What about a parameterized factory? All this would be convenient to set up in a running factory.
Dynamic recipes, mmm...
Search found 8 matches
- Mon Jan 08, 2024 10:16 am
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 131
- Views: 23896
- Sat Dec 30, 2023 11:22 pm
- Forum: General discussion
- Topic: That feeling when you overwrote a save
- Replies: 13
- Views: 1577
That feeling when you overwrote a save
I played like this: I saved, turned on /editor, made a block, and blueprinted it. Then I loaded the save and placed the blueprint. And then one day I clicked save instead of load... Looking for some sympathy...
- Thu Dec 15, 2022 11:47 am
- Forum: Modding help
- Topic: How to detect: a player is a driver or a passenger? And if so, what does he drive?
- Replies: 1
- Views: 471
How to detect: a player is a driver or a passenger? And if so, what does he drive?
How to detect: a player is a driver or a passenger? And if so, what does he drive?
- Tue Nov 22, 2022 8:18 pm
- Forum: Mods
- Topic: yet another Rail Logistics Dispatcher
- Replies: 1
- Views: 770
yet another Rail Logistics Dispatcher
As promised, I wrote a mod for railway logistics from scratch. The main emphasis was placed on the possibility of multi-commodity logistics. I myself tried to play with my mod in both the vanilla version and in SE - it works great. There are some minor flaws, but it does not affect the playability, ...
- Wed Aug 17, 2022 11:25 am
- Forum: Modding discussion
- Topic: runtime-api.json to lua headers
- Replies: 0
- Views: 642
runtime-api.json to lua headers
I try to make converter runtime-api.json to lua headers. Compatible with Luanalysis IDEA plugin: https://github.com/Benjamin-Dobell/IntelliJ-Luanalysis (and with EmmyLua, but with minor modifications). Now I try to write mod with generated headers. I will be glad to get feedback if someone else trie...
- Fri Jun 17, 2022 8:12 pm
- Forum: Logistic Train Network
- Topic: Can I public preview for my pull requests?
- Replies: 4
- Views: 1360
Re: Can I public preview for my pull requests?
Ok
On the one hand, I want to lay out to make it easier. On the other hand, I agree with your approach. If I do anything worthwhile, I'll probably steal your license
- Fri Jun 17, 2022 10:11 am
- Forum: Logistic Train Network
- Topic: Can I public preview for my pull requests?
- Replies: 4
- Views: 1360
Re: Can I public preview for my pull requests?
You can make these changes on locally on your PC and play with the modified LTN, that's fine. As long as you don't publish that to other people, like adding it to the mod portal. Thank you. This is how I debugged my changes ) From time to time I invite a friend to come to my game. It will not be ve...
- Thu Jun 16, 2022 9:03 pm
- Forum: Logistic Train Network
- Topic: Can I public preview for my pull requests?
- Replies: 4
- Views: 1360
Can I public preview for my pull requests?
Hello. I have made 3 PR: https://github.com/Yousei9/Logistic-Train-Network/pull/293 https://github.com/Yousei9/Logistic-Train-Network/pull/294 https://github.com/Yousei9/Logistic-Train-Network/pull/295 And I was near to public it as preview, but read license: - No Modification - Although I can't sto...