TL;DR
A shortcut key for dropping / inserting 10 items at a time.
What ?
The Z key (by default) currently drops / inserts 1 item at a time. I'd like an additional shortcut for doing this with 10 items at a time.
I don't know (or really have much of a preference for) what the default key ...
Search found 449 matches
- Fri Jul 12, 2024 1:31 pm
- Forum: Ideas and Suggestions
- Topic: Shortcut key for drop/insert 10 items
- Replies: 0
- Views: 309
- Tue Apr 25, 2023 1:58 pm
- Forum: Implemented Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 21012
Re: Sorting savegames: by date / world
Can we please have this? Please?
I mean, it's been a suggestion for 10 years and it's such a reasonable feature to have...
I mean, it's been a suggestion for 10 years and it's such a reasonable feature to have...
- Tue Jan 17, 2023 5:47 pm
- Forum: Minor issues
- Topic: [Twinsen][1.1.69][switch] Unsetting certain controls leave game mostly inaccessible
- Replies: 2
- Views: 1305
Re: [Twinsen][1.1.69][switch] Unsetting certain controls leave game mostly inaccessible
I still think an in-game touchscreen button to access the main menu would be a useful addition regardless, and it'd mostly solve the issue as a bonus side effect.
- Wed Nov 23, 2022 5:48 pm
- Forum: Duplicates
- Topic: [1.1.72] Craters drawn on top of train tracks
- Replies: 2
- Views: 1081
- Mon Nov 21, 2022 1:04 pm
- Forum: Duplicates
- Topic: [1.1.72] Craters drawn on top of train tracks
- Replies: 2
- Views: 1081
[1.1.72] Craters drawn on top of train tracks
Craters (like from cliff explosives) are drawn on top of the gravel/railroad ties on train tracks.
I'm assuming they should be underneath everything.
I'm assuming they should be underneath everything.
- Wed Nov 16, 2022 1:55 pm
- Forum: Implemented Suggestions
- Topic: Sorting savegames: by date / world
- Replies: 55
- Views: 21012
Sort load game dialog by most recently played
A button to sort the load game dialog by most recently played would be stellar.
- Fri Nov 11, 2022 7:29 pm
- Forum: Ideas and Suggestions
- Topic: [0.17.79] Remove whack-a-mole mini-game from production graph (trigger warning: video may induce anxiety)
- Replies: 6
- Views: 2254
Re: [0.17.79] Remove whack-a-mole mini-game from production graph (trigger warning: video may induce anxiety)
Why is the production graph interface still a nightmare?
There's some good ideas in this thread, if I do say so myself.
I feel like that UI has been around long enough that it deserves a little bit of love, the buttons are fast-moving targets and it's been an issue for many years now, since at ...
There's some good ideas in this thread, if I do say so myself.
I feel like that UI has been around long enough that it deserves a little bit of love, the buttons are fast-moving targets and it's been an issue for many years now, since at ...
- Fri Nov 04, 2022 8:45 pm
- Forum: This Forum
- Topic: [bug] Word wrapping breaks punctuation after URLs
- Replies: 0
- Views: 1286
[bug] Word wrapping breaks punctuation after URLs
I filed this issue on the phpBB bug tracker but they told me to post it here , which seems silly but...
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When a BBCode [/url] closing tag is followed by a punctuation character, word wrapping can still insert a line break between the end of the generated URL and the punctuation.
For example ...
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When a BBCode [/url] closing tag is followed by a punctuation character, word wrapping can still insert a line break between the end of the generated URL and the punctuation.
For example ...
- Fri Nov 04, 2022 12:04 am
- Forum: Ideas and Suggestions
- Topic: [1.1.70] Flip does not work on hazard concrete
- Replies: 2
- Views: 1197
Re: [1.1.70] Flip does not work on hazard concrete
Sounds good. Rotate works so it seems reasonable for flip to work, too.Rseding91 wrote: Thu Nov 03, 2022 5:57 pm Thanks for the report however flip does not currently interact with tiles in any way. Moving to ideas and suggestions.
- Wed Nov 02, 2022 4:34 pm
- Forum: Pending
- Topic: [1.1.70] Cancel during "loading multiplayer map" or "catching up" hangs Factorio
- Replies: 1
- Views: 1196
[1.1.70] Cancel during "loading multiplayer map" or "catching up" hangs Factorio
When joining a multiplayer game, if ESC is pressed during "catching up", it brings up the game menu. If "quit game" is selected, it hangs the game. Eventually the game quits, I think maybe after "catching up" finishes anyways? But while it's hung like this, the menu stays on screen and can't be ...
- Wed Nov 02, 2022 4:30 pm
- Forum: Ideas and Suggestions
- Topic: "Cancel" button on map download + catching up dialogs
- Replies: 2
- Views: 1057
Re: "Cancel" button on map download + catching up dialogs
does hitting escape cancel it? haven't tried but feels like it should
Omgomgomg!
Excitement.....
Testing.....
ESC cancels "connecting"? Yup. Sweet.
ESC cancels "downloading"? Holy crap, yup.
