What did you do? Built a car on top of a placed blueprint, then drove it away
What happened? The ghosts were removed where the car was built
What did you expect to happen instead? The ghosts would be unaffected, because car is a moveable entity
Search found 20 matches
- Sun May 18, 2025 12:43 pm
- Forum: Won't fix.
- Topic: [2.0.50] Placing a car on ghosted buildings removes the ghost
- Replies: 1
- Views: 128
- Wed Apr 23, 2025 4:32 pm
- Forum: Assigned
- Topic: [Raiguard] [1.1.69] Ghosting belts drags smart belt undergrounds through empty space
- Replies: 4
- Views: 1214
Re: [Raiguard] [1.1.69] Ghosting belts drags smart belt undergrounds through empty space
If there is any confusion I can post a new video.
- Wed Apr 23, 2025 4:32 pm
- Forum: Assigned
- Topic: [Raiguard] [1.1.69] Ghosting belts drags smart belt undergrounds through empty space
- Replies: 4
- Views: 1214
Re: [Raiguard] [1.1.69] Ghosting belts drags smart belt undergrounds through empty space
After some more experimentation, the bug only occurs when in the last step, you drag from close to the 'tip' of the placed yellow belt forward. The ghost underground only spawns if you drag from within the max length of 1 red underground of the end of the existing belt. Also, the bug still exists in ...
- Fri Apr 18, 2025 1:46 pm
- Forum: Assigned
- Topic: [Raiguard] [1.1.69] Ghosting belts drags smart belt undergrounds through empty space
- Replies: 4
- Views: 1214
Re: [Raiguard] [1.1.69] Ghosting belts drags smart belt undergrounds through empty space
Hi Raiguard, thanks for the response and sorry for the video being unavailable now, and for not explaining the bug in text. The steps to reproduce were:
Enable the setting to allow q picking a ghost of an item when you have none of the item in your inventory
Place 1 tile of red belt somewhere
Empty ...
Enable the setting to allow q picking a ghost of an item when you have none of the item in your inventory
Place 1 tile of red belt somewhere
Empty ...
- Tue Apr 15, 2025 5:32 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 225
- Views: 48972
Re: Version 2.0.45
As a casual player who enjoys watching speedruns, here's my two cents on the achievement disabling changes:
First of all I think it's totally unnecessary to punish players for choosing how they wish to play the game. I understand the thought process behind wanting to keep achievements as, well ...
- Tue Apr 01, 2025 10:08 am
- Forum: Ideas and Suggestions
- Topic: "Fog of War" for unresearched technologies
- Replies: 4
- Views: 327
- Mon Mar 31, 2025 3:56 pm
- Forum: Ideas and Suggestions
- Topic: Smart rotation while dragging underground pipes
- Replies: 1
- Views: 265
Smart rotation while dragging underground pipes
When dragging belts, you can press r and the belt will rotate in the direction the mouse is in relation to the dragged belt segment. This can make building spaghetti through your base really fast and easy. Implement the same for underground pipes by automatically placing a single pipe, to connect ...
- Sun Mar 23, 2025 8:26 pm
- Forum: Ideas and Suggestions
- Topic: Mine buildings automatically in remote view
- Replies: 6
- Views: 460
Re: Mine buildings automatically in remote view
It's like a long keypress in most text editors : the first key press takes its time to register, but the next ones are registered quickly.
I guess the feel of clunkiness comes from the fact we're not used to that with mouse actions (I least that's the case for me).
This is wrong. In a text ...
- Sun Mar 23, 2025 8:20 pm
- Forum: Ideas and Suggestions
- Topic: Mine buildings automatically in remote view
- Replies: 6
- Views: 460
Re: Mine buildings automatically in remote view
I was going to suggest this myself, but found this thread. The reason it makes sense is as follows:
Normal view: mining an entity takes time (makes sense)
Normal view: mining a ghost is instant (makes sense)
Remote view: mining an entity (to mark it for deconstruction): takes time (makes sense ...
Normal view: mining an entity takes time (makes sense)
Normal view: mining a ghost is instant (makes sense)
Remote view: mining an entity (to mark it for deconstruction): takes time (makes sense ...
- Sat Jan 11, 2025 4:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.30] Finished crafting sound sometimes doesn't play
- Replies: 2
- Views: 765
[Donion] [2.0.30] Finished crafting sound sometimes doesn't play
When the current hand crafting item is finished, there is a subtle sound played usually. Sometimes it doesn't play. I have attached a clip of when I noticed it happening below. Watch very carefully: when I finish crafting burner miners at 6s, the sound plays. But when I finish crafting the next ...
