Search found 57 matches

by Viidi
Fri Jun 26, 2026 2:00 pm
Forum: Ideas and Suggestions
Topic: Read the contents from the loader in the same way as from the belt (circuit network)
Replies: 0
Views: 85

Read the contents from the loader in the same way as from the belt (circuit network)

Now:
06-26-2026, 16-59-13.png
06-26-2026, 16-59-13.png (342.47 KiB) Viewed 85 times

I suggest that it be the same as Belt:
06-26-2026, 16-59-30.png
06-26-2026, 16-59-30.png (547.15 KiB) Viewed 85 times
by Viidi
Fri Jun 26, 2026 10:50 am
Forum: Ideas and Suggestions
Topic: Common circuit network option for all belts
Replies: 4
Views: 287

Common circuit network option for all belts

TL;DR
Similar to "Hold (all belts)", add the option to use a common circuit network for all belts.


What?
The option makes it so that when connecting wires to any belt, they are connected to a single circuit network. This option works independently of the "Hold (all belts)" option.

06-26-2026, 13 ...
by Viidi
Wed Jun 24, 2026 12:16 pm
Forum: Ideas and Suggestions
Topic: Pipette a recipe as a recipe, not as it's result
Replies: 1
Views: 165

Pipette a recipe as a recipe, not as it's result

I'll show you a picture:
06-24-2026, 15-14-10.png
06-24-2026, 15-14-10.png (30.62 KiB) Viewed 165 times
by Viidi
Wed Jun 24, 2026 11:59 am
Forum: Ideas and Suggestions
Topic: Complex Arithmetic Combinator
Replies: 1
Views: 182

Complex Arithmetic Combinator

TL;DR
I propose making the Arithmetic Combinator as complex as the Decider Combinator: so that it can perform multiple operations per tick.

What?
With the ability to perform parallel and sequential operations (similar to AND (PARALLEL WITH) and OR (THEN) for the Decider Combinator):

A = A + 1 ...
by Viidi
Wed Jun 24, 2026 11:48 am
Forum: Ideas and Suggestions
Topic: New operations for Arithmetic combinator
Replies: 4
Views: 338

New operations for Arithmetic combinator

TL;DR
I propose adding the following new operations to the Arithmetic combinator:
- Division with rounding up (modulo), for example: 3\2=2, -3\2=-2, 4\2=2, ...
- Minimum of: Every(R) MIN Every(G) = Every, Every MIN Number = Every, A MIN B = C...
- Maximum of: similar

What?

Why?
I love logic ...
by Viidi
Tue Jun 23, 2026 5:52 pm
Forum: Releases
Topic: Version 2.1.7
Replies: 244
Views: 158267

Re: Version 2.1.7

1. Please make the combinators fast replaceable.
2. Please add visualization of broken wires when moving entities (Ctrl+X and move). Currently, complex diagrams have many wires, and it's difficult to visually determine whether all the wires reach the entity's new location.


06-23-2026, 20-51-31 ...
by Viidi
Sat Jun 13, 2026 9:58 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 55484

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

By the way, I suggest deleting and this abuse:
06-14-2026, 01-02-32.png
06-14-2026, 01-02-32.png (758.61 KiB) Viewed 1623 times
by Viidi
Fri Jun 12, 2026 1:05 pm
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 386
Views: 55484

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint

Could you tell me if this plant would work with the new pipes?
Note the output from the oil refineries. And the fact that the refineries below have a variable recipe depending on gas reserves.
What's your take on this? Is it possible or is it a misuse of a glitch?

