Search found 27 matches
- Sat Apr 05, 2025 12:53 pm
- Forum: Ideas and Suggestions
- Topic: Allow pulling items from cargo bays
- Replies: 2
- Views: 179
Re: Allow pulling items from cargo bays
Being unable to do this was unexpected when I first encountered it, but I don't mind having to manage the input/output space around hubs and landing pads.
- Wed Apr 02, 2025 3:07 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Let Underground Belts Check Ghost Terrain when Pairing.
- Replies: 0
- Views: 67
[Suggestion] Let Underground Belts Check Ghost Terrain when Pairing.
Suggestion
Let underground belts in your cursor check ghost terrain when checking for entrance/exit pairing.
The Problem
While planning a space platform, after placing an underground belt entrance, the underground belt in your cursor will remain an entrance. You will have to reverse the ...
Let underground belts in your cursor check ghost terrain when checking for entrance/exit pairing.
The Problem
While planning a space platform, after placing an underground belt entrance, the underground belt in your cursor will remain an entrance. You will have to reverse the ...
- Fri Mar 21, 2025 10:33 pm
- Forum: Gameplay Help
- Topic: Bulk Inserters only grabbing one item (no override)
- Replies: 2
- Views: 210
Re: Bulk Inserters only grabbing one item (no override)
Perfect, thanks
- Fri Mar 21, 2025 10:21 pm
- Forum: Gameplay Help
- Topic: Bulk Inserters only grabbing one item (no override)
- Replies: 2
- Views: 210
Bulk Inserters only grabbing one item (no override)
I'm trouble shooting a friend's setup. Stack size is not being overridden. There are no circuit settings on the inserters. The inserters do not wait for a second item after grabbing the first. Even when the belt is saturated with one type of item, they still only grab one at a time. Why aren't these ...
- Mon Dec 16, 2024 5:52 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 8008
Re: Does "Quality" Make Fusion Reactors Worse?
[Moderated by Koub : response to a since then moderated post]
- Mon Dec 16, 2024 4:56 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 8008
Re: Does "Quality" Make Fusion Reactors Worse?
[Moderated by Koub : response to a since then moderated post]
2) increase power drain to match the new generation
This is fascinating, too. How do you arbitrarily set the power consumption to exactly 100% of your fusion reactors' output. Your factory always has a constant draw? Are you putting ...
2) increase power drain to match the new generation
This is fascinating, too. How do you arbitrarily set the power consumption to exactly 100% of your fusion reactors' output. Your factory always has a constant draw? Are you putting ...
- Mon Dec 16, 2024 3:46 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 8008
Re: Does "Quality" Make Fusion Reactors Worse?
[Moderated by Koub : Off topic]
- Mon Dec 16, 2024 3:26 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 8008
Re: Does "Quality" Make Fusion Reactors Worse?
"Yeah but the quality reactor will produce more power." Yes, with a larger footprint.
I see we are progressing here, now you are claiming quality need higher footprint to produce more power ?
Yes please show me your ultimate quality fusion power setup that produces x MW that is as fuel ...
- Mon Dec 16, 2024 3:00 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 8008
Re: Does "Quality" Make Fusion Reactors Worse?
No , they have the same efficiency when they have the same neighbour bonus and same 100% output (and they produce more power for the same footprint ! )
Nope, to produce that more power you need more footprint. You need more generators to capture the extra power and if you're making a design ...
- Mon Dec 16, 2024 1:19 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 8008
Re: Does "Quality" Make Fusion Reactors Worse?
[Moderated by Koub : response to a since then moderated post]
- Mon Dec 16, 2024 12:25 pm
- Forum: Gameplay Help
- Topic: Does "Quality" Make Fusion Reactors Worse?
- Replies: 52
- Views: 8008
Re: Does "Quality" Make Fusion Reactors Worse?
In case you missed it, my comparaison is just aiming at showing that if you replace "quality reactor" by "more reactor" you arrive at the same conclusion. This means the problem is not about quality, it's about how the reactor are designed.
The problem isn't with quality, it's with how the ...
- Sun Dec 15, 2024 4:50 pm
- Forum: Gameplay Help
- Topic: Radar Perma-Reveal
- Replies: 5
- Views: 468
Re: Radar Perma-Reveal
Cargo landing pads also have radar coverage.
- Sat Dec 14, 2024 4:07 pm
- Forum: Gameplay Help
- Topic: Pros and cons of mining/recycling scrap with quality
- Replies: 5
- Views: 2996
Re: Pros and cons of mining/recycling scrap with quality
You can change the recipe on holmium solution production to use quality holmium ore. Yes, the fluid doesn't have any quality, but it is a use for the quality ore.
