Search found 46 matches
- Wed Jul 22, 2026 12:54 pm
- Forum: Ideas and Suggestions
- Topic: [2.1] Adjust star parallax to be plausible
- Replies: 9
- Views: 1022
- Sat Jul 18, 2026 8:35 pm
- Forum: Ideas and Suggestions
- Topic: Improve grabbing from undergrounds
- Replies: 3
- Views: 259
Re: Improve grabbing from undergrounds
The (yellow) Inserter drops to the middle of the Tile/Transport Line. In the next tick the Item has advanced into the underground portion, where it is unavailable for Pickup. No amount of "buffing" by increasing the Inserter Speed will change this.
You can use an Adjustable Inserter mod to have ...
- Sat Jul 18, 2026 5:39 pm
- Forum: Ideas and Suggestions
- Topic: Improve grabbing from undergrounds
- Replies: 3
- Views: 259
Improve grabbing from undergrounds
07-18-2026, 18-38-25.png
Currently, inserters are not able to take directly off an underground belt if the item is coming from another inserter. This quite a surprising behaviour to me, after many inserter improvements have been made such as burner inserters taking off faster tiers of belt. They ...
Currently, inserters are not able to take directly off an underground belt if the item is coming from another inserter. This quite a surprising behaviour to me, after many inserter improvements have been made such as burner inserters taking off faster tiers of belt. They ...
- Sat Jul 18, 2026 4:55 pm
- Forum: Not a bug
- Topic: [2.0.77] Inserter can grab from belt but not underground belt
- Replies: 1
- Views: 146
[2.0.77] Inserter can grab from belt but not underground belt
Not sure if this is a bug or not but thought I would report because I did not expect this at all.
The fast inserter taking from the underground is unable to get any plates, but the one taking from the belt can easily grab them all.
The fast inserter taking from the underground is unable to get any plates, but the one taking from the belt can easily grab them all.
- Tue Jul 07, 2026 8:39 pm
- Forum: Implemented Suggestions
- Topic: Remove manual z-drop feeding into inserter hands
- Replies: 9
- Views: 706
Re: Remove manual z-drop feeding into inserter hands
Fully agree. z-dropping is really nice for fast feeding smelters for better startup. But (since 2.0) spamming it all over the place just puts coal on the output side so now I have some random coal mixed into my iron plates belt.
- Mon Jun 29, 2026 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Worker robot cargo size technology should get utilised by construction bots when building entity ghosts
- Replies: 3
- Views: 281
Re: Worker robot cargo size technology should get utilised by construction bots when building entity ghosts
Well found! I tried searching for this topic before posting and did not find anything with the key phrase "Worker robot cargo size"
- Mon Jun 29, 2026 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Give factorio.exe a modern high-DPI icon
- Replies: 9
- Views: 1178
- Mon Jun 29, 2026 3:30 pm
- Forum: Ideas and Suggestions
- Topic: Worker robot cargo size technology should get utilised by construction bots when building entity ghosts
- Replies: 3
- Views: 281
Worker robot cargo size technology should get utilised by construction bots when building entity ghosts
When using logistic bots to fulfil logistic requests, without any cargo stack size research -> bots carry items 1 by 1
When using logistic bots to fulfil logistic requests, with cargo stack size research -> bots carry multiple items in the same trip
When using "ghost request" slots to send items to ...
When using logistic bots to fulfil logistic requests, with cargo stack size research -> bots carry multiple items in the same trip
When using "ghost request" slots to send items to ...
- Sun Jun 28, 2026 11:39 pm
- Forum: Not a bug
- Topic: [2.1.8] Hand mining prioritises ghosts over rocks at same location
- Replies: 2
- Views: 258
Re: [2.1.8] Hand mining prioritises ghosts over rocks at same location
Thanks for the report however I'm not sure if this is a bug. The behavior you're describing was never actually programmed into the game but a simple side effect of ghosts having a "lesser" collision box than non-ghosts. In 1.1 this would cause all non-ghosts to have priority when doing selection ...
- Sun Jun 28, 2026 10:08 pm
- Forum: Not a bug
- Topic: [2.1.8] Worker robot cargo size technology does not get utilised by construction bots when building entity ghosts
- Replies: 9
- Views: 446
Re: [2.1.8] Worker robot cargo size technology does not get utilised by construction bots when building entity ghosts
Building tiles is the only job where one robot has multiple target ghosts when they all require the same tile. I suspect they need to be adjacent or close together to be grouped into one robot job.
If that is true, I see no technical reason why a bot couldn't build multiple adjacent entities ...
- Sun Jun 28, 2026 9:42 pm
- Forum: Bug Reports
- Topic: [2.1.8] Inconsistency with warning message "Pipe is in the way"
- Replies: 2
- Views: 328
Re: [2.1.8] Inconsistency with warning message "Pipe is in the way"
In 1.1, the error message would never play when you try to build pipe on top of pipe, and I believe that is how it should be returned to.
