Now:
I suggest that it be the same as Belt:
Search found 57 matches
- Fri Jun 26, 2026 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Read the contents from the loader in the same way as from the belt (circuit network)
- Replies: 0
- Views: 85
- Fri Jun 26, 2026 10:50 am
- Forum: Ideas and Suggestions
- Topic: Common circuit network option for all belts
- Replies: 4
- Views: 287
Common circuit network option for all belts
TL;DR
Similar to "Hold (all belts)", add the option to use a common circuit network for all belts.
What?
The option makes it so that when connecting wires to any belt, they are connected to a single circuit network. This option works independently of the "Hold (all belts)" option.
06-26-2026, 13 ...
Similar to "Hold (all belts)", add the option to use a common circuit network for all belts.
What?
The option makes it so that when connecting wires to any belt, they are connected to a single circuit network. This option works independently of the "Hold (all belts)" option.
06-26-2026, 13 ...
- Wed Jun 24, 2026 12:16 pm
- Forum: Ideas and Suggestions
- Topic: Pipette a recipe as a recipe, not as it's result
- Replies: 1
- Views: 165
Pipette a recipe as a recipe, not as it's result
I'll show you a picture:
- Wed Jun 24, 2026 11:59 am
- Forum: Ideas and Suggestions
- Topic: Complex Arithmetic Combinator
- Replies: 1
- Views: 182
Complex Arithmetic Combinator
TL;DR
I propose making the Arithmetic Combinator as complex as the Decider Combinator: so that it can perform multiple operations per tick.
What?
With the ability to perform parallel and sequential operations (similar to AND (PARALLEL WITH) and OR (THEN) for the Decider Combinator):
A = A + 1 ...
I propose making the Arithmetic Combinator as complex as the Decider Combinator: so that it can perform multiple operations per tick.
What?
With the ability to perform parallel and sequential operations (similar to AND (PARALLEL WITH) and OR (THEN) for the Decider Combinator):
A = A + 1 ...
- Wed Jun 24, 2026 11:48 am
- Forum: Ideas and Suggestions
- Topic: New operations for Arithmetic combinator
- Replies: 4
- Views: 338
New operations for Arithmetic combinator
TL;DR
I propose adding the following new operations to the Arithmetic combinator:
- Division with rounding up (modulo), for example: 3\2=2, -3\2=-2, 4\2=2, ...
- Minimum of: Every(R) MIN Every(G) = Every, Every MIN Number = Every, A MIN B = C...
- Maximum of: similar
What?
Why?
I love logic ...
I propose adding the following new operations to the Arithmetic combinator:
- Division with rounding up (modulo), for example: 3\2=2, -3\2=-2, 4\2=2, ...
- Minimum of: Every(R) MIN Every(G) = Every, Every MIN Number = Every, A MIN B = C...
- Maximum of: similar
What?
Why?
I love logic ...
- Tue Jun 23, 2026 5:52 pm
- Forum: Releases
- Topic: Version 2.1.7
- Replies: 244
- Views: 158267
Re: Version 2.1.7
1. Please make the combinators fast replaceable.
2. Please add visualization of broken wires when moving entities (Ctrl+X and move). Currently, complex diagrams have many wires, and it's difficult to visually determine whether all the wires reach the entity's new location.
06-23-2026, 20-51-31 ...
2. Please add visualization of broken wires when moving entities (Ctrl+X and move). Currently, complex diagrams have many wires, and it's difficult to visually determine whether all the wires reach the entity's new location.
06-23-2026, 20-51-31 ...
- Sat Jun 13, 2026 9:58 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55484
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
By the way, I suggest deleting and this abuse:
- Fri Jun 12, 2026 1:05 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 55484
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Could you tell me if this plant would work with the new pipes?
Note the output from the oil refineries. And the fact that the refineries below have a variable recipe depending on gas reserves.
What's your take on this? Is it possible or is it a misuse of a glitch?
06-12-2026, 16-02-09.png ...
Note the output from the oil refineries. And the fact that the refineries below have a variable recipe depending on gas reserves.
What's your take on this? Is it possible or is it a misuse of a glitch?
06-12-2026, 16-02-09.png ...
