Search found 588 matches

by NineNine
Sun Oct 04, 2026 12:00 pm
Forum: General discussion
Topic: SE vs SA?
Replies: 3
Views: 359

SE vs SA?

Space Exploration came first. Space Age came officially from Wube. Both are amazing expansion packs. Which one do you prefer? Why? Do you play either or both with any other overhaul mods?
by NineNine
Wed Sep 30, 2026 7:59 pm
Forum: Off topic
Topic: Factorio Tatoo, want some reference art.
Replies: 2
Views: 547

Re: Factorio Tatoo, want some reference art.

All of the Factorio art is available as simple .PNG files in your local install. If you want Space Age specific stuff, you'll find it in /[your factorio install]/data/space-age/graphics/
by NineNine
Sun Sep 27, 2026 9:26 pm
Forum: News
Topic: Friday Facts #447 - Factorio that you can touch
Replies: 45
Views: 8881

Re: Friday Facts #447 - Factorio that you can touch

All of this wasted, useless plastic makes me sad.
by NineNine
Thu Sep 24, 2026 8:22 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 152
Views: 13845

Re: Quality levels completely break factory



"Generally, we are happy with the game design of Factorio and Space age. The progression is good, things are mostly well balanced (one or two exceptions), and there isn't anything we feel is majorly missing." FFF #440

This statement is a borderline lie. I find it very difficult to believe that ...
by NineNine
Tue Sep 22, 2026 3:35 pm
Forum: General discussion
Topic: Factorio gameplay critique
Replies: 15
Views: 1936

Re: Factorio gameplay critique


When you learn about the ratios and start making designs with the right amount of elements, with enough throughput, then a lot of the issues of the factory that ills new players are gone or are severely reduced. Like belts backing up, insufficient belt contents, etc.


There are many ways to play ...
by NineNine
Tue Sep 22, 2026 7:38 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 152
Views: 13845

Re: Quality levels completely break factory



From the perspective of "gambling", if my goal is to teach gambling. I want to teach the subject. I don't want to teach a particular game.

Then you get quality modules, and if you use them, the likelihood that you DON'T jam your factory and make a mess is extremely low. And unlike oil ...
by NineNine
Sun Sep 20, 2026 11:07 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 152
Views: 13845

Re: Quality levels completely break factory








But the game wasn't live . The era you're referring to was just beta testing. Major design reworking is fine when you're still putting the thing together. But once you go live, once you have a proper release, you can't just go break everyone's base on a whim.


Nobody's base was broken ...
by NineNine
Sun Sep 20, 2026 3:15 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 152
Views: 13845

Re: Quality levels completely break factory





In the original game, major systems were changed over time. The way science was made changed - no more collection of alien stuff when killing bases and different recipes. Things were tweaked. Factories broke and needed to be redesigned. And this made the game better.

But the game wasn't ...
by NineNine
Sun Sep 20, 2026 1:46 pm
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 152
Views: 13845

Re: Quality levels completely break factory



In the original game, major systems were changed over time. The way science was made changed - no more collection of alien stuff when killing bases and different recipes. Things were tweaked. Factories broke and needed to be redesigned. And this made the game better.

But the game wasn't live ...
by NineNine
Sat Sep 12, 2026 7:32 am
Forum: Gameplay Help
Topic: [SE/K2] fertilizer/nutrient gel?
Replies: 1
Views: 496

Re: [SE/K2] fertilizer/nutrient gel?

Apparently methane gas is the important piece that I was missing in this production chain! I was using the other recipe for refining vitamelange, and for some reason, I didn't think that it made that much of a difference. Well, it does. And I should have realized that earlier because methane gas is ...
by NineNine
Wed Sep 09, 2026 9:31 am
Forum: Gameplay Help
Topic: [SE/K2] fertilizer/nutrient gel?
Replies: 1
Views: 496

[SE/K2] fertilizer/nutrient gel?

As per the subject, I'm playing Space Exploration + Krastorio 2. I can't seem to figure out how to process vitamelange without running out of fertilizer (and fertilizer requires vitamelange). Without describing the whole production cycle, is there something not obvious that I should be doing to make ...
by NineNine
Wed Sep 02, 2026 1:24 pm
Forum: General discussion
Topic: Opening the source?
Replies: 45
Views: 55065

Re: Opening the source?

One the main benefits to open source is to allow a community of people to maintain and improve the codebase. In this situation, Factorio is largely a finished product that works incredibly well and has an incredibly small number of remaining bugs that Wube seems to tackle quickly. I don't see the ...
by NineNine
Tue Sep 01, 2026 10:15 am
Forum: Gameplay Help
Topic: Transport belts unbalanced
Replies: 4
Views: 811

Re: Transport belts unbalanced


I am getting better at the game, even diving into circuits, although sometimes I not even sure why they do/don't work :lol:
But the point is, I notice my train station belts and others getting "unbalanced", and it seems the way inserters grab from far side of belt, and splitters have internal ...
by NineNine
Tue Sep 01, 2026 10:13 am
Forum: General discussion
Topic: Quality levels completely break factory
Replies: 152
Views: 13845

Re: Quality levels completely break factory

TV4Fun wrote: Mon Aug 31, 2026 8:17 pm What am I missing here?
It's fun for those of us who want more Factorio challenges. I love that quality makes me have to re-think my whole factory again. It's like getting yet another new version of Factorio.
by NineNine
Mon Aug 31, 2026 8:22 pm
Forum: Gameplay Help
Topic: Transport belts unbalanced
Replies: 4
Views: 811

Re: Transport belts unbalanced

What exactly do you mean by "unbalanced"? And what do you mean by "efficient"?
by NineNine
Sun Aug 23, 2026 9:24 am
Forum: Off topic
Topic: [F.3.3] Quantum Survival
Replies: 69
Views: 13843

Re: [F.03.03] Quantum Survival

This is one of the most bizarre threads I've ever come across. I have no idea what any of this is about. None of this makes any sense, whatsoever.
by NineNine
Tue Aug 04, 2026 8:55 am
Forum: Technical Help
Topic: Optimum hardware for 2.x?
Replies: 3
Views: 719

Optimum hardware for 2.x?

My current game is starting to get really slow on my current computer, so it's time to upgrade. The last time I put together a computer a few years ago, the advice was:
- get the CPU with the most amount of L2 cache available
- # of cores doesn't matter because Factorio uses only one CPU at a time ...
by NineNine
Fri Jul 24, 2026 9:15 am
Forum: General discussion
Topic: [2.1] I fixed batched space logistics with circuitry. I wish I didn't have to.
Replies: 10
Views: 2833

Re: [2.1] I fixed batched space logistics with circuitry. I wish I didn't have to.

robot256 wrote: Thu Jul 23, 2026 8:55 pm But I should not speculate any more until I actually play with the new system. It sounds so janky I would rather go back to Space Exploration rockets and docking spaceships.
Come on in, the water is fine! (I agree completely... Space Exploration is almost simpler at this point.)
by NineNine
Tue Jul 14, 2026 3:25 pm
Forum: General discussion
Topic: Biter expansion changes and it's implications
Replies: 9
Views: 2910

Re: Biter expansion changes and it's implications

I'm in the middle of a 2.0 game right now, so I haven't tried 2.1, but if it's true that the biters are more of a challenge, that's great! I think they're waaaay too easy in 2.0.

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