What it says on the tin.
Currently, it is not possible to parameterize settings for lamps themselves.
For example, the enable/disable settings.
We can do this with inserters, I don't see why lamps are left out. It would be good to be able to parameterize lamps, for consistency's sake if not ...
Search found 3 matches
- Tue Dec 24, 2024 10:32 am
- Forum: Ideas and Suggestions
- Topic: Parameters for lamp logic
- Replies: 0
- Views: 130
- Tue May 31, 2022 10:52 pm
- Forum: Gameplay Help
- Topic: Time comparison between clocks
- Replies: 7
- Views: 4270
Re: Time comparison between clocks
Ahh, so does the “T < Z check -> output 1 T” not take a tick?
Is it because the output condition isn’t changing?
I’m trying to figure out what is actually taking a tick of time in the clock.
Is it because the output condition isn’t changing?
I’m trying to figure out what is actually taking a tick of time in the clock.
- Tue May 31, 2022 3:44 am
- Forum: Gameplay Help
- Topic: Time comparison between clocks
- Replies: 7
- Views: 4270
Time comparison between clocks
I was comparing options for timers clocks today, and I found out about one-time clock. (A timer that runs only once)
However, looking at the one-time clock, it seems to run through two combinators vs one for the constant clock.
With my limited knowledge of how signals work in this game, I thought ...
However, looking at the one-time clock, it seems to run through two combinators vs one for the constant clock.
With my limited knowledge of how signals work in this game, I thought ...