- Sun Jun 28, 2026 9:40 pm
- Forum: Bug Reports
- Topic: [2.1.8] Inconsistency with warning message "Pipe is in the way"
- Replies: 2
- Views: 328
- Sun Jun 28, 2026 9:39 pm
- Forum: Bug Reports
- Topic: [2.1.8] Inconsistency with warning message "Pipe is in the way"
- Replies: 2
- Views: 328
[2.1.8] Inconsistency with warning message "Pipe is in the way"
This one is hard to explain with text, I am sorry. I have done my best below but the more clear explanation is in the attached video.
The warning message for not being able to place a pipe sometimes will play, and sometimes not. Whether it plays or not depends on which of the following has happened ...
The warning message for not being able to place a pipe sometimes will play, and sometimes not. Whether it plays or not depends on which of the following has happened ...
- Sun Jun 28, 2026 9:24 pm
- Forum: Not a bug
- Topic: [2.1.8] Worker robot cargo size technology does not get utilised by construction bots when building entity ghosts
- Replies: 9
- Views: 446
Re: [2.1.8] Worker robot cargo size technology does not get utilised by construction bots when building entity ghosts
Then what is the purpose of worker robot stack size research affecting the cargo capacity of construction bots?
Deconstructing inventories and placing tiles.
Oh, it works for placing tiles? Interesting
If you don't mind me asking, is the reason that it doesn't work for entities because of a ...
- Sun Jun 28, 2026 9:18 pm
- Forum: Bug Reports
- Topic: [2.1.8] It is no longer possible to fast-replace underground belt with a perpendicular transport belt
- Replies: 0
- Views: 248
[2.1.8] It is no longer possible to fast-replace underground belt with a perpendicular transport belt
In 1.1, if you misplaced underground belt (with smart belt dragging enabled), you could clean up the mess quite quickly by fast-replacing the errant underground with the belt you wanted to go in that spot. This behaviour silently vanished on the release of 2.0, and still exists in 2.1 experimental ...
- Sun Jun 28, 2026 9:14 pm
- Forum: Not a bug
- Topic: [2.1.8] Worker robot cargo size technology does not get utilised by construction bots when building entity ghosts
- Replies: 9
- Views: 446
Re: [2.1.8] Worker robot cargo size technology does not get utilised by construction bots when building entity ghosts
Itβs simply how construction robots work.
@Rseding91 Then what is the purpose of worker robot stack size research affecting the cargo capacity of construction bots? Their main use is for building, not for transferring items between boxes - that's what logistics bots exist for.
Anyway, if I ...
- Sun Jun 28, 2026 9:02 pm
- Forum: Bug Reports
- Topic: [2.1.8] Building belts with a turn using smart belt plays the sound effect twice as loud as building them straight.
- Replies: 1
- Views: 291
[2.1.8] Building belts with a turn using smart belt plays the sound effect twice as loud as building them straight.
Pressing R to rotate the direction of the belt you're building, while R is held (smart dragging) causes the first belt after the turn to play the construction sound twice. As I only added 1 belt, I would expect the sound to play once.
This behaviour did not occur with 1.1 smart dragging.
2026-06 ...
This behaviour did not occur with 1.1 smart dragging.
2026-06 ...
- Sun Jun 28, 2026 8:56 pm
- Forum: Not a bug
- Topic: [2.1.8] Worker robot cargo size technology does not get utilised by construction bots when building entity ghosts
- Replies: 9
- Views: 446
- Sun Jun 28, 2026 8:43 pm
- Forum: Not a bug
- Topic: [2.1.8] Hand mining prioritises ghosts over rocks at same location
- Replies: 2
- Views: 258
[2.1.8] Hand mining prioritises ghosts over rocks at same location
Example:
I print a blueprint with complex entity logic applied. The area printed covers some rocks. I don't have bots yet so I go to mine the rocks by hand. Right clicking on the deconstruction-marked rock actually starts deleting my blueprint! Very tedious and annoying - it basically happens to me ...
I print a blueprint with complex entity logic applied. The area printed covers some rocks. I don't have bots yet so I go to mine the rocks by hand. Right clicking on the deconstruction-marked rock actually starts deleting my blueprint! Very tedious and annoying - it basically happens to me ...
- Sun Jun 28, 2026 8:19 pm
- Forum: Not a bug
- Topic: [2.1.8] Worker robot cargo size technology does not get utilised by construction bots when building entity ghosts
- Replies: 9
- Views: 446
[2.1.8] Worker robot cargo size technology does not get utilised by construction bots when building entity ghosts
When using logistic bots to fulfil logistic requests, without any cargo stack size research -> bots carry items 1 by 1
When using logistic bots to fulfil logistic requests, with cargo stack size research -> bots carry multiple items in the same trip
When using "ghost request" slots to send items to ...
When using logistic bots to fulfil logistic requests, with cargo stack size research -> bots carry multiple items in the same trip
When using "ghost request" slots to send items to ...