Everything you say points to the graphics cards as the problem. If you put a different graphics card in one of those two machines, I'm betting it'll work fine.
If I were you, I'd try to use an older graphics card driver for two two troublesome graphics cards, and see if that fixes the problem.
Search found 447 matches
- Thu Aug 07, 2025 3:44 pm
- Forum: Technical Help
- Topic: Factorio 2.0.60 and 2.0.63 crashes on loading at around 53%
- Replies: 8
- Views: 404
- Thu Jul 31, 2025 5:23 pm
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 44
- Views: 3599
Re: I'm afraid of reddit influence
So you have 3 options:
1) Do not use quality if you don't like it
2) Use it normally and have long time fun tinkering with it
3) Wait until you can use a shortcut and get legendary items the fast way
Well, this is basically why this thread exists, or not? Because of the rumor that they want ...
- Mon Jul 28, 2025 8:58 pm
- Forum: Ideas and Suggestions
- Topic: Don't include things not at 100% health to requester chests
- Replies: 2
- Views: 164
Re: Don't include things not at 100% health to requester chests
How about construction bot repair damaged item inside logistic network?
From what I understand, that happens now, but if it doesn't happen fast enough, you can still end up with these items gumming up the works.
Even if it doesn't happen already (I don't know how to test this), I think that not ...
- Mon Jul 28, 2025 8:39 pm
- Forum: Ideas and Suggestions
- Topic: Don't include things not at 100% health to requester chests
- Replies: 2
- Views: 164
Don't include things not at 100% health to requester chests
I've run into a problem that I can't seem to automate: https://forums.factorio.com/viewtopic.php?t=130068.
What happens, is when items get delivered to a requester chest that are not at 100% health, they can be picked up by inserters, but can't be inserted into the assembler, so they have to be ...
What happens, is when items get delivered to a requester chest that are not at 100% health, they can be picked up by inserters, but can't be inserted into the assembler, so they have to be ...
- Mon Jul 28, 2025 8:35 pm
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1086
Re: How to get rid of item less than 100% health?
I feel like the game ought to offer some improvements in this area, to keep things “automatable”. Here are a couple of options that come to mind:
I've spent some time thinking about this, and the best way that I can think of doing this without adding a lot of complexity is to not include things ...
- Mon Jul 28, 2025 6:27 pm
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1086
Re: How to get rid of item less than 100% health?
I've had this happen on Gleba, when buildings being super force deconstructed took damage from Boompuffs. It just so happened the Boompuffs got deconstructed first, dealing damage to nearby entities that then got removed afterwards before any other bots had time to repair them, thus placing ...
- Mon Jul 28, 2025 5:37 pm
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1086
Re: How to get rid of item less than 100% health?
I can't figure out a way around this without having to manually intervene. I manually click on the less than 100% health in the inserter's hand to have the bots remove them now.
No, don't remove the less than 100% health items from the inserter's hand. Instead, go to the assembling machine the ...
- Mon Jul 28, 2025 3:18 pm
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1086
Re: How to get rid of item less than 100% health?
Bots kind of have their own logic. Your fix is what I would do if I thought this was a problem.
You can change your behavior so damaged items don't get stored. Extend robot coverage to the area where things are getting damaged. Either by going for a big single network or running a train to a ...
- Mon Jul 28, 2025 1:37 pm
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1086
Re: How to get rid of item less than 100% health?
Why was it stalled? My guess is that the input inserter was told to insert inserters but was unable to merge its hand content with the content of the input slot in the destination because of different damage state.
I was able to make the machine continue by manually requesting the missing green ...
- Mon Jul 28, 2025 11:57 am
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1086
Re: How to get rid of item less than 100% health?
Repair pack and fix it?
To make sure it's that particular item that gets built, you either have to go pick it out of the yellow chest manually with your character, or you just get lucky that a bot picks it.
Right. That's the problem I'm having. How do I single out a single item among ...
