Pipette has a deep deep flaw that I have discovered after (too) many hours of this beautiful game.
The problem is, 'Q' is not used by any other software (AFAIK) to select the thing under the mouse. Muscle memory has ruined all other software for me:
- My recording software uses Q for quantize, so ...
Search found 56 matches
- Fri Feb 28, 2025 10:43 am
- Forum: Ideas and Suggestions
- Topic: Unit tests deep dive please!
- Replies: 2
- Views: 220
Re: Unit tests deep dive please!
I had a week or so when I first discovered Factorio and read every single FFF up to that point, but that was enjoyable to read again (with I don't know how many thousand hours under my belt), thank you!
I'm no coder; I'm a lowly musician, electrician, lover, and Factorio enjoyer, but I enjoy ...
I'm no coder; I'm a lowly musician, electrician, lover, and Factorio enjoyer, but I enjoy ...
- Fri Feb 28, 2025 12:32 am
- Forum: Ideas and Suggestions
- Topic: Unit tests deep dive please!
- Replies: 2
- Views: 220
Unit tests deep dive please!
Ever since the FFF with this video...
https://www.youtube.com/watch?v=CgMV2dFFdFE
... it has haunted me. I wake up sobbing most nights. My factory has shriveled. It's all clogged up! Its seed has spoiled.
I understand the gist of what's going on, I think? Checking a new build of the game with a ...
https://www.youtube.com/watch?v=CgMV2dFFdFE
... it has haunted me. I wake up sobbing most nights. My factory has shriveled. It's all clogged up! Its seed has spoiled.
I understand the gist of what's going on, I think? Checking a new build of the game with a ...
- Sun Feb 23, 2025 9:27 pm
- Forum: Ideas and Suggestions
- Topic: UI Improvement for Assembler Logistics Connection
- Replies: 5
- Views: 285
Re: UI Improvement for Assembler Logistics Connection
I agree, though it is worth pointing out that you can Q (pipette) the product and click it onto the slot, which is only 1 extra interaction.
- Wed Feb 19, 2025 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Official HD Textures
- Replies: 5
- Views: 427
Re: Official HD Textures
Essentially, what was teased in https://www.factorio.com/blog/post/fff-64, except first party so I don't have to choose between achievements and a community-developed AI-upscaled travesty*.
This particular FFF mentions the idea of space platforms and a good bit of the functioning as we now ...
- Wed Feb 05, 2025 1:45 pm
- Forum: General discussion
- Topic: What's the most unexpected fun you've had?
- Replies: 16
- Views: 2127
Re: What's the most unexpected fun you've had?
My first non-peaceful run!
After ~1k hours in 1.1 and completing 50% ish of a Space Age run I decided to restart and see what all this fighting lark was about after building an absolute turret frenzy of a platform.
Oh I see, you have to balance pollution and production, make tactical decisions ...
After ~1k hours in 1.1 and completing 50% ish of a Space Age run I decided to restart and see what all this fighting lark was about after building an absolute turret frenzy of a platform.
Oh I see, you have to balance pollution and production, make tactical decisions ...
- Wed Feb 05, 2025 7:39 am
- Forum: Ideas and Suggestions
- Topic: Removal of the "Use filter" checkbox
- Replies: 13
- Views: 765
Re: Removal of the "Use filter" checkbox
@Boskid
This is exactly how the inserters should be. Can they be coded to act in the same way\use the same GUI? If so consider this message a huge +1 for the idea!
This is exactly how the inserters should be. Can they be coded to act in the same way\use the same GUI? If so consider this message a huge +1 for the idea!
- Sun Feb 02, 2025 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Make space platform destruction more memorable
- Replies: 6
- Views: 440
Re: Make space platform destruction more memorable
+1 for vast explosions and the like x
- Fri Jan 31, 2025 7:55 am
- Forum: Ideas and Suggestions
- Topic: Removal of the "Use filter" checkbox
- Replies: 13
- Views: 765
Re: Removal of the "Use filter" checkbox
+1 think of all the clicks saved. All those children in the clickmines will thank you.
