Search found 39 matches

by zin
Sat Jul 18, 2026 1:36 pm
Forum: Duplicates
Topic: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
Replies: 5
Views: 458

Re: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)

Thank you for the fix in 2.1.11. I appreciate it!
by zin
Mon Jul 13, 2026 11:10 pm
Forum: Fan Art
Topic: AI movie Factorio
Replies: 1
Views: 1464

Re: AI movie Factorio

As much as people (myself included) love to harp on AI-generated imagery and videos, I do have to appreciate the level of prompting and trial and error that goes into making something like this. It’s pretty cool to watch, even if it a lot of it doesn’t make much sense, like the engineer just placing ...
by zin
Wed Jul 08, 2026 4:37 pm
Forum: Ideas and Suggestions
Topic: Hide unresearched items in icon selection menus
Replies: 1
Views: 207

Hide unresearched items in icon selection menus

The ability to hide unresearched items, entities, and tiles in Factoriopedia – added in 2.1.7 – is fantastic, but I’d love for this to be extended to the icon selection menu , and the circuitry signal menu , as well. That is, the menu that appears when selecting an icon for your save, a blueprint or ...
by zin
Wed Jul 08, 2026 10:40 am
Forum: Duplicates
Topic: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
Replies: 5
Views: 458

Re: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)

Unfortunately I don’t know what happened, so I can’t reproduce it. Since it kept crashing with every mod disabled (aside from Space Age and co.), does it mean it’s the result of the game/engine itself (or an official mod like Space Age), or could a mod have permanently corrupted my save (as I was ...
by zin
Sat Jul 04, 2026 5:52 pm
Forum: Duplicates
Topic: [2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)
Replies: 5
Views: 458

[2.1.9] Crash, corrupt save (TransitionalRequestBuffers check fails)

My latest save became corrupt. The difference from previous saves is that I had Editor Extensions installed/enabled, though I didn’t actually use it and it may be unrelated. The crash seems related to orbital logistics:


TransitionalRequestBuffers::request
TransitionalRequestBuffers::processHub ...
by zin
Tue Jun 30, 2026 11:20 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Upgrading Train changes next station in schedule
Replies: 4
Views: 916

Re: [2.1.7] Upgrading Train changes next station in schedule

Thanks for the fix. I did test in 2.1.9, and I believe it’s better, but one train with interrupts, which was ‘sleeping’ because it had no stops to go to (all relevant stops were disasbled), and once one relevant output stop became enabled, after upgrading the train, it was still on the same ...
by zin
Tue Jun 30, 2026 4:03 pm
Forum: Releases
Topic: Version 2.1.9
Replies: 33
Views: 20213

Re: Version 2.1.9


Undocumented (but very welcome ) change:


In 2.1 there is a hidden setting called `quick-bar-width` (accessible through hidden settings) that accepts values between 10 and 30, as long as we are talking about quick bar (one that is centered)


As of version 2.1.9 this limit has been increased to ...
by zin
Tue Jun 30, 2026 7:01 am
Forum: Not a bug
Topic: [2.1.8] Incorrect missing item alert when downgrading a ghost’s quality
Replies: 1
Views: 183

[2.1.8] Incorrect missing item alert when downgrading a ghost’s quality

When downgrading the quality of a ghost entity with the upgrade planner because I don’t have the item in that rarity, an alert tells me the item is missing from the network even though it’s not. The alert disappears after ten seconds. This makes me think I’m actually missing the item, which makes me ...
by zin
Tue Jun 30, 2026 6:30 am
Forum: Duplicates
Topic: 2.1.8 - Using BP to replace quality items on platforms broken
Replies: 3
Views: 216

Re: 2.1.8 - Using BP to replace quality items on platforms broken

I’m having the same issue, also on 2.1.8. In my case, changing to normal quality and back to the preferred quality didn’t work. I had to delete the ghosts and place them manually.
by zin
Tue Jun 30, 2026 6:26 am
Forum: Ideas and Suggestions
Topic: cross space platform supplies and auto request for construction
Replies: 3
Views: 365

Re: cross space platform supplies and auto request for construction

I came here to report the same issue. I thought this was a bug and was quite frustrated until I realized I had to disable ‘Auto request missing construction materials’.

