Search found 81 matches

by Wiwiweb
Sat Feb 01, 2025 2:30 am
Forum: Modding interface requests
Topic: Add `on_pre_marked_for_deconstruction`, or fire `on_marked_for_deconstruction` before any entity changes
Replies: 1
Views: 68

Add `on_pre_marked_for_deconstruction`, or fire `on_marked_for_deconstruction` before any entity changes

In 2.0, marking an entity for deconstruction instantly pushes out the fluids it contains into the connected fluid segments, and then disconnects the entity from the fluid segments. Only after this, `on_marked_for_deconstruction` is fired.

As part of my mod Undeletable Fluids , I need to know how ...
by Wiwiweb
Mon Jan 06, 2025 5:12 pm
Forum: Ideas and Suggestions
Topic: Select current recipe when changing assembler recipe
Replies: 14
Views: 579

Re: Select current recipe when changing assembler recipe

+1 this is still annoying after playing a long while.

A strange thing: this is already the case with signals.

If you change the signal of a constant combinator (for example), the selection will default to what it currently is. So you can easily switch from an uncommon iron plate signal to a rare ...
by Wiwiweb
Sat Nov 16, 2024 9:20 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.12] Stone walls take more damage from asteroids.
Replies: 14
Views: 5175

Re: [2.0.12] Stone walls take more damage from asteroids.

Bumping this thread. Belts can defend against asteroids better than walls, that cannot be intended behaviour.

Screenshot from 2024-11-16 13-16-55.png
Screenshot from 2024-11-16 13-17-09.png

Throwing a medium asteroid. on_entity_damaged event tells me the incoming damage is 100 impact damage ...
by Wiwiweb
Mon Nov 04, 2024 8:05 am
Forum: Ideas and Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 22
Views: 1825

Re: Add setting to hide unresearched items/recipes in factoriopdia

Screenshot from 2024-11-03 23-54-57.png

+1. Factoriopedia is unusable for mods that add content.

This is Factoriopedia with Pyanodons.

Ash is one of the first items you get in the game, and it's only used in a couple ways at the beginning. Yet Factoriopedia shows me a hundred icons. How do I ...
by Wiwiweb
Sat Nov 02, 2024 6:33 am
Forum: Resolved Problems and Bugs
Topic: [boskid][2.0.13] Internal belt of freezable loaders does not react to temperature changes
Replies: 1
Views: 1350

[boskid][2.0.13] Internal belt of freezable loaders does not react to temperature changes

Repro:

1. Load the included save file (Uses AAI Loaders mod)
Screenshot from 2024-11-01 23-20-39.png

2. Add fuel to the left heating tower. The frozen loaders unfreeze, but their internal belt doesn't.

3. Remove the heating tower and heat pipes on the right. The belts and loaders freeze, but ...
by Wiwiweb
Fri Nov 01, 2024 4:05 am
Forum: Ideas and Suggestions
Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
Replies: 39
Views: 2998

Re: Allow pressing E to confirm number input fields, by dropping support for scientific notation


It's not only about scientific notation, the field also supports functions .

https://lua-api.factorio.com/latest/concepts/MathExpression.html
abs, log2, sign, max, min.
By chance, no function uses the letter E!
There's also "The property where the expression is used may provide variables.", but ...
by Wiwiweb
Tue Oct 29, 2024 10:00 pm
Forum: Modding interface requests
Topic: [2.0.9] LuaPlayer::zoom very limited compared to 1.1
Replies: 10
Views: 1213

Re: [2.0.9] LuaPlayer::zoom very limited compared to 1.1

This also affects the Jetpack mod.
In 2.0, changing controller resets the zoom. Since LuaPlayer::zoom is write-only, we cannot read the original value to reset the zoom back to how it was before the controller change.
by Wiwiweb
Sun Oct 27, 2024 3:32 pm
Forum: Ideas and Suggestions
Topic: Allow pressing E to confirm number input fields, by dropping support for scientific notation
Replies: 39
Views: 2998

Allow pressing E to confirm number input fields, by dropping support for scientific notation

What?
As of 2.0, if you try to confirm a number input field (such as logistic requests count) by pressing e, it will type an e in the field instead. This is because Factorio now supports scientific notation (e.g. 4e3 = 4000)

I would like to drop this support to return to the original behavior ...
by Wiwiweb
Sun Oct 27, 2024 1:04 am
Forum: Gameplay Help
Topic: Cannot place Landfill in all water tiles anymore?
Replies: 17
Views: 1635

Re: Cannot place Landfill in all water tiles anymore?

