Search found 4 matches
- Mon Jul 20, 2026 6:02 pm
- Forum: Modding interface requests
- Topic: Improved UnitSpawner/Unit behavior control and/or events
- Replies: 0
- Views: 55
Improved UnitSpawner/Unit behavior control and/or events
Currently there is very limited support for customizing how a non-player force acts, making it difficult or impossible to make a force act differently to how biters act. Having more control over parameters such as default distractions, pollution responses, default commands, expansion logic, and ...
- Sat Jul 18, 2026 9:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.1.11] Spawners will not spawn defensive units
- Replies: 1
- Views: 395
[2.1.11] Spawners will not spawn defensive units
Spawners will not spawn any units that have join_attacks=false in their ai_settings. This is true both for the passive spawns up to the spawner unit cap, and when the spawner is receiving enough pollution to create an attack.
What did you do?
Changed the small biter prototype to have join_attacks ...
What did you do?
Changed the small biter prototype to have join_attacks ...
- Wed Jul 01, 2026 12:22 am
- Forum: Implemented mod requests
- Topic: Locking player to remote view
- Replies: 7
- Views: 510
Re: Locking player to remote view
+1
Remote view is a huge improvement over doing janky god controller stuff, but without the ability for remote view to be enabled permanently, any mods not centered on the character entity are still required to do all that janky setup, since remote view can only ever be temporarily set.
Remote view is a huge improvement over doing janky god controller stuff, but without the ability for remote view to be enabled permanently, any mods not centered on the character entity are still required to do all that janky setup, since remote view can only ever be temporarily set.
- Sat Oct 26, 2024 3:16 am
- Forum: Technical Help
- Topic: [2.0.11] Pixel Flickering random colors
- Replies: 0
- Views: 488
[2.0.11] Pixel Flickering random colors
Certain pixels are colored incorrectly. especially at higher zoom levels. They appear to have a random RGB value, and flicker constantly. There seem to be occurrences that are fixed to the camera (do not move when character moves), as well as some that are fixed to the game world (do move when ...