Search found 16 matches

by Tiaronus
Mon Feb 03, 2025 2:48 am
Forum: Fan Art
Topic: Custom Keyboard
Replies: 2
Views: 4010

Re: Custom Keyboard

Custom keycaps are awesome :o :o :o :o
by Tiaronus
Thu Jan 16, 2025 3:10 am
Forum: Modding interface requests
Topic: [Request] TechnologyTrigger extension
Replies: 2
Views: 313

Re: [Request] TechnologyTrigger extension

After thinking a bit, I came up with different idea (which also may be easier to implement)

We need a new type of "TechnologyTrigger". Suppose it will be called "PrerequisitesResearchedTrigger".
And it will behave as it's name suggests.

Let's say we want to add new type of modules in our mod. Let ...
by Tiaronus
Wed Jan 15, 2025 6:07 pm
Forum: Ideas and Requests For Mods
Topic: I am looking for a way/mod to allow loading buildings with an item cap to their maximum.
Replies: 8
Views: 1113

Re: I am looking for a way/mod to allow loading buildings with an item cap to their maximum.

As I said before, you need to change overload_multiplier of recipe via custom mod in order to achieve your goal (change Automated Insertion Limit)

05_Prod1.png 06_Prod2.png



07_Prod2_1.png



Also you need to change different value [automated_ammo_count] in order to "increase" turrets ...
by Tiaronus
Wed Jan 15, 2025 4:38 pm
Forum: Modding interface requests
Topic: [Request] TechnologyTrigger extension
Replies: 2
Views: 313

[Request] TechnologyTrigger extension

Hello everyone!
(English is not my native language)

First of all I want to thank dev team for this amazing adventure called "Space Age" :space-age: :space-age: :space-age: :space-age:

It's the dup of my request in mod section (as protocol_1903 suggested)

After I've finished my vanilla run (some ...
by Tiaronus
Wed Jan 15, 2025 4:37 pm
Forum: Ideas and Requests For Mods
Topic: [Request] TechnologyTrigger extension
Replies: 2
Views: 372

Re: [Request] TechnologyTrigger extension

Thanks for the tip. I'll duplicate my request there too...
by Tiaronus
Wed Jan 15, 2025 4:22 pm
Forum: Ideas and Suggestions
Topic: Spoiling rate 0% B4 New game
Replies: 11
Views: 1214

Re: Spoiling rate 0% B4 New game

I do believe that spoilage mechanic is pretty awesome. It's a unique challenge in the whole game. But I must admit that I really hate that agricultural science pack rots also.

Imo best way to avoid eggs hatching is usage of heating towers xd.

But I agree that it should be possible to disable ...
by Tiaronus
Fri Jan 10, 2025 9:15 am
Forum: Ideas and Requests For Mods
Topic: I am looking for a way/mod to allow loading buildings with an item cap to their maximum.
Replies: 8
Views: 1113

Re: I am looking for a way/mod to allow loading buildings with an item cap to their maximum.

Well based on API
RecipePrototype has a property called 'overload_multiplier'

https://lua-api.factorio.com/latest/pro ... multiplier

So, you can create a custom mod that will change this value from default 0 to whatever you consider is enough for you
by Tiaronus
Fri Jan 10, 2025 2:38 am
Forum: Ideas and Requests For Mods
Topic: Simple Recipe Mod to be able to create Yumako and Jellynut Seeds
Replies: 2
Views: 465

Re: Simple Recipe Mod to be able to create Yumako and Jellynut Seeds

Agricultural tower (on right soil) + some Biochambers producing Mash and Jelly with Productivity Modules will bring you a lot of seeds over time, in fact so many that you'll have to burn them in Heating Towers

I'm currently messing up with personal mod and I've tried this: recipe for biochamber ...
by Tiaronus
Thu Jan 09, 2025 5:13 am
Forum: Ideas and Requests For Mods
Topic: [Request] TechnologyTrigger extension
Replies: 2
Views: 372

[Request] TechnologyTrigger extension

Hello everyone!
(English is not my native language)

First of all I want to thank dev team for this amazing adventure called "Space Age" :space-age: :space-age: :space-age: :space-age:

After I've finished my vanilla run (some qol mods doesn't count) some idead were born in my head, however I've ...
by Tiaronus
Sat Nov 16, 2024 6:11 pm
Forum: Tools
Topic: Modded Achievement Enabler
Replies: 36
Views: 101151

Re: Modded Achievement Enabler

Is it working with Space Age?

UPD: It's working on 2.0.15
by Tiaronus
Mon Oct 21, 2024 11:11 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 56006

Re: Space Age general Questions

10-21-2024, 17-10-54.png
10-21-2024, 17-10-54.png (8.44 MiB) Viewed 2048 times
Good Bye cruel world, I'm diving into the better one
by Tiaronus
Mon Oct 21, 2024 11:08 am
Forum: General discussion
Topic: Wating room here.
Replies: 18
Views: 1913

Re: Wating room here.

10-21-2024, 17-07-49.png
10-21-2024, 17-07-49.png (2.18 MiB) Viewed 1189 times
Loading
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10-21-2024, 17-09-28.png (2.04 MiB) Viewed 1178 times
Loaded - changelog

10-21-2024, 17-10-30.png
10-21-2024, 17-10-30.png (8.44 MiB) Viewed 1170 times
Good bye cruel world!
I'm diving into the better one :D
by Tiaronus
Mon Oct 21, 2024 11:02 am
Forum: General discussion
Topic: Wating room here.
Replies: 18
Views: 1913

Re: Wating room here.

10-21-2024, 17-02-10.png
10-21-2024, 17-02-10.png (234.13 KiB) Viewed 1238 times
Not it's time to wait for the download.... :?
by Tiaronus
Mon Oct 21, 2024 11:00 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 56006

Re: Space Age general Questions

10-21-2024, 16-59-58.png
10-21-2024, 16-59-58.png (234.33 KiB) Viewed 2069 times
oh my God, oh my God
by Tiaronus
Thu Oct 17, 2024 11:47 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 63928

Re: Friday Facts #418 - Space Age release date



I don't know if someone already said this but - I think it's a crime that release date is Monday...
Should have been either 18th or 25th


And you'd have to wait the whole week end without playing in case of game breaking bug. Remember : the devs also deserve week ends.

As a dev myself in ...
by Tiaronus
Thu Oct 17, 2024 6:57 am
Forum: News
Topic: Friday Facts #418 - Space Age release date
Replies: 185
Views: 63928

Re: Friday Facts #418 - Space Age release date

I don't know if someone already said this but - I think it's a crime that release date is Monday...
Should have been either 18th or 25th

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