- Sat Jan 04, 2025 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Sign / get a certificate for the executables
- Replies: 12
- Views: 3006
Re: Sign the standalone Windows installer
Possibly the best running piece of Windows software!
- Tue Dec 31, 2024 9:13 am
- Forum: Spread the Word
- Topic: Spotted this in The Guardian today...
- Replies: 0
- Views: 3011
Spotted this in The Guardian today...
There was no mention of Factorio in any of their other year end gaming coverage. Good to see someone keeping the flame alive lol x
https://www.theguardian.com/games/2024/ ... f-the-year
https://www.theguardian.com/games/2024/ ... f-the-year
- Thu Dec 26, 2024 9:50 pm
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 32
- Views: 4199
Re: Show planet art in the background below space platforms while in orbit
The Legendary Quality version of this would have your factory visible on the planet.
- Mon Dec 16, 2024 5:58 am
- Forum: Not a bug
- Topic: items carried out of passive provider chest, disappeared forever
- Replies: 6
- Views: 526
Re: items carried out of passive provider chest, disappeared forever
I really like this thread. It reminds me of how I fell in love with factorio in the first place... making mistakes, things going completely wrong from how you thought they would, losing things... and these actions revealing the true nature of the game better than any tutorial or faq.
Please don't ...
Please don't ...
- Sat Dec 07, 2024 8:48 pm
- Forum: General discussion
- Topic: Which 3D game would you like to have your factory rendered in?
- Replies: 0
- Views: 214
Which 3D game would you like to have your factory rendered in?
Title says it all really. I've been lost in a low drama diorama mind calmer called Happy Glade and it got me daydreaming about factory as far as the eye can see in that exact art style... assemblers and electromagnetic plants shrouded in clouds of pollution, clouds of robots, clouds, etc.
What ...
What ...
- Thu Dec 05, 2024 2:43 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.23] Able to use quality parameter blueprint to make an assembling machine craft unknown-recipe
- Replies: 2
- Views: 1055
Re: [2.0.23] Able to use quality parameter blueprint to make an assembling machine craft unknown-recipe
I bet that stuff is delicious!
- Mon Dec 02, 2024 3:57 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints might get accidentally deleted without confirmation
- Replies: 2
- Views: 334
Re: Blueprints might get accidentally deleted without confirmation
+1
That would explain my recent mystifying loss of about 10 hours effort!
That would explain my recent mystifying loss of about 10 hours effort!
- Fri Nov 22, 2024 10:15 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 32233
Re: Friday Facts #438 - Space Age wrap up
The unit test video made me feel a bit funny...
- Tue Nov 12, 2024 9:35 am
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 60
- Views: 6987
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Huge +1!!!
How about making the recipe selection behave as it always used to, with a dropdown in the assembler GUI, after choosing the recipe, to select quality level. That way it can be used on the odd occasion as its required and otherwise ignored.
How about making the recipe selection behave as it always used to, with a dropdown in the assembler GUI, after choosing the recipe, to select quality level. That way it can be used on the odd occasion as its required and otherwise ignored.
- Mon Nov 04, 2024 5:32 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: apply permanent movement bonus of 150% to mech suit
- Replies: 9
- Views: 1361
Re: Suggestion: apply permanent movement bonus of 150% to mech suit
Good call. The mech armour doesn't necessarily feel like an upgrade when I can move faster staying on the ground!
- Sun Nov 03, 2024 11:30 am
- Forum: General discussion
- Topic: Effect of quality for various items
- Replies: 20
- Views: 14460
Re: Effect of quality for various items
I mentioned my thinking in another thread regarding order of production importance of quality items. It would seem sensible that the first quality items you attempt to produce are quality modules themselves (A tier) followed by labs to make the most of science production. But from there it would ...