Search found 49 matches

by Viidi
Fri Jan 16, 2026 2:48 pm
Forum: Ideas and Suggestions
Topic: Combinators can replace each other
Replies: 1
Views: 119

Combinators can replace each other

TL;DR
Combinators can replace each other, preserving the wires

What?
^
Why?
Sometimes you add a combinator to a complex circuit, connect it, and then realize you chose the wrong one. To replace it, you have to remove the old one, which breaks all the wires.
by Viidi
Tue Oct 14, 2025 10:13 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.62] tesla tower - monitoring ammo ?
Replies: 3
Views: 1944

Re: [boskid][2.0.62] tesla tower - monitoring ammo ?

boskid wrote: Wed Oct 01, 2025 4:55 pm Thanks for the report. Issue is now fixed for the next release - checkbox for "read ammo" will be hidden when turret does not support reading ammo.
It would be cool if this option returned the internal battery level.
by Viidi
Mon Sep 22, 2025 8:56 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 21
Views: 15354

Re: Version 2.0.67

Give us underground belts with a logical network.
by Viidi
Mon Aug 25, 2025 9:40 am
Forum: Releases
Topic: Version 2.0.65
Replies: 5
Views: 19531

Re: Version 2.0.65


It makes them stop inserting items when entity does not want items to be inserted anymore. Makes loaders behave the same as inserters in terms of adding just a little into assemblers, not just breaching all possible insertion limits and going up to a full ingredient stack capacity.


This was my ...
by Viidi
Fri May 09, 2025 10:19 am
Forum: Ideas and Suggestions
Topic: Selector Combinator - Quality Transfer: simplifying its functionality
Replies: 5
Views: 5208

Re: Selector Combinator - Quality Transfer: simplifying its functionality

+1.
Quality Transfer is clearly not working correctly. Or it is named incorrectly.

In theory, in this circuit the output should be plastic with quality 2, but the output is empty.
05-09-2025, 13-17-58.png
05-09-2025, 13-17-58.png (2.17 MiB) Viewed 2828 times
by Viidi
Tue Apr 08, 2025 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size
Replies: 7
Views: 3365

Re: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size

In 2.0.43, Loader could put 46 meteorites in the crusher (and I used it mercilessly), and in 2.0.44 only 7. Is this change related to this fix?
by Viidi
Sun Mar 09, 2025 5:55 pm
Forum: Ideas and Suggestions
Topic: Filters overrides stack size
Replies: 12
Views: 1941

Re: Filters overrides stack size

computeraddict wrote: Sun Mar 09, 2025 4:04 pm
Viidi wrote: Sun Mar 09, 2025 12:23 pm sometimes it is impossible when there are many signals.
https://wiki.factorio.com/Selector_combinator
And you will get a delay of 2 ticks.
by Viidi
Sun Mar 09, 2025 12:28 pm
Forum: Ideas and Suggestions
Topic: Signal to reverse inserter
Replies: 1
Views: 392

Signal to reverse inserter

You send the specified signal to the inserter and his pickup and drop points swap places.
by Viidi
Sun Mar 09, 2025 12:23 pm
Forum: Ideas and Suggestions
Topic: Filters overrides stack size
Replies: 12
Views: 1941

Re: Filters overrides stack size

+1

Using combinators is not always convenient due to the tick delay, and sometimes it is impossible when there are many signals.
by Viidi
Sun Mar 09, 2025 12:18 pm
Forum: Ideas and Suggestions
Topic: Visualization of broken wires when moving
Replies: 1
Views: 455

Visualization of broken wires when moving

Recently added a cool feature that allows you to keep the wire connection during the Cut-Move-Paste operation.
If you Paste too far, the wires break. And sometimes it's hard to keep track of this.
I'd like to add some kind of visual that will show which wires will break when moving.
by Viidi
Sun Mar 02, 2025 9:59 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
Replies: 19
Views: 2850

Re: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition

For some reason, temporary entries are inserted at the beginning of the schedule, and not at the end.
by Viidi
Sun Mar 02, 2025 9:43 pm
Forum: Releases
Topic: Version 2.0.36
Replies: 15
Views: 10471

Re: Version 2.0.36

Thanks a lot for the API for working with the schedule. BUT. Why is it so complicated and illogical?

https://lua-api.factorio.com/latest/concepts/ScheduleRecordPosition.html - this looks like a crutch :(

And adding an element to the schedule: I did add_record, but what index should I use in add ...
by Viidi
Fri Feb 21, 2025 2:42 pm
Forum: Implemented mod requests
Topic: LuaEntityPrototype.fluid_capacity depending on quality
Replies: 2
Views: 648

LuaEntityPrototype.fluid_capacity depending on quality

If the FluidWagonPrototype.quality_affects_capacity flag is set at the prototyping stage, then at runtime there is no way to know LuaEntityPrototype.fluid_capacity depending on quality.
by Viidi
Thu Jan 09, 2025 10:18 pm
Forum: Modding help
Topic: Entity custom GUI issue
Replies: 0
Views: 455

Entity custom GUI issue

Hello.

Context:
I am the author of the mod RailLogisticsDispatcher .
The mod adds an entity based on the deciding combinator with a redesigned GUI (this base has two ports for connecting wires and parameters that allow you to save the desired settings).

To display the gui, I handle the on_gui ...
by Viidi
Fri Dec 20, 2024 7:42 pm
Forum: Ideas and Suggestions
Topic: Make it so that railway signals conflict less with the rails
Replies: 0
Views: 342

Make it so that railway signals conflict less with the rails

To be able to make more compact railway junctions.

Perhaps something can be done with the stations too.

Example:
12-20-2024, 22-41-40.png
12-20-2024, 22-41-40.png (1.33 MiB) Viewed 342 times
by Viidi
Thu Dec 19, 2024 5:00 pm
Forum: Releases
Topic: Version 2.0.27
Replies: 8
Views: 16027

Re: Version 2.0.27

And we are all waiting and waiting for the moment when it will be possible to change train schedules in lua without removing interrupts...
by Viidi
Mon Dec 16, 2024 10:17 pm
Forum: Ideas and Suggestions
Topic: Alert log
Replies: 3
Views: 1070

Alert log

Now alerts are shown for a short time and disappear forever.

If I went to drink tea - I can miss something. And it will also be useful for those whose server works around the clock and sometimes the base is unattended.

I think, for starters, you can just add an on_alert event (or something like ...
by Viidi
Mon Dec 16, 2024 11:37 am
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 618
Views: 452125

Thanks for Space Age

I completed it and it was a great experience. Lately in 1.1 I was only honing ready-made, almost perfect, schemes and writing or searching for mods. And in SA I played the same Factorio again like I did when I first got acquainted with it - everything from scratch.
Thanks for the new planets ...
by Viidi
Mon Dec 09, 2024 8:23 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.23] Loaders can load anything into asteroid collectors, but inserters cannot
Replies: 3
Views: 1778

Re: [boskid][2.0.23] Loaders can load anything into asteroid collectors, but inserters cannot

What exactly? Will the inserters be able to or will the loaders no longer be able to?
by Viidi
Sun Dec 08, 2024 3:51 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.23] Loaders can load anything into asteroid collectors, but inserters cannot
Replies: 3
Views: 1778

[boskid][2.0.23] Loaders can load anything into asteroid collectors, but inserters cannot

Is this a bug or a feature? Can I design the platform assuming that loaders can pass items through the asteroid harvester?

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