Search found 539 matches
- Mon May 11, 2026 9:47 am
- Forum: Gameplay Help
- Topic: SE/K2: Bring intermediaries back to Nauvis?
- Replies: 3
- Views: 393
Re: SE/K2: Bring intermediaries back to Nauvis?
I think the unsatisfying answer for SE is almost always "depends on your tech levels"
You're right, that is an unsatisfying answer. Why would I would want to build stuff in orbit later game? As I get access to larger productivity modules, wouldn't it make more sense to produce more on Nauvis ...
- Mon May 11, 2026 7:15 am
- Forum: Gameplay Help
- Topic: SE/K2: Bring intermediaries back to Nauvis?
- Replies: 3
- Views: 393
SE/K2: Bring intermediaries back to Nauvis?
I'm working through SE/K2 right now. I don't have the space elevator yet, so everything goes by rocket to orbit to be made/assembled. I'm not bringing intermediaries back to Nauvis to assemble stuff because that would be just too many rockets. But, in orbit, there are no production bonuses (except ...
- Thu May 07, 2026 9:52 am
- Forum: General discussion
- Topic: The price of the game is way to high
- Replies: 19
- Views: 3934
Re: The price of the game is way to high
You live in Canada, a wealthy Western country, you enjoyed a computer game for 10 years, and cannot justify 90 CAD (65 US dollars) purchase, to play with your son for another 10 years? What father are you?
we will move on to something else.
And what you are going to play? What ever it is ...
- Tue May 05, 2026 8:19 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 170
- Views: 395688
Re: You know you play Factorio too much when...
... when you go to Paris, and your favorite museum is the Paris Sewer Museum (so many pipes)!
- Tue Apr 28, 2026 11:13 am
- Forum: General discussion
- Topic: What are your game/mods suggetions?
- Replies: 6
- Views: 775
Re: What are your game/mods suggetions?
I would suggest K2 + Space Exploration. It's super fun (and it's free), and it'll give you many hundreds of hours (thousands, maybe) of new Factorio fun.
- Tue Apr 28, 2026 11:11 am
- Forum: Gameplay Help
- Topic: spaghetti builds?
- Replies: 2
- Views: 432
Re: spaghetti builds?
I make spaghetti by not planning at all. I build what I need at the time to get to the next research. If I'll need more of something later, then I cross that bridge when I get to it. Taking time to organize my factories doesn't really interest me at all. I just want to be able to do [x] as soon as ...
- Thu Apr 23, 2026 2:56 pm
- Forum: Gameplay Help
- Topic: Got stuck around blue science last year, looking for tips
- Replies: 8
- Views: 848
Re: Got stuck around blue science last year, looking for tips
I played Factorio last year and got about 38 hours into my save. I had started working with petroleum and plastics, and I was producing blue (chemical) science. What discouraged me was how slow my research was progressing and how often I realized that I needed to make materials more efficiently ...
- Wed Apr 08, 2026 12:23 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2080
- Views: 1088070
Re: Simple Questions and Short Answers
What do you mean by "better"?cinnamon wrote: Tue Apr 07, 2026 9:13 pm Is a big train with 5 resources better than 5 trains with 1 resource? this mostly regards the time that the big train has to gather resources from each section
- Thu Apr 02, 2026 5:44 pm
- Forum: Mods
- Topic: [SE/K2] No cryonite on moon
- Replies: 1
- Views: 306
[SE/K2] No cryonite on moon
I'm playing a standard SE/K2 playthrough on 2.0. The closest moon to Nauvis is supposed to have a large amount of Cryonite on it (231% frequency, 86% size, 92% richness), but after scanning the entire planet, there are no cryonite deposits. It doesn't appear to have frozen terrain, so maybe that's ...
- Fri Mar 27, 2026 7:32 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 42
- Views: 10854
Re: Gleba!
NineNine is the kind of player who builds megabases with thousands of trains. Thousands.
Wow, I *wish * I could build a base with thousands of trains. That would be awesome. Unfortunately, even my relatively good computer has problems with maybe a hundred trains. If you know of a hardware setup ...
