Search found 10 matches
- Fri Dec 06, 2024 4:19 pm
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 23866
Re: Version 2.0.24
The problem with Biters hatching is usually that it is near impossible to clear Biter Eggs off of the Belts/Cryoplant/Hub after the collected Promethium ran out, so at least a dozen or so Biters will hatch no matter what, hundreds if you have Nauvis resupplying Biter Eggs once the station goes low ...
- Thu Nov 28, 2024 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.15] Space Age victory screen was missing the image
- Replies: 9
- Views: 824
- Mon Nov 18, 2024 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Expand the circuit connection range for asteroid collectors
- Replies: 1
- Views: 229
Expand the circuit connection range for asteroid collectors
2024-11-18_13-04-02.jpg
Right now, if you want to connect all your collectors together for a circuit network to, for example, set filters on all collectors at the same time, you have to make random stops on whatever happens to be nearby.
I wish the wire connection range on collectors was as long ...
Right now, if you want to connect all your collectors together for a circuit network to, for example, set filters on all collectors at the same time, you have to make random stops on whatever happens to be nearby.
I wish the wire connection range on collectors was as long ...
- Sat Nov 09, 2024 10:18 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.15] Space Age victory screen was missing the image
- Replies: 9
- Views: 824
[2.0.15] Space Age victory screen was missing the image
Last night I finally beat Space Age in multiplayer. However, the victory screen looked a bit off.
20241108152215_1.jpg
Additionally, the form for submitting my galaxy of fame also looked a bit off. Not sure if it's related, and I can make a new thread if necessary. 20241109111434_1.jpg
I've ...
20241108152215_1.jpg
Additionally, the form for submitting my galaxy of fame also looked a bit off. Not sure if it's related, and I can make a new thread if necessary. 20241109111434_1.jpg
I've ...
- Wed Nov 06, 2024 7:59 pm
- Forum: Ideas and Suggestions
- Topic: Option to disable (advanced) math expression inputs
- Replies: 8
- Views: 619
Re: Option to disable (advanced) math expression inputs
Thank you very much, this is exactly what I needed.Koub wrote: Wed Nov 06, 2024 4:50 pm I think what you're looking for is this option :
2024-11-06 17_47_46-Window.jpg
It's in the "The rest" submenu in the Settings (Ctrl-Shift click on settings to get it).
- Wed Nov 06, 2024 11:15 am
- Forum: Ideas and Suggestions
- Topic: Option to disable (advanced) math expression inputs
- Replies: 8
- Views: 619
Option to disable (advanced) math expression inputs
Ever since Factorio 1.1 added the confirm button (https://factorio.com/blog/post/fff-362) I got very used to typing numbers in the input boxes and pressing E to immediately confirm and close them.
While the math expression feature is nice, I haven't found an opportunity to use it and I really miss ...
While the math expression feature is nice, I haven't found an opportunity to use it and I really miss ...
- Mon Oct 28, 2024 3:38 pm
- Forum: Assigned
- Topic: [Pard] [2.0.11] "Keeping your hands clean" invalidation was lost between save upgrade
- Replies: 4
- Views: 988
[Pard] [2.0.11] "Keeping your hands clean" invalidation was lost between save upgrade
After 1000 hours of playtime I'm happy to finally be able to report a bug for the first time.
I'm playing the Space Age campaign with a friend on a server over many days now. After a bunch of initial nest clearing on Nauvis we established our perimeter and left for space. After that point there ...
I'm playing the Space Age campaign with a friend on a server over many days now. After a bunch of initial nest clearing on Nauvis we established our perimeter and left for space. After that point there ...
- Fri Mar 01, 2024 12:56 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 21176
Re: Friday Facts #400 - Chart search and Pins
On the subject of map pins and such, I am reminded of a often ignored "feature" in Victoria 2. It would let you draw little arrows and text on the map and they could be visible to players you shared it with. You could even save and load different plans. Now, the arrows themselves did absolutely ...
- Tue Oct 25, 2022 4:08 pm
- Forum: Duplicates
- Topic: [1.1.69] Gate placed next to wall lets you run through it in certain modded circumstances
- Replies: 1
- Views: 946
[1.1.69] Gate placed next to wall lets you run through it in certain modded circumstances
https://forums.factorio.com/download/file.php?mode=view&id=75873&sid=3a46bdeb673c26e778d7403ce207c33c
I am playing Space Exploration in multiplayer with a friend. We discovered that if you place a gate next to a wall and run at it with our level of exoskeletons, you pass right through.
I tried ...
I am playing Space Exploration in multiplayer with a friend. We discovered that if you place a gate next to a wall and run at it with our level of exoskeletons, you pass right through.
I tried ...
- Tue Nov 09, 2021 8:39 pm
- Forum: Not a bug
- Topic: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
- Replies: 12
- Views: 6530
Re: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
Any chance of this being revisited?
A friend of mine is playing Factorio blind and came to me and asked why the pumps wouldn't unload from his train.
He'd built something like this:
427520_20211109213510_1.png
Even I, with 300 hours in the game, had no idea what was wrong. Everything looks ...
A friend of mine is playing Factorio blind and came to me and asked why the pumps wouldn't unload from his train.
He'd built something like this:
427520_20211109213510_1.png
Even I, with 300 hours in the game, had no idea what was wrong. Everything looks ...