- Sun Nov 03, 2024 8:26 pm
- Forum: 1 / 0 magic
- Topic: [2.0.14] Closing the game teleports the cursor
- Replies: 5
- Views: 439
Re: [2.0.14] Closing the game teleports the cursor
I also have an AMD graphics card.
- Sun Nov 03, 2024 5:04 pm
- Forum: 1 / 0 magic
- Topic: [2.0.14] Closing the game teleports the cursor
- Replies: 5
- Views: 439
Re: [2.0.14] Closing the game teleports the cursor
Would it help if I provide a video/any other information about my setup?Rseding91 wrote: Sun Nov 03, 2024 2:46 pm Thanks for the report however I am not able to reproduce what you describe when I test.
- Sun Nov 03, 2024 1:10 pm
- Forum: 1 / 0 magic
- Topic: [2.0.14] Closing the game teleports the cursor
- Replies: 5
- Views: 439
[2.0.14] Closing the game teleports the cursor
Whenever I press the red 'exit' button from the main menu, there is a roughly 1 second delay between the click and the game closing. If I move my cursor during that time, it will snap back to where the exit button was once the game closes. Expected result: closing the game should not affect the ...
- Thu Nov 30, 2023 9:49 am
- Forum: Duplicates
- Topic: [1.1.98] Side loading on belt has priority over items on the belt
- Replies: 2
- Views: 1349
Re: [1.1.98] Side loading on belt has priority over items on the belt
That contained a useful explanation @jan1i3 thank you.
- Tue Nov 28, 2023 9:34 pm
- Forum: Duplicates
- Topic: [1.1.98] Side loading on belt has priority over items on the belt
- Replies: 2
- Views: 1349
[1.1.98] Side loading on belt has priority over items on the belt
I discovered a case where a fully compressed half belt of items can be entirely blocked, even when the output is entirely clear, due to a fully compressed belt sideloading onto it part way through. This was achieved without any loops and using only one belt type. I believe similar bugs to this have ...
- Sat Sep 02, 2023 10:56 am
- Forum: Not a bug
- Topic: [1.1.89] items get dropped on rocks when using single drop
- Replies: 2
- Views: 711
Re: [1.1.89] items get dropped on rocks when using single drop
I should have clarified, it doesn't have this behaviour for other buildings or ghosts, which doesn't seem to be consistent for me. Another video is attached. When feeding coal, I have the drop key held the entire time (not tapping or mashing it), and when the cursor goes over the rock, it starts ...
- Fri Sep 01, 2023 11:24 am
- Forum: Not a bug
- Topic: [1.1.89] items get dropped on rocks when using single drop
- Replies: 2
- Views: 711
[1.1.89] items get dropped on rocks when using single drop
When using single drop (default Z), to drop 1 coal at a time on burners, a single one gets dropped on the floor each time the cursor goes over rock entities, as shown in the video.
- Tue Jul 18, 2023 5:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.87] Fluids get deleted when switching recipes but not when resetting recipes
- Replies: 6
- Views: 2071
[1.1.87] Fluids get deleted when switching recipes but not when resetting recipes
Resetting an oil refinery's basic oil processing recipe will push out up to 100 crude into the pipe it's connected to (or more if the pipe has more capacity but default vanilla pipes have a capacity of 100). However, when pasting the recipe for advanced oil processing onto the refinery using shift ...
- Tue Jul 04, 2023 12:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
- Replies: 6
- Views: 3148
Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
This behaviour was used in speedruns such as this steelaxe% run: https://www.speedrun.com/factorio/run/y4gdln2y
In the first 3 minutes it is used to feed burner drills and furnaces before they are ready to be placed, saving some time. This functionality is now broken. I hope some compromise can be ...
In the first 3 minutes it is used to feed burner drills and furnaces before they are ready to be placed, saving some time. This functionality is now broken. I hope some compromise can be ...
- Sun Oct 09, 2022 7:28 pm
- Forum: Assigned
- Topic: [Raiguard] [1.1.69] Ghosting belts drags smart belt undergrounds through empty space
- Replies: 4
- Views: 1214
[Raiguard] [1.1.69] Ghosting belts drags smart belt undergrounds through empty space
This bug is very easy to replicate. Just copy what I do in the video and it will give you an underground through empty space for no reason. Happened to me while speedrunning and I have attached the save of the finished run here. Let me know if any more info about the bug is needed.
https ...
https ...