This doesn’t make any sense to me, so I suspect it’s more of an oversight than a deliberate choice. I agree with you: if a space ...
by zin
Fri Jun 26, 2026 12:09 am
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Train interrupts not working
Replies: 7
Views: 1020

Re: [2.1.7] Train interrupts not working

I’m in 2.1.8 and am having the same issue.

Edit: Apologies. I thought they meant it would be fixed in 2.1.8.
by zin
Thu Jun 25, 2026 6:02 pm
Forum: Tools
Topic: Modded Achievement Enabler
Replies: 51
Views: 185024

Re: Modded Achievement Enabler

Do you need to update Modded Achievement Enabler for 2.1.9, which released on 30/06, or will the version for 2.1.7 still work?
by zin
Wed Jun 24, 2026 7:00 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.7] Infinity (or 4.2G) items missing
Replies: 1
Views: 591

[2.1.7] Infinity (or 4.2G) items missing

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06-24-2026, 20-59-04.png (31.05 KiB) Viewed 591 times
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06-24-2026, 20-59-16.png (40.5 KiB) Viewed 591 times
This happened a few times. Specifically, it happened when placing ghost equipment into a tank in remote view on Nauvis. I’m playing with Space Age plus all the optional mods.
by zin
Wed Jun 24, 2026 11:19 am
Forum: Tools
Topic: Modded Achievement Enabler
Replies: 51
Views: 185024

Re: Modded Achievement Enabler

You forgot to increment the version number. Thank you for the quick update, though!
by zin
Sun May 24, 2026 10:45 am
Forum: Ideas and Suggestions
Topic: Searches Using a Mod's name Filters all of that Mod's Content or Settings
Replies: 4
Views: 1086

Re: Searches Using a Mod's name Filters all of that Mod's Content or Settings

I can’t overstate how much I want this feature. I’ve been longing for this for years as well. It would be fairly trivial to implement (I understand stating this is usually not a good idea, but as suggested by the OP, the mod name could be a hidden prefix to settings or controls options, and mod name ...
by zin
Sun May 03, 2026 12:29 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.76] Minor text error in mod portal - ‘X mod(s) updated’
Replies: 1
Views: 458

[2.0.76] Minor text error in mod portal - ‘X mod(s) updated’

Apologies if this has been reported already, and note that this is as trivial as an issue could possibly be. In the mod portal, when you’ve installed a mod or mods and try to exit, it says ‘X mod(s) updated’ instead of ‘X mod(s) installed’.

Version: 2.0.76 (build 84451 expansion)
by zin
Sun Jan 04, 2026 8:39 pm
Forum: Tools
Topic: Modded Achievement Enabler
Replies: 51
Views: 185024

Re: Modded Achievement Enabler

It appears that the tool failed to patch 1 of 6 patches. Will it still work, or is something wrong?

I’m playing the Steam version of Factorio - version 2.0.72 (build 84292 expansion, win64) – using the latest version of the tool, v1.0.15.

Fixing import for version.dll...
StartPatch called...
do ...
by zin
Sun Dec 14, 2025 11:25 pm
Forum: Technical Help
Topic: [2.0.72] Failed to load local achievements
Replies: 2
Views: 749

Re: [2.0.72] Failed to load local achievements


Copy over the achievements.dat files.


Thanks. I uninstalled the game, deleted AppData\Roaming\Factorio , and have now finished re-downloading from Steam Cloud.

Here’s AppData\Roaming\Factorio from my old PC. I can’t find achievements.dat .
12-15-2025, 00-25-23.png

I found one in the Steam ...
by zin
Sun Dec 14, 2025 11:07 pm
Forum: Technical Help
Topic: [2.0.72] Failed to load local achievements
Replies: 2
Views: 749

[2.0.72] Failed to load local achievements

I have a new PC, so I installed Factorio on it and got my saves from the Steam Cloud. I got a message after syncing the mods with the save, saying the local achievement data failed to load. When I loaded the save, I got a whole bunch of achievements.

Is there a way that I can fix this? I can access ...
by zin
Sun Jul 06, 2025 7:44 am
Forum: Not a bug
Topic: Auto request missing construction materials bug in regarrds to undoing upgrade
Replies: 1
Views: 777

Auto request missing construction materials bug in regarrds to undoing upgrade

When ‘Auto request missing construction materials’ is enabled on a space platform and you upgrade buildings but undo the upgrades, it still requests the upgraded buildings. The requests are set to 0, but the ship still won’t move to its destination until you untick the box. Re-ticking the box does ...

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