Search found 46 matches
- Mon Aug 25, 2025 9:40 am
- Forum: Releases
- Topic: Version 2.0.65
- Replies: 5
- Views: 6949
Re: Version 2.0.65
It makes them stop inserting items when entity does not want items to be inserted anymore. Makes loaders behave the same as inserters in terms of adding just a little into assemblers, not just breaching all possible insertion limits and going up to a full ingredient stack capacity.
This was my ...
- Fri May 09, 2025 10:19 am
- Forum: Ideas and Suggestions
- Topic: Selector Combinator - Quality Transfer: simplifying its functionality
- Replies: 5
- Views: 3752
Re: Selector Combinator - Quality Transfer: simplifying its functionality
+1.
Quality Transfer is clearly not working correctly. Or it is named incorrectly.
In theory, in this circuit the output should be plastic with quality 2, but the output is empty.
Quality Transfer is clearly not working correctly. Or it is named incorrectly.
In theory, in this circuit the output should be plastic with quality 2, but the output is empty.
- Tue Apr 08, 2025 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size
- Replies: 7
- Views: 2597
Re: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size
In 2.0.43, Loader could put 46 meteorites in the crusher (and I used it mercilessly), and in 2.0.44 only 7. Is this change related to this fix?
- Sun Mar 09, 2025 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Filters overrides stack size
- Replies: 12
- Views: 1264
Re: Filters overrides stack size
And you will get a delay of 2 ticks.
- Sun Mar 09, 2025 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Signal to reverse inserter
- Replies: 1
- Views: 264
Signal to reverse inserter
You send the specified signal to the inserter and his pickup and drop points swap places.
- Sun Mar 09, 2025 12:23 pm
- Forum: Ideas and Suggestions
- Topic: Filters overrides stack size
- Replies: 12
- Views: 1264
Re: Filters overrides stack size
+1
Using combinators is not always convenient due to the tick delay, and sometimes it is impossible when there are many signals.
Using combinators is not always convenient due to the tick delay, and sometimes it is impossible when there are many signals.
- Sun Mar 09, 2025 12:18 pm
- Forum: Ideas and Suggestions
- Topic: Visualization of broken wires when moving
- Replies: 1
- Views: 322
Visualization of broken wires when moving
Recently added a cool feature that allows you to keep the wire connection during the Cut-Move-Paste operation.
If you Paste too far, the wires break. And sometimes it's hard to keep track of this.
I'd like to add some kind of visual that will show which wires will break when moving.
If you Paste too far, the wires break. And sometimes it's hard to keep track of this.
I'd like to add some kind of visual that will show which wires will break when moving.
- Sun Mar 02, 2025 9:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
- Replies: 19
- Views: 1929
Re: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
For some reason, temporary entries are inserted at the beginning of the schedule, and not at the end.
- Sun Mar 02, 2025 9:43 pm
- Forum: Releases
- Topic: Version 2.0.36
- Replies: 15
- Views: 8565
Re: Version 2.0.36
Thanks a lot for the API for working with the schedule. BUT. Why is it so complicated and illogical?
https://lua-api.factorio.com/latest/concepts/ScheduleRecordPosition.html - this looks like a crutch :(
And adding an element to the schedule: I did add_record, but what index should I use in add ...
https://lua-api.factorio.com/latest/concepts/ScheduleRecordPosition.html - this looks like a crutch :(
And adding an element to the schedule: I did add_record, but what index should I use in add ...
- Fri Feb 21, 2025 2:42 pm
- Forum: Implemented mod requests
- Topic: LuaEntityPrototype.fluid_capacity depending on quality
- Replies: 2
- Views: 326
LuaEntityPrototype.fluid_capacity depending on quality
If the FluidWagonPrototype.quality_affects_capacity flag is set at the prototyping stage, then at runtime there is no way to know LuaEntityPrototype.fluid_capacity depending on quality.
