Landfill for Fulgora and Vulcanus should be in vanilla

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Green Cat
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Landfill for Fulgora and Vulcanus should be in vanilla

Post by Green Cat »

I wrote vanilla because mods exist that do that.

Force build over water was a much needed implementation because people want to automate things via blueprints and often need to get interupted because water was in the way. And let me not even start with how long it takes until you craft landfill and the bots cover the water, and then finally can continue

The ideea of fulgora and vulcanus needing to be insland like is to forced. Even if it cost 20k of local sience pack, local landfill should be a thing because factorio is about automation

and in both case we need to constantly work around like we play some kind of puzzle. When no, after a while we had enough of playing this puzzle.

There is the achivement, size dosen't matter

so, as an exemple, just like how the initial researches aren't real research but something you must "manually do" to unlock said research, why can we unlock vulcanus landfill if we kill a big demolisher?

Once we are at the stage to kill one like that easily, I failt to undertstand what else is dangerous in Vulcanus that we need to play around with puzzle due to lava.

I don't know an equivalent for Fulgora. If it was not for the legendary being locked behind Aquilo I would have suggested crafting a Legendary quality modul 3 but whatever.

Also, no it's not OP or otherwise since you still need to craft everything. It's pure quality of life to not needing to waste time fitting everything like a puzzle, or simple massacrating all the demolishers to have some space here and there.

And no, the Foundation you get in Aquilo is not a solution, because:

- You need to be end game to afford crafting that

- And of course, you need a massive amount

so... when you are in a stage where you can craft a massive amout of foundation, exactly what factorio are you missing? Yep, nothing. It's like in some games, where once you did 100% you get a super powerfull equipment, except you have done already everything and you wished you had that equipment ages ago.

The foundation will only be needed in filling in some spots, like on fulgora to connect insland.

Otherwise? nothing really.

In vulcanus you can easily kill other demolisher via railgun, and that's unless you don't bother setting up tens of turrents that can kill demolisher way before.

But, you won't rebuild your whole factory on vulcano

Yep, that's the ideea. The landfill are needed exactly because you want space and not fill in holes everywhere

you have a blueprint with perfectly allined roboports and electric poles? well, you can use them, but then go hunt for everystop that isen't covered.

Fulgora the same.

You build on a large island, but it's like an L or U? well enjoy your bots getting killed as they move around, unless of course, you separete the logistic, and then create request chest and more to move things in between
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Hares
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Re: Landfill for Fulgora and Vulcanus should be in vanilla

Post by Hares »

This is another part of a challenge, work in limited resources and find a better spot if needed. The foundation is for megabasers who need having no limits, and no-foundation (and no-cliff explosives if you visit Fulgora 1st like I did) is for the engineers. Having to squeeze miners (normal miners!) accumulators, and train station for 4 cargo wagons on the tiniest islands was hell of a quest but I loved it. Lava is more annoying than problematic.
Biometrix
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Re: Landfill for Fulgora and Vulcanus should be in vanilla

Post by Biometrix »

Vulcanus "Island like?" Cliffs exist but can be nullified with 500 Metallurgic Science pack.

If you're talking about actual "islands" surrounded by lava, then don't build there, or use Elevated Rails. Problem solved.
fencingsquirrel
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Re: Landfill for Fulgora and Vulcanus should be in vanilla

Post by fencingsquirrel »

The thing about fulgora is it has no enemies. So you can wander around as much as you like, find the perfect island, and reset your spawn by building the cargo landing pad. It only takes a few minutes to find a spacious island with nearby ruins that are accessible with just elevated rails, if you really feel the need to do so. it's not really intuitive that you should do this, though, since no other planet is really like that.
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