Hi everyone,
I was wondering why there is never any rain on the planet Nauvis which sounds weird right?
Shouldn't a planet with water have rain once in a while?
How do the plants grow if there is no rain on the planet.
A bit of weather would be nice and probably makes the game look way cooler ...
Search found 16 matches
- Sat Nov 23, 2024 3:37 pm
- Forum: Ideas and Suggestions
- Topic: Add rain and snow on Nauvis?
- Replies: 0
- Views: 243
- Thu Nov 14, 2024 5:02 pm
- Forum: Ideas and Suggestions
- Topic: Devs are we getting a third enemy on nauvis?
- Replies: 4
- Views: 742
Re: Devs are we getting a third enemy on nauvis?
I (and many others) agree with your reasoning, but I think the desired effect can be achieved much more easily by just nerfing flamethrowers. Instead of designing and balancing a whole new enemy.
I agree. Now after the update the game feels way better than before.
So they did indeed do allot ...
- Thu Nov 14, 2024 4:58 pm
- Forum: Gameplay Help
- Topic: Reroll same map in PvP mode.
- Replies: 0
- Views: 181
Reroll same map in PvP mode.
Hi everyone,
I created a fun map to play against my friends in a PvP scenario.
But when one of us wins, the map automatically restarts after 1 minute.
The custom map I made is now gone, and I need to reload the safe in order to retrieve the custom map.
Is there a way to make this automatic? So it ...
I created a fun map to play against my friends in a PvP scenario.
But when one of us wins, the map automatically restarts after 1 minute.
The custom map I made is now gone, and I need to reload the safe in order to retrieve the custom map.
Is there a way to make this automatic? So it ...
- Sat Sep 28, 2024 1:49 pm
- Forum: Ideas and Suggestions
- Topic: Devs are we getting a third enemy on nauvis?
- Replies: 4
- Views: 742
Re: Devs are we getting a third enemy on nauvis?
Yeah true my bad
- Sat Sep 28, 2024 1:14 pm
- Forum: Ideas and Suggestions
- Topic: Devs are we getting a third enemy on nauvis?
- Replies: 4
- Views: 742
Devs are we getting a third enemy on nauvis?
Biters and spitters are too lame to play against.
once you have flamethrowers the game is basically a bit boring against these enemies.
And now you can fully focus on making your base big enough until you need lazers for the behemoth biters.
Which is several hours later.
What i am saying is i like ...
once you have flamethrowers the game is basically a bit boring against these enemies.
And now you can fully focus on making your base big enough until you need lazers for the behemoth biters.
Which is several hours later.
What i am saying is i like ...
- Tue Jul 09, 2024 9:46 am
- Forum: Ideas and Suggestions
- Topic: Robot Military Army!
- Replies: 0
- Views: 750
Robot Military Army!
About
Robot melee, lazer spider army Mk1, Mk2.
Spiderlings, Spiderbots which can repair, build, transport items, and help in combat.
What is it?
Basically Spidertrons but 50% smaller.
Have melee attacks and can help in battle against the pesky biters.
Why?
Why you ask? We are engineers ment ...
Robot melee, lazer spider army Mk1, Mk2.
Spiderlings, Spiderbots which can repair, build, transport items, and help in combat.
What is it?
Basically Spidertrons but 50% smaller.
Have melee attacks and can help in battle against the pesky biters.
Why?
Why you ask? We are engineers ment ...
- Wed Jul 03, 2024 11:19 am
- Forum: Ideas and Suggestions
- Topic: Smaller robot spiders!
- Replies: 3
- Views: 895
Smaller robot spiders!
Double: https://forums.factorio.com/viewtopic.php?f=6&t=114218
About
Robot melee, lazer spider army Mk1, Mk2.
Spiderlings, Spiderbots which can repair, build, transport items, and help in combat.
What is it?
Smaller map controlled robot spiders then the Spidertron.
What about after blue ...
About
Robot melee, lazer spider army Mk1, Mk2.
Spiderlings, Spiderbots which can repair, build, transport items, and help in combat.
What is it?
Smaller map controlled robot spiders then the Spidertron.
What about after blue ...
- Mon Apr 15, 2024 2:02 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 38689
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Ooh are those waiting stations with a singular train stop??