Also I think you're on to something with "who cares if I trash some stuff."
Also I think you're on to something with "who cares if I trash some stuff."

- Thu Dec 12, 2024 11:51 am
- Forum: Gameplay Help
- Topic: Quality modules in mining drills
- Replies: 2
- Views: 2421
Re: Quality modules in mining drills
ore CAN have quality. Bug report instead
This isn't a bug. It's intended.
Quality ore doesn't do anything by itself, but its used to make quality products. Quality products can be crafted directly with quality ingredients.
E.G. Quality Ore -> Quality Plate -> Quality Ammo ( does extra damage )
This isn't a bug. It's intended.
Quality ore doesn't do anything by itself, but its used to make quality products. Quality products can be crafted directly with quality ingredients.
E.G. Quality Ore -> Quality Plate -> Quality Ammo ( does extra damage )
- Wed Dec 11, 2024 8:05 am
- Forum: Ideas and Suggestions
- Topic: [2.0.23] Night vision goggles have no quality bonus
- Replies: 2
- Views: 454
Re: [2.0.23] Night vision goggles have no quality bonus
I feel your pain. I feel like the only Factorio player that cares that fusion reactors get worse with quality and I don't think the devs are too concerned with quality balancing, either.
Anyway, I support your petition for quality NVG.
Anyway, I support your petition for quality NVG.
- Sat Nov 30, 2024 7:32 am
- Forum: Gameplay Help
- Topic: multi-purpose crusher. Not crushing anything
- Replies: 3
- Views: 1064
Re: multi-purpose crusher. Not crushing anything
Yes, this is very possible.
The issue you're running into is the recipe changes before the grinder begins to grind. Once it is grinding, a change in recipe wont take effect until the grind is complete. A "dirty" solution is to, when determining which recipe to set, also read the contents of the ...
The issue you're running into is the recipe changes before the grinder begins to grind. Once it is grinding, a change in recipe wont take effect until the grind is complete. A "dirty" solution is to, when determining which recipe to set, also read the contents of the ...
- Sat Nov 30, 2024 3:50 am
- Forum: Outdated/Not implemented
- Topic: Doodads and plants over concrete floors :(
- Replies: 32
- Views: 7455
Re: Remove plants from floor tiles
A "workaround" for this is repeatedly placing and removing the floor tiles. Each time you place floor (or buildings) there's a small chance to remove the plant so eventually you will clear the area.
- Sat Nov 30, 2024 2:09 am
- Forum: Gameplay Help
- Topic: How to use packed rgb?
- Replies: 2
- Views: 892
Re: How to use packed rgb?
Here you go, two examples: Packing three different colors and using the encoded value directly
0eNrFWt2P2jgQ/1es3MP1IyDixPlYqQ+t1FZ9q6pW11N3hQwx4LvEziXO7qKK//3GDiHbNhSGW13Fy2DPh2fm55kx4qu3KFpR1VIZ7+qrJ5daNd7Vl69eI9eKF3ZN8VJ4Vx6vpdmUwsjlZKnLhVTc6Nrb+Z5Uubj3roKdPyKVy6Yq+HZScSWKB9x0d+N7QhlppOgMui ...
0eNrFWt2P2jgQ/1es3MP1IyDixPlYqQ+t1FZ9q6pW11N3hQwx4LvEziXO7qKK//3GDiHbNhSGW13Fy2DPh2fm55kx4qu3KFpR1VIZ7+qrJ5daNd7Vl69eI9eKF3ZN8VJ4Vx6vpdmUwsjlZKnLhVTc6Nrb+Z5Uubj3roKdPyKVy6Yq+HZScSWKB9x0d+N7QhlppOgMui ...
- Thu Nov 28, 2024 12:16 am
- Forum: Gameplay Help
- Topic: Problem with train interrupts
- Replies: 2
- Views: 509
Re: Problem with train interrupts
Empty schedules will switch to manual after completing interrupts. I don't know if this is intended behavior or not but I was having exactly the same problem.
Try having your desired default behavior be the entire schedule and use interrupts to modify your train's behavior from there. So for your ...
Try having your desired default behavior be the entire schedule and use interrupts to modify your train's behavior from there. So for your ...
- Tue Nov 26, 2024 4:33 pm
- Forum: Gameplay Help
- Topic: Way to see picture-in-picture of an area?
- Replies: 1
- Views: 247
Re: Way to see picture-in-picture of an area?
You can pin space platform hubs and other players. They will get a button under the minimap. You get a picture-in-picture for players, but not platforms, if you just hover your cursor over the pin. If you hit the "edit" button on a platform's pin, it will give you a picture-in-picture. It's almost ...