Search found 83 matches

by NineNine
Wed Apr 03, 2024 1:14 pm
Forum: Mods
Topic: Industrial Revolution 3
Replies: 13
Views: 6615

IR3: Steam all the way to rockets

Just throwing this out... I'd love to see a version of Industrial Revolution that allowed for steam power to be used all the way to (steam-powered) rockets. It could be a really ridiculous and awesome looking steampunk fantasy version of IR3. Of course, tons of ridiculous team-powered technologies a...
by NineNine
Fri Mar 29, 2024 7:47 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268456

Re: [0.17+] Space Exploration WIP

You don't have to log in to use Discord. I don't log in and have communicated with people over there about SE.
by NineNine
Tue Mar 12, 2024 8:50 pm
Forum: General discussion
Topic: Fluid Mechanics Still Broken, 6 Years Later?
Replies: 43
Views: 3302

Re: Fluid Mechanics Still Broken, 6 Years Later?

Fluid dynamics (including turbulence) is something that actual physicists still cannot model accurately. That's hwy we still have wind tunnels. So to even be able to begin to accurately critique fluid mechanics on Factorio, I'd expect you'd need a phD. I agree with jacmiech1. Forget the fluid mechan...
by NineNine
Sat Feb 24, 2024 4:14 am
Forum: General discussion
Topic: Factorio Demographics Data
Replies: 3
Views: 546

Re: Factorio Demographics Data

I'd be happy to fill it out but the form you created requires a Google ID to use it.

You may have better luck if you fix that.
by NineNine
Tue Feb 20, 2024 4:16 pm
Forum: Mods
Topic: SE Mod - got space capsule - can't build cargo rocket sections without having gone to space first?
Replies: 3
Views: 539

Re: SE Mod - got space capsule - can't build cargo rocket sections without having gone to space first?

Yup, build those rocket sections in a regular ol' Assembling Machine on Nauvis.

And yup, you're not flying anywhere in a capsule just yet. You can hitch a ride on that first cargo rocket flight, though!
by NineNine
Tue Feb 20, 2024 2:28 pm
Forum: General discussion
Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
Replies: 18
Views: 1378

Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers

You should look at Industrial Revolution 3. There's a ton of steam power in that mod (and it looks gorgeous).
by NineNine
Thu Feb 15, 2024 3:37 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 1823

Re: Factorio price in Poland

Steam doesn't do anything but take a cut of your money. That's simply not true. After you bought a game, steam provides the steam cloud for shared saves. It provides a one-click-install process and keeps the game up to date. It provides installers for decades - even long after the original game web...
by NineNine
Thu Feb 15, 2024 3:20 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 1823

Re: Factorio price in Poland

I understand, but I doubt that anybody at Wube has anything do to with how Steam prices their stuff. I doubt they can even legally talk about it. If you don't think it's "fair", then go ask Steam about it (and let us know what they say). In the meantime, just send your friend to Wube's web...
by NineNine
Wed Feb 14, 2024 10:57 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 1823

Re: Factorio price in Poland

You should buy it from Wube. It's less expensive, and Wube gets to keep more money. Steam doesn't do anything but take a cut of your money.
by NineNine
Wed Feb 14, 2024 4:41 pm
Forum: General discussion
Topic: Factorio price in Poland
Replies: 22
Views: 1823

Re: Factorio price in Poland

Are you asking about why is Steam charging different prices, or Wube? As far as I can tell, the price is the same for everybody at Wube's website.
by NineNine
Sun Feb 11, 2024 4:14 pm
Forum: Mods
Topic: SE: Flying so fast it hurts?
Replies: 5
Views: 511

Re: SE: Flying so fast it hurts?

Thanks for the response! Falling on getting hit makes sense, for sure. Otherwise, yes, hand-to-hand combat would be too easy. But the damage at speed thing... I don't see how that would help balance combat. If I'm moving fast enough that I start taking shield damage (I think I've got 4 blue jetpacks...
by NineNine
Sun Feb 11, 2024 2:19 pm
Forum: Mods
Topic: SE: Flying so fast it hurts?
Replies: 5
Views: 511

SE: Flying so fast it hurts?

