Search found 11 matches

by BubstyBoy
Tue May 07, 2024 10:14 pm
Forum: Modding help
Topic: How to make a resource only spawn on non-homeworld planets
Replies: 2
Views: 523

How to make a resource only spawn on non-homeworld planets

Hi, I was wondering if anyone knew how to make a resource only spawn on planets and moons(and not homeworlds) when space exploration is enabled. I tried tapping into SE's universe.lua file during the data stage and adding my ore into default_resource_order, resource_word_rules.not_space, and resourc...
by BubstyBoy
Sat Apr 20, 2024 6:05 pm
Forum: Modding help
Topic: Help with detecting robots entering/leaving roboports
Replies: 1
Views: 281

Re: Help with detecting robots entering/leaving roboports

Nevermind, I figured something out
by BubstyBoy
Sat Apr 20, 2024 5:13 pm
Forum: Won't implement
Topic: Roboport on_built_entity
Replies: 4
Views: 1216

Re: Roboport on_built_entity

Thanks for telling me! I'll see what I can do.
by BubstyBoy
Tue Apr 16, 2024 7:09 pm
Forum: Modding help
Topic: Help with detecting robots entering/leaving roboports
Replies: 1
Views: 281

Help with detecting robots entering/leaving roboports

Hello, I was wondering if anyone knows how to detect when a robot enters/leaves a roboport, as well as the data of that robot. I've been looking around, and I can't find a solution that does both. I'm trying to make a mod that adds construction robots with shields/lasers without having to check exis...
by BubstyBoy
Tue Apr 16, 2024 7:02 pm
Forum: Won't implement
Topic: Roboport on_built_entity
Replies: 4
Views: 1216

Re: Roboport on_built_entity

If this event existed, I would use it for a mod I would like to make that gives construction bots personal shields/weapons.
by BubstyBoy
Wed Jan 24, 2024 10:13 pm
Forum: Modding help
Topic: on_entity_damaged damage_type returns __self = 0
Replies: 4
Views: 485

Re: on_entity_damaged damage_type returns __self = 0

It is being logged in factorio-current.log
by BubstyBoy
Wed Jan 24, 2024 8:32 pm
Forum: Modding help
Topic: on_entity_damaged damage_type returns __self = 0
Replies: 4
Views: 485

on_entity_damaged damage_type returns __self = 0

Whenever on_entity_damaged is called, if I try to get the damage type, it just returns this:

Code: Select all

  damage_type = {
    __self = 0
  },
does anyone know why it does this or how to get the damage type from it? Thanks!
by BubstyBoy
Tue Jan 23, 2024 11:49 pm
Forum: Modding help
Topic: Help with LuaEquipmentGrid equipment
Replies: 1
Views: 215

Re: Help with LuaEquipmentGrid equipment

Nevermind, I figured it out. I forgot to change something :D
by BubstyBoy
Tue Jan 23, 2024 11:26 pm
Forum: Modding help
Topic: Help with LuaEquipmentGrid equipment
Replies: 1
Views: 215

Help with LuaEquipmentGrid equipment

I'm trying to figure out why grid.equipment doesn't work. In the Factorio LuaEquipmentGrid section of the Factorio API (https://lua-api.factorio.com/latest/classes/LuaEquipmentGrid.html) there is a list of functions and parameters, but I can't index the equipment parameter. whenever I try it gives m...

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