Search found 503 matches

by Kayanor
Mon Apr 22, 2019 7:15 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127041

Re: Simple Questions and Short Answers

Porter65 wrote:
Mon Apr 22, 2019 6:47 pm
Somehow related, there is a kind of human cry from biters from time to time, it looks weird and out of place (and badly done, but that's personal).
Some of the new sounds of the worms include something close to human cries.
by Kayanor
Mon Apr 22, 2019 1:31 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127041

Re: Simple Questions and Short Answers

snip Thank you. It indeed is a very weird sorting, but I tested the biters: their "growling" is environment, their biting sound is game effect. The worms' eerie screams seem to be an environment sound since I couldn't hear them when I ran through that biter base with only game fx turned on. Couldn'...
by Kayanor
Mon Apr 22, 2019 12:58 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127041

Re: Simple Questions and Short Answers

Thanks Kavanor. But for the trains, I'm speaking of a shortcut, hotkey, I know and I do use the button at the top. But I often use it, very often indeed, so as there is a shortcut for Techs (T) and Blueprints (B), I'm desperately searching for a shortcut for Trains ... There is no option for that G...
by Kayanor
Sun Apr 21, 2019 8:34 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127041

Re: Simple Questions and Short Answers

New questions, if you will. I have not found the shortcut to open the train interface panel. I find the techs horribly expensive, is that normal? I'm struggling to reach lasers turrets (on my way, nearly!) after 15 hours of play time. The train interface panel can be opened via the button in the to...
by Kayanor
Sun Apr 21, 2019 8:55 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127041

Re: Simple Questions and Short Answers

BlueTemplar wrote:
Sun Apr 21, 2019 8:53 am
You can easily check that yourself. ;)
I wouldn't ask if I didn't already found the answer.
by Kayanor
Sun Apr 21, 2019 3:44 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1030
Views: 127041

Re: Simple Questions and Short Answers

A question that came up back when environment sounds were added: What exactly is the difference between the 'Game effects' and the 'Environment sounds' volume sliders?
by Kayanor
Thu Apr 18, 2019 12:09 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with Enter
Replies: 2
Views: 661

Re: [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with '(NumPad) Enter'

I did some further investigation and unmapped both Enter keys from 'Enter/Leave vehicle' and bound Enter to 'Mine' and NumPad Enter to 'Build'. While hovering nothing minable or deconstructable, the issue occured. As soon as I hovered a transport belt, it got deconstructed without the state of a slo...
by Kayanor
Wed Apr 17, 2019 10:23 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with Enter
Replies: 2
Views: 661

[kovarex] [0.17.31] You can 'Tab' cycle through nearly all visible slots/buttons and change their state with Enter

It is possible for you to ( Shift + ) Tab -cycle through nearly all visible slots and buttons and change their state to "pressed" by pressing Enter or NumPad Enter . You can undo that by pressing Enter or NumPad Enter on that slot/button again. Steps to reproduce: Unbind 'Enter/Leave vehicle' from t...
by Kayanor
Sun Dec 23, 2018 6:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.51] Inventory slots flashing after game was paused
Replies: 1
Views: 476

[0.16.51] Inventory slots flashing after game was paused

When holding the mouse cursor over a recipe in the main character window, the respective items in the main inventory and the quickbar light up orange. However when you hold the cursor over the recipe, pause the game with Shift + Space , move the cursor somewhere else and then resume the game, the it...
by Kayanor
Wed Oct 31, 2018 8:15 pm
Forum: Translations
Topic: German localization discussion
Replies: 112
Views: 50363

Re: German localization discussion

Warum enden viele Sachen, wie z.B.: Keine Ranglisteneinträge. auf einen Punkt? Das ist kein Satz und dann gehört da auch kein Punkt hin. Ich geb dir einfach mal nen Screenshot. https://px.kayanor.de/sx/chrome_2018-10-31_21-08-51.png Wenn du diese Punkte entfernt haben möchtest, schreib bitte einen ...
by Kayanor
Mon Aug 27, 2018 6:03 pm
Forum: This Forum
Topic: Factorio forum feed SSL Certificate Expired
Replies: 3
Views: 569

Re: Factorio forum feed SSL Certificate Expired

Why don't you use feed.php instead?
by Kayanor
Mon Aug 06, 2018 3:19 pm
Forum: Technical Help
Topic: Weird issue when hosting a game.
Replies: 2
Views: 216

Re: Weird issue when hosting a game.

I don't know if you are playing on Steam, but if you have a slow Internet connection (less than 50 Mbps), try turning off Steam Sync as this will use your internet connection's upstream bandwidth completely, blocking off all other communitcation. To deactivate Steam Sync, right-click Factorio in you...
by Kayanor
Fri Jun 08, 2018 2:21 pm
Forum: Technical Help
Topic: [16.6] "Unexpected error occured" while loading a saved game
Replies: 7
Views: 622

Re: [16.6] "Unexpected error occured" while loading a saved game

Log wrote:Factorio 0.16.6
Why are you playing on such an old version? Update the game and try loading the save again.
by Kayanor
Thu Jun 07, 2018 3:15 pm
Forum: Technical Help
Topic: HELP! ERROR WHEN FRIENDS CONNECT TO FACTORIO SERVER
Replies: 2
Views: 284

Re: HELP! ERROR WHEN FRIENDS CONNECT TO FACTORIO SERVER

Moved from Multiplayer to Technical Help.
by Kayanor
Fri Jun 01, 2018 7:48 pm
Forum: This Forum
Topic: Outdated reference to 0.15 in bug reports forum
Replies: 3
Views: 792

Re: Outdated reference to 0.15 in bug reports forum

Gergely wrote:Is this the right place anyway?
Yes.
by Kayanor
Thu May 31, 2018 8:46 pm
Forum: This Forum
Topic: Outdated reference to 0.15 in bug reports forum
Replies: 3
Views: 792

Re: Outdated reference to 0.15 in bug reports forum

I don't see what you mean.
Image
by Kayanor
Thu May 24, 2018 2:05 pm
Forum: Technical Help
Topic: Factorio crsah with NVIDIA 397.64
Replies: 5
Views: 540

Re: Factorio crsah with NVIDIA 397.64

Zavian wrote:Apparently Nvidia made a hotfix available. See viewtopic.php?f=11&t=60077&p=360782#p360782 .
> 397.55
That hotfix is from before the latest update. On the other hand, 397.93 released today.
by Kayanor
Thu Apr 26, 2018 4:58 pm
Forum: Spread the Word
Topic: Factorio Google Chrome theme
Replies: 6
Views: 1906

Re: Factorio Google Chrome theme

I like how the image is just a screenshot of the main menu instead of the actual image found in the game files. :P
by Kayanor
Wed Apr 25, 2018 5:19 pm
Forum: Translations
Topic: Web based translations
Replies: 71
Views: 33363

Re: Web based translations

Jap2.0 wrote:lol

Also, doesn't Korean cover both North and South (i.e. there aren't any major differences in language)?
North Korea uses a different dialect of the Korean language than South Korea. Basically like Ameriacan English is slightly different than British English.

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