Search found 61 matches

by pantabo1
Sun Aug 31, 2025 8:38 pm
Forum: Ideas and Suggestions
Topic: Let's overhaul smart belt!
Replies: 21
Views: 1913

Re: Let's overhaul smart belt!

130603

i think this post from anti might be relevant
by pantabo1
Thu Aug 14, 2025 4:21 pm
Forum: Ideas and Suggestions
Topic: Foundation to prevent frost or/and spreed heat
Replies: 9
Views: 724

Re: Foundation to prevent frost or/and spreed heat



I've never used foundation simply because by the time I've unlocked it, I've more or less completed the game.


This is my main issue with it. You have to build your Vulcanus and Fulgora base before you have foundation, which means that by the time you have foundation you don't need it because ...
by pantabo1
Thu Aug 14, 2025 4:11 pm
Forum: Ideas and Suggestions
Topic: Let's overhaul smart belt!
Replies: 21
Views: 1913

Re: Let's overhaul smart belt!

Worth noting something for the people reading this that there is a long and still ongoing „debate“ / talk / whatever going on in the steelaxe dc. Not sure if we want to / are allowed to link to it or move the entire discussion on here.
by pantabo1
Mon Aug 11, 2025 8:20 am
Forum: Ideas and Suggestions
Topic: Let's overhaul smart belt!
Replies: 21
Views: 1913

Re: Let's overhaul smart belt!


A couple thoughts from glancing over it:

- You keep talking about "mathematically cover[ing] all possible scenarios"—have you done any sort of fuzzing or enumeration or are you at the "this covers everything we can think of so far" stage right now?
- I'm a bit confused by your definition of ...
by pantabo1
Sun Aug 10, 2025 10:03 pm
Forum: Ideas and Suggestions
Topic: Let's overhaul smart belt!
Replies: 21
Views: 1913

Re: Let's overhaul smart belt!


Never heard of ‘em. :-) That is the problem with tribal knowledge - only some people know it. If you have Code access, then why ask the people in the Forums who do not?

It sounds like an interesting idea - but so far it is Just an Idea. I don’t quite understand what is wrong with Smart Belt ...
by pantabo1
Sun Aug 10, 2025 7:08 pm
Forum: Ideas and Suggestions
Topic: Let's overhaul smart belt!
Replies: 21
Views: 1913

Re: Let's overhaul smart belt!


You are aware that Factorio is not an open-source project, right? There is simply nowhere to submit a Pull Request if you’re not an Employee of Wube Software.

I cannot tell if this is a joke. Good Luck!


Glassbricks is a known speedrunner and modder for factorio. There has already been ...
by pantabo1
Sat Aug 09, 2025 11:39 am
Forum: Assigned
Topic: [Kovarex] [2.0.50] Dragging over splitter input replaces weaved underground in front
Replies: 2
Views: 731

Re: [2.0.50] smart belt bug #0009

Loewchen wrote: Tue May 20, 2025 2:41 pm Add a bug description to the title please, see 3638.
the post was edited in june
by pantabo1
Sat Aug 09, 2025 11:15 am
Forum: Assigned
Topic: [Kovarex] [2.0.50] smart belt bug 5: underground sometimes not placed when rotating belt into splitter
Replies: 6
Views: 1131

Re: [2.0.50] smart belt bug 5: underground sometimes not placed when rotating belt into splitter

Funnily, i just tried to change the title, which coincided with a moderators edit. My edit would have said:
[2.0.50] smart belt bug #0005 splitter and smart rotate results in unexpected ug compared to when turning into a belt

The moderator one, however is more concise
by pantabo1
Mon Aug 04, 2025 2:22 pm
Forum: Assigned
Topic: [Kovarex] [2.0.62] smart belt bug #0011 doing pppppp / blipi fast results in poles being removed.
Replies: 3
Views: 351

Re: [2.0.62] smart belt bug #0011 doing pppppp / blipi fast results in poles being removed as well. weird behaviour in g

