Search found 11 matches

by nixxquality
Mon May 05, 2025 12:52 pm
Forum: General discussion
Topic: Generating a chartbundle / Galaxy of Fame for local use
Replies: 0
Views: 208

Generating a chartbundle / Galaxy of Fame for local use

I've been hosting a multiplayer game for a few days now while collecting hourly saves for timelapsing purposes. I've been considering what kind of visualization to use for them, and I looked in my data folder to find the chartbundle for my first run.

It's a nice low-size way to visualize a base ...
by nixxquality
Fri Dec 06, 2024 4:19 pm
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 28660

Re: Version 2.0.24


The problem with Biters hatching is usually that it is near impossible to clear Biter Eggs off of the Belts/Cryoplant/Hub after the collected Promethium ran out, so at least a dozen or so Biters will hatch no matter what, hundreds if you have Nauvis resupplying Biter Eggs once the station goes low ...
by nixxquality
Thu Nov 28, 2024 3:22 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.15] Space Age victory screen was missing the image
Replies: 9
Views: 1058

Re: [2.0.15] Space Age victory screen was missing the image

Loewchen wrote: Fri Nov 22, 2024 9:48 pm 120544
Sorry, I see that you moved this into Duplicates but that link just links back to this thread.
by nixxquality
Mon Nov 18, 2024 12:14 pm
Forum: Ideas and Suggestions
Topic: Expand the circuit connection range for asteroid collectors
Replies: 1
Views: 325

Expand the circuit connection range for asteroid collectors

2024-11-18_13-04-02.jpg
Right now, if you want to connect all your collectors together for a circuit network to, for example, set filters on all collectors at the same time, you have to make random stops on whatever happens to be nearby.

I wish the wire connection range on collectors was as long ...
by nixxquality
Sat Nov 09, 2024 10:18 am
Forum: Resolved Problems and Bugs
Topic: [2.0.15] Space Age victory screen was missing the image
Replies: 9
Views: 1058

[2.0.15] Space Age victory screen was missing the image

Last night I finally beat Space Age in multiplayer. However, the victory screen looked a bit off.
20241108152215_1.jpg

Additionally, the form for submitting my galaxy of fame also looked a bit off. Not sure if it's related, and I can make a new thread if necessary. 20241109111434_1.jpg

I've ...
by nixxquality
Wed Nov 06, 2024 7:59 pm
Forum: Ideas and Suggestions
Topic: Option to disable (advanced) math expression inputs
Replies: 8
Views: 851

Re: Option to disable (advanced) math expression inputs

Koub wrote: Wed Nov 06, 2024 4:50 pm I think what you're looking for is this option :
2024-11-06 17_47_46-Window.jpg
It's in the "The rest" submenu in the Settings (Ctrl-Shift click on settings to get it).
Thank you very much, this is exactly what I needed.
by nixxquality
Wed Nov 06, 2024 11:15 am
Forum: Ideas and Suggestions
Topic: Option to disable (advanced) math expression inputs
Replies: 8
Views: 851

Option to disable (advanced) math expression inputs

Ever since Factorio 1.1 added the confirm button (https://factorio.com/blog/post/fff-362) I got very used to typing numbers in the input boxes and pressing E to immediately confirm and close them.

While the math expression feature is nice, I haven't found an opportunity to use it and I really miss ...
by nixxquality
Mon Oct 28, 2024 3:38 pm
Forum: Resolved Problems and Bugs
Topic: [Pard] [2.0.11] "Keeping your hands clean" invalidation was lost between save upgrade
Replies: 5
Views: 2455

[Pard] [2.0.11] "Keeping your hands clean" invalidation was lost between save upgrade

After 1000 hours of playtime I'm happy to finally be able to report a bug for the first time.

I'm playing the Space Age campaign with a friend on a server over many days now. After a bunch of initial nest clearing on Nauvis we established our perimeter and left for space. After that point there ...
by nixxquality
Fri Mar 01, 2024 12:56 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 24235

Re: Friday Facts #400 - Chart search and Pins

On the subject of map pins and such, I am reminded of a often ignored "feature" in Victoria 2. It would let you draw little arrows and text on the map and they could be visible to players you shared it with. You could even save and load different plans. Now, the arrows themselves did absolutely ...
by nixxquality
Tue Oct 25, 2022 4:08 pm
Forum: Duplicates
Topic: [1.1.69] Gate placed next to wall lets you run through it in certain modded circumstances
Replies: 1
Views: 1038

[1.1.69] Gate placed next to wall lets you run through it in certain modded circumstances

https://forums.factorio.com/download/file.php?mode=view&id=75873&sid=3a46bdeb673c26e778d7403ce207c33c

I am playing Space Exploration in multiplayer with a friend. We discovered that if you place a gate next to a wall and run at it with our level of exoskeletons, you pass right through.

I tried ...
by nixxquality
Tue Nov 09, 2021 8:39 pm
Forum: Not a bug
Topic: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
Replies: 12
Views: 6878

Re: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.

Any chance of this being revisited?

A friend of mine is playing Factorio blind and came to me and asked why the pumps wouldn't unload from his train.

He'd built something like this:
427520_20211109213510_1.png

Even I, with 300 hours in the game, had no idea what was wrong. Everything looks ...

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