Search found 497 matches
- Fri Dec 26, 2025 6:36 pm
- Forum: Gameplay Help
- Topic: 65535 max slots on a ship?
- Replies: 8
- Views: 342
Re: 65535 max slots on a ship?
Oh geez, I'm sorry about that! Thanks for correcting me.
- Fri Dec 26, 2025 6:23 pm
- Forum: Gameplay Help
- Topic: 65535 max slots on a ship?
- Replies: 8
- Views: 342
Re: 65535 max slots on a ship?
Exactamundo!Eternal wrote: Fri Dec 26, 2025 6:22 pm so , i can actually can have more slots yes? but game wont "show" them in the total
- Fri Dec 26, 2025 6:22 pm
- Forum: General discussion
- Topic: Does Factorio have voice chat?
- Replies: 3
- Views: 661
Re: Does Factorio have voice chat?
There are also things called "telephones" that allow people to talk to each other, too. And those don't even eat up any of your Internet connection!
- Fri Dec 26, 2025 6:20 pm
- Forum: Gameplay Help
- Topic: 65535 max slots on a ship?
- Replies: 8
- Views: 342
Re: 65535 max slots on a ship?
The 65535 is a limitation of how this piece of the game was programmed. The developers chose to use a type variable for this number that has a maximum of 65535: https://en.wikipedia.org/wiki/65,535
You'll also see this limitation when you look at the total number of missing items needed for the bots ...
You'll also see this limitation when you look at the total number of missing items needed for the bots ...
- Fri Dec 19, 2025 10:42 pm
- Forum: Technical Help
- Topic: Download servers down?
- Replies: 3
- Views: 302
Re: Download servers down?
I've been trying to update/download both Factorio and Space Age for hours today, but the downloads keep failing after they start. I'm not able to update Factorio at all. It seems that the hosting servers are having lots of problems today. I know this has happened before.
Wouldn't torrenting fix ...
- Fri Dec 19, 2025 9:18 pm
- Forum: Technical Help
- Topic: Download servers down?
- Replies: 3
- Views: 302
Download servers down?
I've been trying to update/download both Factorio and Space Age for hours today, but the downloads keep failing after they start. I'm not able to update Factorio at all. It seems that the hosting servers are having lots of problems today. I know this has happened before.
Wouldn't torrenting fix ...
Wouldn't torrenting fix ...
- Wed Dec 17, 2025 5:59 pm
- Forum: Gameplay Help
- Topic: Storage chest filter set
- Replies: 2
- Views: 201
Re: Storage chest filter set
Can we add setting filtering for storage chests to be provided from circuit network?
It's bothersome to always set that up by the hand and not in automatic way
fact3.png
That's a good idea. You should post it here: https://forums.factorio.com/viewforum.php?f=6
There are other suggestions for ...
- Wed Dec 03, 2025 6:49 pm
- Forum: Pending
- Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
- Replies: 3
- Views: 369
Re: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
It looks like in both crashes you were searching for some tag, and then deleted one of them and it crashed. I've been trying to reproduce any crash but so far haven't had any success.
Yes, I think that's correct.
Unfortunately, I don't have any way of knowing everything I did between the ...
- Tue Dec 02, 2025 10:30 am
- Forum: Gameplay Help
- Topic: How to tackle Vulkanus
- Replies: 6
- Views: 851
Re: How to tackle Vulkanus
I like to land on each planet naked, and start from scratch. On Vulcanus, there's an easy (often overlooked) way to take care of the small and medium Demolishers with some very early, simple materials that you can craft yourself on Vulcanus:
mines!
- Mon Dec 01, 2025 1:31 pm
- Forum: General discussion
- Topic: Why arent there left hand traffic trains
- Replies: 5
- Views: 956
Re: Why arent there left hand traffic trains
How would the game know which direction train the signal was for if there wasn't a set standard?
- Sun Nov 30, 2025 1:01 am
- Forum: Pending
- Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
- Replies: 3
- Views: 369
Re: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
I got this to happen again. It was again, after deleting a map tag. Same game. Log file is attached. New save file (last autosave before the crash) is here: https://limewire.com/d/CxaiN#OzxLoaUDUv
- Sun Nov 30, 2025 12:59 am
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 996
Re: Spaceship blueprint requested
Oh sure. You can also just do that with belts, too. Or with a well-placed wire or two. I'm just saying that changing recipes is a relatively complicated way to go about anything. For somebody who's having some trouble completing the game, I'd normally suggest to simplify things to get past that hump.
- Sat Nov 29, 2025 4:42 pm
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 996
Re: Spaceship blueprint requested
What I don't get is how (or rather, how to decide when) you change the recipe in othe crusher on demand, this will require more investigation.
I'll see how far I can get, pulsed engines and a working design to compare against might be enough. No sleep tonight! :D
Thanks, guys.
Changing ...
- Sat Nov 29, 2025 9:39 am
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 996
Re: Spaceship blueprint requested
I'm sure if you posted your current attempt here, we'd be happy to help you work through it. That's a whole lot more fun than just copying somebody else's blueprint.
- Thu Nov 27, 2025 11:32 pm
- Forum: Pending
- Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
- Replies: 3
- Views: 369
[2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
The game crashed and asked me to post this. This is a 100% vanilla game. No mods. I'm pretty sure the crash happened when I clicked the delete button for a map tag. Log is attached. Link to savefile is here: https://limewire.com/d/YwCYN#HZsEhfdZj0
- What did you do?
I clicked on the delete button ...
- What did you do?
I clicked on the delete button ...
- Thu Nov 27, 2025 9:03 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 23
- Views: 3359
Re: Gleba!
How did you get so many farms close together like that? I don't think I ever had a contiguous patch of farmable land that big when I last played SA.
- Mon Nov 24, 2025 8:56 pm
- Forum: Gameplay Help
- Topic: Inadequate operation of the recipe substitution system
- Replies: 4
- Views: 432
Re: Inadequate operation of the recipe substitution system
That's a really good answer.
- Wed Nov 19, 2025 4:29 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 433
- Views: 144139
Re: Gleba has killed the game for me.
IMO, the biggest problem with Gleba is visual clarity. (and the other planets other planets too)
On Nauvis, the only thing that matters much about a tile is whether it's water or not water, and the distinction is extremely clear.
Tile type matters a lot more now in Space Age, and this is most ...
- Sun Nov 09, 2025 3:07 pm
- Forum: Gameplay Help
- Topic: Decider combinator filters?
- Replies: 2
- Views: 334
Re: Decider combinator filters?
You're not comparing your signal to the constant value 4, but to the signal "4 on black". When you uncheck the "R" box, because there is no green wire, both "green check" and "4 on black" have the same value, zero. When you don't only "4 on black" is zero.
You'll want to enter a constant value ...
- Sun Nov 09, 2025 2:03 pm
- Forum: Gameplay Help
- Topic: Decider combinator filters?
- Replies: 2
- Views: 334
Decider combinator filters?
I'm not understanding how these "filter" toggles in decider combinators work.
First, I would expect the output from these two images to be reversed. Why am I only getting an output if I uncheck the "red" filter?
And secondly, what does the second filter, next to the "4" in my example do? Toggling ...
First, I would expect the output from these two images to be reversed. Why am I only getting an output if I uncheck the "red" filter?
And secondly, what does the second filter, next to the "4" in my example do? Toggling ...