Search found 48 matches

by krux02
Sun May 21, 2017 12:30 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 59403

Re: Friday Facts #191 - Gui improvements

This is me suggesting this change in 2014:
viewtopic.php?f=6&t=3545

All I can say is: FINALLY
by krux02
Sun Feb 12, 2017 4:12 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 24375

Re: Friday Facts #177 - Difficulty settings

I think map generation parameters need a good preview. I would like to see the effect my changes have, possibly without starting the game. I don't necessarily want to see the exact same map that I would play later, but I would really like to see a map. I would like to see, how may resource patches I...
by krux02
Tue Nov 29, 2016 1:40 am
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 26814

Re: Friday Facts #166 - Combat Revisit

Balancing: I think combat could be a lot better, when it wouldn't work like those endless MMO treadmill, where the aliens become stronger and then the player gets a bigger gun and so on. Instead of making a bigger weapon and a bigger alien I would like combat to be a bit more tactical. So every weap...
by krux02
Wed Jul 13, 2016 4:06 pm
Forum: Ideas and Suggestions
Topic: A real world game Box
Replies: 1
Views: 248

A real world game Box

Hello, I recently saw this: https://www.theindiebox.com/ a website, that sells game boxes for games, that I only know as digital only games. Since I am a collector, I would really be happy, if there would a Factorio game box that I can put in my shelf. I would also be very happy, if the box would co...
by krux02
Wed Dec 09, 2015 10:50 pm
Forum: News
Topic: Friday Facts #115 - The power switch
Replies: 66
Views: 36730

Re: Friday Facts #115 - The power switch

Three minutes, I am jealous. I wrote my master thesis in a project, where just the include of the dependency that I had to use increased by one minute. This compilation time was per object file. So when you liked to work with several cc files, don't do it anymore, each of them increases the compilat...
by krux02
Wed Jan 21, 2015 4:18 am
Forum: Ideas and Suggestions
Topic: Items, too big for the inventory
Replies: 8
Views: 1171

Re: Items, too big for the inventory

Game is built under the rule of minor punishment for creativity and experimentation. You propose something that go directly against that rule: once you've built the immovable object, you cannot just rebuild it in another place. I don't really see where the immovable object is. In cas you did not se...
by krux02
Wed Jan 21, 2015 12:49 am
Forum: Ideas and Suggestions
Topic: Items, too big for the inventory
Replies: 8
Views: 1171

Re: Items, too big for the inventory

it's funny that we both use the exact same example. I also think it's funny that we agree in everything without ever having to talk about anything. Then how do we get the developers attention?
by krux02
Tue Jan 20, 2015 4:08 pm
Forum: Ideas and Suggestions
Topic: Items, too big for the inventory
Replies: 8
Views: 1171

Items, too big for the inventory

Let's be honest about the inventory. It's good to have a big inventory, that can carry a lot of stuff. But when the game should motivate the player to build a logistic network, then it good at a certain point the player is not able anymore to do things manually. I think a good start here could be to...
by krux02
Wed Dec 17, 2014 3:05 pm
Forum: Releases
Topic: Version 0.11.6
Replies: 51
Views: 39192

Re: Version 0.11.6

for me it is now first time playing with spitters and tanks. Despite the fact that I generally like the Idea of a tank, I am not really happy, how it is implemented. There is only one tank, that is the tank. No way to further improve the tank during the game. No way it increase the speed of the tank...
by krux02
Sun Oct 19, 2014 5:22 pm
Forum: News
Topic: Friday Facts #56 - A lot of stuff
Replies: 39
Views: 22660

Re: Friday Facts #56 - A lot of stuff

your triangulation doesn't look like it's a Delaunay triangulation. I think if you would implement that, it would improve the visualization even more. There is an incremental edge flip based triangulation algorithm for that, that would fit perfectly for this case, because of the incremental nature o...
by krux02
Sun Sep 21, 2014 11:45 pm
Forum: Videos
Topic: [YouTube] Factorio Base Tours
Replies: 34
Views: 12798

