Search found 13 matches
- Fri Jul 29, 2022 6:50 am
- Forum: Technical Help
- Topic: since latest patch... music is back... :(
- Replies: 6
- Views: 1802
Re: since latest patch... music is back... :(
I'm on Windows 10, Factorio is Steam-Version.
- Thu Jul 28, 2022 11:04 pm
- Forum: Technical Help
- Topic: since latest patch... music is back... :(
- Replies: 6
- Views: 1802
Re: since latest patch... music is back... :(
Sorry, what's "the global blabla" to disable ... ?
- Thu Jul 28, 2022 7:23 am
- Forum: Technical Help
- Topic: since latest patch... music is back... :(
- Replies: 6
- Views: 1802
Re: since latest patch... music is back... :(
Here, it only says "default" and "sdl" ...
- Tue Jul 26, 2022 9:46 pm
- Forum: Ideas and Suggestions
- Topic: Save my new game settings as default
- Replies: 8
- Views: 2325
Re: Save my new game settings as default
In the map generator, look at the bottom right, above the green "Play" button (or "Mod settings", if you're in the preview window) -> Map exchange string. Those two buttons can store and load your once set up settings for your new world ...
It's not "a default" mode per se, but nevertheless what you ...
It's not "a default" mode per se, but nevertheless what you ...
- Sun Jul 17, 2022 12:51 pm
- Forum: Gameplay Help
- Topic: Specific train stops / no stops per circuit
- Replies: 6
- Views: 1625
Re: Specific train stops / no stops per circuit
@robot256
Thanls for this valuable suggestions. I will look into this as it looks very interesting to experiment with. Many thanks for that! :D
UPDATE:
After playing with LTN for a while, I must say, what a gread MOD! :) This makes scheduling and transport so much more easier, I love it. Many ...
Thanls for this valuable suggestions. I will look into this as it looks very interesting to experiment with. Many thanks for that! :D
UPDATE:
After playing with LTN for a while, I must say, what a gread MOD! :) This makes scheduling and transport so much more easier, I love it. Many ...
- Sun Jul 17, 2022 9:55 am
- Forum: Gameplay Help
- Topic: Specific train stops / no stops per circuit
- Replies: 6
- Views: 1625
Re: Specific train stops / no stops per circuit
UPDATE:
I tried "Dispatcher" and "Simple Circuit Trains", but none of them does "the right thing". :roll:
As far I can tell from this short review, all mods lack the same problem: the supply train always uses the depot station in the circle. That's not really wanted.
Also, it doesn't solve the ...
I tried "Dispatcher" and "Simple Circuit Trains", but none of them does "the right thing". :roll:
As far I can tell from this short review, all mods lack the same problem: the supply train always uses the depot station in the circle. That's not really wanted.
Also, it doesn't solve the ...
- Sun Jul 17, 2022 7:18 am
- Forum: Gameplay Help
- Topic: Specific train stops / no stops per circuit
- Replies: 6
- Views: 1625
Re: Specific train stops / no stops per circuit
To have a train conditionally *skip* a schedule entry, you will need one of the many schedule -modifying mods. "Dispatcher", "Simple Circuit Trains", and "Stringy Train Stops" all have the potential to do what you want.
Many thanks for those suggestions. I will look into it.
In my search, I came ...
Many thanks for those suggestions. I will look into it.
In my search, I came ...
- Sun Jul 17, 2022 12:09 am
- Forum: Gameplay Help
- Topic: Specific train stops / no stops per circuit
- Replies: 6
- Views: 1625
Specific train stops / no stops per circuit
My next question in the topic of trains and circuits.
After learning that train stations can be disabled by circuit conditions, and this works great to an extend, I'm infront of another ... variation.
I have train stations, where a few different trains go through.
My task I want to solve:
Let all ...
After learning that train stations can be disabled by circuit conditions, and this works great to an extend, I'm infront of another ... variation.
I have train stations, where a few different trains go through.
My task I want to solve:
Let all ...
- Thu Jul 14, 2022 12:20 pm
- Forum: Gameplay Help
- Topic: Train/Station management issue
- Replies: 9
- Views: 2724
Re: Train/Station management issue
I wrote the previous novel before your update, i think it's an original solution, that's always more interesting to me than proposing a widely used methods :).
Thanks, it's a bit hard to get your head around but bit by bit it becomes logical.
It's hard to understand what signals are doing ...
Thanks, it's a bit hard to get your head around but bit by bit it becomes logical.
It's hard to understand what signals are doing ...
- Thu Jul 14, 2022 9:55 am
- Forum: Gameplay Help
- Topic: Train/Station management issue
- Replies: 9
- Views: 2724
Re: Train/Station management issue
Allright! Update!
My brain cooled down, now I have found a solution for this issue and it's dead simple.
Instead of enable and disable all involved stations, I just use the depot station and ... a rail signal! :D
Setup is as follows:
The depot station has a rail signal before it placed (last ...
My brain cooled down, now I have found a solution for this issue and it's dead simple.
Instead of enable and disable all involved stations, I just use the depot station and ... a rail signal! :D
Setup is as follows:
The depot station has a rail signal before it placed (last ...
- Thu Jul 14, 2022 7:09 am
- Forum: Gameplay Help
- Topic: Train/Station management issue
- Replies: 9
- Views: 2724
Re: Train/Station management issue
Thanks for your info.
The train limit, as I have understood it, affects all trains and not specific ones. Because other trains also pass those stations (yes, I know, it's my first serious one and I didn't thought enough ahead), this would result in a "destination full" for those trains. So, not ...
The train limit, as I have understood it, affects all trains and not specific ones. Because other trains also pass those stations (yes, I know, it's my first serious one and I didn't thought enough ahead), this would result in a "destination full" for those trains. So, not ...
- Wed Jul 13, 2022 10:06 pm
- Forum: Gameplay Help
- Topic: Train/Station management issue
- Replies: 9
- Views: 2724
Re: Train/Station management issue
Thanks for your thoughts.
I’m going to guess that the train’s schedule is A, B, C
No, actually it's C, B, A. But like I wrote, the order of the schedule doesn't change this behaviour, except I'm missing something there.
You could ALSO get around this by, instead of turning the stops on and off ...
I’m going to guess that the train’s schedule is A, B, C
No, actually it's C, B, A. But like I wrote, the order of the schedule doesn't change this behaviour, except I'm missing something there.
You could ALSO get around this by, instead of turning the stops on and off ...
- Wed Jul 13, 2022 9:00 pm
- Forum: Gameplay Help
- Topic: Train/Station management issue
- Replies: 9
- Views: 2724
Train/Station management issue
Greetings!
I'm currently working out how trains, stations and the network works. So far, I have managed to make a train continously deliver goods from A to B.
Now I'm at the point, where B can't hold any more goods, so the train is delivering nonetheless and eventually block other trains when ...
I'm currently working out how trains, stations and the network works. So far, I have managed to make a train continously deliver goods from A to B.
Now I'm at the point, where B can't hold any more goods, so the train is delivering nonetheless and eventually block other trains when ...