Search found 6 matches
- Thu Dec 26, 2024 6:55 am
- Forum: Pending
- Topic: [2.0.28] Rocket of Blue Circuits not launching
- Replies: 1
- Views: 183
Re: [2.0.28] Rocket of Blue Circuits not launching
Might be false alarm. Reviewing my ships and there may not have been room in them.
- Thu Dec 26, 2024 4:57 am
- Forum: Pending
- Topic: [2.0.28] Rocket of Blue Circuits not launching
- Replies: 1
- Views: 183
[2.0.28] Rocket of Blue Circuits not launching
for some reason, all my rockets on Vulcanus with Blue Circuits are not launching. I think they were launching before on this version, not sure why they're all stuck now.
- Sun Nov 03, 2024 3:09 am
- Forum: Duplicates
- Topic: [2.0.14] Small typo with Uranium rounds magazine
- Replies: 2
- Views: 250
[2.0.14] Small typo with Uranium rounds magazine
The tooltip says that the rocket stack is .3, instead of .25.
Perhaps shortened?
Still that pretty different than user expectation (expecting 3 rockets to fill 1 stack, but it requires 4 rockets).
Perhaps shortened?
Still that pretty different than user expectation (expecting 3 rockets to fill 1 stack, but it requires 4 rockets).
- Fri Oct 25, 2024 6:31 pm
- Forum: Not a bug
- Topic: [2.0.11] Inserter disabled with Anything condition and no signals
- Replies: 4
- Views: 293
Re: [2.0.11] Long Inserter disabled when count for green * = 0
Thanks for the replies. I guess I never noticed this before.
- Fri Oct 25, 2024 5:07 pm
- Forum: Not a bug
- Topic: [2.0.11] Inserter disabled with Anything condition and no signals
- Replies: 4
- Views: 293
[2.0.11] Inserter disabled with Anything condition and no signals
When I have a long inserter connected to an empty steel chest and the condition set to GREEN * <50, when nothing is in the chest, the inserter status is "disabled by control behavior".
If 1 item is in the chest, it will work correctly until the quantity set is met (50 in this case).
I have other ...
If 1 item is in the chest, it will work correctly until the quantity set is met (50 in this case).
I have other ...
- Tue Oct 18, 2022 7:57 pm
- Forum: Not a bug
- Topic: [1.1.70] Blueprints display incorrect grid
- Replies: 1
- Views: 955
[1.1.70] Blueprints display incorrect grid
This bug has been in a few versions.
Example case is: I have an existing blueprint that has a grid size that I want to update. In the existing blueprint, I choose to 'select new contents for the blueprint'.
I take a new blueprint. I think the grid size stays the same, but the X,Y display the same as ...
Example case is: I have an existing blueprint that has a grid size that I want to update. In the existing blueprint, I choose to 'select new contents for the blueprint'.
I take a new blueprint. I think the grid size stays the same, but the X,Y display the same as ...