Search found 490 matches
- Wed Dec 03, 2025 6:49 pm
- Forum: Pending
- Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
- Replies: 3
- Views: 299
Re: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
It looks like in both crashes you were searching for some tag, and then deleted one of them and it crashed. I've been trying to reproduce any crash but so far haven't had any success.
Yes, I think that's correct.
Unfortunately, I don't have any way of knowing everything I did between the ...
- Tue Dec 02, 2025 10:30 am
- Forum: Gameplay Help
- Topic: How to tackle Vulkanus
- Replies: 6
- Views: 552
Re: How to tackle Vulkanus
I like to land on each planet naked, and start from scratch. On Vulcanus, there's an easy (often overlooked) way to take care of the small and medium Demolishers with some very early, simple materials that you can craft yourself on Vulcanus:
mines!
- Mon Dec 01, 2025 1:31 pm
- Forum: General discussion
- Topic: Why arent there left hand traffic trains
- Replies: 3
- Views: 522
Re: Why arent there left hand traffic trains
How would the game know which direction train the signal was for if there wasn't a set standard?
- Sun Nov 30, 2025 1:01 am
- Forum: Pending
- Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
- Replies: 3
- Views: 299
Re: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
I got this to happen again. It was again, after deleting a map tag. Same game. Log file is attached. New save file (last autosave before the crash) is here: https://limewire.com/d/CxaiN#OzxLoaUDUv
- Sun Nov 30, 2025 12:59 am
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 779
Re: Spaceship blueprint requested
Oh sure. You can also just do that with belts, too. Or with a well-placed wire or two. I'm just saying that changing recipes is a relatively complicated way to go about anything. For somebody who's having some trouble completing the game, I'd normally suggest to simplify things to get past that hump.
- Sat Nov 29, 2025 4:42 pm
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 779
Re: Spaceship blueprint requested
What I don't get is how (or rather, how to decide when) you change the recipe in othe crusher on demand, this will require more investigation.
I'll see how far I can get, pulsed engines and a working design to compare against might be enough. No sleep tonight! :D
Thanks, guys.
Changing ...
- Sat Nov 29, 2025 9:39 am
- Forum: Gameplay Help
- Topic: Spaceship blueprint requested
- Replies: 11
- Views: 779
Re: Spaceship blueprint requested
I'm sure if you posted your current attempt here, we'd be happy to help you work through it. That's a whole lot more fun than just copying somebody else's blueprint.
- Thu Nov 27, 2025 11:32 pm
- Forum: Pending
- Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
- Replies: 3
- Views: 299
[2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
The game crashed and asked me to post this. This is a 100% vanilla game. No mods. I'm pretty sure the crash happened when I clicked the delete button for a map tag. Log is attached. Link to savefile is here: https://limewire.com/d/YwCYN#HZsEhfdZj0
- What did you do?
I clicked on the delete button ...
- What did you do?
I clicked on the delete button ...
- Thu Nov 27, 2025 9:03 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 22
- Views: 2616
Re: Gleba!
How did you get so many farms close together like that? I don't think I ever had a contiguous patch of farmable land that big when I last played SA.
- Mon Nov 24, 2025 8:56 pm
- Forum: Gameplay Help
- Topic: Inadequate operation of the recipe substitution system
- Replies: 4
- Views: 352
Re: Inadequate operation of the recipe substitution system
That's a really good answer.
- Wed Nov 19, 2025 4:29 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 423
- Views: 136659
Re: Gleba has killed the game for me.
IMO, the biggest problem with Gleba is visual clarity. (and the other planets other planets too)
On Nauvis, the only thing that matters much about a tile is whether it's water or not water, and the distinction is extremely clear.
Tile type matters a lot more now in Space Age, and this is most ...
- Sun Nov 09, 2025 3:07 pm
- Forum: Gameplay Help
- Topic: Decider combinator filters?
- Replies: 2
- Views: 297
Re: Decider combinator filters?
You're not comparing your signal to the constant value 4, but to the signal "4 on black". When you uncheck the "R" box, because there is no green wire, both "green check" and "4 on black" have the same value, zero. When you don't only "4 on black" is zero.
You'll want to enter a constant value ...
- Sun Nov 09, 2025 2:03 pm
- Forum: Gameplay Help
- Topic: Decider combinator filters?
- Replies: 2
- Views: 297
Decider combinator filters?
I'm not understanding how these "filter" toggles in decider combinators work.
First, I would expect the output from these two images to be reversed. Why am I only getting an output if I uncheck the "red" filter?
And secondly, what does the second filter, next to the "4" in my example do? Toggling ...
First, I would expect the output from these two images to be reversed. Why am I only getting an output if I uncheck the "red" filter?
And secondly, what does the second filter, next to the "4" in my example do? Toggling ...
- Thu Oct 30, 2025 5:32 pm
- Forum: General discussion
- Topic: Gameplay trailer narrator not credited
- Replies: 2
- Views: 467
Re: Gameplay trailer narrator not credited
Why do you think that Factorio is under an obligation to list everybody who was involved with making a promotion for them?
- Sun Oct 26, 2025 9:58 am
- Forum: Gameplay Help
- Topic: any one have a base I can use?
- Replies: 6
- Views: 551
Re: any one have a base I can use?
so whenever I play factorio I get bored and very discouraged so I can never get past chemical science unless i'm playing with friends it won't help to play with a faster start mod since I get bored of building the base from scratch so does anyone have a world (space age) that has built a rocket ...
- Fri Oct 24, 2025 1:47 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 66
- Views: 17173
- Thu Oct 23, 2025 5:49 pm
- Forum: Gameplay Help
- Topic: Biochamber nutrient consumption discrepancy.
- Replies: 5
- Views: 626
Re: Biochamber nutrient consumption discrepancy.
So I posit that crafting machines will consume a hair extra power if a craft is blocked due to the output being full.
Correct. The energy potential consumed that would have gone to starting the next craft is instead lost when the craft fails to output.
I'm perpetually impressed by the ...
- Thu Oct 09, 2025 9:41 am
- Forum: General discussion
- Topic: The Kids have won.
- Replies: 21
- Views: 3541
Re: The Kids have won.
Well after along hiatus from the game I decided to return. To my surprises and disgust I fond that the classic oil processing mod no longer works. Well the game is now just of those that no longer think, The dumbing down for the kids is now complete. So it is great reluctance and profound sadness ...
- Thu Oct 09, 2025 6:10 am
- Forum: General discussion
- Topic: Deathworld Marathon: Great game
- Replies: 15
- Views: 1942
Re: Deathworld Marathon: Great game
Deathworld Marathon is just a x4 research cost multiplier with easier enemies than Deathworld. Unlike in 1.1 where it was true hell with the expensive recipes on top.
If the enemies are easier... why is it called "Deathworld"? Wouldn't they have called it "Niceworld" instead?
The description ...
- Wed Oct 08, 2025 5:10 pm
- Forum: General discussion
- Topic: Deathworld Marathon: Great game
- Replies: 15
- Views: 1942
Deathworld Marathon: Great game
I just got to artillery in my first vanilla 2.0 Deathworld Marathon game, and wow! What a great experience that was! I thoroughly enjoyed it. I had to micro-manage much of the game to stay alive to this point. I thought the level of difficulty was pretty perfect, and made for a game that was ...