Search found 164 matches

by NineNine
Tue Dec 03, 2024 3:57 pm
Forum: General discussion
Topic: Space Age is too hard
Replies: 14
Views: 1515

Re: Space Age is too hard

What do you suggest for those who find it too easy and would like more difficulty.? What would i recommend for people who find it too easy? I would add restrictions to earning achievements: * no external blueprints - start without global prints and no import I don't understand why somebody would bo...
by NineNine
Tue Dec 03, 2024 3:55 pm
Forum: General discussion
Topic: help2
Replies: 2
Views: 120

Re: help2

You should post in the technical help forum (viewforum.php?f=49) after reading the instructions (viewtopic.php?f=49&t=52433) for technical help.
by NineNine
Tue Dec 03, 2024 3:54 pm
Forum: General discussion
Topic: help
Replies: 1
Views: 93

Re: help

You should post in the technical help forum (viewforum.php?f=49) after reading the instructions (viewtopic.php?f=49&t=52433) for technical help.
by NineNine
Mon Dec 02, 2024 1:14 pm
Forum: General discussion
Topic: Problems with startup
Replies: 1
Views: 83

Re: Problems with startup

You should post in the technical help forum (viewforum.php?f=49) after reading the instructions (viewtopic.php?f=49&t=52433) for technical help.
by NineNine
Mon Dec 02, 2024 8:37 am
Forum: General discussion
Topic: Do you care about infrastructure costs? Does it matter?
Replies: 7
Views: 445

Re: Do you care about infrastructure costs? Does it matter?

I only save resources when I am still defending against biters and cannot or do not want to have to use ore patches that are in hostile territory. When it takes a lot of work to try to reach a new ore patch because I have to manually clear out biters, or I may not have the resources to defend agains...
by NineNine
Sat Nov 30, 2024 8:27 am
Forum: General discussion
Topic: $50 DLC and no sale is disappointing
Replies: 26
Views: 3207

Re: $50 DLC and no sale is disappointing

I mentioned in a Factorio group I’m in, my surprise at the price when it was first announced. Only for one of them to gleefully and emphatically announce “and it never goes on sale too”. That and so many of the reviews being sure to point how much value you and get and how fair the price is. Very u...
by NineNine
Sat Nov 30, 2024 8:01 am
Forum: General discussion
Topic: $50 DLC and no sale is disappointing
Replies: 26
Views: 3207

Re: $50 DLC and no sale is disappointing

I mentioned in a Factorio group I’m in, my surprise at the price when it was first announced. Only for one of them to gleefully and emphatically announce “and it never goes on sale too”. That and so many of the reviews being sure to point how much value you and get and how fair the price is. Very u...
by NineNine
Tue Nov 26, 2024 6:21 pm
Forum: General discussion
Topic: Landmines, the underestimated weapon against pretty much anything
Replies: 29
Views: 7221

Re: Landmines, the underestimated weapon against pretty much anything

It's just a roboport which has its construction/repair coverage (the green area, though the orange area works too) covering defenses. (With conbots inside it and a resupply of repair packs and entities needing replacement after destruction in logistic chests somewhere either in the roboport itself ...
by NineNine
Tue Nov 26, 2024 1:54 pm
Forum: General discussion
Topic: Landmines, the underestimated weapon against pretty much anything
Replies: 29
Views: 7221

Re: Landmines, the underestimated weapon against pretty much anything

The main reason I don't use landmines is because there's no way to automate them. You have to manually replace them every time they are used. I get to laser turrets as quickly as I can (and then defense is finished), but even before laser turrets, you can at least automate regular turrets in differ...
by NineNine
Tue Nov 26, 2024 10:27 am
Forum: General discussion
Topic: Landmines, the underestimated weapon against pretty much anything
Replies: 29
Views: 7221

Re: Landmines, the underestimated weapon against pretty much anything

The main reason I don't use landmines is because there's no way to automate them. You have to manually replace them every time they are used. I get to laser turrets as quickly as I can (and then defense is finished), but even before laser turrets, you can at least automate regular turrets in differe...
by NineNine
Tue Nov 26, 2024 10:11 am
Forum: General discussion
Topic: Beacon diminishing returns
Replies: 12
Views: 1672

