: 2
- Views: 422
Re: Increase Character Limit of Blueprint Description Textbox
Looks too restrictive for me too, please fix this. Also icons take too much space (like few dozens characters per icon) you can easily exceed blueprint title limit, so you'll see like
Code: Select all
[item=...
- Fri Jan 05, 2024 5:44 pm
- Forum: Ideas and Suggestions
- Topic: Copy/paste between constant combinators and requester chests
- Replies: 1
- Views: 1139
Re: Copy/paste between constant combinators and requester chests
i'd vote this up