Search found 164 matches
- Tue Dec 03, 2024 3:57 pm
- Forum: General discussion
- Topic: Space Age is too hard
- Replies: 14
- Views: 1515
Re: Space Age is too hard
What do you suggest for those who find it too easy and would like more difficulty.? What would i recommend for people who find it too easy? I would add restrictions to earning achievements: * no external blueprints - start without global prints and no import I don't understand why somebody would bo...
- Tue Dec 03, 2024 3:55 pm
- Forum: General discussion
- Topic: help2
- Replies: 2
- Views: 120
Re: help2
You should post in the technical help forum (viewforum.php?f=49) after reading the instructions (viewtopic.php?f=49&t=52433) for technical help.
- Tue Dec 03, 2024 3:54 pm
- Forum: General discussion
- Topic: help
- Replies: 1
- Views: 93
Re: help
You should post in the technical help forum (viewforum.php?f=49) after reading the instructions (viewtopic.php?f=49&t=52433) for technical help.
- Mon Dec 02, 2024 1:14 pm
- Forum: General discussion
- Topic: Problems with startup
- Replies: 1
- Views: 83
Re: Problems with startup
You should post in the technical help forum (viewforum.php?f=49) after reading the instructions (viewtopic.php?f=49&t=52433) for technical help.
- Mon Dec 02, 2024 8:37 am
- Forum: General discussion
- Topic: Do you care about infrastructure costs? Does it matter?
- Replies: 7
- Views: 445
Re: Do you care about infrastructure costs? Does it matter?
I only save resources when I am still defending against biters and cannot or do not want to have to use ore patches that are in hostile territory. When it takes a lot of work to try to reach a new ore patch because I have to manually clear out biters, or I may not have the resources to defend agains...
- Sat Nov 30, 2024 8:27 am
- Forum: General discussion
- Topic: $50 DLC and no sale is disappointing
- Replies: 26
- Views: 3207
Re: $50 DLC and no sale is disappointing
I mentioned in a Factorio group I’m in, my surprise at the price when it was first announced. Only for one of them to gleefully and emphatically announce “and it never goes on sale too”. That and so many of the reviews being sure to point how much value you and get and how fair the price is. Very u...
- Sat Nov 30, 2024 8:01 am
- Forum: General discussion
- Topic: $50 DLC and no sale is disappointing
- Replies: 26
- Views: 3207
Re: $50 DLC and no sale is disappointing
I mentioned in a Factorio group I’m in, my surprise at the price when it was first announced. Only for one of them to gleefully and emphatically announce “and it never goes on sale too”. That and so many of the reviews being sure to point how much value you and get and how fair the price is. Very u...
- Tue Nov 26, 2024 6:21 pm
- Forum: General discussion
- Topic: Landmines, the underestimated weapon against pretty much anything
- Replies: 29
- Views: 7221
Re: Landmines, the underestimated weapon against pretty much anything
It's just a roboport which has its construction/repair coverage (the green area, though the orange area works too) covering defenses. (With conbots inside it and a resupply of repair packs and entities needing replacement after destruction in logistic chests somewhere either in the roboport itself ...
- Tue Nov 26, 2024 1:54 pm
- Forum: General discussion
- Topic: Landmines, the underestimated weapon against pretty much anything
- Replies: 29
- Views: 7221
Re: Landmines, the underestimated weapon against pretty much anything
The main reason I don't use landmines is because there's no way to automate them. You have to manually replace them every time they are used. I get to laser turrets as quickly as I can (and then defense is finished), but even before laser turrets, you can at least automate regular turrets in differ...
- Tue Nov 26, 2024 10:27 am
- Forum: General discussion
- Topic: Landmines, the underestimated weapon against pretty much anything
- Replies: 29
- Views: 7221
Re: Landmines, the underestimated weapon against pretty much anything
The main reason I don't use landmines is because there's no way to automate them. You have to manually replace them every time they are used. I get to laser turrets as quickly as I can (and then defense is finished), but even before laser turrets, you can at least automate regular turrets in differe...
