How to get rid of item less than 100% health?

Don't know how to use a machine? Looking for efficient setups? Stuck in a mission?
NineNine
Filter Inserter
Filter Inserter
Posts: 442
Joined: Mon Oct 24, 2022 11:20 pm
Contact:

How to get rid of item less than 100% health?

Post by NineNine »

I have a single item that is less than 100% health. I have a blue chest that asks for those items. Invariably, when that one item ends up in my requester (blue) chest, and tries to get inserted into the assembler, everything stops. I have to manually clear it out of the inserter to get things moving again. I can't, for the life of me, figure out how to get rid of this item. I'd be happy to fix it, destroy, it, whatever, just so that it stops stopping my factory. How do you get rid of an item that is less than 100% health?
Rseding91
Factorio Staff
Factorio Staff
Posts: 15897
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: How to get rid of item less than 100% health?

Post by Rseding91 »

Repair pack and fix it?
If you want to get ahold of me I'm almost always on Discord.
NineNine
Filter Inserter
Filter Inserter
Posts: 442
Joined: Mon Oct 24, 2022 11:20 pm
Contact:

Re: How to get rid of item less than 100% health?

Post by NineNine »

Rseding91 wrote: Sun Jul 27, 2025 11:05 pm Repair pack and fix it?
Sure, but how do I grab it, physically? You can't select for partial health things to deconstruct, or to grab with an inserter. If you right click on it when an inserter is holding it, it just gets dropped into a yellow chest, and then it arrives again, eventually. I don't know how to do anything with it inside of my bot network. As far as I know, there's no way to select things of varying health.
coffee-factorio
Fast Inserter
Fast Inserter
Posts: 177
Joined: Thu Oct 17, 2024 10:56 pm
Contact:

Re: How to get rid of item less than 100% health?

Post by coffee-factorio »

There's inventory slots in a roboport. If the area of the factory is not remote, anything in the construction area gets automatically repaired. The port itself needs construction bots.

If it is remote, a spidertron or tank might have to be driven near it, with a personal roboport in the equipment grid and adequate power (of course).

Edit: By remote, I mean it's disconnected from a large robot network hub.
NineNine
Filter Inserter
Filter Inserter
Posts: 442
Joined: Mon Oct 24, 2022 11:20 pm
Contact:

Re: How to get rid of item less than 100% health?

Post by NineNine »

coffee-factorio wrote: Mon Jul 28, 2025 1:53 am There's inventory slots in a roboport. If the area of the factory is not remote, anything in the construction area gets automatically repaired. The port itself needs construction bots.

If it is remote, a spidertron or tank might have to be driven near it, with a personal roboport in the equipment grid and adequate power (of course).

Edit: By remote, I mean it's disconnected from a large robot network hub.
I didn't know that stuff in robotports gets automatically repaired. That's super cool.
But, how would I get this thing into a roboport?
coffee-factorio
Fast Inserter
Fast Inserter
Posts: 177
Joined: Thu Oct 17, 2024 10:56 pm
Contact:

Re: How to get rid of item less than 100% health?

Post by coffee-factorio »

If it's a part of the base, the logistic network does this automatically.

A passive provider chest will let your construction robots use any items put into them. I would assume it is the same for a buffer and storage chest, but not a requester chest.

If you have logistics far away from your repair kit section, then opening up the roboport with right click will let you see its inventory.

Do you know how to do the temporary or construction logistic requests that are in 2.0?
robot256
Smart Inserter
Smart Inserter
Posts: 1248
Joined: Sun Mar 17, 2019 1:52 am
Contact:

Re: How to get rid of item less than 100% health?

Post by robot256 »

NineNine wrote: Mon Jul 28, 2025 1:02 am
Rseding91 wrote: Sun Jul 27, 2025 11:05 pm Repair pack and fix it?
Sure, but how do I grab it, physically? You can't select for partial health things to deconstruct, or to grab with an inserter. If you right click on it when an inserter is holding it, it just gets dropped into a yellow chest, and then it arrives again, eventually. I don't know how to do anything with it inside of my bot network. As far as I know, there's no way to select things of varying health.
You cannot repair *items* (without a mod). You have to use that item to build an *entity* on the map. The entity (building) will be repaired automatically by robots. Then you deconstruct the building to get an item again, and the new item will have full health.

To make sure it's that particular item that gets built, you either have to go pick it out of the yellow chest manually with your character, or you just get lucky that a bot picks it.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Post Reply

Return to “Gameplay Help”