"Fog of War" for unresearched technologies

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

JekoRhino
Inserter
Inserter
Posts: 23
Joined: Wed Jan 09, 2019 12:02 am
Contact:

"Fog of War" for unresearched technologies

Post by JekoRhino »

TL;DR
"Fog of War" in the technology tree to add a layer of discovery/mystery to the game
and make the technology tree less imposing/overwhelming.
What?
When opening the Tech Tree, everything is in front of you. That can be a little bit overwhelming especially for new players.
It also removes the some mystery from the Alien Planet and spoils the fun of discovery!

It would be nice if the list was shorter and technologies with red boxes that are no where near to be
researched would slowly disappear to indicate that they are "beyond your imagination".
  • Step 1: red box (same as ingame now)
  • Step 2: light grey box with Icon (or less saturated one), a name and research effects that are less saturated icons or black silhouettes
  • Step 3: dark grey box with a black silhouette for the icon, blanked out or obfuscated name, research effects that are less saturated icons or black silhouettes
  • Step 4: no box on the left screen, black or grey box on the Tree side (if necessary because some get already hidden)
Additionally unresearched science pack icons would be turned into black silhouettes.
Only when the corresponding pack is researched it would be visible.

It would be nice if it was the same across all saves where it's like Achievements
and if needed you could enable it on save creation or options to play it "blind".

A Achievements Tab in the main menu could be beneficial to see unlocked Achievements and Technologies.
As a way to browse your unlocks.
Why?
Because new Players will be more exited to find technologies and unlocking them would be more fun.
It would add a new layer of discovery and mystery. As a bonus new players get less overwhelmed by the sheer amount of technologies.
quineotio
Fast Inserter
Fast Inserter
Posts: 149
Joined: Tue Jun 06, 2017 1:21 pm
Contact:

Re: "Fog of War" for unresearched technologies

Post by quineotio »

As a setting I'd be ok with this, but as an experienced player it would be annoying for me. I like being able to examine future tech to plan ahead. If it wasn't in game I could still theoretically look online, but having the resource in game is useful.

So +1 as an optional setting (that is disabled by default), -1 otherwise.
Panzerknacker
Filter Inserter
Filter Inserter
Posts: 258
Joined: Mon Aug 22, 2022 5:27 am
Contact:

Re: "Fog of War" for unresearched technologies

Post by Panzerknacker »

I understand your idea but the devs already stated they explicitly chose to make it as it is. If you think about it, this is how the game works; when you start a new game you get the objective to build a rocket silo right from the start. How can you know what the path is to researching the rocket silo if the tech tree is all blurred out?

So i like your idea but with the change that the essential technologies of the current objective are visible.
Post Reply

Return to “Ideas and Suggestions”