I've added a few advanced jetpacks to my spacesuit in Space Exploration. Now, when I move around, (by jetpack, of course) and I get up to full speed, I see my shields start to go down, like I'm getting hit by biters. My shields come right back up once I slow down or stop. I imagine that there must b...
by NineNine
Sat Feb 10, 2024 2:57 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 28968

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

Video game pre-orders are done by (scummy) companies that need to fund their development while they're doing it. Instead of borrowing money (or, how crazy is this...) building on previous profits, they instead borrow that money from the players. Once they have a large amount of pre-order money from ...
by NineNine
Fri Feb 02, 2024 9:57 pm
Forum: Gameplay Help
Topic: Compact centralized automatic train refueling designs\options (and also a question about train station priority)
Replies: 3
Views: 502

Re: Compact centralized automatic train refueling designs\options (and also a question about train station priority)

This level of complexity when it comes to train refueling isn't necessary at all. But if it makes the original poster happy, then go have fun! My entire re-fueling scheme involves just a single blue chest at each train station. That's it. Personally, I'm not interested in creating an unnecessarily c...
by NineNine
Fri Feb 02, 2024 9:53 pm
Forum: General discussion
Topic: Remove conveniences in favour of circuit networks
Replies: 12
Views: 1318

Re: Remove conveniences in favour of circuit networks

If you think that circuits aren't used enough in vanilla play, just play a mod. You 100% need circuits to complete Space Exploration, for example. But, the beauty of Factorio is there are many different ways to play the game. Some people like circuits, some don't. Some like trains, some don't. There...
by NineNine
Mon Jan 29, 2024 3:30 pm
Forum: General discussion
Topic: Large/huge pages support on windows
Replies: 7
Views: 1988

Re: Large/huge pages support on windows

A someone who is in the process of trying to teach myself C, this is a super cool project (I learned about malloc just last night, in fact). Practically, I wish a 12% performance boost would help. But, considering that most people with UPS problems are growing approaching exponentially, 12% won't he...
by NineNine
Fri Jan 26, 2024 7:02 pm
Forum: Off topic
Topic: GoG User Agreement Changes Discussion
Replies: 9
Views: 1699

Re: GoG User Agreement Changes Discussion

Why would anybody get Factorio from gog.com? Why wouldn't you just get it straight from Wube?
by NineNine
Mon Jan 22, 2024 1:53 pm
Forum: Gameplay Help
Topic: Logic network long(ish) expressions
Replies: 33
Views: 2274

Re: Logic network long(ish) expressions

It's not any easier than this. 9/10 times, there's a way to do what you're trying to do without circuits. I built a vanilla megabase with no combinators or deciders at all, for example. Of course, people do crazy stuff, writing programs that do all sorts of stuff with the combinators and deciders, b...
by NineNine
Wed Jan 17, 2024 1:48 pm
Forum: Gameplay Help
Topic: How to delete building in my inventory?
Replies: 2
Views: 265

Re: How to delete building in my inventory?

Extra buildings (and extra everything) will continue through the game unless you explicit destroy it. But, as you proceed through the game, you'll see that storage is essentially unlimited and all of that extra stuff won't matter (and you will have a LOT of extra stuff). Just create a chest, toss yo...
by NineNine
Tue Jan 16, 2024 3:00 pm
Forum: Gameplay Help
Topic: Cybersyn active provider station
Replies: 6
Views: 542

Re: Cybersyn active provider station

I don't know what the "cybersyn" mod is, but it's easy to do in Vanilla. Set the train station pickup limit to zero or 1, depending on the value from a chest. It will take exactly one wire. Run wire from chest to train stop. If chest contents > x, set train stop limit to 1. If chest conten...

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