Search found 65 matches

by DrakeyC
Sat Mar 21, 2026 5:21 pm
Forum: Gameplay Help
Topic: Help With a Signal Network Set-up
Replies: 19
Views: 1174

Re: Help With a Signal Network Set-up


I make a big deal about it because otherwise you need extra combinators to refresh the recipe, it's possible to do differently but it complicate things , you can use something like that :

In any case thee is no way this is responsible for setting the incorrect receipe to the crusher, it would ...
by DrakeyC
Sat Mar 21, 2026 11:58 am
Forum: Gameplay Help
Topic: Help With a Signal Network Set-up
Replies: 19
Views: 1174

Re: Help With a Signal Network Set-up

You make a big deal about the circular belt, even though 1. there's only one part of the belt that is being read, and 2. as you can see from my blueprint, I am not using a circular belt in my build. Kinda defeats the purpose of a "trash chute belt" where things on it get chucked away.
by DrakeyC
Fri Mar 20, 2026 8:53 pm
Forum: Gameplay Help
Topic: Help With a Signal Network Set-up
Replies: 19
Views: 1174

Re: Help With a Signal Network Set-up

I don't understand what you want, then. You can see the set-up I have for my trash chute belt and what I need the signal network to do.
by DrakeyC
Mon Mar 16, 2026 10:44 pm
Forum: Gameplay Help
Topic: Help With a Signal Network Set-up
Replies: 19
Views: 1174

Re: Help With a Signal Network Set-up

Re-did the copy and paste job, still got the crushing recipes going.

0eNrNWluSqzgM3QvfcAswkEfVnY10daUccNKuBpMxprtTXVnALGQ2NisZmUdCiEMCSnrm515D5CNZR5Zk09/WOi3ZTnKhrOW3xeNcFNby5dsq+FbQVL8TNGPW0qJFwbJ1ysXWyWj8xgVziGVbf5Y05WoPAqWI8yzLhXWwLS4S9mUtvYNtRFJM5jxx4jxNWaxyeYYjqWQdDP ...
by DrakeyC
Sat Mar 14, 2026 1:24 am
Forum: Gameplay Help
Topic: Help With a Signal Network Set-up
Replies: 19
Views: 1174

Re: Help With a Signal Network Set-up

The crushers and deciders are not hooked up to any other part of the platform. I've never had any sort of past circuit network in this area. Here's a blueprint of the set-up I have, the same as yours, just with some stuff repositioned.

0eNrNWltyqzgQ3Yu ...
by DrakeyC
Sat Mar 14, 2026 12:08 am
Forum: Gameplay Help
Topic: Help With a Signal Network Set-up
Replies: 19
Views: 1174

Re: Help With a Signal Network Set-up

Same problem
by DrakeyC
Thu Mar 12, 2026 2:09 am
Forum: Gameplay Help
Topic: Help With a Signal Network Set-up
Replies: 19
Views: 1174

Re: Help With a Signal Network Set-up

So it seems there's a kink in the system somewhere. I've no idea how, but the crushers are getting stalled because at some point the recipes for getting resources from asteroids are getting fed into them, and suddenly they have iron ore or ice in their inventory.

https://images.steamusercontent ...
by DrakeyC
Wed Mar 11, 2026 3:28 pm
Forum: Gameplay Help
Topic: Help With a Signal Network Set-up
Replies: 19
Views: 1174

Re: Help With a Signal Network Set-up

Perfect, thanks very much :D
by DrakeyC
Wed Mar 11, 2026 12:23 am
Forum: Gameplay Help
Topic: Help With a Signal Network Set-up
Replies: 19
Views: 1174

Help With a Signal Network Set-up

My space platform for Aquilo (and later for the edge of the solar system) has a pair of "trash chute" belts - whatever excess is generated by machines, it gets dumped onto these belts that eventually lead to inserters that chuck it all into space. While this keeps the throughput going, it's not as ...
by DrakeyC
Mon Sep 22, 2025 3:08 am
Forum: Ideas and Suggestions
Topic: Recipe For Spoilage/Nutrients From Wood
Replies: 9
Views: 2449

Re: Recipe For Spoilage/Nutrients From Wood

And what are reasons to follow suggested tree path?

I've already given them; earlier unlock, simpler to set up, no need for interplanetary supply lines, self-contained on Nauvis, can easily be integrated into existing tech tree.


