Casually dropping huge performance optimisations, classic Wube move. Thumbs up!FactorioBot wrote: Mon Dec 16, 2024 5:20 pm Optimizations
- Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. (118736)
Search found 511 matches
- Tue Dec 17, 2024 4:47 pm
- Forum: Releases
- Topic: Version 2.0.26
- Replies: 7
- Views: 8727
Re: Version 2.0.26
- Thu Sep 29, 2022 11:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Accumulator idle sounds don't start
- Replies: 1
- Views: 2142
[Donion] [1.1.69] Accumulator idle sounds don't start
Accumulator idle sounds don't start when the accumulators start charging, they will however start playing the idle sound, once the power source is removed. Then the idle sound plays continuously, independent of if the accumulator is charging or not.
Description:
When placing new accumulators ...
Description:
When placing new accumulators ...
- Thu Sep 29, 2022 11:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Lab sounds start synchronised
- Replies: 1
- Views: 2165
[Donion] [1.1.69] Lab sounds start synchronised
Lab working sounds will also synchronise if the game is set to not automatically pause on finished research but you still manage to pause the game in that exact moment.
Description:
When the game is set to not pause after research is finished, if you open the technology screen (no queue) in the ...
Description:
When the game is set to not pause after research is finished, if you open the technology screen (no queue) in the ...
- Thu Sep 29, 2022 11:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [1.1.69] Accumulator idle sounds synchronise with pause
- Replies: 2
- Views: 2282
[Donion] [1.1.69] Accumulator idle sounds synchronise with pause
As soon as the idle sound works, pausing the game synchronises all accumulator idle sounds. Unpausing while the sounds still fade out doesn't cancel the fade, instead the fade-out completes, and the sounds cut back in, synchronised.
Description:
If you pause the game in any way (I tested it with ...
Description:
If you pause the game in any way (I tested it with ...
- Wed Feb 19, 2020 9:26 pm
- Forum: This Forum
- Topic: SPAM accounts invading the forum
- Replies: 22
- Views: 13911
Re: SPAM accounts invading the forum
There's a little game I also like play sometimes. At the board index, take a look at the birthday roll of honour and look at each user's profile.
Out of the 20 birthdays at the time of writing, 9 accounts appear to be spam for things ranging from holiday resorts, laptops, pharmaceuticals, to ...
- Wed Nov 20, 2019 2:09 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 135390
Re: German localization discussion
Bilka hat seinen Posten als Korrekturleser aufgegeben. Jetzt ist eine gute Gelegenheit, dem neuen Korrekturleser neue Übersetzungen vorzuschlagen, und noch einmal für alte Übersetzungsvorschläge zu werben!
Interesse? → Crowdin
Ich selbst bin der neue Korrekturleser. Aus technischen Gründen ...
- Tue Nov 19, 2019 9:37 pm
- Forum: Duplicates
- Topic: [0.17.79] Pollution modifier is not shown in tooltips or info panes for speed and efficiency modules
- Replies: 3
- Views: 1744
Re: [0.17.79] Pollution modifier is not shown in tooltips or info panes for speed and efficiency modules
Another one in the "energy consumption modifies pollution" trap.
They modify energy consumption and that results in change of pollution proportionally.
NaB
Ah yes, thanks for the links!
I can only see productivity modules, but there seems to be an explanation in that one thread.
But why do I ...
- Tue Nov 19, 2019 9:19 pm
- Forum: Duplicates
- Topic: [0.17.79] Pollution modifier is not shown in tooltips or info panes for speed and efficiency modules
- Replies: 3
- Views: 1744
[0.17.79] Pollution modifier is not shown in tooltips or info panes for speed and efficiency modules
Speed and efficiency modules don't show their pollution modifier in any tooltip or info pane, only productivity modules do.
As far as I can remember, when speed and efficiency modules showed their pollution modifier in any tooltip they are related to. Be it below the recipe or in the info pane ...
As far as I can remember, when speed and efficiency modules showed their pollution modifier in any tooltip they are related to. Be it below the recipe or in the info pane ...
- Mon Apr 22, 2019 7:15 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1946
- Views: 641799
Re: Simple Questions and Short Answers
Some of the new sounds of the worms include something close to human cries.Porter65 wrote: Mon Apr 22, 2019 6:47 pm Somehow related, there is a kind of human cry from biters from time to time, it looks weird and out of place (and badly done, but that's personal).
- Mon Apr 22, 2019 1:31 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1946
- Views: 641799
Re: Simple Questions and Short Answers
snip
Thank you.
