Search found 10 matches

by Blackxes
Sun Nov 17, 2024 9:17 pm
Forum: 1 / 0 magic
Topic: [2.0.11] [Space Age] Random crash (FluidSegmentManager::update)
Replies: 4
Views: 542

Re: [2.0.11] [Space Age] Random crash (FluidSegmentManager::update)

Did a full system hardware/software check.. my System seems to be fine through and through.

I will still keep an eye on things and update as I get more info. Perhaps in the best case I get to crash it manually.
by Blackxes
Sun Nov 17, 2024 2:01 pm
Forum: 1 / 0 magic
Topic: [2.0.11] [Space Age] Random crash (FluidSegmentManager::update)
Replies: 4
Views: 542

Re: [2.0.11] [Space Age] Random crash

Same crash I think.

He was standing on Gleba and remotely build on a ship.
In the moment of crash he was just looking and not giving any inputs.
And I was running around on Vulcanus so movement inputs

Save and log is included
11-17-2024, 14-55-24.png
11-17-2024, 14-55-24.png (15.65 KiB) Viewed 430 times
by Blackxes
Sat Nov 09, 2024 12:42 pm
Forum: Ideas and Suggestions
Topic: [2.0.15] [Space Age] Buildings spots for pumps do not show on copy entity build mode
Replies: 4
Views: 439

[2.0.15] [Space Age] Buildings spots for pumps do not show on copy entity build mode

Heyho,

When using the pipette tool to copy a pump building marks appear.
When doing the same but instead of using the pipette tool, using the blueprint way (Ctrl-C by default) those marks don't show

Using pipette
11-09-2024, 13-41-13.png
11-09-2024, 13-41-13.png (671.22 KiB) Viewed 439 times
Copying the pump with ctrl-c
11-09-2024, 13-41-18.png
11-09-2024, 13-41-18.png (941.45 KiB) Viewed 439 times
by Blackxes
Sat Nov 09, 2024 12:36 pm
Forum: Not a bug
Topic: [2.0.15] [Space Age] Alerts are not visible in chat message hover preview
Replies: 1
Views: 264

[2.0.15] [Space Age] Alerts are not visible in chat message hover preview

Heyho,

Alerts are not visible when hovering over a chat message location ping

Screenshot 2024-11-09 133303.png

11-09-2024, 13-34-11.png

Reproduce:
- Ping anywhere an alert would be visible in the preview
- Hover over the location ping in the chat

I didn't find any "Disable preview" settings ...
by Blackxes
Wed Oct 30, 2024 2:06 am
Forum: 1 / 0 magic
Topic: [2.0.11] [Space Age] Random crash (FluidSegmentManager::update)
Replies: 4
Views: 542

Re: [2.0.11] [Space Age] Random crash

Another crash of the same type but this time I remembered to take a screenshot of the error :D

Game froze and showed this message.
10-30-2024, 03-04-43.png
10-30-2024, 03-04-43.png (18.08 KiB) Viewed 510 times
by Blackxes
Mon Oct 28, 2024 10:53 pm
Forum: 1 / 0 magic
Topic: [2.0.11] [Space Age] Random crash (FluidSegmentManager::update)
Replies: 4
Views: 542

[2.0.11] [Space Age] Random crash (FluidSegmentManager::update)

A friend and me are playing together so we are 2 people.
He is on Fulgora and me on Nauvis.
At the moment of crash he built an accumulator and I used bots to build a defense wall
(Just standing still since I was watching a video while "building">. On the very far right if you check the savefile).

I ...
by Blackxes
Mon Oct 28, 2024 1:40 pm
Forum: Ideas and Suggestions
Topic: Keep menus with an item section open while opening other menus to paste blueprints
Replies: 0
Views: 158

Keep menus with an item section open while opening other menus to paste blueprints

TL;DR
Keep the menu of a say requester chest open when opening other menus (eg. inventory, blueprint collection) to be able to paste blueprints directly


What?
At the moment you can only dragdrop blueprint from the hotbar
10-28-2024, 14-12-45.png
Opening the blueprint book or inventory to ...
by Blackxes
Thu Oct 24, 2024 1:00 pm
Forum: Not a bug
Topic: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer
Replies: 4
Views: 336

Re: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer

I see. The exact steps were

- Friend hosted the game
- I joined, marked the signal some hours later
- He lagged, decided to switch host
- Saved
- Quit and rehosted myself

I try to reproduce it later. Marking, saving, quitting, rehosting on my end doesn't seem to have this issue.
When my friend ...
by Blackxes
Thu Oct 24, 2024 10:57 am
Forum: Not a bug
Topic: [2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer
Replies: 4
Views: 336

[2.0.9] Marked as deleted rail signal loses to delete marked state after switching host in multiplayer

On a Railway we have a signal which we marked to delete for the bots via Alt-D.
After saving and switching hosts, the marking was gone and the signal operated as usual.

It that intended ?

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