- Sun Mar 31, 2024 3:39 pm
- Forum: News
- Topic: Friday Facts #404 - Frustration not found
- Replies: 115
- Views: 34456
Re: Friday Facts #404 - Frustration not found
Hi Factorio Devs!
Thanks for the update in the new friday facts.
It really helps allot with making better & faster blueprints for plots (City Blocks)
But i am still struggeling with deselecting tiles in blueprint mode.
I want to remove some tiles but i have to deselect them with my right mouse ...
Thanks for the update in the new friday facts.
It really helps allot with making better & faster blueprints for plots (City Blocks)
But i am still struggeling with deselecting tiles in blueprint mode.
I want to remove some tiles but i have to deselect them with my right mouse ...
- Sun Mar 31, 2024 3:33 pm
- Forum: Ideas and Suggestions
- Topic: Easier deselection in Blueprint mode!!!
- Replies: 7
- Views: 1893
Re: Easier deselection in Blueprint mode!!!
Its fixed in 2.0!!
https://factorio.com/blog/post/fff-404
But not the faster deselction mode unfortunately.
https://factorio.com/blog/post/fff-404
But not the faster deselction mode unfortunately.
- Sun Feb 04, 2024 10:36 am
- Forum: Ideas and Suggestions
- Topic: Easier deselection in Blueprint mode!!!
- Replies: 7
- Views: 1893
Re: Easier deselection in Blueprint mode!!!
Well that doasn't work for plots unfortunately.
I need a width and Height of 100.
If i create the blueprint on an empty landscape and put the scale to 100/100 then its a bit off for some reason.
But if i do it on a already made plot with tiles then it fits perfectly with 100/100.
I think the ...
I need a width and Height of 100.
If i create the blueprint on an empty landscape and put the scale to 100/100 then its a bit off for some reason.
But if i do it on a already made plot with tiles then it fits perfectly with 100/100.
I think the ...
- Sat Feb 03, 2024 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Easier deselection in Blueprint mode!!!
- Replies: 7
- Views: 1893
Re: Easier deselection in Blueprint mode!!!
Yeah exactly. I just want to mark an area and not all and not one by one.
- Sat Feb 03, 2024 4:56 pm
- Forum: Ideas and Suggestions
- Topic: Easier deselection in Blueprint mode!!!
- Replies: 7
- Views: 1893
Re: Easier deselection in Blueprint mode!!!
After a while i finally remove the tiles i dont want in the plot with right mouse button.
- Sat Feb 03, 2024 4:52 pm
- Forum: Ideas and Suggestions
- Topic: Easier deselection in Blueprint mode!!!
- Replies: 7
- Views: 1893
Easier deselection in Blueprint mode!!!
Hi Everyone!
I am struggeling with deselecting tiles in blueprint mode.
I don't want to remove all the tiles and therefore i have to deselect them with my right mouse button.
I wish there was a way to create an area by holding right mouse button so i deselect areas i dont want in the blueprint.
So ...
I am struggeling with deselecting tiles in blueprint mode.
I don't want to remove all the tiles and therefore i have to deselect them with my right mouse button.
I wish there was a way to create an area by holding right mouse button so i deselect areas i dont want in the blueprint.
So ...
- Tue Dec 12, 2023 7:51 pm
- Forum: Ideas and Suggestions
- Topic: Better Replay Mode!
- Replies: 0
- Views: 450
Better Replay Mode!
Hi There,
I love watching my games in replay mode but i am stuck looking at my character.
Surely this could be updated to a free camera in 2.0!
And i know you guys.
Everything must be perfect!
Make this perfect too! <3
I love watching my games in replay mode but i am stuck looking at my character.
Surely this could be updated to a free camera in 2.0!
And i know you guys.
Everything must be perfect!
Make this perfect too! <3
- Mon Sep 11, 2023 11:16 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 79595
Re: Friday Facts #374 - Smarter robots
Hi!
I am happy to see that you guys fixed allot of the issues with the robots.
Especially for the late game this has been a real problem for me.
2 Questions.
Question 1 :
Will there perhabs also be a fix for the repair of walls while the walls are on fire?
Many robots get destroyed trying to ...
I am happy to see that you guys fixed allot of the issues with the robots.
Especially for the late game this has been a real problem for me.
2 Questions.
Question 1 :
Will there perhabs also be a fix for the repair of walls while the walls are on fire?
Many robots get destroyed trying to ...