Expand the circuit connection range for asteroid collectors

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nixxquality
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Expand the circuit connection range for asteroid collectors

Post by nixxquality »

2024-11-18_13-04-02.jpg
2024-11-18_13-04-02.jpg (136.44 KiB) Viewed 232 times
Right now, if you want to connect all your collectors together for a circuit network to, for example, set filters on all collectors at the same time, you have to make random stops on whatever happens to be nearby.

I wish the wire connection range on collectors was as long as the collection area (so two collectors of the same quality placed with no overlap can just reach a wire to eachother).
This also means the connection range should expand with rarity.

If not, then I wish there was another way to route circuitry on space platforms. Because you don't need to build power poles up there, you don't have convenient nodes to jump around on.
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BlueTemplar
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Re: Expand the circuit connection range for asteroid collectors

Post by BlueTemplar »

Since we're talking about pure convenience / aesthetics — not wanting to use another entity as a jumping point — just spare a tile for a power pole ?

EDIT : oh, being how it's about exactly the range of collectors, I think I do agree with your point.
BobDiggity (mod-scenario-pack)
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