Search found 39 matches
- Sat Jul 18, 2026 1:36 pm
- Forum: Duplicates
- Topic: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
- Replies: 5
- Views: 458
Re: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
Thank you for the fix in 2.1.11. I appreciate it!
- Mon Jul 13, 2026 11:10 pm
- Forum: Fan Art
- Topic: AI movie Factorio
- Replies: 1
- Views: 1464
Re: AI movie Factorio
As much as people (myself included) love to harp on AI-generated imagery and videos, I do have to appreciate the level of prompting and trial and error that goes into making something like this. It’s pretty cool to watch, even if it a lot of it doesn’t make much sense, like the engineer just placing ...
- Wed Jul 08, 2026 4:37 pm
- Forum: Ideas and Suggestions
- Topic: Hide unresearched items in icon selection menus
- Replies: 1
- Views: 207
Hide unresearched items in icon selection menus
The ability to hide unresearched items, entities, and tiles in Factoriopedia – added in 2.1.7 – is fantastic, but I’d love for this to be extended to the icon selection menu , and the circuitry signal menu , as well. That is, the menu that appears when selecting an icon for your save, a blueprint or ...
- Wed Jul 08, 2026 10:40 am
- Forum: Duplicates
- Topic: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
- Replies: 5
- Views: 458
Re: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
Unfortunately I don’t know what happened, so I can’t reproduce it. Since it kept crashing with every mod disabled (aside from Space Age and co.), does it mean it’s the result of the game/engine itself (or an official mod like Space Age), or could a mod have permanently corrupted my save (as I was ...
- Sat Jul 04, 2026 5:52 pm
- Forum: Duplicates
- Topic: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
- Replies: 5
- Views: 458
[2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
My latest save became corrupt. The difference from previous saves is that I had Editor Extensions installed/enabled, though I didn’t actually use it and it may be unrelated. The crash seems related to orbital logistics:
TransitionalRequestBuffers::request
TransitionalRequestBuffers::processHub ...
TransitionalRequestBuffers::request
TransitionalRequestBuffers::processHub ...
- Tue Jun 30, 2026 11:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Upgrading Train changes next station in schedule
- Replies: 4
- Views: 916
Re: [2.1.7] Upgrading Train changes next station in schedule
Thanks for the fix. I did test in 2.1.9, and I believe it’s better, but one train with interrupts, which was ‘sleeping’ because it had no stops to go to (all relevant stops were disasbled), and once one relevant output stop became enabled, after upgrading the train, it was still on the same ...
- Tue Jun 30, 2026 4:03 pm
- Forum: Releases
- Topic: Version 2.1.9
- Replies: 33
- Views: 20213
Re: Version 2.1.9
Undocumented (but very welcome ) change:
In 2.1 there is a hidden setting called `quick-bar-width` (accessible through hidden settings) that accepts values between 10 and 30, as long as we are talking about quick bar (one that is centered)
As of version 2.1.9 this limit has been increased to ...
- Tue Jun 30, 2026 7:01 am
- Forum: Not a bug
- Topic: [2.1.8] Incorrect missing item alert when downgrading a ghost’s quality
- Replies: 1
- Views: 183
[2.1.8] Incorrect missing item alert when downgrading a ghost’s quality
When downgrading the quality of a ghost entity with the upgrade planner because I don’t have the item in that rarity, an alert tells me the item is missing from the network even though it’s not. The alert disappears after ten seconds. This makes me think I’m actually missing the item, which makes me ...
- Tue Jun 30, 2026 6:30 am
- Forum: Duplicates
- Topic: 2.1.8 - Using BP to replace quality items on platforms broken
- Replies: 3
- Views: 216
Re: 2.1.8 - Using BP to replace quality items on platforms broken
I’m having the same issue, also on 2.1.8. In my case, changing to normal quality and back to the preferred quality didn’t work. I had to delete the ghosts and place them manually.
- Tue Jun 30, 2026 6:26 am
- Forum: Ideas and Suggestions
- Topic: cross space platform supplies and auto request for construction
- Replies: 3
- Views: 365
Re: cross space platform supplies and auto request for construction
I came here to report the same issue. I thought this was a bug and was quite frustrated until I realized I had to disable ‘Auto request missing construction materials’.
This doesn’t make any sense to me, so I suspect it’s more of an oversight than a deliberate choice. I agree with you: if a space ...
This doesn’t make any sense to me, so I suspect it’s more of an oversight than a deliberate choice. I agree with you: if a space ...
