Search found 13 matches

by Sleeeper
Mon Oct 23, 2017 4:57 pm
Forum: Mods
Topic: [MOD 0.15.x] Necromant
Replies: 35
Views: 8698

Re: [MOD 0.15.x] Necromant

Maybe add a turret version of magic staff.
by Sleeeper
Mon Oct 23, 2017 4:30 pm
Forum: Mods
Topic: [MOD 0.17.x] NPUtils 4.33
Replies: 44
Views: 16909

Re: [MOD 0.15.x] NPUtils 2.26

Love this mod.

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by Sleeeper
Sun Nov 01, 2015 11:37 am
Forum: Mods
Topic: [MOD 0.12.x] Bergius Process
Replies: 50
Views: 51420

Re: [MOD 0.12.x] Bergius Process

I had to rename water electrolysis tech in my game because the one with same name from bob's mods overwrites it.
by Sleeeper
Mon Sep 21, 2015 9:18 am
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 258672

Re: [MOD 0.12.x] Natural Evolution v4.3.5 - All things Alien!

No more crash with either setting of extraloot. Thank you.
by Sleeeper
Sun Sep 20, 2015 6:16 pm
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 258672

Re: [MOD 0.12.x] Natural Evolution v4.3.4 - All things Alien!

Please confirm starting a mew game works. Set evolution to 25% and let it run for a few minutes, so the new units spawn. Can't start new game because factorio crashes on launch with an error above. Also, try playing with the extra loot on and see if that works. With extraloot enabled it crashes wit...
by Sleeeper
Sun Sep 20, 2015 9:35 am
Forum: Mods
Topic: [MOD 0.18.x] Natural Evolution - All things Alien!
Replies: 848
Views: 258672

Re: [MOD 0.12.x] Natural Evolution v4.3.4 - All things Alien!

4.3.4 and 4.3.3 crashes my 0.12.7 game with Error Util.cpp:46: Error in assignID, entity with name 'small-biter-Mk2' does not exist. Extraloot is disabled in config, anything else is untouched. 4.3.0 works fine so i'm sticking to it for now. 5dim_automatization_0.1.1 5dim_core_0.1.1 5dim_decoration_...
by Sleeeper
Sat Jun 21, 2014 9:58 pm
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 20783

Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

Airat9000 wrote:when will the corrected version?
Без DyTech у меня нормально работает вместе с Youki.
by Sleeeper
Sat Jun 21, 2014 9:43 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1189
Views: 347808

Re: Yuoki Industries 0.2.2

Slan wrote:Dis i miss something ? 4x80% boiler to make one 65% that use lot more energy ?
It also have less pollution than those 4x80 and compact, I think it's a good trade.
by Sleeeper
Sun Jun 15, 2014 7:32 pm
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 20783

Re: [MOD 0.10.0] Reygan's Assembly Mod v1.0

Download link in 1st post is dead so I uploaded version 1.0.3 of mod which works in 0.10.0 (just some sound file path edits).
http://www.mediafire.com/download/mdyn5 ... 0.10.x.zip
by Sleeeper
Tue May 20, 2014 2:30 pm
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 97826

Re: [MOD 0.9.x] AdvancedEquipment v0.3.3

For 0.9.8, your graphs on the first post state that the fusion reactors are suppose to give tons of energy in Watts, but for me it seems to just be giving Kilowatts? Such as Mk 5 is giving me rougly 2.6 KW which is waaaaaaaaaaaay off from the charts unless I am misinterpreting it. Same goes for Mk ...
by Sleeeper
Wed May 14, 2014 8:17 am
Forum: Mods
Topic: [0.9.x]DensePlates
Replies: 9
Views: 5389

Re: [0.9.x]DensePlates

Wouldn't this conflict with 5 iron plates -> 1 steel in furnace.
by Sleeeper
Sun May 11, 2014 12:54 pm
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1189
Views: 347808

Re: Yuoki Industries

Mod replaces vanilla recipe of alien artifacts, making small pieces of artifacts almost useless. Would be nice to have both of recipes.
by Sleeeper
Thu May 08, 2014 6:15 am
Forum: Mods
Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
Replies: 69
Views: 20783

Re: [MOD 0.9.8] Reygan's Assembly Mod v1.0

Перестали работать очистители воздуха в 1.0.2 (рецепт токсичных отходов пропал из списка).
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