Search found 490 matches

by NineNine
Wed Dec 03, 2025 6:49 pm
Forum: Pending
Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
Replies: 3
Views: 299

Re: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)


It looks like in both crashes you were searching for some tag, and then deleted one of them and it crashed. I've been trying to reproduce any crash but so far haven't had any success.


Yes, I think that's correct.

Unfortunately, I don't have any way of knowing everything I did between the ...
by NineNine
Tue Dec 02, 2025 10:30 am
Forum: Gameplay Help
Topic: How to tackle Vulkanus
Replies: 6
Views: 552

Re: How to tackle Vulkanus

I like to land on each planet naked, and start from scratch. On Vulcanus, there's an easy (often overlooked) way to take care of the small and medium Demolishers with some very early, simple materials that you can craft yourself on Vulcanus:
mines!
by NineNine
Mon Dec 01, 2025 1:31 pm
Forum: General discussion
Topic: Why arent there left hand traffic trains
Replies: 3
Views: 522

Re: Why arent there left hand traffic trains

How would the game know which direction train the signal was for if there wasn't a set standard?
by NineNine
Sun Nov 30, 2025 1:01 am
Forum: Pending
Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
Replies: 3
Views: 299

Re: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)

I got this to happen again. It was again, after deleting a map tag. Same game. Log file is attached. New save file (last autosave before the crash) is here: https://limewire.com/d/CxaiN#OzxLoaUDUv
by NineNine
Sun Nov 30, 2025 12:59 am
Forum: Gameplay Help
Topic: Spaceship blueprint requested
Replies: 11
Views: 779

Re: Spaceship blueprint requested

Oh sure. You can also just do that with belts, too. Or with a well-placed wire or two. I'm just saying that changing recipes is a relatively complicated way to go about anything. For somebody who's having some trouble completing the game, I'd normally suggest to simplify things to get past that hump.
by NineNine
Sat Nov 29, 2025 4:42 pm
Forum: Gameplay Help
Topic: Spaceship blueprint requested
Replies: 11
Views: 779

Re: Spaceship blueprint requested



What I don't get is how (or rather, how to decide when) you change the recipe in othe crusher on demand, this will require more investigation.
I'll see how far I can get, pulsed engines and a working design to compare against might be enough. No sleep tonight! :D

Thanks, guys.


Changing ...
by NineNine
Sat Nov 29, 2025 9:39 am
Forum: Gameplay Help
Topic: Spaceship blueprint requested
Replies: 11
Views: 779

Re: Spaceship blueprint requested

I'm sure if you posted your current attempt here, we'd be happy to help you work through it. That's a whole lot more fun than just copying somebody else's blueprint.
by NineNine
Thu Nov 27, 2025 11:32 pm
Forum: Pending
Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
Replies: 3
Views: 299

[2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)

The game crashed and asked me to post this. This is a 100% vanilla game. No mods. I'm pretty sure the crash happened when I clicked the delete button for a map tag. Log is attached. Link to savefile is here: https://limewire.com/d/YwCYN#HZsEhfdZj0


- What did you do?
I clicked on the delete button ...
by NineNine
Thu Nov 27, 2025 9:03 pm
Forum: General discussion
Topic: Gleba!
Replies: 22
Views: 2616

Re: Gleba!

How did you get so many farms close together like that? I don't think I ever had a contiguous patch of farmable land that big when I last played SA.
by NineNine
Wed Nov 19, 2025 4:29 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 423
Views: 136659

Re: Gleba has killed the game for me.


IMO, the biggest problem with Gleba is visual clarity. (and the other planets other planets too)

On Nauvis, the only thing that matters much about a tile is whether it's water or not water, and the distinction is extremely clear.

Tile type matters a lot more now in Space Age, and this is most ...
by NineNine
Sun Nov 09, 2025 3:07 pm
Forum: Gameplay Help
Topic: Decider combinator filters?
Replies: 2
Views: 297

Re: Decider combinator filters?


You're not comparing your signal to the constant value 4, but to the signal "4 on black". When you uncheck the "R" box, because there is no green wire, both "green check" and "4 on black" have the same value, zero. When you don't only "4 on black" is zero.

You'll want to enter a constant value ...
by NineNine
Sun Nov 09, 2025 2:03 pm
Forum: Gameplay Help
Topic: Decider combinator filters?
Replies: 2
Views: 297

Decider combinator filters?

I'm not understanding how these "filter" toggles in decider combinators work.
First, I would expect the output from these two images to be reversed. Why am I only getting an output if I uncheck the "red" filter?
And secondly, what does the second filter, next to the "4" in my example do? Toggling ...
by NineNine
Thu Oct 30, 2025 5:32 pm
Forum: General discussion
Topic: Gameplay trailer narrator not credited
Replies: 2
Views: 467

Re: Gameplay trailer narrator not credited

Why do you think that Factorio is under an obligation to list everybody who was involved with making a promotion for them?
by NineNine
Sun Oct 26, 2025 9:58 am
Forum: Gameplay Help
Topic: any one have a base I can use?
Replies: 6
Views: 551

Re: any one have a base I can use?


so whenever I play factorio I get bored and very discouraged so I can never get past chemical science unless i'm playing with friends it won't help to play with a faster start mod since I get bored of building the base from scratch so does anyone have a world (space age) that has built a rocket ...
by NineNine
Thu Oct 23, 2025 5:49 pm
Forum: Gameplay Help
Topic: Biochamber nutrient consumption discrepancy.
Replies: 5
Views: 626

Re: Biochamber nutrient consumption discrepancy.



So I posit that crafting machines will consume a hair extra power if a craft is blocked due to the output being full.



Correct. The energy potential consumed that would have gone to starting the next craft is instead lost when the craft fails to output.


I'm perpetually impressed by the ...
by NineNine
Thu Oct 09, 2025 9:41 am
Forum: General discussion
Topic: The Kids have won.
Replies: 21
Views: 3541

Re: The Kids have won.


Well after along hiatus from the game I decided to return. To my surprises and disgust I fond that the classic oil processing mod no longer works. Well the game is now just of those that no longer think, The dumbing down for the kids is now complete. So it is great reluctance and profound sadness ...
by NineNine
Thu Oct 09, 2025 6:10 am
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 15
Views: 1942

Re: Deathworld Marathon: Great game


Deathworld Marathon is just a x4 research cost multiplier with easier enemies than Deathworld. Unlike in 1.1 where it was true hell with the expensive recipes on top.


If the enemies are easier... why is it called "Deathworld"? Wouldn't they have called it "Niceworld" instead?

The description ...
by NineNine
Wed Oct 08, 2025 5:10 pm
Forum: General discussion
Topic: Deathworld Marathon: Great game
Replies: 15
Views: 1942

Deathworld Marathon: Great game

I just got to artillery in my first vanilla 2.0 Deathworld Marathon game, and wow! What a great experience that was! I thoroughly enjoyed it. I had to micro-manage much of the game to stay alive to this point. I thought the level of difficulty was pretty perfect, and made for a game that was ...

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