- Tue Nov 26, 2024 10:11 am
- Forum: General discussion
- Topic: Beacon diminishing returns
- Replies: 12
- Views: 1672
Re: Beacon diminishing returns
Personally I've never seen the point of efficiency modules in beacons even if they were a net positive. Power generation is really just not an issue once you've either teched out of coal or expanded to extra coal patches. Efficiency modules in general are used to reduce pollution rather than power ...
- Tue Nov 26, 2024 9:41 am
- Forum: General discussion
- Topic: Space Age is too hard
- Replies: 14
- Views: 1515
Re: Space Age is too hard
You can also just play 2.0 without Space Age.
- Mon Nov 25, 2024 2:24 pm
- Forum: Gameplay Help
- Topic: [SA} Auto drop from platform
- Replies: 3
- Views: 198
Re: [SA} Auto drop from platform
Thanks to both of you who responded. I had no idea that was a thing! I'm going to enjoy Space Age a whole lot more, now!
- Mon Nov 25, 2024 8:24 am
- Forum: Gameplay Help
- Topic: [SA} Auto drop from platform
- Replies: 3
- Views: 198
[SA} Auto drop from platform
Am I missing something obvious, or is there no way to automatically drop items from a space platform back to Nauvis? Do I really have to manually click stuff like white science to get it back to the planet surface? Since this is a game about automation, I'm thinking there should be a way to ... auto...
- Sun Nov 24, 2024 11:10 am
- Forum: General discussion
- Topic: Space Exploration / Space Age connection?
- Replies: 9
- Views: 606
Re: Space Exploration / Space Age connection?
So, from what I understand,... WUBE always wanted to do SA, but didn't have time, and wanted to get 1.0 out. After they release 1.0, Earendel singlehandedly wrote his/her own enormous SE mod, equal in complexity (or moreso, if you consider the secret ending) to what WUBE was working on as SA. After ...
- Sun Nov 24, 2024 10:41 am
- Forum: General discussion
- Topic: Space Exploration / Space Age connection?
- Replies: 9
- Views: 606
Re: Space Exploration / Space Age connection?
If I recall correctly SE was inspired by an early idea given by Wube in an FFF about planets. So Earendel started SE based on a Wube idea. Regardless, Space Age is it's own interpretation of multi planetary logistics. The only real connection between the two is that there's planets, and things flyi...
- Sun Nov 24, 2024 9:09 am
- Forum: General discussion
- Topic: Space Exploration / Space Age connection?
- Replies: 9
- Views: 606
Re: Space Exploration / Space Age connection?
So, "Earandel" just happened to be developing SE at the same time the WUBE team was building SA? That was just a co-incidence? And then WUBE hired Earandel full time after SE came out because WUBE saw how awesome it was?
- Sun Nov 24, 2024 8:26 am
- Forum: General discussion
- Topic: Space Exploration / Space Age connection?
- Replies: 9
- Views: 606
Re: Space Exploration / Space Age connection?
Yes, Earendel (SE Mod developer) wrote about it in the announcement FFF last August. https://factorio.com/blog/post/fff-373 Thanks for that, but it doesn't really answer my question. Was "Earendel" a WUBE employee when he/she made SE? Did he/she make SE by him/her self? If WUBE had been p...
- Sat Nov 23, 2024 9:18 pm
- Forum: General discussion
- Topic: Space Exploration / Space Age connection?
- Replies: 9
- Views: 606
Space Exploration / Space Age connection?
Does anybody know what connection there is between SE and SA? Did Wube hire developers of SE to help them work on SA? I can't imagine SA just took a bunch of ideas from SE without giving the developers of SE money or jobs or credit or something. I don't see any formal acknowledgement from Wube that ...
- Wed Nov 20, 2024 1:47 pm
- Forum: Releases
- Topic: Version 2.0.20
- Replies: 42
- Views: 11851
Re: Version 2.0.20
I love the new icons. They're much easier to see than whatever was there previously. Although, to stay on topic, I'm very glad to have so many bugs fixed so quickly. I was watching all of them come through the experimental releases, and I'm happy to have a stable release with all of them in there. G...