- Mon Jul 28, 2025 1:56 am
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1086
Re: How to get rid of item less than 100% health?
There's inventory slots in a roboport. If the area of the factory is not remote, anything in the construction area gets automatically repaired. The port itself needs construction bots.
If it is remote, a spidertron or tank might have to be driven near it, with a personal roboport in the equipment ...
- Mon Jul 28, 2025 1:02 am
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1086
Re: How to get rid of item less than 100% health?
Repair pack and fix it?
Sure, but how do I grab it, physically? You can't select for partial health things to deconstruct, or to grab with an inserter. If you right click on it when an inserter is holding it, it just gets dropped into a yellow chest, and then it arrives again, eventually. I don ...
- Sun Jul 27, 2025 10:32 pm
- Forum: Gameplay Help
- Topic: How to get rid of item less than 100% health?
- Replies: 21
- Views: 1086
How to get rid of item less than 100% health?
I have a single item that is less than 100% health. I have a blue chest that asks for those items. Invariably, when that one item ends up in my requester (blue) chest, and tries to get inserted into the assembler, everything stops. I have to manually clear it out of the inserter to get things moving ...
- Sun Jul 27, 2025 5:14 am
- Forum: Assigned
- Topic: [hrusa] [2.0.60] Asteroid collector stuck at "computing navigation"
- Replies: 0
- Views: 160
[hrusa] [2.0.60] Asteroid collector stuck at "computing navigation"
I have a large stationary platform that collects asteroids to send down to the planet surface. I have copied and pasted long sections like this. The platform is complete, and all of the sections are connected. Many asteroid collectors stay stuck on "computing navigation", and never begin to collect ...
- Sun Jul 27, 2025 5:02 am
- Forum: Technical Help
- Topic: [2.0.60] Probably corrupted save 244hours in, game crash after load
- Replies: 7
- Views: 495
Re: [2.0.60] Probably corrupted save 244hours in, game crash after load
Always save before adding a mod. You're adding random stuff to your game that was written by random people. Wube can't save you from mods that you install yourself.
Note: mods should never be able to corrupt a save file. We *are* supposed to be able to save people from mods they install ...
- Sun Jul 27, 2025 1:25 am
- Forum: Technical Help
- Topic: [2.0.60] Probably corrupted save 244hours in, game crash after load
- Replies: 7
- Views: 495
Re: [2.0.60] Probably corrupted save 244hours in, game crash after load
Always save before adding a mod. You're adding random stuff to your game that was written by random people. Wube can't save you from mods that you install yourself.
- Thu Jul 24, 2025 8:10 pm
- Forum: Ideas and Suggestions
- Topic: Button To Force Train Through Red Signal
- Replies: 3
- Views: 291
Re: Button To Force Train Through Red Signal
Or, just delete the signal, then then ctrl + Z once a bot grabs it.
- Thu Jul 24, 2025 2:38 pm
- Forum: General discussion
- Topic: It's the little things; password reset email in plain text
- Replies: 3
- Views: 523
Re: It's the little things; password reset email in plain text
I agree. Wube appears to be a very good software company in a multitude of ways.
- Thu Jul 24, 2025 12:32 am
- Forum: General discussion
- Topic: I'm afraid of reddit influence
- Replies: 44
- Views: 3599
Re: I'm afraid of reddit influence
That's Reddit-style mentality. Make a drama out of nothing, just to show one's importance.
It isn't so unreasonable though. If someone has to recommit a few hours of their weekend to rebuild the thing, they are entitled to their initial reaction. And while the idea of doing an older version ...
- Wed Jul 23, 2025 7:43 pm
- Forum: General discussion
- Topic: [SA] Only research and biter eggs on Nauvis?
- Replies: 13
- Views: 911
[SA] Only research and biter eggs on Nauvis?
I'm *only* doing research and producing biter eggs on Nauvis. It's easier producing stuff elsewhere, and I'll never have to move out my defenses on Nauvis again. Am I the only one who does this?