Search found 5927 matches

by bobingabout
Tue Oct 23, 2018 9:54 pm
Forum: Modding interface requests
Topic: Rename the day/night phase names in the API
Replies: 5
Views: 83

Re: Rename the day/night phase names in the API

eradicator wrote:
Tue Oct 23, 2018 11:55 am
bobingabout wrote:
Tue Oct 23, 2018 11:42 am
I made that point before and my suggestions were declined. then they go and change terciary to tertiary, which breaks just as many things.
Didn't even notice that was finally fixed :D.
It's a 0.17 fix, it's not out yet.
by bobingabout
Tue Oct 23, 2018 9:53 pm
Forum: Bob's mods
Topic: Need some help with all the mods
Replies: 7
Views: 103

Re: Need some help with all the mods

Very few of the bob's mods recipes use multi-output. The ores you mentioned, well, all of bob's ores are just mined straight out of the ground, so a multi-ore output is an angels thing. Most of the ones that do have a multi output are fairly obvious... but not all. Salt water electrolysis gives Sodi...
by bobingabout
Tue Oct 23, 2018 11:47 am
Forum: Bob's mods
Topic: Need some help with all the mods
Replies: 7
Views: 103

Re: Need some help with all the mods

in theory that progression does exist, because only the first board requires wood, the 2nd and 3rd boards don't. the 2nd, 3rd and 4th circuits use the 2nd and 3rd boards. many of the later game machines just don't require you to use the T1 board, so there's still progression in that respect.
by bobingabout
Tue Oct 23, 2018 11:42 am
Forum: Modding interface requests
Topic: Rename the day/night phase names in the API
Replies: 5
Views: 83

Re: Rename the day/night phase names in the API

Would be nice, but i doubt it's going to happen :(. (See an old thread ) We aren't likely to change any of the names at this point in development as it would break too many mods compared to the benefit it gave. Personally i think that major versions break many mods anyway, but alas it's not up to m...
by bobingabout
Tue Oct 23, 2018 11:38 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 105
Views: 4925

Re: Friday Facts #265 - Nomenclature & Steam networking

I'm still against sacrificing visual variety for the sake of consistency. And i doubt it would help much. People are used to different things being named differently. Like I said, I'm not going to push it, but blue inserters being fast, when with belts, fast is red, and blue is express... this is t...
by bobingabout
Tue Oct 23, 2018 7:46 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 105
Views: 4925

Re: Friday Facts #265 - Nomenclature & Steam networking

I'm still against sacrificing visual variety for the sake of consistency. And i doubt it would help much. People are used to different things being named differently. Like I said, I'm not going to push it, but blue inserters being fast, when with belts, fast is red, and blue is express... this is t...
by bobingabout
Tue Oct 23, 2018 7:43 am
Forum: Bob's mods
Topic: Need some help with all the mods
Replies: 7
Views: 103

Re: Need some help with all the mods

As an electronic engineer, I assure you that wood for electronic circuit boards is a real thing. When I was in school, we actually made a circuit by sticking sticky back copper traces to a piece of MDF... which is a newer version of the olden technology that used to basically be wires on a plank of ...
by bobingabout
Mon Oct 22, 2018 8:57 am
Forum: Balancing
Topic: Reduce item spacing on transport lines to fit 8 items/tile
Replies: 19
Views: 331

Re: Reduce item spacing on transport lines to fit 8 items/tile

The initial argument makes sense to me, 8 pixels per item would be best. However, Klonan also has a valid point. I guess my faster belts would break these rules anyway then, because my T4 is 4x the speed of yellow belts, and T5 is 5x. And that's before you take into account the overhaul that adds ba...
by bobingabout
Mon Oct 22, 2018 8:42 am
Forum: Modding interface requests
Topic: Rename the day/night phase names in the API
Replies: 5
Views: 83

Re: Rename the day/night phase names in the API

Wait, they're called dusk, dawn, morning and evening? Dusk is the time transition from light to dark, and dawn the transition from dark to light, this makes sense. Evening, from how I understand it, is the last quater of the day, time between 6pm and midnight, so is confusing to use that here when y...
by bobingabout
Mon Oct 22, 2018 8:25 am
Forum: Ideas and Suggestions
Topic: Enable chat while paused
Replies: 8
Views: 110

Re: Enable chat while paused

Seems like a no brainer, why can't you already do this?

