Did a full system hardware/software check.. my System seems to be fine through and through.
I will still keep an eye on things and update as I get more info. Perhaps in the best case I get to crash it manually.
Search found 10 matches
- Sun Nov 17, 2024 9:17 pm
- Forum: 1 / 0 magic
- Topic: [2.0.11] [Space Age] Random crash (FluidSegmentManager::update)
- Replies: 4
- Views: 542
- Sun Nov 17, 2024 2:01 pm
- Forum: 1 / 0 magic
- Topic: [2.0.11] [Space Age] Random crash (FluidSegmentManager::update)
- Replies: 4
- Views: 542
Re: [2.0.11] [Space Age] Random crash
Same crash I think.
He was standing on Gleba and remotely build on a ship.
In the moment of crash he was just looking and not giving any inputs.
And I was running around on Vulcanus so movement inputs
Save and log is included
He was standing on Gleba and remotely build on a ship.
In the moment of crash he was just looking and not giving any inputs.
And I was running around on Vulcanus so movement inputs
Save and log is included
- Sat Nov 09, 2024 12:42 pm
- Forum: Ideas and Suggestions
- Topic: [2.0.15] [Space Age] Buildings spots for pumps do not show on copy entity build mode
- Replies: 4
- Views: 439
[2.0.15] [Space Age] Buildings spots for pumps do not show on copy entity build mode
Heyho,
When using the pipette tool to copy a pump building marks appear.
When doing the same but instead of using the pipette tool, using the blueprint way (Ctrl-C by default) those marks don't show
Using pipette Copying the pump with ctrl-c
When using the pipette tool to copy a pump building marks appear.
When doing the same but instead of using the pipette tool, using the blueprint way (Ctrl-C by default) those marks don't show
Using pipette Copying the pump with ctrl-c
- Sat Nov 09, 2024 12:36 pm
- Forum: Not a bug
- Topic: [2.0.15] [Space Age] Alerts are not visible in chat message hover preview
- Replies: 1
- Views: 264
[2.0.15] [Space Age] Alerts are not visible in chat message hover preview
Heyho,
Alerts are not visible when hovering over a chat message location ping
Screenshot 2024-11-09 133303.png
11-09-2024, 13-34-11.png
Reproduce:
- Ping anywhere an alert would be visible in the preview
- Hover over the location ping in the chat
I didn't find any "Disable preview" settings ...
Alerts are not visible when hovering over a chat message location ping
Screenshot 2024-11-09 133303.png
11-09-2024, 13-34-11.png
Reproduce:
- Ping anywhere an alert would be visible in the preview
- Hover over the location ping in the chat
I didn't find any "Disable preview" settings ...
- Wed Oct 30, 2024 2:06 am
- Forum: 1 / 0 magic
- Topic: [2.0.11] [Space Age] Random crash (FluidSegmentManager::update)
- Replies: 4
- Views: 542
Re: [2.0.11] [Space Age] Random crash
Another crash of the same type but this time I remembered to take a screenshot of the error 
Game froze and showed this message.

Game froze and showed this message.
- Mon Oct 28, 2024 10:53 pm
- Forum: 1 / 0 magic
- Topic: [2.0.11] [Space Age] Random crash (FluidSegmentManager::update)
- Replies: 4
- Views: 542
[2.0.11] [Space Age] Random crash (FluidSegmentManager::update)
A friend and me are playing together so we are 2 people.
He is on Fulgora and me on Nauvis.
At the moment of crash he built an accumulator and I used bots to build a defense wall
(Just standing still since I was watching a video while "building">. On the very far right if you check the savefile).
I ...
He is on Fulgora and me on Nauvis.
At the moment of crash he built an accumulator and I used bots to build a defense wall
(Just standing still since I was watching a video while "building">. On the very far right if you check the savefile).
I ...
- Mon Oct 28, 2024 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Keep menus with an item section open while opening other menus to paste blueprints
- Replies: 0
- Views: 158
Keep menus with an item section open while opening other menus to paste blueprints
TL;DR
Keep the menu of a say requester chest open when opening other menus (eg. inventory, blueprint collection) to be able to paste blueprints directly
What?
At the moment you can only dragdrop blueprint from the hotbar
10-28-2024, 14-12-45.png
Opening the blueprint book or inventory to ...
Keep the menu of a say requester chest open when opening other menus (eg. inventory, blueprint collection) to be able to paste blueprints directly
What?
At the moment you can only dragdrop blueprint from the hotbar
10-28-2024, 14-12-45.png
Opening the blueprint book or inventory to ...
- Thu Oct 24, 2024 1:09 pm
- Forum: Not a bug
- Topic: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer
- Replies: 4
- Views: 336
Re: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer
No
.. This is an information I did not have.. But that, truly, explains why

- Thu Oct 24, 2024 1:00 pm
- Forum: Not a bug
- Topic: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer
- Replies: 4
- Views: 336
Re: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer
I see. The exact steps were
- Friend hosted the game
- I joined, marked the signal some hours later
- He lagged, decided to switch host
- Saved
- Quit and rehosted myself
I try to reproduce it later. Marking, saving, quitting, rehosting on my end doesn't seem to have this issue.
When my friend ...
- Friend hosted the game
- I joined, marked the signal some hours later
- He lagged, decided to switch host
- Saved
- Quit and rehosted myself
I try to reproduce it later. Marking, saving, quitting, rehosting on my end doesn't seem to have this issue.
When my friend ...
- Thu Oct 24, 2024 10:57 am
- Forum: Not a bug
- Topic: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer
- Replies: 4
- Views: 336
[2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer
On a Railway we have a signal which we marked to delete for the bots via Alt-D.
After saving and switching hosts, the marking was gone and the signal operated as usual.
It that intended ?
After saving and switching hosts, the marking was gone and the signal operated as usual.
It that intended ?