Search found 512 matches

by NineNine
Sat Feb 14, 2026 3:27 pm
Forum: General discussion
Topic: My space age review
Replies: 61
Views: 5319

Re: My space age review


Because nothing was or is optimised for the upcoming upcycling approach. Not all products had been produced in the minor factories at the other planet, but some only at Nauvis, which would have been added. Material entrances were not optimised for delivery. Each machine was optimised for handling ...
by NineNine
Sat Feb 14, 2026 1:10 pm
Forum: General discussion
Topic: My space age review
Replies: 61
Views: 5319

Re: My space age review

ES64U2 wrote: Sat Feb 14, 2026 12:54 pm So you tear down your whole factory production with your optimizations for quality and build up a legendary factory production in one of the (multiple) places that suits this best.

Why would you tear down your existing factory?
by NineNine
Wed Feb 11, 2026 12:48 pm
Forum: Off topic
Topic: Fact-Orios
Replies: 3
Views: 360

Re: Fact-Orios

That's so thoughtful! So cool!
by NineNine
Tue Feb 03, 2026 5:05 pm
Forum: General discussion
Topic: My space age review
Replies: 61
Views: 5319

Re: My space age review



the dev response was that:

Thanks for the report however this is working as intended. Combinator use the secondary input priority and so other entities get power first before they do.

As far as I’ve ever known, they were not designed to be a critical part of anything.

WTF?????????? How is it ...
by NineNine
Mon Feb 02, 2026 3:56 pm
Forum: Gameplay Help
Topic: Trains, Circuit, and New stuff
Replies: 4
Views: 397

Re: Trains, Circuit, and New stuff

The lists are just for your convenience, from waht I understand.

If you want to tell a station not to be a train stop, you just disable the station itself, just like in pre 2.* Factorio. You can also just enable a station when it's not full by doing the opposite. No mod needed.
by NineNine
Sun Feb 01, 2026 7:46 pm
Forum: General discussion
Topic: My space age review
Replies: 61
Views: 5319

Re: My space age review

sushi_eater wrote: Sun Feb 01, 2026 5:39 pm
How could this behavior possibly not be considered a bug (Biter Egg spoiling while over water gets biters stuck on the water):
viewtopic.php?t=117716
(That's the most recent tip of an iceberg,)
Hahahaha! Unplayable!!
by NineNine
Thu Jan 22, 2026 11:49 am
Forum: General discussion
Topic: Game price in countries where US dollar is worth a lot
Replies: 10
Views: 2338

Re: Game price in countries where US dollar is worth a lot


I agree with my friend's post; here in Brazil, compared to other countries, the game is inaccessible to us because of the current price. To make it more accessible and to further grow the Brazilian community, it would be great if they reviewed the regional price in Brazil.


I want to go to São ...
by NineNine
Wed Jan 14, 2026 2:44 pm
Forum: Gameplay Help
Topic: Contents decider combinator from map
Replies: 2
Views: 307

Re: Contents decider combinator from map

That did it! It was a setting called "Show combinator settings in Alt-mode" under "Interface". Thanks so much!
by NineNine
Tue Jan 13, 2026 10:38 pm
Forum: Gameplay Help
Topic: Contents decider combinator from map
Replies: 2
Views: 307

Contents decider combinator from map

I was playing what I thought was vanilla K2 on a computer where I could see the "contents" of the decider combinators from the map with "Alt" turned on. Now, I'm playing the same game on a different computer, and I don't have access to the other one. I generally don't use mods, so I really doubt ...
by NineNine
Tue Jan 13, 2026 5:34 pm
Forum: Off topic
Topic: Book Review: The Score
Replies: 0
Views: 314

Book Review: The Score

Here's a book review about a book written by a philosopher who argues that doing things (like playing games) for the sake of doing things, without trying to achieve a score, is more satisfying than chasing some arbitrary goal. Sounds like he'd be a huge fan of Factorio, if he isn't already. It also ...
by NineNine
Mon Jan 05, 2026 5:46 pm
Forum: Questions, reviews and ratings
Topic: [K2] No mining needed: Is that a good thing?
Replies: 7
Views: 677

Re: [K2] No mining needed: Is that a good thing?

