I'm currently working out how trains, stations and the network works. So far, I have managed to make a train continously deliver goods from A to B.
Now I'm at the point, where B can't hold any more goods, so the train is delivering nonetheless and eventually block other trains when waiting at the station to unload (yeah, I have no bay for that, too small).
So, I figured out, how to use the network to enable and disable the stations A and B at a certain event, and activate station C (otherwise deactivated) for the train to go to in this case. So, it's now a "train on demand" and this works perfect.
So far, so good.
Now the issue (and I think it has to do on how the game is programed):
Layout:
Station A is receiving (left of the map), Station B is sending (right of the map), Station C is the "waiting place" for the train (center of the map). The train is going clockwise (A -> (C) -> B -> A -> (C) -> B ...).
When goods are under a limit at A, a signal is used to activate station A and B, station C will be deactivated. The train (normaly) is going to B, loads up, goes to A, unloads and starts again (B -> A -> B -> A ...), When the limit is reached, a signal is used to deactivate A and B and C gets activated. The train goes there and waits.
Now the issue:
When the limit drops again and A and B get activated (simultanously), the train now doesn't stop at B first to load up, but goes first to A (which is useless without cago) and then to B, starting the delivery circle.
Why I belive this is a issue with "how the game is programes" is as follows:
Looking at "autobuild", one can see, that ghost items, when build, are placed from "top left to bottom right".
In my case with the stations, A is left and B is right. Whent both stationas are activated at the same time it seems, the train "sees" station A first, and then station B. Because of that, it goes first to A rather B, regadless of what the schedule plan says (I reordered this several times without success).
To proof my thoughts, I turned this around and made B receving and A sending (and the train still going clockwise) and this worked as intended.
So, my idea was to get something simple as a "delayed signal" but after hours and hours of searching and looking and testing the absurdest circuit suggestions I could find, I gave up.
Because of this behaviour of the game, what I would need is a in-game device (or at least a very, very small circuit setup) that does nothing else but send a given signal after a selectable amound of seconds. So I could first activate the sending station, and then the receiving station, circumvent the "left to right" issue of the game.
Or maybe my brain is just molten after those hours of frustrating testing ...
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So .. long text, thanks for reading that far.
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I could even live with a MOD, that does/give me this ability/item. Would be awesome.