Search found 9 matches
- Fri Nov 30, 2018 7:19 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1189603
Re: [0.16] Sea Block Pack 0.2.17
For anyone interested, we increased the slag production of electrolyzers from 1 to 3, and are having a lot more fun. It makes the early game SIGNIFICANTLY more balanced, while still being extremely challenging. We are still constantly running out of power/slag/everything else, but now we can ...
- Sun Nov 25, 2018 1:09 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1189603
Re: [0.16] Sea Block Pack 0.2.17
This is the most poorly balanced Factorio mod I've ever played.
Slag takes a ton of electricity to make, but everything in the early game requires slag to produce, including fuel. For all of the early game, you don't have enough electricity to make more slag, and don't have enough slag to fuel more ...
Slag takes a ton of electricity to make, but everything in the early game requires slag to produce, including fuel. For all of the early game, you don't have enough electricity to make more slag, and don't have enough slag to fuel more ...
- Wed Jan 04, 2017 9:26 pm
- Forum: Mod Packs / Libs / Special Interest
- Topic: [0.14.21] Modpack: Farlands v0.14.7
- Replies: 120
- Views: 109646
Re: [0.14.21] Modpack: Farlands v0.14.7
Bugs we've found in 50 hours of play (with two players in multiplayer) with the latest version of Farlands
Lag causes game to be unplayable halfway through. We had to install the UPS-up mod to make the game playable again. I highly recommend including that mod in this modpack
Every time the host ...
Lag causes game to be unplayable halfway through. We had to install the UPS-up mod to make the game playable again. I highly recommend including that mod in this modpack
Every time the host ...
- Thu Dec 22, 2016 4:42 pm
- Forum: Technical Help
- Topic: [SOLVED] Multiplayer lag with more than 2 players
- Replies: 17
- Views: 56461
Re: [SOLVED] Multiplayer lag with more than 2 players
Since this is one of the top posts on google:
Try UPS-up mod. It made Farlands mod (which is ridiculously laggy with a large base) playable for me and my friend.
Try UPS-up mod. It made Farlands mod (which is ridiculously laggy with a large base) playable for me and my friend.
- Thu Dec 22, 2016 4:41 pm
- Forum: Technical Help
- Topic: Multiplayer lag when over two players
- Replies: 3
- Views: 3612
Re: Multiplayer lag when over two players
Since this is one of the top posts on google:
Try UPS-up mod. It made Farlands mod (which is ridiculously laggy with a large base) playable for me and my friend.
Try UPS-up mod. It made Farlands mod (which is ridiculously laggy with a large base) playable for me and my friend.
- Thu Dec 22, 2016 4:40 pm
- Forum: Technical Help
- Topic: Help Request - How to reduce lag in multiplayer games 13.x
- Replies: 5
- Views: 3413
Re: Help Request - How to reduce lag in multiplayer games 13.x
Since this is one of the top posts on google:
Try UPS-up mod. It made Farlands mod (which is ridiculously laggy with a large base) playable for me and my friend.
Try UPS-up mod. It made Farlands mod (which is ridiculously laggy with a large base) playable for me and my friend.
- Wed Dec 21, 2016 8:18 pm
- Forum: News
- Topic: Friday Facts #168 - Nightvision Nightmare
- Replies: 188
- Views: 89143
Re: Friday Facts #168 - Nightvision Nightmare
Guys, settle down. The pictures are clearly out of order. I think the first and third images are supposed to be swapped.
- Thu May 12, 2016 12:59 am
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 49798
Re: Friday Facts #136 - Map Transfers
- You can do NAT punching in TCP...
- What issues would TCP cause when downloading from multiple clients?
- Why in the WORLD would you reimplement TCP yourself in UDP, rather than using one of the dozens of existing libraries that already do that!?
- Sun Mar 20, 2016 7:04 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Long Reach
- Replies: 35
- Views: 68086
Re: [MOD 0.12.x] Long Reach
For anyone who wants a slightly longer reach without being insanely OP, the default value is 6.