- Fri Jan 16, 2026 2:48 pm
- Forum: Ideas and Suggestions
- Topic: Combinators can replace each other
- Replies: 1
- Views: 297
Combinators can replace each other
TL;DR
Combinators can replace each other, preserving the wiresWhat?
^Why?
Sometimes you add a combinator to a complex circuit, connect it, and then realize you chose the wrong one. To replace it, you have to remove the old one, which breaks all the wires.- Tue Oct 14, 2025 10:13 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.62] tesla tower - monitoring ammo ?
- Replies: 3
- Views: 3885
Re: [boskid][2.0.62] tesla tower - monitoring ammo ?
It would be cool if this option returned the internal battery level.boskid wrote: Wed Oct 01, 2025 4:55 pm Thanks for the report. Issue is now fixed for the next release - checkbox for "read ammo" will be hidden when turret does not support reading ammo.
- Mon Sep 22, 2025 8:56 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 21
- Views: 23605
Re: Version 2.0.67
Give us underground belts with a logical network.
- Mon Aug 25, 2025 9:40 am
- Forum: Releases
- Topic: Version 2.0.65
- Replies: 5
- Views: 29881
Re: Version 2.0.65
It makes them stop inserting items when entity does not want items to be inserted anymore. Makes loaders behave the same as inserters in terms of adding just a little into assemblers, not just breaching all possible insertion limits and going up to a full ingredient stack capacity.
This was my ...
- Fri May 09, 2025 10:19 am
- Forum: Ideas and Suggestions
- Topic: Selector Combinator - Quality Transfer: simplifying its functionality
- Replies: 6
- Views: 7270
Re: Selector Combinator - Quality Transfer: simplifying its functionality
+1.
Quality Transfer is clearly not working correctly. Or it is named incorrectly.
In theory, in this circuit the output should be plastic with quality 2, but the output is empty.
Quality Transfer is clearly not working correctly. Or it is named incorrectly.
In theory, in this circuit the output should be plastic with quality 2, but the output is empty.
- Tue Apr 08, 2025 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size
- Replies: 7
- Views: 4467
Re: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size
In 2.0.43, Loader could put 46 meteorites in the crusher (and I used it mercilessly), and in 2.0.44 only 7. Is this change related to this fix?
- Sun Mar 09, 2025 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Filters overrides stack size
- Replies: 12
- Views: 2826
Re: Filters overrides stack size
And you will get a delay of 2 ticks.
- Sun Mar 09, 2025 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Signal to reverse inserter
- Replies: 1
- Views: 565
Signal to reverse inserter
You send the specified signal to the inserter and his pickup and drop points swap places.
- Sun Mar 09, 2025 12:23 pm
- Forum: Ideas and Suggestions
- Topic: Filters overrides stack size
- Replies: 12
- Views: 2826
Re: Filters overrides stack size
+1
Using combinators is not always convenient due to the tick delay, and sometimes it is impossible when there are many signals.
Using combinators is not always convenient due to the tick delay, and sometimes it is impossible when there are many signals.
- Sun Mar 09, 2025 12:18 pm
- Forum: Ideas and Suggestions
- Topic: Visualization of broken wires when moving
- Replies: 1
- Views: 643
Visualization of broken wires when moving
Recently added a cool feature that allows you to keep the wire connection during the Cut-Move-Paste operation.
If you Paste too far, the wires break. And sometimes it's hard to keep track of this.
I'd like to add some kind of visual that will show which wires will break when moving.
If you Paste too far, the wires break. And sometimes it's hard to keep track of this.
I'd like to add some kind of visual that will show which wires will break when moving.
- Sun Mar 02, 2025 9:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
- Replies: 19
- Views: 3996
Re: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
For some reason, temporary entries are inserted at the beginning of the schedule, and not at the end.
- Sun Mar 02, 2025 9:43 pm
- Forum: Releases
- Topic: Version 2.0.36
- Replies: 15
- Views: 12173
Re: Version 2.0.36
Thanks a lot for the API for working with the schedule. BUT. Why is it so complicated and illogical?
https://lua-api.factorio.com/latest/concepts/ScheduleRecordPosition.html - this looks like a crutch :(
And adding an element to the schedule: I did add_record, but what index should I use in add ...
https://lua-api.factorio.com/latest/concepts/ScheduleRecordPosition.html - this looks like a crutch :(
And adding an element to the schedule: I did add_record, but what index should I use in add ...