Search found 497 matches

by NineNine
Fri Dec 26, 2025 6:36 pm
Forum: Gameplay Help
Topic: 65535 max slots on a ship?
Replies: 8
Views: 334

Re: 65535 max slots on a ship?

Oh geez, I'm sorry about that! Thanks for correcting me.
by NineNine
Fri Dec 26, 2025 6:23 pm
Forum: Gameplay Help
Topic: 65535 max slots on a ship?
Replies: 8
Views: 334

Re: 65535 max slots on a ship?

Eternal wrote: Fri Dec 26, 2025 6:22 pm so , i can actually can have more slots yes? but game wont "show" them in the total
Exactamundo!
by NineNine
Fri Dec 26, 2025 6:22 pm
Forum: General discussion
Topic: Does Factorio have voice chat?
Replies: 3
Views: 658

Re: Does Factorio have voice chat?

There are also things called "telephones" that allow people to talk to each other, too. And those don't even eat up any of your Internet connection!
by NineNine
Fri Dec 26, 2025 6:20 pm
Forum: Gameplay Help
Topic: 65535 max slots on a ship?
Replies: 8
Views: 334

Re: 65535 max slots on a ship?

The 65535 is a limitation of how this piece of the game was programmed. The developers chose to use a type variable for this number that has a maximum of 65535: https://en.wikipedia.org/wiki/65,535
You'll also see this limitation when you look at the total number of missing items needed for the bots ...
by NineNine
Fri Dec 19, 2025 10:42 pm
Forum: Technical Help
Topic: Download servers down?
Replies: 3
Views: 301

Re: Download servers down?



I've been trying to update/download both Factorio and Space Age for hours today, but the downloads keep failing after they start. I'm not able to update Factorio at all. It seems that the hosting servers are having lots of problems today. I know this has happened before.
Wouldn't torrenting fix ...
by NineNine
Fri Dec 19, 2025 9:18 pm
Forum: Technical Help
Topic: Download servers down?
Replies: 3
Views: 301

Download servers down?

I've been trying to update/download both Factorio and Space Age for hours today, but the downloads keep failing after they start. I'm not able to update Factorio at all. It seems that the hosting servers are having lots of problems today. I know this has happened before.
Wouldn't torrenting fix ...
by NineNine
Wed Dec 17, 2025 5:59 pm
Forum: Gameplay Help
Topic: Storage chest filter set
Replies: 2
Views: 195

Re: Storage chest filter set


Can we add setting filtering for storage chests to be provided from circuit network?
It's bothersome to always set that up by the hand and not in automatic way
fact3.png


That's a good idea. You should post it here: https://forums.factorio.com/viewforum.php?f=6
There are other suggestions for ...
by NineNine
Wed Dec 03, 2025 6:49 pm
Forum: Pending
Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
Replies: 3
Views: 367

Re: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)


It looks like in both crashes you were searching for some tag, and then deleted one of them and it crashed. I've been trying to reproduce any crash but so far haven't had any success.


Yes, I think that's correct.

Unfortunately, I don't have any way of knowing everything I did between the ...
by NineNine
Tue Dec 02, 2025 10:30 am
Forum: Gameplay Help
Topic: How to tackle Vulkanus
Replies: 6
Views: 850

Re: How to tackle Vulkanus

I like to land on each planet naked, and start from scratch. On Vulcanus, there's an easy (often overlooked) way to take care of the small and medium Demolishers with some very early, simple materials that you can craft yourself on Vulcanus:
mines!
by NineNine
Mon Dec 01, 2025 1:31 pm
Forum: General discussion
Topic: Why arent there left hand traffic trains
Replies: 5
Views: 955

Re: Why arent there left hand traffic trains

How would the game know which direction train the signal was for if there wasn't a set standard?
by NineNine
Sun Nov 30, 2025 1:01 am
Forum: Pending
Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
Replies: 3
Views: 367

Re: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)

I got this to happen again. It was again, after deleting a map tag. Same game. Log file is attached. New save file (last autosave before the crash) is here: https://limewire.com/d/CxaiN#OzxLoaUDUv
by NineNine
Sun Nov 30, 2025 12:59 am
Forum: Gameplay Help
Topic: Spaceship blueprint requested
Replies: 11
Views: 995

Re: Spaceship blueprint requested

Oh sure. You can also just do that with belts, too. Or with a well-placed wire or two. I'm just saying that changing recipes is a relatively complicated way to go about anything. For somebody who's having some trouble completing the game, I'd normally suggest to simplify things to get past that hump.
by NineNine
Sat Nov 29, 2025 4:42 pm
Forum: Gameplay Help
Topic: Spaceship blueprint requested
Replies: 11
Views: 995

Re: Spaceship blueprint requested



What I don't get is how (or rather, how to decide when) you change the recipe in othe crusher on demand, this will require more investigation.
I'll see how far I can get, pulsed engines and a working design to compare against might be enough. No sleep tonight! :D

Thanks, guys.


Changing ...
by NineNine
Sat Nov 29, 2025 9:39 am
Forum: Gameplay Help
Topic: Spaceship blueprint requested
Replies: 11
Views: 995

Re: Spaceship blueprint requested

I'm sure if you posted your current attempt here, we'd be happy to help you work through it. That's a whole lot more fun than just copying somebody else's blueprint.
by NineNine
Thu Nov 27, 2025 11:32 pm
Forum: Pending
Topic: [2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)
Replies: 3
Views: 367

[2.0.72] Crash deleting map tag (SignalIDBase::getValueIndex)

The game crashed and asked me to post this. This is a 100% vanilla game. No mods. I'm pretty sure the crash happened when I clicked the delete button for a map tag. Log is attached. Link to savefile is here: https://limewire.com/d/YwCYN#HZsEhfdZj0


- What did you do?
I clicked on the delete button ...
by NineNine
Thu Nov 27, 2025 9:03 pm
Forum: General discussion
Topic: Gleba!
Replies: 23
Views: 3353

Re: Gleba!

How did you get so many farms close together like that? I don't think I ever had a contiguous patch of farmable land that big when I last played SA.
by NineNine
Wed Nov 19, 2025 4:29 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 433
Views: 144100

Re: Gleba has killed the game for me.


IMO, the biggest problem with Gleba is visual clarity. (and the other planets other planets too)

On Nauvis, the only thing that matters much about a tile is whether it's water or not water, and the distinction is extremely clear.

Tile type matters a lot more now in Space Age, and this is most ...
by NineNine
Sun Nov 09, 2025 3:07 pm
Forum: Gameplay Help
Topic: Decider combinator filters?
Replies: 2
Views: 334

Re: Decider combinator filters?


You're not comparing your signal to the constant value 4, but to the signal "4 on black". When you uncheck the "R" box, because there is no green wire, both "green check" and "4 on black" have the same value, zero. When you don't only "4 on black" is zero.

You'll want to enter a constant value ...
by NineNine
Sun Nov 09, 2025 2:03 pm
Forum: Gameplay Help
Topic: Decider combinator filters?
Replies: 2
Views: 334

Decider combinator filters?

I'm not understanding how these "filter" toggles in decider combinators work.
First, I would expect the output from these two images to be reversed. Why am I only getting an output if I uncheck the "red" filter?
And secondly, what does the second filter, next to the "4" in my example do? Toggling ...

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