Search found 13 matches

by HansMeiser
Fri Jul 29, 2022 6:50 am
Forum: Technical Help
Topic: since latest patch... music is back... :(
Replies: 6
Views: 1802

Re: since latest patch... music is back... :(

I'm on Windows 10, Factorio is Steam-Version.
by HansMeiser
Thu Jul 28, 2022 11:04 pm
Forum: Technical Help
Topic: since latest patch... music is back... :(
Replies: 6
Views: 1802

Re: since latest patch... music is back... :(

Zwischenablagebild.png
Zwischenablagebild.png (294.62 KiB) Viewed 1700 times
Sorry, what's "the global blabla" to disable ... ?
by HansMeiser
Thu Jul 28, 2022 7:23 am
Forum: Technical Help
Topic: since latest patch... music is back... :(
Replies: 6
Views: 1802

Re: since latest patch... music is back... :(

Here, it only says "default" and "sdl" ...
by HansMeiser
Tue Jul 26, 2022 9:46 pm
Forum: Ideas and Suggestions
Topic: Save my new game settings as default
Replies: 8
Views: 2325

Re: Save my new game settings as default

In the map generator, look at the bottom right, above the green "Play" button (or "Mod settings", if you're in the preview window) -> Map exchange string. Those two buttons can store and load your once set up settings for your new world ...
It's not "a default" mode per se, but nevertheless what you ...
by HansMeiser
Sun Jul 17, 2022 12:51 pm
Forum: Gameplay Help
Topic: Specific train stops / no stops per circuit
Replies: 6
Views: 1625

Re: Specific train stops / no stops per circuit

@robot256
Thanls for this valuable suggestions. I will look into this as it looks very interesting to experiment with. Many thanks for that! :D

UPDATE:
After playing with LTN for a while, I must say, what a gread MOD! :) This makes scheduling and transport so much more easier, I love it. Many ...
by HansMeiser
Sun Jul 17, 2022 9:55 am
Forum: Gameplay Help
Topic: Specific train stops / no stops per circuit
Replies: 6
Views: 1625

Re: Specific train stops / no stops per circuit

UPDATE:
I tried "Dispatcher" and "Simple Circuit Trains", but none of them does "the right thing". :roll:
As far I can tell from this short review, all mods lack the same problem: the supply train always uses the depot station in the circle. That's not really wanted.
Also, it doesn't solve the ...
by HansMeiser
Sun Jul 17, 2022 7:18 am
Forum: Gameplay Help
Topic: Specific train stops / no stops per circuit
Replies: 6
Views: 1625

Re: Specific train stops / no stops per circuit

To have a train conditionally *skip* a schedule entry, you will need one of the many schedule -modifying mods. "Dispatcher", "Simple Circuit Trains", and "Stringy Train Stops" all have the potential to do what you want.

Many thanks for those suggestions. I will look into it.
In my search, I came ...
by HansMeiser
Sun Jul 17, 2022 12:09 am
Forum: Gameplay Help
Topic: Specific train stops / no stops per circuit
Replies: 6
Views: 1625

Specific train stops / no stops per circuit

My next question in the topic of trains and circuits.
After learning that train stations can be disabled by circuit conditions, and this works great to an extend, I'm infront of another ... variation.
I have train stations, where a few different trains go through.
My task I want to solve:
Let all ...
by HansMeiser
Thu Jul 14, 2022 12:20 pm
Forum: Gameplay Help
Topic: Train/Station management issue
Replies: 9
Views: 2724

Re: Train/Station management issue

I wrote the previous novel before your update, i think it's an original solution, that's always more interesting to me than proposing a widely used methods :).
Thanks, it's a bit hard to get your head around but bit by bit it becomes logical.

It's hard to understand what signals are doing ...
by HansMeiser
Thu Jul 14, 2022 9:55 am
Forum: Gameplay Help
Topic: Train/Station management issue
Replies: 9
Views: 2724

Re: Train/Station management issue

Allright! Update!
My brain cooled down, now I have found a solution for this issue and it's dead simple.

Instead of enable and disable all involved stations, I just use the depot station and ... a rail signal! :D
Setup is as follows:
The depot station has a rail signal before it placed (last ...
by HansMeiser
Thu Jul 14, 2022 7:09 am
Forum: Gameplay Help
Topic: Train/Station management issue
Replies: 9
Views: 2724

Re: Train/Station management issue

Thanks for your info.
The train limit, as I have understood it, affects all trains and not specific ones. Because other trains also pass those stations (yes, I know, it's my first serious one and I didn't thought enough ahead), this would result in a "destination full" for those trains. So, not ...
by HansMeiser
Wed Jul 13, 2022 10:06 pm
Forum: Gameplay Help
Topic: Train/Station management issue
Replies: 9
Views: 2724

Re: Train/Station management issue

Thanks for your thoughts.
I’m going to guess that the train’s schedule is A, B, C
No, actually it's C, B, A. But like I wrote, the order of the schedule doesn't change this behaviour, except I'm missing something there.

You could ALSO get around this by, instead of turning the stops on and off ...
by HansMeiser
Wed Jul 13, 2022 9:00 pm
Forum: Gameplay Help
Topic: Train/Station management issue
Replies: 9
Views: 2724

Train/Station management issue

Greetings!
I'm currently working out how trains, stations and the network works. So far, I have managed to make a train continously deliver goods from A to B.
Now I'm at the point, where B can't hold any more goods, so the train is delivering nonetheless and eventually block other trains when ...

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