- Thu Jan 09, 2025 10:18 pm
- Forum: Modding help
- Topic: Entity custom GUI issue
- Replies: 0
- Views: 326
Entity custom GUI issue
Hello.
Context:
I am the author of the mod RailLogisticsDispatcher .
The mod adds an entity based on the deciding combinator with a redesigned GUI (this base has two ports for connecting wires and parameters that allow you to save the desired settings).
To display the gui, I handle the on_gui ...
Context:
I am the author of the mod RailLogisticsDispatcher .
The mod adds an entity based on the deciding combinator with a redesigned GUI (this base has two ports for connecting wires and parameters that allow you to save the desired settings).
To display the gui, I handle the on_gui ...
- Fri Dec 20, 2024 7:42 pm
- Forum: Ideas and Suggestions
- Topic: Make it so that railway signals conflict less with the rails
- Replies: 0
- Views: 223
Make it so that railway signals conflict less with the rails
To be able to make more compact railway junctions.
Perhaps something can be done with the stations too.
Example:
Perhaps something can be done with the stations too.
Example:
- Thu Dec 19, 2024 5:00 pm
- Forum: Releases
- Topic: Version 2.0.27
- Replies: 8
- Views: 14596
Re: Version 2.0.27
And we are all waiting and waiting for the moment when it will be possible to change train schedules in lua without removing interrupts...
- Mon Dec 16, 2024 10:17 pm
- Forum: Ideas and Suggestions
- Topic: Alert log
- Replies: 3
- Views: 695
Alert log
Now alerts are shown for a short time and disappear forever.
If I went to drink tea - I can miss something. And it will also be useful for those whose server works around the clock and sometimes the base is unattended.
I think, for starters, you can just add an on_alert event (or something like ...
If I went to drink tea - I can miss something. And it will also be useful for those whose server works around the clock and sometimes the base is unattended.
I think, for starters, you can just add an on_alert event (or something like ...
- Mon Dec 16, 2024 11:37 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 614
- Views: 405222
Thanks for Space Age
I completed it and it was a great experience. Lately in 1.1 I was only honing ready-made, almost perfect, schemes and writing or searching for mods. And in SA I played the same Factorio again like I did when I first got acquainted with it - everything from scratch.
Thanks for the new planets ...
Thanks for the new planets ...
- Mon Dec 09, 2024 8:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.23] Loaders can load anything into asteroid collectors, but inserters cannot
- Replies: 3
- Views: 1400
Re: [boskid][2.0.23] Loaders can load anything into asteroid collectors, but inserters cannot
What exactly? Will the inserters be able to or will the loaders no longer be able to?
- Sun Dec 08, 2024 3:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.23] Loaders can load anything into asteroid collectors, but inserters cannot
- Replies: 3
- Views: 1400
[boskid][2.0.23] Loaders can load anything into asteroid collectors, but inserters cannot
Is this a bug or a feature? Can I design the platform assuming that loaders can pass items through the asteroid harvester?
- Wed Dec 04, 2024 9:38 am
- Forum: Ideas and Suggestions
- Topic: Loaders: switch to split lines mode in runtime (in gui)
- Replies: 0
- Views: 231
Loaders: switch to split lines mode in runtime (in gui)
This is now achieved by replacing the entity with a custom gui.
- Wed Dec 04, 2024 9:35 am
- Forum: Ideas and Suggestions
- Topic: Add spoilage priority to loaders
- Replies: 4
- Views: 829
Loaders: add "Spoiled priority" setting
Like the Inserters
- Tue Nov 26, 2024 4:38 am
- Forum: Logistic Train Network
- Topic: LTN and Factorio 2.0
- Replies: 39
- Views: 27385
Re: LTN and Factorio 2.0
This looks interesting, and simpler than LTN. One question though... does it support mixed items coming to or from a station? I know people recommended against doing that in LTN, but it's actually not a problem with a correct design, and is a REALLY powerful feature to have.
Hello.
Stations ...