ESC cancels "catching up"? Yu... well, it tries to.
So first of all: Oh wow thank you so much for ...
- Wed Nov 02, 2022 4:20 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.70] Flip does not work on hazard concrete
- Replies: 2
- Views: 1197
[1.1.70] Flip does not work on hazard concrete
The flip command does not affect hazard concrete's orientation.
Steps:
1. Put a hazard concrete ghost in hand (such as a single piece, or a paste/bp containing one or more hazard concretes)
2. Use the flip command
Expected: Hazard concrete pattern flipped left-to-right i.e. reversed, rotated ...
Steps:
1. Put a hazard concrete ghost in hand (such as a single piece, or a paste/bp containing one or more hazard concretes)
2. Use the flip command
Expected: Hazard concrete pattern flipped left-to-right i.e. reversed, rotated ...
- Wed Nov 02, 2022 3:05 pm
- Forum: Ideas and Suggestions
- Topic: "Cancel" button on map download + catching up dialogs
- Replies: 2
- Views: 1057
"Cancel" button on map download + catching up dialogs
When joining a multiplayer game, it would be nice if there were a "cancel" button on both the "downloading map" and "catching up" progress dialogs, so you don't have to force terminate the process if a map is unreasonably huge or catching up isn't working out for you.
Not much more to say about ...
Not much more to say about ...
- Tue Nov 01, 2022 6:20 pm
- Forum: Not a bug
- Topic: [?] Picking up rocket silo destroys rocket parts
- Replies: 4
- Views: 1722
Re: Picking up rocket silo destroys rocket parts
No there's no balance reason for it. It's similar to crafting things that have intermediate items and canceling crafting half way through. It doesn't give back the raw materials but instead the intermediate products already created. Except in the rocket silo case there is no intermediate product ...
- Tue Nov 01, 2022 4:34 pm
- Forum: Not a bug
- Topic: [?] Picking up rocket silo destroys rocket parts
- Replies: 4
- Views: 1722
Re: Picking up rocket silo destroys rocket parts
Thanks.Rseding91 wrote: Tue Nov 01, 2022 4:01 pm Thanks for the report however this is currently working as intended. The rocket parts are gone as soon as the recipe cycle finishes and are never refunded.
Before I make a feature request: Is there a specific balance-related reason for that?
- Tue Nov 01, 2022 3:49 pm
- Forum: Not a bug
- Topic: [?] Picking up rocket silo destroys rocket parts
- Replies: 4
- Views: 1722
[?] Picking up rocket silo destroys rocket parts
When picking up a rocket silo, if it contains any rocket parts (i.e. > 0% complete), the rocket parts are lost.
Steps:
1. Create a rocket silo
2. Let it create some parts up to N%
3. Pick up the rocket silo
Expected: N rocket parts transferred to inventory.
Actual: 0 rocket parts transferred to ...
Steps:
1. Create a rocket silo
2. Let it create some parts up to N%
3. Pick up the rocket silo
Expected: N rocket parts transferred to inventory.
Actual: 0 rocket parts transferred to ...
- Tue Nov 01, 2022 2:13 pm
- Forum: Ideas and Suggestions
- Topic: "Diagonal" mode checkbox for blueprint grid configuration
- Replies: 0
- Views: 775
"Diagonal" mode checkbox for blueprint grid configuration
I would like a checkbox in the blueprint grid configuration, perhaps underneath the absolute/relative radio buttons that, when enabled, forced placement to be corner-to-corner on the grid instead of edge-to-edge; i.e. forced diagonal placement of the blueprint.
This would make the grid useful for ...
This would make the grid useful for ...
- Tue Nov 01, 2022 1:53 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint Editor Shift Drag Box / Rectangle selection in Blueprint Editor
- Replies: 6
- Views: 3239
Selection rectangle in blueprint editor
It would be amazing if there were some way to draw a rectangle in the blueprint editor to add/remove items from the blueprint in the entire rectangle at once.
Currently if there's a group of objects you want to add/remove, you have to click each one individually or "paint" them by dragging the ...
Currently if there's a group of objects you want to add/remove, you have to click each one individually or "paint" them by dragging the ...
- Tue Nov 01, 2022 1:50 pm
- Forum: Ideas and Suggestions
- Topic: Add pause / unpause console command
- Replies: 9
- Views: 9166
Re: Add pause / unpause console command
As an alternative; would it perhaps also work if, instead of a new command, when game.tick_paused is set, players *are* notified and it does *not* disable achievements?
If it were addressed on that end then e.g. existing mods and stuff that set game.tick_paused would also become more well-behaved.
If it were addressed on that end then e.g. existing mods and stuff that set game.tick_paused would also become more well-behaved.
- Mon Oct 31, 2022 9:02 pm
- Forum: Fan Art
- Topic: Bumper sticker
- Replies: 0
- Views: 2570
Bumper sticker
Here's a hasty bumper sticker 'cause I got excited about landmine752's awesome font, lol.
(11.5" x 3" @ 300dpi)
(11.5" x 3" @ 300dpi)