It indeed is a very weird sorting, but I tested the biters: their "growling" is environment, their biting sound is game effect. The worms' eerie screams seem to be an environment sound since I couldn't hear them when I ran through that biter base with only game fx turned on ...
Thank you.
It indeed is a very weird sorting, but I tested the biters: their "growling" is environment, their biting sound is game effect. The worms' eerie screams seem to be an environment sound since I couldn't hear them when I ran through that biter base with only game fx turned on ...
- Mon Apr 22, 2019 12:58 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1946
- Views: 641799
Re: Simple Questions and Short Answers
Thanks Kavanor. But for the trains, I'm speaking of a shortcut, hotkey, I know and I do use the button at the top. But I often use it, very often indeed, so as there is a shortcut for Techs (T) and Blueprints (B), I'm desperately searching for a shortcut for Trains ...
There is no option for ...
- Sun Apr 21, 2019 8:34 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1946
- Views: 641799
Re: Simple Questions and Short Answers
New questions, if you will.
I have not found the shortcut to open the train interface panel.
I find the techs horribly expensive, is that normal? I'm struggling to reach lasers turrets (on my way, nearly!) after 15 hours of play time.
The train interface panel can be opened via the button in ...
- Sun Apr 21, 2019 8:55 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1946
- Views: 641799
Re: Simple Questions and Short Answers
I wouldn't ask if I didn't already found the answer.
- Sun Apr 21, 2019 3:44 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1946
- Views: 641799
Re: Simple Questions and Short Answers
A question that came up back when environment sounds were added: What exactly is the difference between the 'Game effects' and the 'Environment sounds' volume sliders?
- Thu Apr 18, 2019 12:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with Enter
- Replies: 2
- Views: 3476
Re: [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with '(NumPad) Enter'
I did some further investigation and unmapped both Enter keys from 'Enter/Leave vehicle' and bound Enter to 'Mine' and NumPad Enter to 'Build'.
While hovering nothing minable or deconstructable, the issue occured. As soon as I hovered a transport belt, it got deconstructed without the state of a ...
While hovering nothing minable or deconstructable, the issue occured. As soon as I hovered a transport belt, it got deconstructed without the state of a ...
- Wed Apr 17, 2019 10:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with Enter
- Replies: 2
- Views: 3476
[kovarex] [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with Enter
It is possible for you to ( Shift + ) Tab -cycle through nearly all visible slots and buttons and change their state to "pressed" by pressing Enter or NumPad Enter . You can undo that by pressing Enter or NumPad Enter on that slot/button again.
Steps to reproduce:
Unbind 'Enter/Leave vehicle ...
Steps to reproduce:
Unbind 'Enter/Leave vehicle ...
- Sun Dec 23, 2018 6:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.51] Inventory slots flashing after game was paused
- Replies: 1
- Views: 3079
[0.16.51] Inventory slots flashing after game was paused
When holding the mouse cursor over a recipe in the main character window, the respective items in the main inventory and the quickbar light up orange.
However when you hold the cursor over the recipe, pause the game with Shift + Space , move the cursor somewhere else and then resume the game, the ...
However when you hold the cursor over the recipe, pause the game with Shift + Space , move the cursor somewhere else and then resume the game, the ...
- Wed Oct 31, 2018 8:15 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 237
- Views: 135390
Re: German localization discussion
Warum enden viele Sachen, wie z.B.: Keine Ranglisteneinträge. auf einen Punkt? Das ist kein Satz und dann gehört da auch kein Punkt hin.
Ich geb dir einfach mal nen Screenshot.
https://px.kayanor.de/sx/chrome_2018-10-31_21-08-51.png
Wenn du diese Punkte entfernt haben möchtest, schreib bitte ...
- Mon Aug 27, 2018 6:03 pm
- Forum: This Forum
- Topic: Factorio forum feed SSL Certificate Expired
- Replies: 3
- Views: 3150
Re: Factorio forum feed SSL Certificate Expired
Why don't you use feed.php instead?
- Mon Aug 06, 2018 3:19 pm
- Forum: Technical Help
- Topic: Weird issue when hosting a game.
- Replies: 2
- Views: 1705
Re: Weird issue when hosting a game.
I don't know if you are playing on Steam, but if you have a slow Internet connection (less than 50 Mbps), try turning off Steam Sync as this will use your internet connection's upstream bandwidth completely, blocking off all other communitcation.
To deactivate Steam Sync, right-click Factorio in ...
To deactivate Steam Sync, right-click Factorio in ...