Search found 512 matches
- Sat Feb 14, 2026 3:27 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 61
- Views: 5319
Re: My space age review
Because nothing was or is optimised for the upcoming upcycling approach. Not all products had been produced in the minor factories at the other planet, but some only at Nauvis, which would have been added. Material entrances were not optimised for delivery. Each machine was optimised for handling ...
- Sat Feb 14, 2026 1:10 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 61
- Views: 5319
Re: My space age review
ES64U2 wrote: Sat Feb 14, 2026 12:54 pm So you tear down your whole factory production with your optimizations for quality and build up a legendary factory production in one of the (multiple) places that suits this best.
Why would you tear down your existing factory?
- Wed Feb 11, 2026 12:48 pm
- Forum: Off topic
- Topic: Fact-Orios
- Replies: 3
- Views: 360
Re: Fact-Orios
That's so thoughtful! So cool!
- Tue Feb 03, 2026 5:05 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 61
- Views: 5319
Re: My space age review
the dev response was that:
Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.
As far as I’ve ever known, they were not designed to be a critical part of anything.
WTF?????????? How is it ...
- Mon Feb 02, 2026 3:56 pm
- Forum: Gameplay Help
- Topic: Trains, Circuit, and New stuff
- Replies: 4
- Views: 397
Re: Trains, Circuit, and New stuff
The lists are just for your convenience, from waht I understand.
If you want to tell a station not to be a train stop, you just disable the station itself, just like in pre 2.* Factorio. You can also just enable a station when it's not full by doing the opposite. No mod needed.
If you want to tell a station not to be a train stop, you just disable the station itself, just like in pre 2.* Factorio. You can also just enable a station when it's not full by doing the opposite. No mod needed.
- Sun Feb 01, 2026 7:46 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 61
- Views: 5319
Re: My space age review
Hahahaha! Unplayable!!sushi_eater wrote: Sun Feb 01, 2026 5:39 pm
How could this behavior possibly not be considered a bug (Biter Egg spoiling while over water gets biters stuck on the water):
viewtopic.php?t=117716
(That's the most recent tip of an iceberg,)
- Thu Jan 22, 2026 11:49 am
- Forum: General discussion
- Topic: Game price in countries where US dollar is worth a lot
- Replies: 10
- Views: 2338
Re: Game price in countries where US dollar is worth a lot
I agree with my friend's post; here in Brazil, compared to other countries, the game is inaccessible to us because of the current price. To make it more accessible and to further grow the Brazilian community, it would be great if they reviewed the regional price in Brazil.
I want to go to São ...
- Wed Jan 14, 2026 2:44 pm
- Forum: Gameplay Help
- Topic: Contents decider combinator from map
- Replies: 2
- Views: 307
Re: Contents decider combinator from map
That did it! It was a setting called "Show combinator settings in Alt-mode" under "Interface". Thanks so much!
- Tue Jan 13, 2026 10:38 pm
- Forum: Gameplay Help
- Topic: Contents decider combinator from map
- Replies: 2
- Views: 307
Contents decider combinator from map
I was playing what I thought was vanilla K2 on a computer where I could see the "contents" of the decider combinators from the map with "Alt" turned on. Now, I'm playing the same game on a different computer, and I don't have access to the other one. I generally don't use mods, so I really doubt ...
- Tue Jan 13, 2026 5:34 pm
- Forum: Off topic
- Topic: Book Review: The Score
- Replies: 0
- Views: 314
Book Review: The Score
Here's a book review about a book written by a philosopher who argues that doing things (like playing games) for the sake of doing things, without trying to achieve a score, is more satisfying than chasing some arbitrary goal. Sounds like he'd be a huge fan of Factorio, if he isn't already. It also ...
- Mon Jan 05, 2026 5:46 pm
- Forum: Questions, reviews and ratings
- Topic: [K2] No mining needed: Is that a good thing?
- Replies: 7
- Views: 677
Re: [K2] No mining needed: Is that a good thing?
No... Is it the same situation over there, too?
- Mon Jan 05, 2026 4:47 pm
- Forum: Questions, reviews and ratings
- Topic: [K2] No mining needed: Is that a good thing?
- Replies: 7
- Views: 677
Re: [K2] No mining needed: Is that a good thing?
I just played K2 for the first time, so that's why I was asking the question. It's different from other mods in that you can get all resources infinitely, with no mining. Even in Space Age, you still need to mine to get stuff late game (fluorine,holmium, yumako, jellynuts,etc) even with high quality ...
- Sun Jan 04, 2026 11:15 pm
- Forum: Questions, reviews and ratings
- Topic: [K2] No mining needed: Is that a good thing?
- Replies: 7
- Views: 677
[K2] No mining needed: Is that a good thing?
I'm playing Krastorio 2 for the first time. I really enjoy it. It's a great mod. However, toward the end, once you research the various matter converting technologies, you don't need to mine for anything any more. I'm playing now with 0 miners and 0 pumpjacks. (I won't spoil it for people who haven ...
- Sun Jan 04, 2026 4:48 pm
- Forum: General discussion
- Topic: My space age review
- Replies: 61
- Views: 5319
Re: My space age review
Quality basically allows you to "build tall" rather than "build wide." But if you don't want to mess with quality, there's nothing wrong with building wide. It just means you build more machines or bigger space platforms.
Right. The amount of stuff you need to build to make everything ...
- Sun Jan 04, 2026 3:16 am
- Forum: General discussion
- Topic: My space age review
- Replies: 61
- Views: 5319
Re: My space age review
For me personally it was a missbuy.
I have to laugh every time I read somebody writing something like this. If $35 is such a huge deal for you, then in all honesty, you should be doing things other than playing video games.
Personally, I don't know of any video game that provides more ...
- Fri Dec 26, 2025 6:36 pm
- Forum: Gameplay Help
- Topic: 65535 max slots on a ship?
- Replies: 8
- Views: 673
Re: 65535 max slots on a ship?
Oh geez, I'm sorry about that! Thanks for correcting me.
- Fri Dec 26, 2025 6:23 pm
- Forum: Gameplay Help
- Topic: 65535 max slots on a ship?
- Replies: 8
- Views: 673
Re: 65535 max slots on a ship?
Exactamundo!Eternal wrote: Fri Dec 26, 2025 6:22 pm so , i can actually can have more slots yes? but game wont "show" them in the total
- Fri Dec 26, 2025 6:22 pm
- Forum: General discussion
- Topic: Does Factorio have voice chat?
- Replies: 3
- Views: 950
Re: Does Factorio have voice chat?
There are also things called "telephones" that allow people to talk to each other, too. And those don't even eat up any of your Internet connection!
- Fri Dec 26, 2025 6:20 pm
- Forum: Gameplay Help
- Topic: 65535 max slots on a ship?
- Replies: 8
- Views: 673
Re: 65535 max slots on a ship?
The 65535 is a limitation of how this piece of the game was programmed. The developers chose to use a type variable for this number that has a maximum of 65535: https://en.wikipedia.org/wiki/65,535
You'll also see this limitation when you look at the total number of missing items needed for the bots ...
You'll also see this limitation when you look at the total number of missing items needed for the bots ...
- Fri Dec 19, 2025 10:42 pm
- Forum: Technical Help
- Topic: Download servers down?
- Replies: 3
- Views: 483
Re: Download servers down?
I've been trying to update/download both Factorio and Space Age for hours today, but the downloads keep failing after they start. I'm not able to update Factorio at all. It seems that the hosting servers are having lots of problems today. I know this has happened before.
Wouldn't torrenting fix ...