Idea: Mark Drill etc. for Deconstruction Conditionally

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Christof Zedlacher
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Idea: Mark Drill etc. for Deconstruction Conditionally

Post by Christof Zedlacher »

in Factorio 2 (no mods):
I cover the entire resource patch (Iron, Copper, Coal, Uranium) with a pattern of drills and belts, and circuit network electronics regulate which and how many drills I need active to produce the necessary throughput.
If a drill runs dry, I would like to automatically mark it for deconstruction by my Circuit Network logic, exactly like the conditional "Enable/disable":

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The goal: I don't play Factorio anymore - it plays itself :lol:
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Amarula
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Re: Idea: Mark Drill etc. for Deconstruction Conditionally

Post by Amarula »

This would be cool! And then you could read the contents of a belt and if the belt was empty and the drill was gone, mark the belt for deconstruction! And when all the drills and all the belts are gone then mark the loading station for deconstruction! I love it!
My own personal Factorio super-power - running out of power.
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pioruns
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Re: Idea: Mark Drill etc. for Deconstruction Conditionally

Post by pioruns »

Before SA, I used mod which marked mining drills for deconstruction when ore patch was empty. I wish this functionality was implemented (as an option) to the game.
Kyralessa
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Re: Idea: Mark Drill etc. for Deconstruction Conditionally

Post by Kyralessa »

pioruns wrote: Wed Apr 02, 2025 1:15 pm Before SA, I used mod which marked mining drills for deconstruction when ore patch was empty.
It's been updated for Space Age:

https://mods.factorio.com/mod/AutoDeconstruct
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pioruns
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Re: Idea: Mark Drill etc. for Deconstruction Conditionally

Post by pioruns »

Kyralessa wrote: Wed Apr 02, 2025 3:32 pm
pioruns wrote: Wed Apr 02, 2025 1:15 pm Before SA, I used mod which marked mining drills for deconstruction when ore patch was empty.
It's been updated for Space Age:

https://mods.factorio.com/mod/AutoDeconstruct
Thanks, will save it for later. 👍
I am doing first playthrough of SA, trying to get achievements, so no mods for me, as it would disable achievements. Hence my mention of adding this to the game itself.
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Re: Idea: Mark Drill etc. for Deconstruction Conditionally

Post by poisonousbeetle »

While original idea looks like a very specific use case, i always wanted at least a deconstruction planner with a possibility to remove the drills which have no resources underneath.
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