Search found 10 matches

by Zaspar
Sun Nov 03, 2024 8:26 pm
Forum: 1 / 0 magic
Topic: [2.0.14] Closing the game teleports the cursor
Replies: 5
Views: 221

Re: [2.0.14] Closing the game teleports the cursor

I also have an AMD graphics card.
by Zaspar
Sun Nov 03, 2024 5:04 pm
Forum: 1 / 0 magic
Topic: [2.0.14] Closing the game teleports the cursor
Replies: 5
Views: 221

Re: [2.0.14] Closing the game teleports the cursor

Rseding91 wrote: ↑Sun Nov 03, 2024 2:46 pm Thanks for the report however I am not able to reproduce what you describe when I test.
Would it help if I provide a video/any other information about my setup?
by Zaspar
Sun Nov 03, 2024 1:10 pm
Forum: 1 / 0 magic
Topic: [2.0.14] Closing the game teleports the cursor
Replies: 5
Views: 221

[2.0.14] Closing the game teleports the cursor

Whenever I press the red 'exit' button from the main menu, there is a roughly 1 second delay between the click and the game closing. If I move my cursor during that time, it will snap back to where the exit button was once the game closes. Expected result: closing the game should not affect the curs...
by Zaspar
Thu Nov 30, 2023 9:49 am
Forum: Duplicates
Topic: [1.1.98] Side loading on belt has priority over items on the belt
Replies: 2
Views: 1020

Re: [1.1.98] Side loading on belt has priority over items on the belt

That contained a useful explanation @jan1i3 thank you.
by Zaspar
Tue Nov 28, 2023 9:34 pm
Forum: Duplicates
Topic: [1.1.98] Side loading on belt has priority over items on the belt
Replies: 2
Views: 1020

[1.1.98] Side loading on belt has priority over items on the belt

I discovered a case where a fully compressed half belt of items can be entirely blocked, even when the output is entirely clear, due to a fully compressed belt sideloading onto it part way through. This was achieved without any loops and using only one belt type. I believe similar bugs to this have ...
by Zaspar
Sat Sep 02, 2023 10:56 am
Forum: Not a bug
Topic: [1.1.89] items get dropped on rocks when using single drop
Replies: 2
Views: 596

Re: [1.1.89] items get dropped on rocks when using single drop

I should have clarified, it doesn't have this behaviour for other buildings or ghosts, which doesn't seem to be consistent for me. Another video is attached. When feeding coal, I have the drop key held the entire time (not tapping or mashing it), and when the cursor goes over the rock, it starts dro...
by Zaspar
Fri Sep 01, 2023 11:24 am
Forum: Not a bug
Topic: [1.1.89] items get dropped on rocks when using single drop
Replies: 2
Views: 596

[1.1.89] items get dropped on rocks when using single drop

When using single drop (default Z), to drop 1 coal at a time on burners, a single one gets dropped on the floor each time the cursor goes over rock entities, as shown in the video.
by Zaspar
Tue Jul 18, 2023 5:41 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.87] Fluids get deleted when switching recipes but not when resetting recipes
Replies: 6
Views: 1600

[1.1.87] Fluids get deleted when switching recipes but not when resetting recipes

Resetting an oil refinery's basic oil processing recipe will push out up to 100 crude into the pipe it's connected to (or more if the pipe has more capacity but default vanilla pipes have a capacity of 100). However, when pasting the recipe for advanced oil processing onto the refinery using shift+l...
by Zaspar
Tue Jul 04, 2023 12:28 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets
Replies: 6
Views: 2636

Re: [boskid][1.1.80] fast-insert (drop) drops-through ghosts targets

This behaviour was used in speedruns such as this steelaxe% run: https://www.speedrun.com/factorio/run/y4gdln2y In the first 3 minutes it is used to feed burner drills and furnaces before they are ready to be placed, saving some time. This functionality is now broken. I hope some compromise can be m...
by Zaspar
Sun Oct 09, 2022 7:28 pm
Forum: Assigned
Topic: [Raiguard] [1.1.69] Ghosting belts drags smart belt undergrounds through empty space
Replies: 0
Views: 772

[Raiguard] [1.1.69] Ghosting belts drags smart belt undergrounds through empty space

This bug is very easy to replicate. Just copy what I do in the video and it will give you an underground through empty space for no reason. Happened to me while speedrunning and I have attached the save of the finished run here. Let me know if any more info about the bug is needed. https://streamabl...

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