You still miss key point. There is no choice between importing ...
by DrakeyC
Mon Sep 22, 2025 12:34 am
Forum: Ideas and Suggestions
Topic: Recipe For Spoilage/Nutrients From Wood
Replies: 9
Views: 2449

Re: Recipe For Spoilage/Nutrients From Wood


Because that is the extreme end-game, this would be able to be usable far earlier.
You can’t access it before handling Gleba.

You can't access Biochambers before handling Gleba, either.

At the same time, you also need to set up a production chain for biolabs and Production Modules 3, both of ...
by DrakeyC
Sun Sep 21, 2025 10:45 pm
Forum: Ideas and Suggestions
Topic: Recipe For Spoilage/Nutrients From Wood
Replies: 9
Views: 2449

Re: Recipe For Spoilage/Nutrients From Wood


there is no production chain of Nutrients on Nauvis innately, you either recycle Biter Eggs or Fish, and both require player input and undermine what I feel is a core theme of Gleba's researches - sustainability
Recycle biter egg? You definitely should learn recipes before making suggestions ...
by DrakeyC
Sun Sep 21, 2025 9:18 pm
Forum: Ideas and Suggestions
Topic: Recipe For Spoilage/Nutrients From Wood
Replies: 9
Views: 2449

Recipe For Spoilage/Nutrients From Wood

TL;DR
Add a new recipe to convert Wood into either Spoilage or Nutrients.

What?
I would add this recipe to unlock with Tree Seeding. I say either Spoilage or Nutrients, because the same goal would be accomplished either way, but Nutrients would be more rewarding for the player to utilize this ...
by DrakeyC
Sun Sep 21, 2025 5:47 pm
Forum: Gameplay Help
Topic: Advice For 40 Hour Space Age Run
Replies: 5
Views: 8623

Re: Advice For 40 Hour Space Age Run

As was advised before, Vulcanus became my major staging ground for building space platforms, the easy infinite resources and no worries about pollution made it easy to set up stuff there, while Nauvis focused on science pack production.

As for what to do differently, actually, not much. I played ...
by DrakeyC
Sun Sep 21, 2025 1:13 am
Forum: Gameplay Help
Topic: Advice For 40 Hour Space Age Run
Replies: 5
Views: 8623

Re: Advice For 40 Hour Space Age Run

Well, it wasn't easy, but I just barely slid in on the edge of my belly.

Image
by DrakeyC
Sun Sep 14, 2025 10:43 pm
Forum: Ideas and Suggestions
Topic: Allow Blueprints to Ignore Quality
Replies: 2
Views: 1034

Allow Blueprints to Ignore Quality

TL;DR
I think it would be helpful to have a filter in blueprints to disable or retain item Quality.

What?
Currently, if you make a Blueprint with any Quality items in it, placing that Blueprint will demand Quality items to build it. But there may be cases where you don't want Quality to be ...
by DrakeyC
Sun Sep 07, 2025 2:12 pm
Forum: Gameplay Help
Topic: Advice For 40 Hour Space Age Run
Replies: 5
Views: 8623

Advice For 40 Hour Space Age Run

I've made several attempts at it, mostly to get a feel for things. I've never gone past the 10 hour mark because I tend to stall in one way or another, so I'm looking for advice and wondering what I can do to improve. Naturally, I'm playing with cranked-up resource settings so I begin with large ore ...
by DrakeyC
Sat Apr 26, 2025 1:18 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.43] Platform received delivery while in motion
Replies: 1
Views: 2020

[Rseding91] [2.0.43] Platform received delivery while in motion

Apologies if this is already know, I checked the forums and didn't see it.

Simply put, my space platform received a delivery from a rocket silo while in-motion between planets. I think it occurred because I manually sent up the rocket just as the platform's wait condition was fulfilled (ftr, was "0 ...
by DrakeyC
Mon Apr 14, 2025 2:47 pm
Forum: Ideas and Suggestions
Topic: Idea - Stack Leveler
Replies: 1
Views: 690

Idea - Stack Leveler

TL;DR
A device that can receive belt feed of any stack size and output stacks of a set size.

What?

Currently, there's no simple way to un-stack stacked items on a conveyor aside from having inserters transfer them from one conveyor to another. While some have suggested an option to limit the ...
by DrakeyC
Thu Apr 10, 2025 2:55 am
Forum: Ideas and Suggestions
Topic: Inserter Quality Priority
Replies: 0
Views: 733

Inserter Quality Priority

Inserters have a setting to gather based on freshness and prioritize least fresh or freshest; how about an identical setting for Quality, and set it to prioritize moving higher or lower Quality items first? A niche use perhaps, but could be useful, like when feeding tons of stuff into recyclers ...

Go to advanced search