Search found 15 matches

by SoulFrost
Sat Dec 15, 2018 3:14 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64348

Re: [MOD 0.12.26] Picker: Easily select items from inventory

npuldon wrote: ↑
Fri Dec 14, 2018 3:25 pm
this a pretty helpful at night so your flashlight points at the thing you are interacting with.
You make a good point, after seeing it from this point of view it seems logical.

Doesn't really bug me anymore ;)
by SoulFrost
Fri Dec 14, 2018 9:50 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64348

Re: [MOD 0.12.26] Picker: Easily select items from inventory

I noticed with picker extended (only just started using) that it will rotate your character based on which 'side' of the character you have your cursor. This bugs me, is there a way to disable this function?

Thanks,
by SoulFrost
Fri Mar 02, 2018 11:23 pm
Forum: Ideas and Suggestions
Topic: Delete cleared blueprints
Replies: 0
Views: 616

Delete cleared blueprints

Hi All,

A method is needed to delete cleared blueprints, they are free and instant to make but currently cannot be deleted by a same or similar method.

Soulfrost
by SoulFrost
Sat Feb 10, 2018 2:35 am
Forum: Ideas and Requests For Mods
Topic: [Request] Simple mod - Shift click empty blueprint to delete
Replies: 0
Views: 627

[Request] Simple mod - Shift click empty blueprint to delete

Hi All, Just after a simple mod, I have no coding experience myself, would love to have this mod however. Function = Shift + Right click on empty blueprint to delete blueprint. Shift right click on a used blueprint clears it, doing so again to a cleared blueprint does nothing. Would be wonderful to ...
by SoulFrost
Sun Dec 17, 2017 7:06 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] Modded achievements are not persisted
Replies: 7
Views: 5030

Re: [kovarex] [0.16.0] Modded achievements are not persisted

I have created a video on this topic.

This bug appears from a Full quit and restart of the game. Basically every time you launch and play factorio.

If you quit and load a game without shutting down the client the modded achievements are still kept or saved.

https://youtu.be/7fVg8j4_ZVw
by SoulFrost
Thu Dec 14, 2017 10:46 am
Forum: Resolved Problems and Bugs
Topic: [16.0] Placing underground belt on ghost does not trigger exit place mode
Replies: 11
Views: 3256

Re: [16.0] Placing underground belt on blueprint does not trigger exit place mode

Sorry that my post was a duplicate,

Please consider that this did not happen before 0.16

See this video here as to why this is a hindrance:

https://youtu.be/dqpP0qK9KqU

It makes placing via early game blueprints a bit painful.
by SoulFrost
Thu Dec 14, 2017 10:41 am
Forum: Duplicates
Topic: [0.16.x] Underground Belt placement through ghost blueprint
Replies: 1
Views: 823

[0.16.x] Underground Belt placement through ghost blueprint

All, A little hard to explain, I have uploaded a YouTube Video here: https://youtu.be/dqpP0qK9KqU Basically the problem is when you place an underground belt on a ghost blueprint the secondary part of the underground belt does not rotate correctly. If you place an underground belt outside of a bluep...
by SoulFrost
Fri Dec 01, 2017 11:45 pm
Forum: Implemented Suggestions
Topic: Blueprint: temporary mode
Replies: 3
Views: 2286

Re: Blueprint: temporary mode

Adding one of my idea's to this topic:

Shift right click empty blueprint to delete would make life so much easier :)
by SoulFrost
Wed Nov 15, 2017 11:37 pm
Forum: Ideas and Suggestions
Topic: CTRL + Scroll Wheel to choose crafting amount
Replies: 13
Views: 4039

CTRL + Scroll Wheel to choose crafting amount

Hi All & Devs, Sometimes I want to craft 6 items instead of five, or 3 instead of one. Whilst I can left click to manually reach that amount, I do enjoy all the 'types' of pre-requisite resources being grouped together. It would be super useful if in the crafting menu, we could hover over an ite...
by SoulFrost
Wed Oct 18, 2017 9:43 am
Forum: General discussion
Topic: Can we buy the dev's some Pizza?
Replies: 3
Views: 1814

Can we buy the dev's some Pizza?

So, I am just a ' ' little bit addicted to Factorio. If I knew which week 0.16 was going to come out I would book two weeks for Annual leave in advance *hint hint*. I was just thinking, it would be a nice gesture if we could organise to have some Pizza delivered for the Dev's as a thank you. Of cour...
by SoulFrost
Tue Apr 25, 2017 7:01 am
Forum: Duplicates
Topic: [0.15] Sound disabled post tutorial
Replies: 2
Views: 1238

[0.15] Sound disabled post tutorial

Hi All, I was testing the train tutorial system, and decided to quit early before finishing the tutorial. When I returned to the main game the sound was not on / disabled. I checked the settings, everything seemed normal. I saved my game and then reloaded that save and the sound returned. **Edit to ...
by SoulFrost
Sat Apr 22, 2017 1:02 am
Forum: General discussion
Topic: *Dear Devs* Exact time of 0.15x beta release requested
Replies: 4
Views: 1915

Re: *Dear Devs* Exact time of 0.15x beta release requested

Ohhh, that's a start! Thank you for that information, ill book mark that and keep refreshing my steam properties every second or two.. :mrgreen: :mrgreen: :mrgreen: Given your timezone you don't need to wake up before 4pm, and if they release late stay up until 4am Wednesday ;) I'll sleep when I am...
by SoulFrost
Sat Apr 22, 2017 12:46 am
Forum: General discussion
Topic: *Dear Devs* Exact time of 0.15x beta release requested
Replies: 4
Views: 1915

Re: *Dear Devs* Exact time of 0.15x beta release requested

My guess is sometime in the afternoon/early evening Prague time (UTC+2) so they can check that it successfully deployed, but I wouldn't mind a release in the morning or before noon either :) Ohhh, that's a start! Thank you for that information, ill book mark that and keep refreshing my steam proper...
by SoulFrost
Sat Apr 22, 2017 12:15 am
Forum: General discussion
Topic: *Dear Devs* Exact time of 0.15x beta release requested
Replies: 4
Views: 1915

*Dear Devs* Exact time of 0.15x beta release requested

Dear Dev's *PS - I'll keep updating this post if we have a more accurate time, this one below is the most up to date estimate: Based on Daniel34's post, this is the current estimated release time: Time&Date Converter Just because I am so super keen to help you in any way that I can by testing th...

Go to advanced search