Search found 13 matches
- Mon Oct 23, 2017 4:57 pm
- Forum: Mods
- Topic: [MOD 0.15.x] Necromant
- Replies: 35
- Views: 19460
Re: [MOD 0.15.x] Necromant
Maybe add a turret version of magic staff.
- Mon Oct 23, 2017 4:30 pm
- Forum: Mods
- Topic: [MOD 0.17.x] NPUtils 4.33
- Replies: 46
- Views: 30835
- Sun Nov 01, 2015 11:37 am
- Forum: Mods
- Topic: [MOD 0.12.x] Bergius Process
- Replies: 50
- Views: 66140
Re: [MOD 0.12.x] Bergius Process
I had to rename water electrolysis tech in my game because the one with same name from bob's mods overwrites it.
- Mon Sep 21, 2015 9:18 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465808
Re: [MOD 0.12.x] Natural Evolution v4.3.5 - All things Alien!
No more crash with either setting of extraloot. Thank you.
- Sun Sep 20, 2015 6:16 pm
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465808
Re: [MOD 0.12.x] Natural Evolution v4.3.4 - All things Alien!
Please confirm starting a mew game works. Set evolution to 25% and let it run for a few minutes, so the new units spawn. Can't start new game because factorio crashes on launch with an error above. Also, try playing with the extra loot on and see if that works. With extraloot enabled it crashes wit...
- Sun Sep 20, 2015 9:35 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465808
Re: [MOD 0.12.x] Natural Evolution v4.3.4 - All things Alien!
4.3.4 and 4.3.3 crashes my 0.12.7 game with Error Util.cpp:46: Error in assignID, entity with name 'small-biter-Mk2' does not exist. Extraloot is disabled in config, anything else is untouched. 4.3.0 works fine so i'm sticking to it for now. 5dim_automatization_0.1.1 5dim_core_0.1.1 5dim_decoration_...
- Sat Jun 21, 2014 9:58 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 35411
Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0
Без DyTech у меня нормально работает вместе с Youki.Airat9000 wrote:when will the corrected version?
- Sat Jun 21, 2014 9:43 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 623725
Re: Yuoki Industries 0.2.2
It also have less pollution than those 4x80 and compact, I think it's a good trade.Slan wrote:Dis i miss something ? 4x80% boiler to make one 65% that use lot more energy ?
- Sun Jun 15, 2014 7:32 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 35411
Re: [MOD 0.10.0] Reygan's Assembly Mod v1.0
Download link in 1st post is dead so I uploaded version 1.0.3 of mod which works in 0.10.0 (just some sound file path edits).
http://www.mediafire.com/download/mdyn5 ... 0.10.x.zip
http://www.mediafire.com/download/mdyn5 ... 0.10.x.zip
- Tue May 20, 2014 2:30 pm
- Forum: Mods
- Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
- Replies: 138
- Views: 129201
Re: [MOD 0.9.x] AdvancedEquipment v0.3.3
For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk ...
- Wed May 14, 2014 8:17 am
- Forum: Mods
- Topic: [0.9.x]DensePlates
- Replies: 9
- Views: 8043
Re: [0.9.x]DensePlates
Wouldn't this conflict with 5 iron plates -> 1 steel in furnace.
- Sun May 11, 2014 12:54 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 623725
Re: Yuoki Industries
Mod replaces vanilla recipe of alien artifacts, making small pieces of artifacts almost useless. Would be nice to have both of recipes.
- Thu May 08, 2014 6:15 am
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 35411