Better entity collision mask options
Better entity collision mask options
Currently the only control over entity collision that we have is defining the layers the entity is blacklisted from colliding with. Adding the ability to have layers that are either whitelisted (don't collide even if they share a blacklisted layer), or required (most be placed such that it's colliding with an entity with that layer) would allow for much greater flexibility in controlling where entities can be placed, and would more closely match the collisions we already have for tiles.
- Stringweasel
- Filter Inserter

- Posts: 497
- Joined: Thu Apr 27, 2017 8:22 pm
- Contact:
Re: Better entity collision mask options
+1
SE also has a few cases where this would be useful. It would be great if mods could more ways to provide the "cannot build here" player feedback.
SE also has a few cases where this would be useful. It would be great if mods could more ways to provide the "cannot build here" player feedback.
Alt-F4 Author | Factorio Modder
Probably known for: (Configurable) Valves | Better Victory Screen | Space Spidertron | Fluidic Power
Official Contributor to Space Exploration
Probably known for: (Configurable) Valves | Better Victory Screen | Space Spidertron | Fluidic Power
Official Contributor to Space Exploration