Loewchen wrote: Mon Aug 04, 2025 1:05 pm Explain exactly what you do, what happens and what you expect to happen instead please, see 3638.
just to clarify: you have seen that there is an attached video? if so, i assume it is just not sufficient? i just want to make sure.
by pantabo1
Mon Aug 04, 2025 2:17 pm
Forum: Duplicates
Topic: [2.0.55] Smart belt creates unnecessary undergrounds
Replies: 3
Views: 572

Re: [2.0.55] Smart belt creates unnecessary undergrounds

as you havent gotten a reply yet: this is a duplicate of my report viewtopic.php?t=128845
by pantabo1
Mon Aug 04, 2025 1:03 pm
Forum: Assigned
Topic: [Kovarex] [2.0.62] smart belt bug #0011 doing pppppp / blipi fast results in poles being removed.
Replies: 3
Views: 351

[Kovarex] [2.0.62] smart belt bug #0011 doing pppppp / blipi fast results in poles being removed.

https://www.youtube.com/watch?v=B2s-anGFxtE

here you can see it in action.
pppppp / blipi is the tech used. it stands for "pantabos performant power pole placement plan / belt lock interupt placment interpolation" which speedrunners use. the recently added feature has the effect that when switching ...
by pantabo1
Sat Jun 14, 2025 2:30 pm
Forum: Not a bug
Topic: [2.0.20] Cannot rotate a copied railgun turret in all directions
Replies: 3
Views: 1245

Re: [2.0.20] Cannot rotate a copied railgun turret in all directions

I assume that the issue arises when you have both a railgun and another entity in the same blueprint. It is probably not worth adding an extra check or whatever to make it possible to rotate a bluprint which only contains a railgun
by pantabo1
Fri Jun 13, 2025 11:46 pm
Forum: Assigned
Topic: [Kovarex] [2.0.50] smart belt bug 5: underground sometimes not placed when rotating belt into splitter
Replies: 6
Views: 1131

Re: [2.0.50] smart belt bug #0005 splitter and smart rotate

The "bug" i see happening here is the difference in the underground when you attempt to make a corner in the belt.
When you run into a belt (or as far as i can tell any other obstacle) you still place an underground, which results in the sideload you can see in the video above.
This is different ...
by pantabo1
Fri May 23, 2025 11:11 am
Forum: Releases
Topic: Version 2.0.52
Replies: 4
Views: 7084

Re: Version 2.0.52


It was requested by speedrunners to automate some checks on uploaded speedrun save files with replay data. I guess they will be using it to automate some checks...


Thats correct. We want to automate it and most importantly make it easier / possible to run the replay from a headless server.
Lets ...
by pantabo1
Mon May 19, 2025 2:53 pm
Forum: Assigned
Topic: [Kovarex] [2.0.50] smart belt bug 5: underground sometimes not placed when rotating belt into splitter
Replies: 6
Views: 1131

Re: [2.0.50] smart belt bug, splitter and smart rotate

Loewchen wrote: Fri May 16, 2025 2:34 pm 128742
i really would like to know how exactly this is a duplicate
by pantabo1
Sat May 17, 2025 12:33 am
Forum: Assigned
Topic: [kovarex] [2.0.50] smart belt bug #0010 vanishing undergrounds
Replies: 0
Views: 517

[kovarex] [2.0.50] smart belt bug #0010 vanishing undergrounds

this is the last for now, i will go back to the others, i realised they are lacking some info.
----

when doing some stuff, the undergrounds somehow vanish? i have a save file if that is necessary. i would expect it to no vanish the undergrounds.

https://forums.factorio.com/download/file.php?mode ...
by pantabo1
Fri May 16, 2025 4:21 pm
Forum: Ideas and Suggestions
Topic: Make railguns not hit opened gates
Replies: 2
Views: 466

Make railguns not hit opened gates

TL;DR
When a gate is open, they should not get damaged by a rail gun shot.


What?
Currently, there is no good reason to use gates on space ships, especially when using rail guns. similar on the planets.
Maybe even partially opened gates could be missed by rail guns?


Why?
There is currently ...

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