No... Is it the same situation over there, too?
by NineNine
Mon Jan 05, 2026 4:47 pm
Forum: Questions, reviews and ratings
Topic: [K2] No mining needed: Is that a good thing?
Replies: 7
Views: 677

Re: [K2] No mining needed: Is that a good thing?

I just played K2 for the first time, so that's why I was asking the question. It's different from other mods in that you can get all resources infinitely, with no mining. Even in Space Age, you still need to mine to get stuff late game (fluorine,holmium, yumako, jellynuts,etc) even with high quality ...
by NineNine
Sun Jan 04, 2026 11:15 pm
Forum: Questions, reviews and ratings
Topic: [K2] No mining needed: Is that a good thing?
Replies: 7
Views: 677

[K2] No mining needed: Is that a good thing?

I'm playing Krastorio 2 for the first time. I really enjoy it. It's a great mod. However, toward the end, once you research the various matter converting technologies, you don't need to mine for anything any more. I'm playing now with 0 miners and 0 pumpjacks. (I won't spoil it for people who haven ...
by NineNine
Sun Jan 04, 2026 4:48 pm
Forum: General discussion
Topic: My space age review
Replies: 61
Views: 5319

Re: My space age review



Quality basically allows you to "build tall" rather than "build wide." But if you don't want to mess with quality, there's nothing wrong with building wide. It just means you build more machines or bigger space platforms.


Right. The amount of stuff you need to build to make everything ...
by NineNine
Sun Jan 04, 2026 3:16 am
Forum: General discussion
Topic: My space age review
Replies: 61
Views: 5319

Re: My space age review


For me personally it was a missbuy.


I have to laugh every time I read somebody writing something like this. If $35 is such a huge deal for you, then in all honesty, you should be doing things other than playing video games.

Personally, I don't know of any video game that provides more ...
by NineNine
Fri Dec 26, 2025 6:36 pm
Forum: Gameplay Help
Topic: 65535 max slots on a ship?
Replies: 8
Views: 673

Re: 65535 max slots on a ship?

Oh geez, I'm sorry about that! Thanks for correcting me.
by NineNine
Fri Dec 26, 2025 6:23 pm
Forum: Gameplay Help
Topic: 65535 max slots on a ship?
Replies: 8
Views: 673

Re: 65535 max slots on a ship?

Eternal wrote: Fri Dec 26, 2025 6:22 pm so , i can actually can have more slots yes? but game wont "show" them in the total
Exactamundo!
by NineNine
Fri Dec 26, 2025 6:22 pm
Forum: General discussion
Topic: Does Factorio have voice chat?
Replies: 3
Views: 950

Re: Does Factorio have voice chat?

There are also things called "telephones" that allow people to talk to each other, too. And those don't even eat up any of your Internet connection!
by NineNine
Fri Dec 26, 2025 6:20 pm
Forum: Gameplay Help
Topic: 65535 max slots on a ship?
Replies: 8
Views: 673

Re: 65535 max slots on a ship?

The 65535 is a limitation of how this piece of the game was programmed. The developers chose to use a type variable for this number that has a maximum of 65535: https://en.wikipedia.org/wiki/65,535
You'll also see this limitation when you look at the total number of missing items needed for the bots ...
by NineNine
Fri Dec 19, 2025 10:42 pm
Forum: Technical Help
Topic: Download servers down?
Replies: 3
Views: 483

Re: Download servers down?



I've been trying to update/download both Factorio and Space Age for hours today, but the downloads keep failing after they start. I'm not able to update Factorio at all. It seems that the hosting servers are having lots of problems today. I know this has happened before.
Wouldn't torrenting fix ...

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