I've not really played much multiplayer, so it's never come up for me before.
by bobingabout
Mon Oct 22, 2018 7:59 am
Forum: News
Topic: Friday Facts #265 - Nomenclature & Steam networking
Replies: 105
Views: 4925

Re: Friday Facts #265 - Nomenclature & Steam networking

Why should there be a difference between what the player and a robot does when building? IMO, construct/deconstruct all around. Same goes for placing items in a chest/building. Why would you call it something else when an inserter or loader does it from when you do it? in this case I'd go with inser...
by bobingabout
Fri Oct 19, 2018 8:01 am
Forum: Modding interface requests
Topic: "allow_as_intermediate_only_when_no_alternatives" recipeflag
Replies: 4
Views: 136

Re: "allow_as_intermediate_only_when_no_alternatives" recipeflag

This is one of those ancient bugs from bob's mods again... "I have wood in my inventory, but I can't craft a circuit because I'm not carrying synthetic wood", in this case, there were 2 circuit board recipes, one to make it out of wood, the other out of synthetic wood, and for some reason the circui...
by bobingabout
Fri Oct 19, 2018 7:58 am
Forum: Modding interface requests
Topic: cache data.raw instead of recalculating on every startup
Replies: 7
Views: 127

Re: cache data.raw instead of recalculating on every startup

I still think it could be optimised in some way. For example, instead of requiring a hard game restart, you could just reload and reprocess all the data.raw and other code that loads on game launch, but then instead of having to reload all the imagery, just drop old stuff that isn't needed anymore, ...
by bobingabout
Fri Oct 19, 2018 7:50 am
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 6160

Re: Friday Facts #264 - Texture streaming

That said, 8 gigs is already beyond huge. The only way you can use it up is if you're being incredibly wasteful. Go on, find a good use for every single of 2 000 000 000 32-bit numbers you could store in 8 gigs of memory, I dare you. The annoying thing that I've noticed is that where a 32bit applic...
by bobingabout
Thu Oct 18, 2018 7:49 am
Forum: Ideas and Requests For Mods
Topic: Research system without science packs..?
Replies: 3
Views: 75

Re: Research system without science packs..?

I've been playing Factorio now for a while, and with bob mods too (i think its way better than vanilla). Thank you! As for your idea, I do like the idea of a technology using materials to research similar to what they require to build. Look at my modules lab, that was the attempt with that. Unfortu...
by bobingabout
Thu Oct 18, 2018 7:42 am
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 6160

Re: Friday Facts #264 - Texture streaming

According to Steam survey, over 90% of our players has 8GB+ I think the main reason for this is... have you even TRIED running windows 10 on 4GB or less? it just doesn't do it well at all. so anyone with a reasonably new computer will have 8GB+ because anything less is just a shitbox of a computer....
by bobingabout
Wed Oct 17, 2018 5:46 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 6160

Re: Friday Facts #264 - Texture streaming

I scribble in paintshop pro. 3D only would mean I wouldn't mod it. There would be no bob's mods in a 3D factorio. Nothing's stopping you from scribbling in Sketchup 3D. And pretty much all CAD software out there has architecture design tools and can export 3d models. Besides, 3d modelling is easy. ...
by bobingabout
Wed Oct 17, 2018 8:11 am
Forum: Modding help
Topic: Disabling vanilla ore generation
Replies: 14
Views: 180

Re: Disabling vanilla ore generation

Yes, I did say to remove the autoplace control. It is it's own thing, not part of the resource.

All the information has already been said in replies since my last message, but I can see why you got confused.
by bobingabout
Wed Oct 17, 2018 8:08 am
Forum: Ideas and Suggestions
Topic: Food
Replies: 10
Views: 479

Re: Food

In early game you have to eat quite often. In Midgame you produce better food. and you pretty much start off with what I just said I DON'T want in the game. Honestly, the requirement to eat food is one of the reasons why I quit playing minecraft when Beta was released (There's more reasons), why I ...
by bobingabout
Wed Oct 17, 2018 8:02 am
Forum: Ideas and Suggestions
Topic: Roboport statistics - Needed items as negative value
Replies: 7
Views: 151

Re: Roboport statistics - Needed items as negative value

601 I think, it´s a number I often see :) - so the 601 needed items would be better than 0 needed items :) it adds 1 alert per tick, and they live for 10 seconds, so you get 601 because there's 600 ticks in 10 seconds. the 1 on the end is because there's a 1 tick delay in there before the oldest on...

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