06-12-2026, 16-02-09.png ...
by Viidi
Fri Jan 16, 2026 2:48 pm
Forum: Ideas and Suggestions
Topic: Combinators can replace each other
Replies: 1
Views: 297

Combinators can replace each other

TL;DR
Combinators can replace each other, preserving the wires

What?
^
Why?
Sometimes you add a combinator to a complex circuit, connect it, and then realize you chose the wrong one. To replace it, you have to remove the old one, which breaks all the wires.
by Viidi
Tue Oct 14, 2025 10:13 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.62] tesla tower - monitoring ammo ?
Replies: 3
Views: 3885

Re: [boskid][2.0.62] tesla tower - monitoring ammo ?

boskid wrote: Wed Oct 01, 2025 4:55 pm Thanks for the report. Issue is now fixed for the next release - checkbox for "read ammo" will be hidden when turret does not support reading ammo.
It would be cool if this option returned the internal battery level.
by Viidi
Mon Sep 22, 2025 8:56 pm
Forum: Releases
Topic: Version 2.0.67
Replies: 21
Views: 23605

Re: Version 2.0.67

Give us underground belts with a logical network.
by Viidi
Mon Aug 25, 2025 9:40 am
Forum: Releases
Topic: Version 2.0.65
Replies: 5
Views: 29881

Re: Version 2.0.65


It makes them stop inserting items when entity does not want items to be inserted anymore. Makes loaders behave the same as inserters in terms of adding just a little into assemblers, not just breaching all possible insertion limits and going up to a full ingredient stack capacity.


This was my ...
by Viidi
Fri May 09, 2025 10:19 am
Forum: Ideas and Suggestions
Topic: Selector Combinator - Quality Transfer: simplifying its functionality
Replies: 6
Views: 7270

Re: Selector Combinator - Quality Transfer: simplifying its functionality

+1.
Quality Transfer is clearly not working correctly. Or it is named incorrectly.

In theory, in this circuit the output should be plastic with quality 2, but the output is empty.
05-09-2025, 13-17-58.png
05-09-2025, 13-17-58.png (2.17 MiB) Viewed 4890 times
by Viidi
Tue Apr 08, 2025 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size
Replies: 7
Views: 4467

Re: [boskid][2.0.43] Inserters Get Stuck Due To Insertion Limit > Stack Size

In 2.0.43, Loader could put 46 meteorites in the crusher (and I used it mercilessly), and in 2.0.44 only 7. Is this change related to this fix?
by Viidi
Sun Mar 09, 2025 5:55 pm
Forum: Ideas and Suggestions
Topic: Filters overrides stack size
Replies: 12
Views: 2826

Re: Filters overrides stack size

computeraddict wrote: Sun Mar 09, 2025 4:04 pm
Viidi wrote: Sun Mar 09, 2025 12:23 pm sometimes it is impossible when there are many signals.
https://wiki.factorio.com/Selector_combinator
And you will get a delay of 2 ticks.
by Viidi
Sun Mar 09, 2025 12:28 pm
Forum: Ideas and Suggestions
Topic: Signal to reverse inserter
Replies: 1
Views: 565

Signal to reverse inserter

You send the specified signal to the inserter and his pickup and drop points swap places.
by Viidi
Sun Mar 09, 2025 12:23 pm
Forum: Ideas and Suggestions
Topic: Filters overrides stack size
Replies: 12
Views: 2826

Re: Filters overrides stack size

+1

Using combinators is not always convenient due to the tick delay, and sometimes it is impossible when there are many signals.
by Viidi
Sun Mar 09, 2025 12:18 pm
Forum: Ideas and Suggestions
Topic: Visualization of broken wires when moving
Replies: 1
Views: 643

Visualization of broken wires when moving

Recently added a cool feature that allows you to keep the wire connection during the Cut-Move-Paste operation.
If you Paste too far, the wires break. And sometimes it's hard to keep track of this.
I'd like to add some kind of visual that will show which wires will break when moving.
by Viidi
Sun Mar 02, 2025 9:59 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition
Replies: 19
Views: 3996

Re: [2.0.37] LuaSchedule::add_record adds temporary stops with a wait condition

For some reason, temporary entries are inserted at the beginning of the schedule, and not at the end.
by Viidi
Sun Mar 02, 2025 9:43 pm
Forum: Releases
Topic: Version 2.0.36
Replies: 15
Views: 12173

Re: Version 2.0.36

Thanks a lot for the API for working with the schedule. BUT. Why is it so complicated and illogical?

https://lua-api.factorio.com/latest/concepts/ScheduleRecordPosition.html - this looks like a crutch :(

And adding an element to the schedule: I did add_record, but what index should I use in add ...

Go to advanced search