Search found 11 matches
- Fri Jun 03, 2022 10:08 pm
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 16
- Views: 5657
Re: My Deathworld Marathon Factory
Honestly not particularly: intially, you just prevent most of the attacks with anti-pollution, then you pollute as much as you want once you have the military science turret of choice. Surprisingly, after those first two oddball expansion attacks I think I went like 40 hours before the another attac...
- Fri Jun 03, 2022 5:18 am
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 16
- Views: 5657
Re: My Deathworld Marathon Factory
Mostly just lack of space really. Also spaghetti is fun :) Thankfully circuit2s weren't as bad as I was expecting, so I should be able to get out and crush some nests soon, though. I also solved my coal problems with neocleosynthesis coalx60- thanks to that too:, the combustion mk2s give quite a lot...
- Thu Jun 02, 2022 2:38 am
- Forum: PyMods
- Topic: Anyone else playing with biters?
- Replies: 22
- Views: 10456
Re: Anyone else playing with biters?
Figures, energy drink requires rennae seeds and the codex requires complex circuits. I guess things will just have to get ultra cramped for a bit.
- Wed Jun 01, 2022 12:26 am
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 16
- Views: 5657
Re: My Deathworld Marathon Factory
The saga continues... Currently working on energy drink as my first py science tech on advice from blue templar. Worst case scenario, the flamethrower is too dangerous and I need to use the rocket launcher with energy drink. KindaCramped.jpg Turns out the main things I was expecting to run out of we...
- Mon May 23, 2022 11:13 am
- Forum: PyMods
- Topic: Anyone else playing with biters?
- Replies: 22
- Views: 10456
Re: Anyone else playing with biters?
Interesting, that drink looks super cheap too. What does it do exactly? Looking at it in fnei it says shooting speed x2, and you say it buffs your speed a lot too. Does it increase health? Running around in heavy armor against behemoth worms sounds pretty risky if not, I think they do something disg...
- Mon May 23, 2022 8:44 am
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 16
- Views: 5657
Re: My Deathworld Marathon Factory
Yeah science multiplier with deathworld would probably make this more stable. Too late now, though, pyanodons is a bit too grindy to restart. That said I managed to get enough skin from fish before behemoths for explosives that it might make more sense to use the glycerol recipe anyways. Dear lord y...
- Mon May 23, 2022 7:55 am
- Forum: PyMods
- Topic: Anyone else playing with biters?
- Replies: 22
- Views: 10456
Re: Anyone else playing with biters?
Anyone know if there's any useful offensive tech at the py science level? So far my plan for nest clearing based on tech is: -Crawdad -Crawdad + grenades -Crawdad + landmines (here) ??? -Atomic bomb -Nuka van I haven't found anything in the ??? area, so I'm just coccooning until blue science, since ...
- Mon May 16, 2022 9:47 pm
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 16
- Views: 5657
Re: My Deathworld Marathon Factory
Edit: It turns out it's a bug with expensive recipes. Mystery solved :) So if you play deathworld marathon you mercifully get a simpler explosion recipe. Probably the only such bug as there aren't many expensive vanilla items in pyanodons that don't use completely disabled ingredients. I ended up sw...
- Mon May 16, 2022 3:40 am
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 16
- Views: 5657
Re: My Deathworld Marathon Factory
Hmm, the vanilla explosives recipe that you get for researching explosives isn't disabled, so it's just coal + sulfur = explosive. There's an additional explosives recipe that makes them in batches of 5, but I'm just using the simpler one. Maybe my files are corrupted or something. I don't recall th...
- Wed May 11, 2022 11:26 pm
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 16
- Views: 5657
Re: My Deathworld Marathon Factory
Flamethrower vs landmines I is pretty subjective I think, there's a lot of leeway actually (most of the run I think is mostly up to luck: Do the biters expand into you or not). There's another reason I didn't mention, though: What if you screw up? In a normal DW Marathon game, you'll have laser's ba...
- Wed May 11, 2022 4:39 am
- Forum: PyMods
- Topic: My Deathworld Marathon Factory
- Replies: 16
- Views: 5657
My Deathworld Marathon Factory
So, I heard playing with default biters was essentially impossible. Naturally, this meant I had to try it on Deathworld marathon. First attempt was a complete failure: simply ran out of copper, and just was taking too much time. Tried again, and took what I learned to choose a better map seed as wel...