Search found 89 matches
- Sat Aug 24, 2024 2:38 am
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1232
Re: About Marathon difficulty and the development of Factorio
I'm doing a Megabase right now in a marathon game, and I love it. Because everything is much more expensive, you have to keep pushing out to find newer (and bigger) resource patches. And, I put production modules in everything possible (to save resources), and that is a decent resource strain, too. ...
- Wed Aug 21, 2024 6:17 pm
- Forum: Gameplay Help
- Topic: Train Circuit Networks
- Replies: 8
- Views: 615
Re: Train Circuit Networks
I agree with MeduSalem. I build really big megabases, but I don't use stackers, either. I don't particularly care if a train arrives to resupply a factory before the buffer chests empty out. I generally build my bases in a grid format, so if I don't have enough of a certain type of material, it's tw...
- Mon Aug 19, 2024 5:51 pm
- Forum: General discussion
- Topic: Trains, Outposting and other things that annoys me in Factorio
- Replies: 4
- Views: 625
Re: Trains, Outposting and other things that annoys me in Factorio
You don't have to do "outposts". I run a simple border around everything. If you feel like you have too many miners vs assemblers, you can put production modules in all of the assemblers that you can, and that'll change that. I don't care about how my trains load or unload. It doesn't effe...
- Tue Aug 13, 2024 5:36 am
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 620
Re: Train for construction.
There's already a mechanism for increasing the robot worker speed an infinite amount (post-satellite launch technology). So really, if your bots are getting too slow, then you can just research this as much as you'd like to make them as fast as you'd like. Also, I think that construction trains are ...
- Tue Jul 30, 2024 5:18 pm
- Forum: General discussion
- Topic: Mods for 1st expansion run
- Replies: 11
- Views: 1117
Re: Mods for 1st expansion run
When I play the new expansion, I'll play it at least once with no mods. I trust the developers and I want to see what they've created, before messing with it in any way.
- Thu May 16, 2024 5:10 pm
- Forum: General discussion
- Topic: concerns over the upcoming direction of the game
- Replies: 11
- Views: 2269
Re: concerns over the upcoming direction of the game
... and of course, just because WUBE releases a new version of Factorio doesn't mean you have to play it. WUBE lets you play any version of Factorio (which is awesome)!
- Wed Apr 03, 2024 1:14 pm
- Forum: Mods
- Topic: Industrial Revolution 3
- Replies: 13
- Views: 9284
IR3: Steam all the way to rockets
Just throwing this out... I'd love to see a version of Industrial Revolution that allowed for steam power to be used all the way to (steam-powered) rockets. It could be a really ridiculous and awesome looking steampunk fantasy version of IR3. Of course, tons of ridiculous team-powered technologies a...
- Fri Mar 29, 2024 7:47 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 393
- Views: 287808
Re: [0.17+] Space Exploration WIP
You don't have to log in to use Discord. I don't log in and have communicated with people over there about SE.
- Tue Mar 12, 2024 8:50 pm
- Forum: Implemented in 2.0
- Topic: Fluid Mechanics Still Broken, 6 Years Later?
- Replies: 84
- Views: 11533
Re: Fluid Mechanics Still Broken, 6 Years Later?
Fluid dynamics (including turbulence) is something that actual physicists still cannot model accurately. That's hwy we still have wind tunnels. So to even be able to begin to accurately critique fluid mechanics on Factorio, I'd expect you'd need a phD. I agree with jacmiech1. Forget the fluid mechan...
- Sat Feb 24, 2024 4:14 am
- Forum: General discussion
- Topic: Factorio Demographics Data
- Replies: 3
- Views: 918
Re: Factorio Demographics Data
I'd be happy to fill it out but the form you created requires a Google ID to use it.
You may have better luck if you fix that.
You may have better luck if you fix that.
- Tue Feb 20, 2024 4:16 pm
- Forum: Mods
- Topic: SE Mod - got space capsule - can't build cargo rocket sections without having gone to space first?
- Replies: 3
- Views: 1554
Re: SE Mod - got space capsule - can't build cargo rocket sections without having gone to space first?
Yup, build those rocket sections in a regular ol' Assembling Machine on Nauvis.
And yup, you're not flying anywhere in a capsule just yet. You can hitch a ride on that first cargo rocket flight, though!
And yup, you're not flying anywhere in a capsule just yet. You can hitch a ride on that first cargo rocket flight, though!
- Tue Feb 20, 2024 2:28 pm
- Forum: General discussion
- Topic: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
- Replies: 18
- Views: 2342
Re: Looking for input on a Coal Power Plant mod design and Steam Engines/Boilers
You should look at Industrial Revolution 3. There's a ton of steam power in that mod (and it looks gorgeous).
- Thu Feb 15, 2024 3:37 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 27
- Views: 3720
Re: Factorio price in Poland
Steam doesn't do anything but take a cut of your money. That's simply not true. After you bought a game, steam provides the steam cloud for shared saves. It provides a one-click-install process and keeps the game up to date. It provides installers for decades - even long after the original game web...
- Thu Feb 15, 2024 3:20 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 27
- Views: 3720
Re: Factorio price in Poland
I understand, but I doubt that anybody at Wube has anything do to with how Steam prices their stuff. I doubt they can even legally talk about it. If you don't think it's "fair", then go ask Steam about it (and let us know what they say). In the meantime, just send your friend to Wube's web...
- Wed Feb 14, 2024 10:57 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 27
- Views: 3720
Re: Factorio price in Poland
You should buy it from Wube. It's less expensive, and Wube gets to keep more money. Steam doesn't do anything but take a cut of your money.
- Wed Feb 14, 2024 4:41 pm
- Forum: General discussion
- Topic: Factorio price in Poland
- Replies: 27
- Views: 3720
Re: Factorio price in Poland
Are you asking about why is Steam charging different prices, or Wube? As far as I can tell, the price is the same for everybody at Wube's website.
- Sun Feb 11, 2024 4:14 pm
- Forum: Mods
- Topic: SE: Flying so fast it hurts?
- Replies: 5
- Views: 1112
Re: SE: Flying so fast it hurts?
Thanks for the response! Falling on getting hit makes sense, for sure. Otherwise, yes, hand-to-hand combat would be too easy. But the damage at speed thing... I don't see how that would help balance combat. If I'm moving fast enough that I start taking shield damage (I think I've got 4 blue jetpacks...
- Sun Feb 11, 2024 2:19 pm
- Forum: Mods
- Topic: SE: Flying so fast it hurts?
- Replies: 5
- Views: 1112
SE: Flying so fast it hurts?
I've added a few advanced jetpacks to my spacesuit in Space Exploration. Now, when I move around, (by jetpack, of course) and I get up to full speed, I see my shields start to go down, like I'm getting hit by biters. My shields come right back up once I slow down or stop. I imagine that there must b...
- Sat Feb 10, 2024 2:57 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 144
- Views: 40936
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
Video game pre-orders are done by (scummy) companies that need to fund their development while they're doing it. Instead of borrowing money (or, how crazy is this...) building on previous profits, they instead borrow that money from the players. Once they have a large amount of pre-order money from ...
- Fri Feb 02, 2024 9:57 pm
- Forum: Gameplay Help
- Topic: Compact centralized automatic train refueling designs\options (and also a question about train station priority)
- Replies: 3
- Views: 933
Re: Compact centralized automatic train refueling designs\options (and also a question about train station priority)
This level of complexity when it comes to train refueling isn't necessary at all. But if it makes the original poster happy, then go have fun! My entire re-fueling scheme involves just a single blue chest at each train station. That's it. Personally, I'm not interested in creating an unnecessarily c...