Search found 9 matches

by BlueRaja
Fri Nov 30, 2018 7:19 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010534

Re: [0.16] Sea Block Pack 0.2.17

For anyone interested, we increased the slag production of electrolyzers from 1 to 3, and are having a lot more fun. It makes the early game SIGNIFICANTLY more balanced, while still being extremely challenging. We are still constantly running out of power/slag/everything else, but now we can general...
by BlueRaja
Sun Nov 25, 2018 1:09 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010534

Re: [0.16] Sea Block Pack 0.2.17

This is the most poorly balanced Factorio mod I've ever played. Slag takes a ton of electricity to make, but everything in the early game requires slag to produce, including fuel. For all of the early game, you don't have enough electricity to make more slag, and don't have enough slag to fuel more ...
by BlueRaja
Wed Jan 04, 2017 9:26 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14.21] Modpack: Farlands v0.14.7
Replies: 120
Views: 96881

Re: [0.14.21] Modpack: Farlands v0.14.7

Bugs we've found in 50 hours of play (with two players in multiplayer) with the latest version of Farlands Lag causes game to be unplayable halfway through. We had to install the UPS-up mod to make the game playable again. I highly recommend including that mod in this modpack Every time the host dri...
by BlueRaja
Thu Dec 22, 2016 4:42 pm
Forum: Technical Help
Topic: [SOLVED] Multiplayer lag with more than 2 players
Replies: 17
Views: 54218

Re: [SOLVED] Multiplayer lag with more than 2 players

Since this is one of the top posts on google:
Try UPS-up mod. It made Farlands mod (which is ridiculously laggy with a large base) playable for me and my friend.
by BlueRaja
Thu Dec 22, 2016 4:41 pm
Forum: Technical Help
Topic: Multiplayer lag when over two players
Replies: 3
Views: 3243

Re: Multiplayer lag when over two players

Since this is one of the top posts on google:
Try UPS-up mod. It made Farlands mod (which is ridiculously laggy with a large base) playable for me and my friend.
by BlueRaja
Thu Dec 22, 2016 4:40 pm
Forum: Technical Help
Topic: Help Request - How to reduce lag in multiplayer games 13.x
Replies: 5
Views: 2796

Re: Help Request - How to reduce lag in multiplayer games 13.x

Since this is one of the top posts on google:
Try UPS-up mod. It made Farlands mod (which is ridiculously laggy with a large base) playable for me and my friend.
by BlueRaja
Wed Dec 21, 2016 8:18 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 73969

Re: Friday Facts #168 - Nightvision Nightmare

Guys, settle down. The pictures are clearly out of order. I think the first and third images are supposed to be swapped.
by BlueRaja
Thu May 12, 2016 12:59 am
Forum: News
Topic: Friday Facts #136 - Map Transfers
Replies: 85
Views: 42007

Re: Friday Facts #136 - Map Transfers

  1. You can do NAT punching in TCP...
  2. What issues would TCP cause when downloading from multiple clients?
  3. Why in the WORLD would you reimplement TCP yourself in UDP, rather than using one of the dozens of existing libraries that already do that!?
by BlueRaja
Sun Mar 20, 2016 7:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Long Reach
Replies: 35
Views: 65174

Re: [MOD 0.12.x] Long Reach

For anyone who wants a slightly longer reach without being insanely OP, the default value is 6.

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