My current game is starting to get really slow on my current computer, so it's time to upgrade. The last time I put together a computer a few years ago, the advice was:
- get the CPU with the most amount of L2 cache available
- # of cores doesn't matter because Factorio uses only one CPU at a time ...
Search found 571 matches
- Tue Aug 04, 2026 8:55 am
- Forum: Technical Help
- Topic: Optimum hardware for 2.x?
- Replies: 3
- Views: 521
- Fri Jul 24, 2026 9:15 am
- Forum: General discussion
- Topic: [2.1] I fixed batched space logistics with circuitry. I wish I didn't have to.
- Replies: 10
- Views: 2018
Re: [2.1] I fixed batched space logistics with circuitry. I wish I didn't have to.
Come on in, the water is fine! (I agree completely... Space Exploration is almost simpler at this point.)robot256 wrote: Thu Jul 23, 2026 8:55 pm But I should not speculate any more until I actually play with the new system. It sounds so janky I would rather go back to Space Exploration rockets and docking spaceships.
- Tue Jul 14, 2026 3:25 pm
- Forum: General discussion
- Topic: Biter expansion changes and it's implications
- Replies: 9
- Views: 2262
Re: Biter expansion changes and it's implications
I'm in the middle of a 2.0 game right now, so I haven't tried 2.1, but if it's true that the biters are more of a challenge, that's great! I think they're waaaay too easy in 2.0.
- Mon Jul 06, 2026 9:53 pm
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 74
- Views: 6760
Re: We need to talk about the new fluid system
This is the most important!
- Sun Jul 05, 2026 6:43 am
- Forum: General discussion
- Topic: We need to talk about the new fluid system
- Replies: 74
- Views: 6760
Re: We need to talk about the new fluid system
Simplicity comes at a cost, and that is that overly simplistic gameplay usually ends up being disappointing or unsatisfying.
I guess if we took it to it's logical extreme we could argue that Factorio would be much simpler if we could just launch infinite rockets with no resource costs and no ...
- Sat Jul 04, 2026 2:11 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36051
Re: The final balance argument for space casinos
If you don't like them , you can always, not use them x) i have real hard time understanding those players that don't want the others to have fun with a strategy that they don't even use themselves. like why ? Do they consider only what is fit to their own appeciation of difficulty. It's very ...
- Sat Jul 04, 2026 1:24 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36051
Re: The final balance argument for space casinos
I still find it weird how many people seem to have trouble conceiving of doing quality in any other fashion than making quality base resources, and I'm imagining the space casino is a large part of the reason things are that way.
That's a bingo!
I play the game without trying to copy other ...
- Thu Jun 25, 2026 11:34 am
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36051
Re: Please, DO NOT remove space casino
...There is now one less toy to play with in the sandbox.
I hope that most of the people in this conversation are small children, otherwise, it's a group of adults having a temper tantrum about how the grown-ups removed one of their toys from their sandbox, and now they're very, very mad! In ...
- Wed Jun 24, 2026 11:12 pm
- Forum: General discussion
- Topic: I kinda hate Vulcanus
- Replies: 27
- Views: 5307
Re: I kinda hate Vulcanus
Yeah, I really don't know what the idea was behind introducing another type of foundation and making it super late-game. I suppose they wanted to players to grapple again with building around tricky terrain, and landfill was too easy a solution?
It's basic gameplay progression. Much later in ...
- Wed Jun 24, 2026 9:45 pm
- Forum: Gameplay Help
- Topic: Missing inserter far/near side setting
- Replies: 4
- Views: 766
Re: [2.1.7] Missing inserter far/near side setting
You'll either have to play a stable version (currently 2.0.77 or earlier) or you'll have to live with that mod disabled. It sounds like you'll probably want to play this game with a stable version so that your mods will all work.
- Wed Jun 24, 2026 12:30 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 5182
Re: Too many last minute changes
What changes do you believe were last minute and or what changes do you think are buggy and will need fixing?
I don't have any specific bugs right now.
So this is basically speculative complaining?
I haven't complained once. I don't know what you were reading. You may have me confused ...
- Tue Jun 23, 2026 9:22 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 5182
Re: Too many last minute changes
Define “new”.
New to the public. It seems like the public finds lots of bugs.
bugs1.png
This seems like a new of new software being released at the end of the development lifecycle for Factorio.
But, really, so long as Wube is committed to continue to fix bugs as well as they do now (I ...
- Tue Jun 23, 2026 8:21 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36051
Re: Please, DO NOT remove space casino
Thus my opinion has been ignored and I'm left to piece together a sandbox with mods, or look for other games.
Or, just play any other version of the game that Wube so graciously allows us to play. You make it sound like Wube is forcing to you play a certain version of Factorio a certain way ...
- Tue Jun 23, 2026 8:17 pm
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 5182
Re: Too many last minute changes
This is the first bigger patch with new features after nearly 2 years from space age release and you are really talking about things being rushed? :roll:
I'm not concerned that they're rushed, per se. I'm more concerned that Wube has announced that further development on Factorio has largely ...
- Tue Jun 23, 2026 11:41 am
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 5182
Re: Too many last minute changes
What changes do you believe were last minute and or what changes do you think are buggy and will need fixing?
I don't have any specific bugs right now. If I did, I'd file bug reports. It seems like there a lot of new QOL things that are probably quite complex to program that are being pushed ...
- Tue Jun 23, 2026 11:02 am
- Forum: General discussion
- Topic: Too many last minute changes?
- Replies: 47
- Views: 5182
Too many last minute changes?
I think it's great the Wube has decided that it's time to wrap up Factorio. At some point, software should be complete. But the number of last minute changes they're making right now is sort of ridiculous. All of these significant changes are going to introduce a not insignificant number of bugs ...
- Fri Jun 19, 2026 9:12 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36051
Re: Please, DO NOT remove space casino
How is playing Factorio "grinding"? Are people physically moving things with the engineer late game? Are people sitting and watching the assemblers work late game? If there's any game where the word "grinding" makes no sense, it's Factorio.
Apparently the definition of grinding also include ...
- Fri Jun 19, 2026 5:15 pm
- Forum: General discussion
- Topic: Please, DO NOT remove space casino
- Replies: 268
- Views: 36051
Re: Please, DO NOT remove space casino
How is playing Factorio "grinding"? Are people physically moving things with the engineer late game? Are people sitting and watching the assemblers work late game? If there's any game where the word "grinding" makes no sense, it's Factorio.
- Thu Jun 18, 2026 4:36 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 388
- Views: 63106
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
The problem to me is that applying it over and over and over just becomes repetitive / tedious, which is why I'd love to see more approaches being possible or quality getting integrated into the rest of the game in a more fundamental way such that it isn't just something that happens somewhere on ...
- Thu Jun 18, 2026 4:32 pm
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 32
- Views: 8605
Re: The price of the game is way to high
I, honestly, think that the price of the base game is barely enough. 35$ is a very low price for the mods support, replayability, thousands of free servers and a game that you can download and launch almost anywhere you want.
I couldn't agree more. For what you get $35, is extremely low. Heck ...