Biters and spitters are too lame to play against.
once you have flamethrowers the game is basically a bit boring against these enemies.
And now you can fully focus on making your base big enough until you need lazers for the behemoth biters.
Which is several hours later.
What i am saying is i like factorio over satisfactory because you have the ability to fight against hordes of enemies.
But biters and spitters are too easy to kill. A wall and a flamthrower turret doas the job. Which is very easy to get.
Now for the question. Will there be a new enemy that can counter the flamethrower turrets? Like flying enemies that cant be hit by flamethrowers?
Devs are we getting a third enemy on nauvis?
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Devs are we getting a third enemy on nauvis?
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Re: Devs are we getting a third enemy on nauvis?
That's a question, not a suggestionDutchtaylor wrote: Sat Sep 28, 2024 1:14 pm Now for the question. Will there be a new enemy that can counter the flamethrower turrets? Like flying enemies that cant be hit by flamethrowers?

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Re: Devs are we getting a third enemy on nauvis?
Yeah true my bad
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Re: Devs are we getting a third enemy on nauvis?
I (and many others) agree with your reasoning, but I think the desired effect can be achieved much more easily by just nerfing flamethrowers. Instead of designing and balancing a whole new enemy.
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Re: Devs are we getting a third enemy on nauvis?
I agree. Now after the update the game feels way better than before.CyberCider wrote: Sat Sep 28, 2024 2:53 pm I (and many others) agree with your reasoning, but I think the desired effect can be achieved much more easily by just nerfing flamethrowers. Instead of designing and balancing a whole new enemy.
So they did indeed do allot with the balancing.
The enemies now feel more chunky.
I always felt they were a bit too soft - easy to kill.
Kind Regards,
Your Engineer frome another planet <3
Your Engineer frome another planet <3