Re: [YouTube] Factorio Base Tours

if you are interested, you can take my save file from here, I already uploaded it.
by krux02
Thu Sep 11, 2014 2:39 am
Forum: Show your Creations
Topic: My spawn point is an Island (40h gameplay). [now with save]
Replies: 15
Views: 9487

Re: My spawn point is an Island (40h gameplay). Want a Bridg

Assuming you're using 0.10.x, there's a big "Map Exchange String" button in the bottom left of the load game window. Click it, mark the text with your mouse, hit ctrl-c to copy to clipboard and ctrl-v to paste into a message. Thanks for the info, but unfortunately the copy paste thing did not work ...
by krux02
Mon Sep 08, 2014 12:21 am
Forum: Show your Creations
Topic: My spawn point is an Island (40h gameplay). [now with save]
Replies: 15
Views: 9487

Re: My spawn point is an Island (40h gameplay). Want a Bridg

That's a huge continent. I agree that it might be interesting for building trains, since it gets way easier to protect the scattered base. that for one reason but most important, fewer resources everywhere, so you have to move out of the base and build trains. You must've suspected that the contine...
by krux02
Mon Sep 08, 2014 12:11 am
Forum: Show your Creations
Topic: My spawn point is an Island (40h gameplay). [now with save]
Replies: 15
Views: 9487

Re: My spawn point is an Island (40h gameplay). Want a Bridg

since so many people asked, I would like to post the seed of the map, but at the moment I have no idea whare I can do that. I've read something about map exchange strings in the changelog, but when I google them I get to the changelog. So any advice would be helpful.
by krux02
Fri Sep 05, 2014 7:08 am
Forum: Frequently Suggested / Link Collections
Topic: Mouse / Touchscreen / Keyboard only interface
Replies: 13
Views: 5100

Re: Mouse / Touchscreen / Keyboard only interface

I fund this thread and I would like to dig it out again, because I really think that that the controls should be redone. There are some problems. I would like to be able to play mouse only, so also walk around maybe like in Diablo. Then an option to play keyboard only, so keys to move windows and to...
by krux02
Fri Sep 05, 2014 6:53 am
Forum: Ideas and Suggestions
Topic: learning AI
Replies: 9
Views: 1906

Re: learning AI

if we go in starship troopers direction then I want the alien corpses to pile up until they can walk over my walls :P. But what do you think about an invisible pheromone that is send as soon as an alien dies, so that following aliens know that it is dangerous there and that area might better be avoi...
by krux02
Wed Sep 03, 2014 2:06 pm
Forum: Ideas and Suggestions
Topic: learning AI
Replies: 9
Views: 1906

learning AI

what do you think about an AI that memorizes where many aliens died and therefore try to avoid those regions on the next wave.
by krux02
Wed Sep 03, 2014 2:01 pm
Forum: Development Proposals
Topic: Fight
Replies: 96
Views: 59338

Re: Fight

I would like to industrialize the elemination of the aliens. I want techniques to wipe them out that don't involve me to go there manually Wow, back down Adolf :P (sorry for going offtopic) Fun fact, I am from Germany :? . But back to topic. The point is that in factorio automation feels cool, whil...
by krux02
Mon Sep 01, 2014 11:58 pm
Forum: Ideas and Suggestions
Topic: Minimap preview in map generator
Replies: 3
Views: 1147

Minimap preview in map generator

I would like to have a little preview window when I adjust the map generator. Just to be able to see if the map parameters are what I expect to have. It doesn't have to be the exact result since it's still a random generator, but something that I can get an impression before starting the game.
by krux02
Mon Sep 01, 2014 11:44 pm
Forum: Show your Creations
Topic: My spawn point is an Island (40h gameplay). [now with save]
Replies: 15
Views: 9487

My spawn point is an Island (40h gameplay). [now with save]

I'm not sure where to post it, because it is a duplicate feature request. Spawning on an Island is not accepted as a bug. So I write it here. Maybe I just want to talk with somebody about my creations. I am lacking a little bit of oil. I've in total 5 oil rigs. All other oil that I found is unreacha...

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