For some reason this is fixed manually in Space Age:

Code: Select all

table.insert(data.raw.item.landfill.place_as_tile.tile_condition, "water-shallow")
I guess we can do the same in Alien Biomes.
by Wiwiweb
Sun Oct 27, 2024 12:55 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.10] Prototype viewer doesn't display new field tile_condition
Replies: 1
Views: 598

[Rseding91] [2.0.10] Prototype viewer doesn't display new field tile_condition

- Added optional tile_condition to the place_as_tile, which allows to specify explicit list of tiles it can be built over.

This new field is not visible in the in-game prototype viewer.

Screenshot from 2024-10-26 17-53-48.png

vs

place_as_tile =
{
result = "landfill",
condition_size = 1 ...
by Wiwiweb
Sun Oct 27, 2024 12:00 am
Forum: Gameplay Help
Topic: Recipe selection with quality
Replies: 11
Views: 1948

Re: Recipe selection with quality

by Wiwiweb
Sat Oct 26, 2024 10:36 pm
Forum: Ideas and Suggestions
Topic: Turbo transport belt researcg VS Logistics 4
Replies: 5
Views: 553

Re: Turbo transport belt researcg VS Logistics 4

A small thing in favour of "Logistics N" is that it displays a little digit that shows which belt tier this is, which I find satisfying.
image.png
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by Wiwiweb
Sat Oct 26, 2024 8:28 pm
Forum: Ideas and Suggestions
Topic: Auto-launching of mixed rockets
Replies: 57
Views: 13625

Re: Auto-launching of mixed rockets

+1, was going to make my own thread.

I don't understand the "you're supposed to automate this with circuits" response, as far as I know that's not possible.

Screenshot from 2024-10-26 13-19-48.png

I can launch all of this with 1 manual rocket. If I want to automatically launch it, it's going to ...
by Wiwiweb
Sat Oct 26, 2024 8:15 pm
Forum: Ideas and Suggestions
Topic: Unintended extra click when setting up recipes due to the "Quality" dropdown.
Replies: 60
Views: 5545

Re: Unintended extra click when setting up recipes due to the "Quality" dropdown.

+1


Let a click on a recipe instantly choose that recipe. If I want to change the quality level, I can do it first, through the dropdown or the alt+shift+scroll hotkey.
Let the recipe selector UI remember the last quality used instead of defaulting to normal, to reduce even further the number of ...
by Wiwiweb
Sat Oct 26, 2024 4:54 pm
Forum: Duplicates
Topic: [2.0.11] Select Icon Menu doesnt show Items/Recipes with Icons, instead of Icon
Replies: 2
Views: 200

Re: [2.0.11] Select Icon Menu doesnt show Items/Recipes with Icons, instead of Icon

I noticed this too, though it seems to be about the number of layers rather than using "icons" specifically.
viewtopic.php?f=7&t=117258
by Wiwiweb
Thu Oct 24, 2024 9:59 pm
Forum: Duplicates
Topic: [2.0.10] Icon selector doesn't allow picking icons with multiple layers
Replies: 1
Views: 186

[2.0.10] Icon selector doesn't allow picking icons with multiple layers

Reproduction:


Download AAI Containers
Mod setting "Show the container size number in the icon" is on by default. The steel chest icon has 2 layers, and the logistic chests icons have 3 layers.
Open an icon selector (e.g. new space platform button). The steel-chest is not in the list of icons ...
by Wiwiweb
Sun Oct 20, 2024 3:21 pm
Forum: Not a bug
Topic: [2.0.6] Turbo transport belts technology name deviates from naming pattern
Replies: 3
Views: 362

Re: [2.0.6] Turbo transport belts technology name deviates from naming pattern

It's not an "idea or suggestion" either so what is the best place for it?
by Wiwiweb
Sun Oct 20, 2024 2:25 am
Forum: Not a bug
Topic: [2.0.6] Turbo transport belts technology name deviates from naming pattern
Replies: 3
Views: 362

[2.0.6] Turbo transport belts technology name deviates from naming pattern

Logistics -> Logistics 2 -> Logistics 3 -> Turbo transport belts
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Screenshot from 2024-10-19 19-23-07.png (57.53 KiB) Viewed 362 times

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