Re: Beacon diminishing returns

Personally I've never seen the point of efficiency modules in beacons even if they were a net positive. Power generation is really just not an issue once you've either teched out of coal or expanded to extra coal patches. Efficiency modules in general are used to reduce pollution rather than power ...
by NineNine
Tue Nov 26, 2024 9:41 am
Forum: General discussion
Topic: Space Age is too hard
Replies: 14
Views: 1515

Re: Space Age is too hard

You can also just play 2.0 without Space Age.
by NineNine
Mon Nov 25, 2024 2:24 pm
Forum: Gameplay Help
Topic: [SA} Auto drop from platform
Replies: 3
Views: 198

Re: [SA} Auto drop from platform

Thanks to both of you who responded. I had no idea that was a thing! I'm going to enjoy Space Age a whole lot more, now!
by NineNine
Mon Nov 25, 2024 8:24 am
Forum: Gameplay Help
Topic: [SA} Auto drop from platform
Replies: 3
Views: 198

[SA} Auto drop from platform

Am I missing something obvious, or is there no way to automatically drop items from a space platform back to Nauvis? Do I really have to manually click stuff like white science to get it back to the planet surface? Since this is a game about automation, I'm thinking there should be a way to ... auto...
by NineNine
Sun Nov 24, 2024 11:10 am
Forum: General discussion
Topic: Space Exploration / Space Age connection?
Replies: 9
Views: 606

Re: Space Exploration / Space Age connection?

So, from what I understand,... WUBE always wanted to do SA, but didn't have time, and wanted to get 1.0 out. After they release 1.0, Earendel singlehandedly wrote his/her own enormous SE mod, equal in complexity (or moreso, if you consider the secret ending) to what WUBE was working on as SA. After ...
by NineNine
Sun Nov 24, 2024 10:41 am
Forum: General discussion
Topic: Space Exploration / Space Age connection?
Replies: 9
Views: 606

Re: Space Exploration / Space Age connection?

If I recall correctly SE was inspired by an early idea given by Wube in an FFF about planets. So Earendel started SE based on a Wube idea. Regardless, Space Age is it's own interpretation of multi planetary logistics. The only real connection between the two is that there's planets, and things flyi...
by NineNine
Sun Nov 24, 2024 9:09 am
Forum: General discussion
Topic: Space Exploration / Space Age connection?
Replies: 9
Views: 606

Re: Space Exploration / Space Age connection?

So, "Earandel" just happened to be developing SE at the same time the WUBE team was building SA? That was just a co-incidence? And then WUBE hired Earandel full time after SE came out because WUBE saw how awesome it was?
by NineNine
Sun Nov 24, 2024 8:26 am
Forum: General discussion
Topic: Space Exploration / Space Age connection?
Replies: 9
Views: 606

Re: Space Exploration / Space Age connection?

Yes, Earendel (SE Mod developer) wrote about it in the announcement FFF last August. https://factorio.com/blog/post/fff-373 Thanks for that, but it doesn't really answer my question. Was "Earendel" a WUBE employee when he/she made SE? Did he/she make SE by him/her self? If WUBE had been p...
by NineNine
Sat Nov 23, 2024 9:18 pm
Forum: General discussion
Topic: Space Exploration / Space Age connection?
Replies: 9
Views: 606

Space Exploration / Space Age connection?

Does anybody know what connection there is between SE and SA? Did Wube hire developers of SE to help them work on SA? I can't imagine SA just took a bunch of ideas from SE without giving the developers of SE money or jobs or credit or something. I don't see any formal acknowledgement from Wube that ...
by NineNine
Wed Nov 20, 2024 1:47 pm
Forum: Releases
Topic: Version 2.0.20
Replies: 42
Views: 11851

Re: Version 2.0.20

I love the new icons. They're much easier to see than whatever was there previously. Although, to stay on topic, I'm very glad to have so many bugs fixed so quickly. I was watching all of them come through the experimental releases, and I'm happy to have a stable release with all of them in there. G...

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