Blueprint parametrization of item tier

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Zihark
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Blueprint parametrization of item tier

Post by Zihark »

Thank you for the recent updates and for implementing blueprint parameterization – it’s a game-changer for building flexibility! I'd like to suggest a feature extension that could further enhance this functionality: tier selection for objects within blueprints.

Currently, the parametrization options let us adjust certain aspects, but adding the ability to specify the tier of build objects (like belts, inserters, modules, or assemblers) could make blueprints even more versatile. For example, a single blueprint could be reused across different stages of the game by selecting whether to build with tier 1, 2, 3 or 4 belts. This would save a lot of blueprint swapping and make transitioning smoother.

My current way is to apply an upgrade planner to the blueprint, but since I often keep using lower tiers (especially now with green belts), this leads to me essentially having multiple blueprints for the same thing.
poisonousbeetle
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Re: Blueprint parametrization of item tier

Post by poisonousbeetle »

I'd like to have that too.
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