- Mon Mar 23, 2026 9:37 pm
- Forum: Off topic
- Topic: Songs to Factorioize by
- Replies: 71
- Views: 164619
Re: Songs to Factorioize by
I usually have a movie I've seen before on my second screen when playing, but if I do play to music, it's usually going to be Bjork, the Shins, or Lou Reed. Don't ask me why, because I have no idea.
- Sun Mar 22, 2026 6:22 pm
- Forum: Gameplay Help
- Topic: Why train refueling stations?
- Replies: 8
- Views: 1045
Re: Why train refueling stations?
Am I missing something? Is there a reason to use train refueling stations instead of just letting bots to keep them fueled up?
Instead of one giant logistic network player may choose to use multiple small networks or even have areas without any logistic network. In this case your approach ...
- Sun Mar 22, 2026 12:26 pm
- Forum: Gameplay Help
- Topic: Why train refueling stations?
- Replies: 8
- Views: 1045
Why train refueling stations?
I'm always seeing people make train refueling stations, and use interrupts to send trains there when they need fuel. Alternately, I just put a blue chest with train fuel at each train stop, and never have to think about train fuel at all. Am I missing something? Is there a reason to use train ...
- Thu Mar 19, 2026 8:43 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 42
- Views: 10854
Re: Gleba!
1.3% of players killed a big demolisher.
Do you not see that there are huge problems with this?
What's the point of a huge expansion if almost nobody plays it?
5% of players even got to Gleba in the first place.
That's 1 in 20 factorio players actually went to Gleba.
Of those 5%, almost all of ...
- Thu Mar 19, 2026 8:40 pm
- Forum: General discussion
- Topic: Gleba!
- Replies: 42
- Views: 10854
Re: Gleba!
I figured out Gleba in a few hours. I didn't think it was that big of a deal. Some people just don't have the brain for it, and that's OK. I never really got organic chemistry. That didn't mean there was anything wrong with organic chemistry... I just wasn't able to get it. I knew plenty of people ...
- Tue Mar 17, 2026 10:08 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 466
- Views: 192785
Re: Gleba has killed the game for me.
Too true. It doesn't have to be hard, unless you want it to be.Barbeque Tier wrote: Tue Mar 17, 2026 8:23 pm Just cheese it with logistics chests, It takes like 10 biochambers, 20 chests and abotu 100 bots to "beat" gleba well enough to reach the endgame.
- Sat Mar 14, 2026 5:02 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2080
- Views: 1088070
Re: Simple Questions and Short Answers
"What this thread is formaeep wrote: Sat Mar 14, 2026 1:02 pm Are we allowed to post questions that have problems that may be caused by mods here?
Simple questions relating to vanilla Factorio game play.
"
- Sat Mar 14, 2026 2:35 pm
- Forum: General discussion
- Topic: Why can't bots plant trees?
- Replies: 5
- Views: 1207
Re: Why can't bots plant trees?
From a technical point: because trees are force-less entities not owned by anyone or anything and the robot/ghost system only works with force-based entities (things owned by 1 and only 1 'team' in the game).
Oh, interesting. I figured there must have been a good reason for it, and that one ...
- Fri Mar 13, 2026 2:56 pm
- Forum: General discussion
- Topic: Why can't bots plant trees?
- Replies: 5
- Views: 1207
Re: Why can't bots plant trees?
Thanks for the suggestion, but I'm not playing Space Age. I'm playing Space Exploration/K2, so this mod wouldn't work for me.cbtmessageman wrote: Fri Mar 13, 2026 2:00 pm I've used the Agricultural Roboport mod to handle vegetation planting duties.
- Fri Mar 13, 2026 10:23 am
- Forum: General discussion
- Topic: Why can't bots plant trees?
- Replies: 5
- Views: 1207
Why can't bots plant trees?
I'm playing Space Exploration + K2 right now, so I have greenhouses than can make wood and trees. The greenhouses can make 87 different types of trees, but unfortunately, bots cannot place them. Why not? I would absolutely love to design a factory with all sorts of different trees both for awesome ...