It has been fixed for factorio 2.0
https://factorio.com/blog/post/fff-402
Search found 6 matches
- Mon Jun 16, 2025 5:38 am
- Forum: Resolved Problems and Bugs
- Topic: 0.14.21 Production pushed to the limit broke the game
- Replies: 5
- Views: 2387
- Wed May 21, 2025 4:02 pm
- Forum: Balancing
- Topic: Inserter filters allow trivial Belt Madness level 3 solution
- Replies: 6
- Views: 1062
Inserter filters allow trivial Belt Madness level 3 solution
Since 2.0 all inserters can have filters. In the level 3 of the "Belt Madness" scenario, we are given an unlimited number of long-handed inserters that can conveniently take anything from one sushi belt. Is it an intended solution?
(We can also easily solve it with belts only, so maybe it is ...
(We can also easily solve it with belts only, so maybe it is ...
- Sat May 17, 2025 3:21 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: apply permanent movement bonus of 150% to mech suit
- Replies: 12
- Views: 2177
Re: Suggestion: apply permanent movement bonus of 150% to mech suit
What about maintaining speed on take-off or using another inertia-based approach? However, you will lose your bonus when changing direction and regain it when landing on a paved surface.
- Fri Dec 20, 2024 4:47 am
- Forum: Duplicates
- Topic: [2.0.27] Bonus technologies helper calculator works incorrectly
- Replies: 1
- Views: 311
[2.0.27] Bonus technologies helper calculator works incorrectly
The helper calculator of bonus technologies (modifying shooting speed, artillery range, bullet damage, etc.) is not counting the modifyers of enqueued researches and prerequisites:
What I did:
I enqueued 5 tiers of artillery range
What happened:
I wanted to know what will the range be like if I ...
What I did:
I enqueued 5 tiers of artillery range
What happened:
I wanted to know what will the range be like if I ...
- Sat Oct 05, 2024 4:29 am
- Forum: Ideas and Suggestions
- Topic: Ctrl+F search improvements
- Replies: 2
- Views: 595
Re: Ctrl+F search improvements
many mods can be localised here: https://crowdin.com/project/factorio-mods-localization. Any translations will be automatically pushed to that mod's GitHub repo each week and then included in that mod's next release without any intervention on the mod maker's part beyond initial setup.
Oh, it's ...
- Wed Oct 02, 2024 7:28 am
- Forum: Ideas and Suggestions
- Topic: Ctrl+F search improvements
- Replies: 2
- Views: 595
Ctrl+F search improvements
Hello!
Problem:
I find using Ctrl+F painful when some mods are not localised to my language (Ukrainian), because I need to check both English and Ukrainian search to get all the results. Since I use search for modded playthroughs only, it's really frustrating :( .
Solution:
A possible solution is ...
Problem:
I find using Ctrl+F painful when some mods are not localised to my language (Ukrainian), because I need to check both English and Ukrainian search to get all the results. Since I use search for modded playthroughs only, it's really frustrating :( .
Solution:
A possible solution is ...