- Fri Jun 26, 2026 12:09 am
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Train interrupts not working
- Replies: 7
- Views: 1020
Re: [2.1.7] Train interrupts not working
I’m in 2.1.8 and am having the same issue.
Edit: Apologies. I thought they meant it would be fixed in 2.1.8.
Edit: Apologies. I thought they meant it would be fixed in 2.1.8.
- Thu Jun 25, 2026 6:02 pm
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 51
- Views: 185024
Re: Modded Achievement Enabler
Do you need to update Modded Achievement Enabler for 2.1.9, which released on 30/06, or will the version for 2.1.7 still work?
- Wed Jun 24, 2026 7:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.7] Infinity (or 4.2G) items missing
- Replies: 1
- Views: 591
[2.1.7] Infinity (or 4.2G) items missing
This happened a few times. Specifically, it happened when placing ghost equipment into a tank in remote view on Nauvis. I’m playing with Space Age plus all the optional mods.
- Wed Jun 24, 2026 11:19 am
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 51
- Views: 185024
Re: Modded Achievement Enabler
You forgot to increment the version number. Thank you for the quick update, though!
- Sun May 24, 2026 10:45 am
- Forum: Ideas and Suggestions
- Topic: Searches Using a Mod's name Filters all of that Mod's Content or Settings
- Replies: 4
- Views: 1086
Re: Searches Using a Mod's name Filters all of that Mod's Content or Settings
I can’t overstate how much I want this feature. I’ve been longing for this for years as well. It would be fairly trivial to implement (I understand stating this is usually not a good idea, but as suggested by the OP, the mod name could be a hidden prefix to settings or controls options, and mod name ...
- Sun May 03, 2026 12:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.76] Minor text error in mod portal - ‘X mod(s) updated’
- Replies: 1
- Views: 458
[2.0.76] Minor text error in mod portal - ‘X mod(s) updated’
Apologies if this has been reported already, and note that this is as trivial as an issue could possibly be. In the mod portal, when you’ve installed a mod or mods and try to exit, it says ‘X mod(s) updated’ instead of ‘X mod(s) installed’.
Version: 2.0.76 (build 84451 expansion)
Version: 2.0.76 (build 84451 expansion)
- Sun Jan 04, 2026 8:39 pm
- Forum: Tools
- Topic: Modded Achievement Enabler
- Replies: 51
- Views: 185024
Re: Modded Achievement Enabler
It appears that the tool failed to patch 1 of 6 patches. Will it still work, or is something wrong?
I’m playing the Steam version of Factorio - version 2.0.72 (build 84292 expansion, win64) – using the latest version of the tool, v1.0.15.
Fixing import for version.dll...
StartPatch called...
do ...
I’m playing the Steam version of Factorio - version 2.0.72 (build 84292 expansion, win64) – using the latest version of the tool, v1.0.15.
Fixing import for version.dll...
StartPatch called...
do ...
- Sun Dec 14, 2025 11:25 pm
- Forum: Technical Help
- Topic: [2.0.72] Failed to load local achievements
- Replies: 2
- Views: 749
Re: [2.0.72] Failed to load local achievements
Copy over the achievements.dat files.
Thanks. I uninstalled the game, deleted AppData\Roaming\Factorio , and have now finished re-downloading from Steam Cloud.
Here’s AppData\Roaming\Factorio from my old PC. I can’t find achievements.dat .
12-15-2025, 00-25-23.png
I found one in the Steam ...
- Sun Dec 14, 2025 11:07 pm
- Forum: Technical Help
- Topic: [2.0.72] Failed to load local achievements
- Replies: 2
- Views: 749
[2.0.72] Failed to load local achievements
I have a new PC, so I installed Factorio on it and got my saves from the Steam Cloud. I got a message after syncing the mods with the save, saying the local achievement data failed to load. When I loaded the save, I got a whole bunch of achievements.
Is there a way that I can fix this? I can access ...
Is there a way that I can fix this? I can access ...
- Sun Jul 06, 2025 7:44 am
- Forum: Not a bug
- Topic: Auto request missing construction materials bug in regarrds to undoing upgrade
- Replies: 1
- Views: 777
Auto request missing construction materials bug in regarrds to undoing upgrade
When ‘Auto request missing construction materials’ is enabled on a space platform and you upgrade buildings but undo the upgrades, it still requests the upgraded buildings. The requests are set to 0, but the ship still won’t move to its destination until you untick the box. Re-ticking the box does ...