Search found 48 matches
- Fri Jan 31, 2025 7:55 am
- Forum: Ideas and Suggestions
- Topic: Removal of the "Use filter" checkbox
- Replies: 3
- Views: 106
Re: Removal of the "Use filter" checkbox
+1 think of all the clicks saved. All those children in the clickmines will thank you.
- Sat Jan 04, 2025 8:11 pm
- Forum: Ideas and Suggestions
- Topic: Sign / get a certificate for the executables
- Replies: 12
- Views: 2720
Re: Sign the standalone Windows installer
Possibly the best running piece of Windows software!
- Tue Dec 31, 2024 9:13 am
- Forum: Spread the Word
- Topic: Spotted this in The Guardian today...
- Replies: 0
- Views: 711
Spotted this in The Guardian today...
There was no mention of Factorio in any of their other year end gaming coverage. Good to see someone keeping the flame alive lol x
https://www.theguardian.com/games/2024/ ... f-the-year
https://www.theguardian.com/games/2024/ ... f-the-year
- Thu Dec 26, 2024 9:50 pm
- Forum: Ideas and Suggestions
- Topic: Show planet art in the background below space platforms while in orbit
- Replies: 31
- Views: 2828
Re: Show planet art in the background below space platforms while in orbit
The Legendary Quality version of this would have your factory visible on the planet.
- Mon Dec 16, 2024 5:58 am
- Forum: Not a bug
- Topic: items carried out of passive provider chest, disappeared forever
- Replies: 6
- Views: 356
Re: items carried out of passive provider chest, disappeared forever
I really like this thread. It reminds me of how I fell in love with factorio in the first place... making mistakes, things going completely wrong from how you thought they would, losing things... and these actions revealing the true nature of the game better than any tutorial or faq.
Please don't ...
Please don't ...
- Sat Dec 07, 2024 8:48 pm
- Forum: General discussion
- Topic: Which 3D game would you like to have your factory rendered in?
- Replies: 0
- Views: 150
Which 3D game would you like to have your factory rendered in?
Title says it all really. I've been lost in a low drama diorama mind calmer called Happy Glade and it got me daydreaming about factory as far as the eye can see in that exact art style... assemblers and electromagnetic plants shrouded in clouds of pollution, clouds of robots, clouds, etc.
What ...
What ...
- Thu Dec 05, 2024 2:43 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.23] Able to use quality parameter blueprint to make an assembling machine craft unknown-recipe
- Replies: 2
- Views: 886
Re: [2.0.23] Able to use quality parameter blueprint to make an assembling machine craft unknown-recipe
I bet that stuff is delicious!
- Mon Dec 02, 2024 3:57 pm
- Forum: Ideas and Suggestions
- Topic: Blueprints might get accidentally deleted without confirmation
- Replies: 2
- Views: 212
Re: Blueprints might get accidentally deleted without confirmation
+1
That would explain my recent mystifying loss of about 10 hours effort!
That would explain my recent mystifying loss of about 10 hours effort!
- Fri Nov 22, 2024 10:15 pm
- Forum: News
- Topic: Friday Facts #438 - Space Age wrap up
- Replies: 107
- Views: 24408
Re: Friday Facts #438 - Space Age wrap up
The unit test video made me feel a bit funny...
- Tue Nov 12, 2024 9:35 am
- Forum: Ideas and Suggestions
- Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
- Replies: 60
- Views: 5543
Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Huge +1!!!
How about making the recipe selection behave as it always used to, with a dropdown in the assembler GUI, after choosing the recipe, to select quality level. That way it can be used on the odd occasion as its required and otherwise ignored.
How about making the recipe selection behave as it always used to, with a dropdown in the assembler GUI, after choosing the recipe, to select quality level. That way it can be used on the odd occasion as its required and otherwise ignored.
- Mon Nov 04, 2024 5:32 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion: apply permanent movement bonus of 150% to mech suit
- Replies: 9
- Views: 1049
Re: Suggestion: apply permanent movement bonus of 150% to mech suit
Good call. The mech armour doesn't necessarily feel like an upgrade when I can move faster staying on the ground!
- Sun Nov 03, 2024 11:30 am
- Forum: General discussion
- Topic: Effect of quality for various items
- Replies: 20
- Views: 11955
Re: Effect of quality for various items
I mentioned my thinking in another thread regarding order of production importance of quality items. It would seem sensible that the first quality items you attempt to produce are quality modules themselves (A tier) followed by labs to make the most of science production. But from there it would ...
- Fri Nov 01, 2024 9:53 am
- Forum: Bug Reports
- Topic: [2.0.13] Small minimum request amount gets set to 0 when adjusting maximum value slider
- Replies: 5
- Views: 497
Re: [2.0.13] Minimum request amount being set to 0 when readjusting the maximum value
+1
Not exactly game breaking but inconvenient.
Not exactly game breaking but inconvenient.
- Wed Oct 30, 2024 10:15 pm
- Forum: Combinator Creations
- Topic: Fuel consumption control for thrusters in Space Age
- Replies: 47
- Views: 76872
Re: Fuel consumption control for thrusters in Space Age
I found a very hacky way to regulate fuel flow. Can't screenshot right now so I'll try to describe logically...
From my fuel storage tanks i have a pump and a tank before each set of 3 engines. The pump is set to enable only when the tank is above 30 (duplicate for fuel +oxidiser) this gives about ...
From my fuel storage tanks i have a pump and a tank before each set of 3 engines. The pump is set to enable only when the tank is above 30 (duplicate for fuel +oxidiser) this gives about ...
- Tue Oct 29, 2024 2:45 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 225948
Re: Friday Facts #375 - Quality
I think the FIRST thing to produce with quality is Quality Modules, because all else will flow from this...
Edit:
... closely followed by labs, if they have quality. I'm off to check now
Edit:
... closely followed by labs, if they have quality. I'm off to check now
- Sun Oct 27, 2024 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
- Replies: 39
- Views: 2994
Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation
1 million hours muscle memory broken, and it means having to look at the keyboard to left hand enter. Breaks the flow for little to no gain.
+1
+1
- Sun Oct 27, 2024 10:57 am
- Forum: Ideas and Suggestions
- Topic: Show Fulgora Lightning Rod coverage in map view
- Replies: 15
- Views: 1700
- Sun Oct 27, 2024 10:29 am
- Forum: Ideas and Suggestions
- Topic: Space platform destruction should be more dramatic
- Replies: 1
- Views: 324
- Sat Oct 26, 2024 4:06 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.10] Unable to pickup armor when dead body's inventory is full
- Replies: 3
- Views: 285
Re: [2.0.10] Unable to pickup armor when dead body's inventory is full
I had this happen just now! Luckily the massive worm had buggered off by the time I got back, also it ATE my super expensive imported-ingredient miners! I shot my machine gun at it to little avail, and in fact it seemed to telepathically explode me from a distance. Weird. Not looking forward to ...
- Sat Oct 26, 2024 12:48 am
- Forum: Resolved Problems and Bugs
- Topic: Tooltip inaccurate
- Replies: 3
- Views: 226
Re: Tooltip inaccurate
Attached. You should be able to load in, press P, switch to 250 hr scale and its right there as above.
Forgive my terrible spaghetti and clear lack of foresight if you start poking around!
Forgive my terrible spaghetti and clear lack of foresight if you start poking around!