Hello!
Problem:
I find using Ctrl+F painful when some mods are not localised to my language (Ukrainian), because I need to check both English and Ukrainian search to get all the results. Since I use search for modded playthroughs only, it's really frustrating .
Solution:
A possible solution is maybe to add a setting to include internal/English name results, so "logistics" search will include both translated and English results.
For now, I can make a habit to switch to English when starting a modded playthrough, but I'd like to get a similar QoL improvement somewhen in the future.
Thak you for your attention!
Ctrl+F search improvements
Moderator: ickputzdirwech
Re: Ctrl+F search improvements
This doesn't directly answer your question, but are you aware that many mods can be localised here: https://crowdin.com/project/factorio-mods-localization. Any translations will be automatically pushed to that mod's GitHub repo each week and then included in that mod's next release without any intervention on the mod maker's part beyond initial setup.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Re: Ctrl+F search improvements
Oh, it's actually great! I thought only base game can be localised by community, I will definitely check it.Xorimuth wrote: ↑Wed Oct 02, 2024 4:34 pmmany mods can be localised here: https://crowdin.com/project/factorio-mods-localization. Any translations will be automatically pushed to that mod's GitHub repo each week and then included in that mod's next release without any intervention on the mod maker's part beyond initial setup.